add RageUtil_WorkerThread
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@@ -261,7 +261,8 @@ RageSurface_Save_BMP.cpp RageSurface_Save_BMP.h \
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RageTextureID.cpp RageTextureID.h RageTextureManager.cpp RageTextureManager.h RageThreads.cpp RageThreads.h \
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RageTimer.cpp RageTimer.h RageTypes.h RageUtil.cpp RageUtil.h RageUtil_CharConversions.cpp RageUtil_CharConversions.h \
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RageUtil_BackgroundLoader.cpp RageUtil_BackgroundLoader.h RageUtil_FileDB.cpp RageUtil_FileDB.h RageUtil_CircularBuffer.h \
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RageUtil_AutoPtr.h
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RageUtil_AutoPtr.h \
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RageUtil_WorkerThread.cpp RageUtil_WorkerThread.h
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Actors = \
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Actor.cpp Actor.h ActorCollision.h ActorFrame.cpp ActorFrame.h \
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