cfaa20c6fca3fedf1ef57611e8cb6ea06568d60a
from preloading; this loads the file directly, before decompression, so it can load much longer sounds, which avoids any disk access so no buffering thread is needed.
Languages
C++
85.7%
Lua
4.3%
C
4.3%
Rich Text Format
2.3%
CMake
1.1%
Other
2%