Revert; LowLevelWindow_X11 and LowLevelWindow_SDL *are* mutually exclusive (all LowLevelWindows are; see Selector_LowLevelWindow.h, arch.cpp, etc.). Also trivial fixes.
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@@ -154,12 +154,13 @@ if HAVE_X11
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InputHandler += arch/InputHandler/InputHandler_X11.cpp arch/InputHandler/InputHandler_X11.h
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LowLevelWindow += arch/LowLevelWindow/LowLevelWindow_X11.cpp arch/LowLevelWindow/LowLevelWindow_X11.h
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ArchUtils += archutils/Unix/X11Helper.cpp archutils/Unix/X11Helper.h
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endif
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else
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if HAVE_SDL
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# InputHandler_SDL depends on LowLevelWindow_SDL
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InputHandler += arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h
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LowLevelWindow += arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h
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endif
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endif
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if HAVE_SDL
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LoadingWindow += arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h
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StepMania += SDL_utils.cpp SDL_utils.h
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@@ -211,7 +212,7 @@ endif
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ActorsInGameplayAndMenus = \
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BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp BGAnimationLayer.h Banner.cpp Banner.h \
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ConditionalBGA.cpp ConditionalBGA.h DifficultyIcon.cpp DifficultyIcon.h \
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MeterDisplay.cpp MeterDisplay.h StreamDisplay.cpp StreamDisplay.h
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MeterDisplay.cpp MeterDisplay.h StreamDisplay.cpp StreamDisplay.h \
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Transition.cpp Transition.h
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ActorsInMenus = \
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@@ -245,7 +246,7 @@ ReceptorArrow.cpp ReceptorArrow.h ReceptorArrowRow.cpp ReceptorArrowRow.h \
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ScoreDisplay.cpp ScoreDisplay.h \
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ScoreDisplayBattle.cpp ScoreDisplayBattle.h \
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ScoreDisplayCalories.cpp ScoreDisplayCalories.h \
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ScoreDisplayLifeTime.cpp ScoreDisplayLifeTime.h
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ScoreDisplayLifeTime.cpp ScoreDisplayLifeTime.h \
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ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp ScoreDisplayOni.h \
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ScoreDisplayPercentage.cpp ScoreDisplayPercentage.h ScoreDisplayRave.cpp ScoreDisplayRave.h
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