Chris Danford
418996a5e2
fix broken GradeDisplay
2008-04-04 18:24:35 +00:00
Chris Danford
5069eab0c2
eval cleanup: make Grades AutoActors, make metrics and element names match
2008-04-04 15:32:31 +00:00
Glenn Maynard
4bb9a17364
--Fixing log--
2007-07-14 18:09:19 +00:00
Chris Danford
5cdb22168e
add Lua bindings
2007-07-13 20:31:13 +00:00
Glenn Maynard
a69ea4e78a
remove unused
2007-05-03 21:46:07 +00:00
Glenn Maynard
329d1e589d
default (Grade_Tier08 through Grade_Tier20) to 6, not 7 (failed)
2007-05-03 21:41:33 +00:00
Glenn Maynard
51045afb60
don't stretch
2007-05-03 21:38:52 +00:00
Glenn Maynard
ca4d7fd1ee
cleanup
2007-05-03 21:37:26 +00:00
Glenn Maynard
d631d33a65
remove old scroll effect
2007-05-03 21:35:30 +00:00
Glenn Maynard
6d1c96449f
simplify
2007-05-03 21:26:54 +00:00
Glenn Maynard
eb68ef9359
cleanup
2007-05-03 21:23:28 +00:00
Glenn Maynard
bdee2b8c00
cleanup
2007-05-03 21:22:58 +00:00
Glenn Maynard
3205ffbe4b
don't mess with alpha
2007-05-03 21:21:19 +00:00
Glenn Maynard
bf6327ad00
don't access the low-level texture unnecessarily
2007-02-13 06:46:24 +00:00
Glenn Maynard
e9a04f81b3
make Sprite internals private
2007-02-13 06:40:14 +00:00
Chris Danford
f7fc9ceaa5
remove Set/GetHidden, leave *Visible
...
remove hidden from ActorCommands eventually
2007-02-13 06:32:26 +00:00
Glenn Maynard
c690fdcfe4
unify registration
2006-09-29 00:01:32 +00:00
Glenn Maynard
153bcedd40
simpler Lua boilerplate
2006-09-27 20:03:31 +00:00
Josh Allen
6131ab52c0
Apparently this was needed, grades show all the time not just sometimes.
2006-04-11 05:19:53 +00:00
Josh Allen
14a86de093
Fix grade display on MusicWheel. Setting the hidden values makes more sence than setting the diffuse alpha values.
2006-04-10 23:31:02 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
443e80551f
prefer standard find() over Find
2005-12-21 08:27:00 +00:00
Glenn Maynard
8b0476bd45
"spin" -> "scroll" (different than Actor::Spin).
...
lua
2005-10-17 01:03:57 +00:00
Glenn Maynard
a808a49b65
remove return value; always true and never checked (texture load errors
...
are handled with warnings and a dummy texture)
2005-10-11 02:15:27 +00:00
Chris Danford
70d1f0eadb
use mixed case values for enum Grade so that enum matches strings matches Lua
2005-08-14 11:38:31 +00:00
Glenn Maynard
fd65e21fd7
cleanup
2005-07-07 10:54:44 +00:00
Chris Danford
8cac261c52
clean up GRADE_ constant names to match GradeToString
2005-03-31 06:14:28 +00:00
Chris Danford
b29790f307
grade constant cleanup
...
add LuaGrade
2005-03-31 02:06:24 +00:00
Chris Danford
fd94e4f38d
don't warn about dimensions if texture is "_blank"
2005-03-21 07:40:23 +00:00
Glenn Maynard
3798245ce6
license update
2004-06-07 21:14:03 +00:00
Chris Danford
fca912cb16
new grading scale
2004-01-20 03:32:48 +00:00
Glenn Maynard
cbdf39644f
missing headers
2003-11-07 20:46:04 +00:00
Chris Danford
4fcd08a7d5
revert Sprite custom texture coordinate code (to fix rotated banner)
2003-06-23 04:49:28 +00:00
Chris Danford
aac9739fac
Add crop property to Actor - currently only used in Sprite
2003-06-20 23:04:11 +00:00
Glenn Maynard
09967df461
Rest of s/GetString/c_str/.
...
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:27:30 +00:00
Chris Danford
67a3a59a00
fix SMEX glitches
...
fix inconsistent fallback banner file name
fix inaccurate grade being displayed for p2
2003-04-15 05:51:41 +00:00
Glenn Maynard
4529d61eef
fix GradeDisplay
2003-03-31 18:29:25 +00:00
Chris Danford
b5e749885a
graphics cleanup in default theme, SMMAX2
2003-03-31 03:11:31 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
...
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Chris Danford
a88c866164
fixed: inaccurate boo timing, generous AAA grade, ugly scrolling grades on ScreenEvaluation
2003-01-12 02:10:55 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
...
NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard
ada49a00d7
don't speed up grade display during the final stretch
2002-12-21 17:15:28 +00:00
Glenn Maynard
8f80256fc4
add quick settling
2002-12-21 10:04:25 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
677e6b0a2e
s/FRECT/RectF/
2002-10-31 06:00:30 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Glenn Maynard
77de4c66e8
remove unused variables
2002-09-07 10:22:21 +00:00
Chris Danford
1c90b8236f
added MAX-style options navigation and moved more constants into theme metrics
2002-09-04 03:49:08 +00:00
Chris Danford
7d4cf73000
half-finished codes, options icons, and two new modifiers.
2002-09-02 21:59:58 +00:00