Revert; LowLevelWindow_X11 and LowLevelWindow_SDL *are* mutually exclusive (all LowLevelWindows are; see Selector_LowLevelWindow.h, arch.cpp, etc.). Also trivial fixes.

This commit is contained in:
Ben Anderson
2005-04-21 21:57:10 +00:00
parent bd796fd9ac
commit 770c39296e
+4 -3
View File
@@ -154,12 +154,13 @@ if HAVE_X11
InputHandler += arch/InputHandler/InputHandler_X11.cpp arch/InputHandler/InputHandler_X11.h
LowLevelWindow += arch/LowLevelWindow/LowLevelWindow_X11.cpp arch/LowLevelWindow/LowLevelWindow_X11.h
ArchUtils += archutils/Unix/X11Helper.cpp archutils/Unix/X11Helper.h
endif
else
if HAVE_SDL
# InputHandler_SDL depends on LowLevelWindow_SDL
InputHandler += arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h
LowLevelWindow += arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h
endif
endif
if HAVE_SDL
LoadingWindow += arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h
StepMania += SDL_utils.cpp SDL_utils.h
@@ -211,7 +212,7 @@ endif
ActorsInGameplayAndMenus = \
BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp BGAnimationLayer.h Banner.cpp Banner.h \
ConditionalBGA.cpp ConditionalBGA.h DifficultyIcon.cpp DifficultyIcon.h \
MeterDisplay.cpp MeterDisplay.h StreamDisplay.cpp StreamDisplay.h
MeterDisplay.cpp MeterDisplay.h StreamDisplay.cpp StreamDisplay.h \
Transition.cpp Transition.h
ActorsInMenus = \
@@ -245,7 +246,7 @@ ReceptorArrow.cpp ReceptorArrow.h ReceptorArrowRow.cpp ReceptorArrowRow.h \
ScoreDisplay.cpp ScoreDisplay.h \
ScoreDisplayBattle.cpp ScoreDisplayBattle.h \
ScoreDisplayCalories.cpp ScoreDisplayCalories.h \
ScoreDisplayLifeTime.cpp ScoreDisplayLifeTime.h
ScoreDisplayLifeTime.cpp ScoreDisplayLifeTime.h \
ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp ScoreDisplayOni.h \
ScoreDisplayPercentage.cpp ScoreDisplayPercentage.h ScoreDisplayRave.cpp ScoreDisplayRave.h