Steve Checkoway
3c3fc0aaac
Unused.
2007-02-23 08:09:49 +00:00
Glenn Maynard
46effdd2e6
remove unused
2007-02-22 21:18:07 +00:00
Steve Checkoway
65b279ce89
Misclick.
2007-02-22 19:36:58 +00:00
Steve Checkoway
dca5f7a223
Add files.
2007-02-22 19:34:57 +00:00
Chris Danford
f6afe68843
Let ActorFrame propagate the message instead of sending it to each individual child
2007-02-22 18:35:27 +00:00
Glenn Maynard
7c30f3d7fe
Sprite cruft
2007-02-22 09:53:15 +00:00
Chris Danford
85cdc48c85
name cleanup: difficulty -> frame
2007-02-22 07:22:44 +00:00
Chris Danford
f77647b5ad
enum name cleanup: DIFFICULTY_* -> Difficulty_*
2007-02-22 07:18:05 +00:00
Chris Danford
59df866348
add TODO comments
2007-02-22 07:09:29 +00:00
Chris Danford
23851388b9
style cleanup:
...
use bool instead of a bit field
DontAutogen -> AllowAutogen (don't use negatives in names)
2007-02-22 07:06:21 +00:00
Chris Danford
491ab6eaf5
StyleType enum name cleanup
2007-02-22 06:56:17 +00:00
Chris Danford
93e93a0fa6
rename difficulty -> frame since it's treated as a generic Actor
...
Add pSteps and pTrail parameters to DifficultyMeter::Set*
2007-02-22 06:34:42 +00:00
Glenn Maynard
74e550d75a
ScreenTestFonts fix
2007-02-22 01:18:30 +00:00
Chris Danford
28ca7c6151
remove m_bAutoColorTicks. It's no longer useful now that the coloring is done with actor commands
2007-02-22 01:12:20 +00:00
Chris Danford
d3a41a43b1
add StepsType param to DifficultyList::Set*
2007-02-22 01:09:13 +00:00
Chris Danford
177ba89cb8
name cleanup: bar|feet -> ticks
2007-02-22 00:52:25 +00:00
Glenn Maynard
136eb055b0
typo
2007-02-22 00:52:09 +00:00
Glenn Maynard
0ae8641ce7
reader fixes
2007-02-22 00:51:48 +00:00
Glenn Maynard
12af4ad131
fix up tests
2007-02-22 00:49:26 +00:00
Chris Danford
2b65bb5066
Add StepsType parameter to Set*
...
name cleanup: bar|feet -> ticks
2007-02-22 00:39:52 +00:00
Chris Danford
16d3561d08
Message sCommandName -> Message msg
2007-02-22 00:38:05 +00:00
Glenn Maynard
60785f8ed4
maybe fix compile problems
2007-02-21 22:36:18 +00:00
Glenn Maynard
77eedba13e
fix crash
2007-02-21 11:23:30 +00:00
Glenn Maynard
92cc42823d
fix commands
2007-02-21 11:16:13 +00:00
Glenn Maynard
cfaa20c6fc
prebuffer small sounds to reduce buffering threads. This differs
...
from preloading; this loads the file directly, before decompression,
so it can load much longer sounds, which avoids any disk access
so no buffering thread is needed.
2007-02-21 11:14:17 +00:00
Glenn Maynard
00f9745c75
push file opening upwards
2007-02-21 10:24:52 +00:00
Glenn Maynard
b99f9ba239
error handling
2007-02-21 10:11:34 +00:00
Glenn Maynard
acc0b14ee1
push file opening upwards, instead of duplicating it in each loader
2007-02-21 10:10:18 +00:00
Glenn Maynard
f081f56388
REGISTER_CLASS_TRAITS(RageFileBasic)
2007-02-21 10:08:42 +00:00
Glenn Maynard
3df37c19cc
reset to the old mode, not to mode 0
2007-02-21 09:33:13 +00:00
Glenn Maynard
21799d66b8
save to "~/.stepmania cvs"
2007-02-21 09:03:42 +00:00
Glenn Maynard
17f2328652
fix sorts
2007-02-21 08:53:04 +00:00
Glenn Maynard
f19a2b9c23
remove unused
2007-02-21 08:52:27 +00:00
Glenn Maynard
fdfd0c8c28
add missing Extend filter
2007-02-21 07:04:12 +00:00
Glenn Maynard
fce7550184
fix wrong GetPRocAddress causing infinite recursion
...
(How was this never hit in two years?)
2007-02-21 06:35:39 +00:00
Glenn Maynard
33f0c55e8c
default unique name
2007-02-21 05:42:55 +00:00
Glenn Maynard
e410b7bd63
don't crash if no texture
2007-02-21 05:41:54 +00:00
Glenn Maynard
73cb935f7e
add ConvertI64FormatString
2007-02-21 05:31:51 +00:00
Glenn Maynard
8f29e21c9f
always use 0 for the default texture
2007-02-21 03:54:12 +00:00
Glenn Maynard
87ffd148e8
move singleton map out of the header
2007-02-21 03:42:08 +00:00
Glenn Maynard
11a09069c2
unused
2007-02-21 03:13:19 +00:00
Glenn Maynard
2513603042
"trace" and "warn" are now just convenience aliases for "lua.Trace"
...
and "lua.Warn", not hardcoded namespace pollution
2007-02-21 00:26:48 +00:00
Glenn Maynard
14f4fbd477
move a couple bindings into a namespace
2007-02-21 00:24:27 +00:00
Glenn Maynard
1dcc088a5b
done in code
2007-02-20 23:59:45 +00:00
Glenn Maynard
2fa8986ea6
fix RunCommandsRecursively by implementing it directly
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distinguish between Run ("call this function") and Play
("look up the function with this name and call it")
2007-02-20 23:49:13 +00:00
Steve Checkoway
f0c7d92fb5
Revert glSwapInterval since it does not actually do what I thought it did. Re-enable nVidia hack.
2007-02-20 22:28:52 +00:00
Glenn Maynard
9428c1c852
fix up broken with_ffmpeg check. Libraries were being linked on failure, which was very confusing, since it looked like it succeeded. Remove --with-static-ffmpeg-prefix; use --with-ffmpeg instead.
2007-02-20 09:38:47 +00:00
Glenn Maynard
d699e9f8d3
partial fix of ugly spacing
2007-02-20 07:28:23 +00:00
Glenn Maynard
aee4b8065f
don't load commands or set XY for underlay and overlay. These are
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always self-contained XML/Lua actors that expect to be at 0x0.
2007-02-20 02:55:45 +00:00
Glenn Maynard
0d693a0ccb
remove EffectCommand. Use SetDrawFunction instead; it's cleaner
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and can modify any property, not just tweened properties.
2007-02-20 02:06:11 +00:00