prebuffer small sounds to reduce buffering threads. This differs

from preloading; this loads the file directly, before decompression,
so it can load much longer sounds, which avoids any disk access
so no buffering thread is needed.
This commit is contained in:
Glenn Maynard
2007-02-21 11:14:17 +00:00
parent 00f9745c75
commit cfaa20c6fc
4 changed files with 50 additions and 23 deletions
+10 -6
View File
@@ -183,10 +183,12 @@ bool RageSound::Load( RString sSoundFilePath, bool bPrecache, const RageSoundLoa
/* If this sound is already preloaded and held by SOUNDMAN, just make a copy
* of that. Since RageSoundReader_Preload is refcounted, this is cheap. */
RageSoundReader *pSound = SOUNDMAN->GetLoadedSound( sSoundFilePath );
bool bNeedBuffer = true;
if( pSound == NULL )
{
RString error;
pSound = RageSoundReader_FileReader::OpenFile( sSoundFilePath, error );
bool bPrebuffer;
pSound = RageSoundReader_FileReader::OpenFile( sSoundFilePath, error, &bPrebuffer );
if( pSound == NULL )
{
LOG->Warn( "RageSound::Load: error opening sound \"%s\": %s",
@@ -194,11 +196,16 @@ bool RageSound::Load( RString sSoundFilePath, bool bPrecache, const RageSoundLoa
pSound = new RageSoundReader_Silence;
}
/* If the sound is prebuffered into memory, we don't need to buffer reads. */
if( bPrebuffer )
bNeedBuffer = false;
}
else
{
/* The sound we were given from SOUNDMAN is already preloaded. */
bPrecache = false;
bNeedBuffer = false;
}
LoadSoundReader( pSound );
@@ -211,15 +218,12 @@ bool RageSound::Load( RString sSoundFilePath, bool bPrecache, const RageSoundLoa
{
/* We've preloaded the sound. Pass it to SOUNDMAN, for reuse. */
SOUNDMAN->AddLoadedSound( sSoundFilePath, (RageSoundReader_Preload *) m_pSource );
}
else
{
bPrecache = false;
bNeedBuffer = false;
}
}
m_pSource = new RageSoundReader_Extend( m_pSource );
if( !bPrecache )
if( bNeedBuffer )
m_pSource = new RageSoundReader_ThreadedBuffer( m_pSource );
m_pSource = new RageSoundReader_PostBuffering( m_pSource );
+2 -1
View File
@@ -76,7 +76,8 @@ int RageSoundReader_Chain::LoadSound( RString sPath )
}
RString sError;
RageSoundReader *pReader = RageSoundReader_FileReader::OpenFile( sPath, sError );
bool bPrebuffer;
RageSoundReader *pReader = RageSoundReader_FileReader::OpenFile( sPath, sError, &bPrebuffer );
if( pReader == NULL )
{
LOG->Warn( "RageSoundReader_Chain: error opening sound \"%s\": %s",
+34 -13
View File
@@ -83,28 +83,49 @@ RageSoundReader_FileReader *RageSoundReader_FileReader::TryOpenFile( RageFileBas
return NULL;
}
RageSoundReader_FileReader *RageSoundReader_FileReader::OpenFile( RString filename, RString &error )
#include "RageFileDriverMemory.h"
RageSoundReader_FileReader *RageSoundReader_FileReader::OpenFile( RString filename, RString &error, bool *pPrebuffer )
{
RageFile *pFile = new RageFile;
if( !pFile->Open(filename) )
RageFileBasic *pFile = NULL;
{
error = pFile->GetError();
delete pFile;
return NULL;
RageFile *pFileOpen = new RageFile;
if( !pFileOpen->Open(filename) )
{
error = pFile->GetError();
delete pFileOpen;
return NULL;
}
pFile = pFileOpen;
}
return OpenFile( pFile, error );
}
RageSoundReader_FileReader *RageSoundReader_FileReader::OpenFile( RageFileBasic *pFile, RString &error )
{
if( pPrebuffer )
{
if( pFile->GetFileSize() < 1024*50 )
{
RageFileObjMem *pMem = new RageFileObjMem;
bool bRet = FileCopy( *pFile, *pMem, error, NULL );
delete pFile;
pFile = pMem;
if( !bRet )
{
delete pFile;
return NULL;
}
pFile->Seek( 0 );
*pPrebuffer = true;
}
else
{
*pPrebuffer = false;
}
}
set<RString> FileTypes;
FileTypes.insert("ogg");
FileTypes.insert("mp3");
FileTypes.insert("wav");
RString format = GetExtension( pFile->GetDisplayPath() );
RString format = GetExtension( filename );
format.MakeLower();
error = "";
+4 -3
View File
@@ -31,9 +31,10 @@ public:
virtual float GetStreamToSourceRatio() const { return 1.0f; }
virtual RString GetError() const { return m_sError; }
/* Takes ownership of pFile (even on failure). */
static RageSoundReader_FileReader *OpenFile( RageFileBasic *pFile, RString &error );
static RageSoundReader_FileReader *OpenFile( RString filename, RString &error );
/* Open a file. If pPrebuffer is non-NULL, and the file is sufficiently small,
* the (possibly compressed) data will be loaded entirely into memory, and pPrebuffer
* will be set to true. */
static RageSoundReader_FileReader *OpenFile( RString filename, RString &error, bool *pPrebuffer = NULL );
protected:
void SetError( RString sError ) const { m_sError = sError; }