add ScreenSplash - a replacement for ScreenStage
This commit is contained in:
@@ -979,6 +979,12 @@ TimerStealth=0
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StyleIcon=0
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MemoryCardIcons=0
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[ScreenSplash]
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Class=ScreenSplash
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Fallback=ScreenWithMenuElements
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MinimumLoadDelaySeconds=2
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AllowStartToSkip=0
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[ScreenStage]
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Class=ScreenStage
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NextScreen=@SelectGameplayScreen()
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@@ -47,7 +47,9 @@ ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h ScreenSelectGroup.cpp Screen
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ScreenSelectMaster.cpp ScreenSelectMaster.h ScreenSelectMode.cpp ScreenSelectMode.h \
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ScreenSelectMusic.cpp ScreenSelectMusic.h ScreenSelectStyle.cpp ScreenSelectStyle.h \
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ScreenSystemLayer.cpp ScreenSystemLayer.h ScreenSetTime.cpp ScreenSetTime.h \
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ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp ScreenStage.h ScreenStyleSplash.cpp ScreenStyleSplash.h \
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ScreenSongOptions.cpp ScreenSongOptions.h
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ScreenSplash.cpp ScreenSplash.h \
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ScreenStage.cpp ScreenStage.h ScreenStyleSplash.cpp ScreenStyleSplash.h \
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ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h ScreenTestInput.cpp ScreenTestInput.h \
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ScreenTestLights.cpp ScreenTestLights.h ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h \
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ScreenTitleMenu.cpp ScreenTitleMenu.h ScreenUnlock.cpp ScreenUnlock.h ScreenWithMenuElements.cpp ScreenWithMenuElements.h
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@@ -0,0 +1,88 @@
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#include "global.h"
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#include "ScreenSplash.h"
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#include "ThemeManager.h"
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#include "RageUtil.h"
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const ScreenMessage SM_PrepScreen = (ScreenMessage)(SM_User+0);
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REGISTER_SCREEN_CLASS( ScreenSplash );
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ScreenSplash::ScreenSplash( CString sClassName ) : ScreenWithMenuElements( sClassName ),
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ALLOW_START_TO_SKIP (m_sName,"AllowStartToSkip"),
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NEXT_SCREEN (m_sName,"NextScreen"),
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PREV_SCREEN (m_sName,"PrevScreen"),
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MINIMUM_LOAD_DELAY_SECONDS (m_sName,"MinimumLoadDelaySeconds")
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{
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/* Prep the new screen once m_sprOverlay is complete. */
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this->PostScreenMessage( SM_PrepScreen, m_In.GetTweenTimeLeft() );
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}
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void ScreenSplash::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_PrepScreen:
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{
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RageTimer length;
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SCREENMAN->PrepareScreen( NEXT_SCREEN );
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float fScreenLoadSeconds = length.GetDeltaTime();
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/* The screen load took fScreenLoadSeconds. Move on to the next screen after
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* no less than MINIMUM_DELAY seconds. */
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this->PostScreenMessage( SM_GoToNextScreen, max( 0, MINIMUM_LOAD_DELAY_SECONDS-fScreenLoadSeconds) );
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}
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break;
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case SM_BeginFadingOut:
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StartTransitioning( SM_GoToNextScreen );
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break;
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case SM_GoToNextScreen:
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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break;
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case SM_GoToPrevScreen:
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SCREENMAN->DeletePreparedScreens();
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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break;
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}
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}
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void ScreenSplash::MenuBack( PlayerNumber pn )
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{
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if( IsTransitioning() )
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return;
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Back( SM_GoToPrevScreen );
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}
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void ScreenSplash::MenuStart( PlayerNumber pn )
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{
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if( IsTransitioning() )
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return;
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if( !ALLOW_START_TO_SKIP.GetValue() )
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return;
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this->ClearMessageQueue( SM_PrepScreen );
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HandleScreenMessage( SM_PrepScreen );
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -0,0 +1,50 @@
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/* ScreenSplash - A loading screen. */
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#ifndef ScreenSplash_H
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#define ScreenSplash_H
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#include "ScreenWithMenuElements.h"
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#include "ThemeMetric.h"
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class ScreenSplash : public ScreenWithMenuElements
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{
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public:
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ScreenSplash( CString sName );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void MenuBack( PlayerNumber pn );
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virtual void MenuStart( PlayerNumber pn );
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protected:
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ThemeMetric<bool> ALLOW_START_TO_SKIP;
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ThemeMetric<CString> NEXT_SCREEN;
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ThemeMetric<CString> PREV_SCREEN;
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ThemeMetric<float> MINIMUM_LOAD_DELAY_SECONDS;
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -62,7 +62,7 @@ IntDir=.\../Debug6
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -99,7 +99,7 @@ IntDir=.\../Release6
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -2856,6 +2856,14 @@ SOURCE=.\ScreenSongOptions.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenSplash.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenSplash.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenStage.cpp
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# End Source File
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# Begin Source File
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@@ -487,6 +487,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="ScreenSongOptions.h">
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</File>
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<File
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RelativePath="ScreenSplash.cpp">
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</File>
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<File
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RelativePath="ScreenSplash.h">
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</File>
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<File
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RelativePath="ScreenStage.cpp">
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</File>
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