prebuffer small sounds to reduce buffering threads. This differs
from preloading; this loads the file directly, before decompression, so it can load much longer sounds, which avoids any disk access so no buffering thread is needed.
This commit is contained in:
@@ -183,10 +183,12 @@ bool RageSound::Load( RString sSoundFilePath, bool bPrecache, const RageSoundLoa
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/* If this sound is already preloaded and held by SOUNDMAN, just make a copy
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* of that. Since RageSoundReader_Preload is refcounted, this is cheap. */
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RageSoundReader *pSound = SOUNDMAN->GetLoadedSound( sSoundFilePath );
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bool bNeedBuffer = true;
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if( pSound == NULL )
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{
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RString error;
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pSound = RageSoundReader_FileReader::OpenFile( sSoundFilePath, error );
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bool bPrebuffer;
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pSound = RageSoundReader_FileReader::OpenFile( sSoundFilePath, error, &bPrebuffer );
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if( pSound == NULL )
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{
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LOG->Warn( "RageSound::Load: error opening sound \"%s\": %s",
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@@ -194,11 +196,16 @@ bool RageSound::Load( RString sSoundFilePath, bool bPrecache, const RageSoundLoa
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pSound = new RageSoundReader_Silence;
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}
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/* If the sound is prebuffered into memory, we don't need to buffer reads. */
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if( bPrebuffer )
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bNeedBuffer = false;
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}
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else
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{
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/* The sound we were given from SOUNDMAN is already preloaded. */
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bPrecache = false;
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bNeedBuffer = false;
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}
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LoadSoundReader( pSound );
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@@ -211,15 +218,12 @@ bool RageSound::Load( RString sSoundFilePath, bool bPrecache, const RageSoundLoa
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{
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/* We've preloaded the sound. Pass it to SOUNDMAN, for reuse. */
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SOUNDMAN->AddLoadedSound( sSoundFilePath, (RageSoundReader_Preload *) m_pSource );
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}
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else
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{
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bPrecache = false;
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bNeedBuffer = false;
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}
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}
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m_pSource = new RageSoundReader_Extend( m_pSource );
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if( !bPrecache )
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if( bNeedBuffer )
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m_pSource = new RageSoundReader_ThreadedBuffer( m_pSource );
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m_pSource = new RageSoundReader_PostBuffering( m_pSource );
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@@ -76,7 +76,8 @@ int RageSoundReader_Chain::LoadSound( RString sPath )
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}
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RString sError;
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RageSoundReader *pReader = RageSoundReader_FileReader::OpenFile( sPath, sError );
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bool bPrebuffer;
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RageSoundReader *pReader = RageSoundReader_FileReader::OpenFile( sPath, sError, &bPrebuffer );
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if( pReader == NULL )
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{
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LOG->Warn( "RageSoundReader_Chain: error opening sound \"%s\": %s",
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@@ -83,28 +83,49 @@ RageSoundReader_FileReader *RageSoundReader_FileReader::TryOpenFile( RageFileBas
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return NULL;
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}
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RageSoundReader_FileReader *RageSoundReader_FileReader::OpenFile( RString filename, RString &error )
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#include "RageFileDriverMemory.h"
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RageSoundReader_FileReader *RageSoundReader_FileReader::OpenFile( RString filename, RString &error, bool *pPrebuffer )
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{
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RageFile *pFile = new RageFile;
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if( !pFile->Open(filename) )
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RageFileBasic *pFile = NULL;
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{
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error = pFile->GetError();
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delete pFile;
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return NULL;
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RageFile *pFileOpen = new RageFile;
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if( !pFileOpen->Open(filename) )
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{
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error = pFile->GetError();
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delete pFileOpen;
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return NULL;
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}
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pFile = pFileOpen;
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}
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return OpenFile( pFile, error );
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}
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RageSoundReader_FileReader *RageSoundReader_FileReader::OpenFile( RageFileBasic *pFile, RString &error )
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{
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if( pPrebuffer )
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{
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if( pFile->GetFileSize() < 1024*50 )
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{
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RageFileObjMem *pMem = new RageFileObjMem;
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bool bRet = FileCopy( *pFile, *pMem, error, NULL );
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delete pFile;
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pFile = pMem;
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if( !bRet )
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{
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delete pFile;
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return NULL;
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}
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pFile->Seek( 0 );
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*pPrebuffer = true;
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}
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else
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{
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*pPrebuffer = false;
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}
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}
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set<RString> FileTypes;
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FileTypes.insert("ogg");
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FileTypes.insert("mp3");
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FileTypes.insert("wav");
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RString format = GetExtension( pFile->GetDisplayPath() );
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RString format = GetExtension( filename );
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format.MakeLower();
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error = "";
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@@ -31,9 +31,10 @@ public:
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virtual float GetStreamToSourceRatio() const { return 1.0f; }
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virtual RString GetError() const { return m_sError; }
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/* Takes ownership of pFile (even on failure). */
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static RageSoundReader_FileReader *OpenFile( RageFileBasic *pFile, RString &error );
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static RageSoundReader_FileReader *OpenFile( RString filename, RString &error );
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/* Open a file. If pPrebuffer is non-NULL, and the file is sufficiently small,
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* the (possibly compressed) data will be loaded entirely into memory, and pPrebuffer
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* will be set to true. */
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static RageSoundReader_FileReader *OpenFile( RString filename, RString &error, bool *pPrebuffer = NULL );
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protected:
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void SetError( RString sError ) const { m_sError = sError; }
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