add ScreenSplash - a replacement for ScreenStage

This commit is contained in:
Chris Danford
2005-02-17 05:57:21 +00:00
parent 30587e9248
commit 0ce416cb26
6 changed files with 163 additions and 3 deletions
+6
View File
@@ -979,6 +979,12 @@ TimerStealth=0
StyleIcon=0
MemoryCardIcons=0
[ScreenSplash]
Class=ScreenSplash
Fallback=ScreenWithMenuElements
MinimumLoadDelaySeconds=2
AllowStartToSkip=0
[ScreenStage]
Class=ScreenStage
NextScreen=@SelectGameplayScreen()
+3 -1
View File
@@ -47,7 +47,9 @@ ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h ScreenSelectGroup.cpp Screen
ScreenSelectMaster.cpp ScreenSelectMaster.h ScreenSelectMode.cpp ScreenSelectMode.h \
ScreenSelectMusic.cpp ScreenSelectMusic.h ScreenSelectStyle.cpp ScreenSelectStyle.h \
ScreenSystemLayer.cpp ScreenSystemLayer.h ScreenSetTime.cpp ScreenSetTime.h \
ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp ScreenStage.h ScreenStyleSplash.cpp ScreenStyleSplash.h \
ScreenSongOptions.cpp ScreenSongOptions.h
ScreenSplash.cpp ScreenSplash.h \
ScreenStage.cpp ScreenStage.h ScreenStyleSplash.cpp ScreenStyleSplash.h \
ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h ScreenTestInput.cpp ScreenTestInput.h \
ScreenTestLights.cpp ScreenTestLights.h ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h \
ScreenTitleMenu.cpp ScreenTitleMenu.h ScreenUnlock.cpp ScreenUnlock.h ScreenWithMenuElements.cpp ScreenWithMenuElements.h
+88
View File
@@ -0,0 +1,88 @@
#include "global.h"
#include "ScreenSplash.h"
#include "ThemeManager.h"
#include "RageUtil.h"
const ScreenMessage SM_PrepScreen = (ScreenMessage)(SM_User+0);
REGISTER_SCREEN_CLASS( ScreenSplash );
ScreenSplash::ScreenSplash( CString sClassName ) : ScreenWithMenuElements( sClassName ),
ALLOW_START_TO_SKIP (m_sName,"AllowStartToSkip"),
NEXT_SCREEN (m_sName,"NextScreen"),
PREV_SCREEN (m_sName,"PrevScreen"),
MINIMUM_LOAD_DELAY_SECONDS (m_sName,"MinimumLoadDelaySeconds")
{
/* Prep the new screen once m_sprOverlay is complete. */
this->PostScreenMessage( SM_PrepScreen, m_In.GetTweenTimeLeft() );
}
void ScreenSplash::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_PrepScreen:
{
RageTimer length;
SCREENMAN->PrepareScreen( NEXT_SCREEN );
float fScreenLoadSeconds = length.GetDeltaTime();
/* The screen load took fScreenLoadSeconds. Move on to the next screen after
* no less than MINIMUM_DELAY seconds. */
this->PostScreenMessage( SM_GoToNextScreen, max( 0, MINIMUM_LOAD_DELAY_SECONDS-fScreenLoadSeconds) );
}
break;
case SM_BeginFadingOut:
StartTransitioning( SM_GoToNextScreen );
break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( NEXT_SCREEN );
break;
case SM_GoToPrevScreen:
SCREENMAN->DeletePreparedScreens();
SCREENMAN->SetNewScreen( PREV_SCREEN );
break;
}
}
void ScreenSplash::MenuBack( PlayerNumber pn )
{
if( IsTransitioning() )
return;
Back( SM_GoToPrevScreen );
}
void ScreenSplash::MenuStart( PlayerNumber pn )
{
if( IsTransitioning() )
return;
if( !ALLOW_START_TO_SKIP.GetValue() )
return;
this->ClearMessageQueue( SM_PrepScreen );
HandleScreenMessage( SM_PrepScreen );
}
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+50
View File
@@ -0,0 +1,50 @@
/* ScreenSplash - A loading screen. */
#ifndef ScreenSplash_H
#define ScreenSplash_H
#include "ScreenWithMenuElements.h"
#include "ThemeMetric.h"
class ScreenSplash : public ScreenWithMenuElements
{
public:
ScreenSplash( CString sName );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void MenuBack( PlayerNumber pn );
virtual void MenuStart( PlayerNumber pn );
protected:
ThemeMetric<bool> ALLOW_START_TO_SKIP;
ThemeMetric<CString> NEXT_SCREEN;
ThemeMetric<CString> PREV_SCREEN;
ThemeMetric<float> MINIMUM_LOAD_DELAY_SECONDS;
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+10 -2
View File
@@ -62,7 +62,7 @@ IntDir=.\../Debug6
TargetDir=\stepmania\stepmania\Program
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -99,7 +99,7 @@ IntDir=.\../Release6
TargetDir=\stepmania\stepmania\Program
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -2856,6 +2856,14 @@ SOURCE=.\ScreenSongOptions.h
# End Source File
# Begin Source File
SOURCE=.\ScreenSplash.cpp
# End Source File
# Begin Source File
SOURCE=.\ScreenSplash.h
# End Source File
# Begin Source File
SOURCE=.\ScreenStage.cpp
# End Source File
# Begin Source File
+6
View File
@@ -487,6 +487,12 @@ cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\
<File
RelativePath="ScreenSongOptions.h">
</File>
<File
RelativePath="ScreenSplash.cpp">
</File>
<File
RelativePath="ScreenSplash.h">
</File>
<File
RelativePath="ScreenStage.cpp">
</File>