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@@ -24,6 +24,10 @@
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@@ -2160,6 +2164,8 @@
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@@ -3905,9 +3911,7 @@
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isa = PBXGroup;
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children = (
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AA1DCB6104A4872700D02EE9 /* glext.h */,
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AA6EFD6D04770A7C005F316C /* RageBitmapTexture.cpp */,
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AA6EFD6E04770A7C005F316C /* RageBitmapTexture.h */,
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AA6EFD6F04770A7C005F316C /* RageDisplay.cpp */,
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AA6EFD7004770A7C005F316C /* RageDisplay.h */,
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AAF7458E061181F700B19AD1 /* RageDisplay_Null.cpp */,
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AAF7458F061181F700B19AD1 /* RageDisplay_Null.h */,
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@@ -4024,6 +4028,8 @@
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AA6EFD9004770A7C005F316C /* RageTimer.h */,
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AAE77F570AC3B52500AEFC64 /* RageTypes.cpp */,
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AA6EFD9104770A7C005F316C /* RageTypes.h */,
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AA6EFD6D04770A7C005F316C /* RageBitmapTexture.cpp */,
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AA6EFD6F04770A7C005F316C /* RageDisplay.cpp */,
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AA6EFD9204770A7C005F316C /* RageUtil.cpp */,
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AA6EFD9304770A7C005F316C /* RageUtil.h */,
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AACA592C07B5E23400763545 /* RageUtil_AutoPtr.h */,
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@@ -4417,6 +4423,8 @@
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AA6EFF7804770FFD005F316C /* ActorFrame.h */,
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AA5D166A0A798C0E00F17E86 /* ActorFrameTexture.cpp */,
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AA5D166B0A798C0E00F17E86 /* ActorFrameTexture.h */,
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AA059ABA0B8CCFB5006F8139 /* ActorMultiTexture.cpp */,
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AA059ABB0B8CCFB5006F8139 /* ActorMultiTexture.h */,
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AAFE71090A91ADE6005F2290 /* ActorProxy.cpp */,
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AAFE710A0A91ADE6005F2290 /* ActorProxy.h */,
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AA6EFF7904770FFD005F316C /* ActorScroller.cpp */,
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@@ -5645,6 +5653,7 @@
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AAEBF57F0B5C83F4005F3C7C /* SoundEffectControl.h in Headers */,
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AA07008B0B61F177003B85BB /* RageSoundReader_PostBuffering.h in Headers */,
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AA7C8DB10B68CB2200FD9940 /* GameplayAssist.h in Headers */,
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AA059ABF0B8CCFB5006F8139 /* ActorMultiTexture.h in Headers */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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@@ -6064,6 +6073,7 @@
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AAEBF5810B5C83F4005F3C7C /* SoundEffectControl.h in Headers */,
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AA07008D0B61F177003B85BB /* RageSoundReader_PostBuffering.h in Headers */,
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AA7C8DAF0B68CB2200FD9940 /* GameplayAssist.h in Headers */,
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AA059ABD0B8CCFB5006F8139 /* ActorMultiTexture.h in Headers */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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@@ -6814,6 +6824,7 @@
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AAEBF57E0B5C83F4005F3C7C /* SoundEffectControl.cpp in Sources */,
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AA07008A0B61F177003B85BB /* RageSoundReader_PostBuffering.cpp in Sources */,
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AA7C8DB00B68CB2200FD9940 /* GameplayAssist.cpp in Sources */,
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AA059ABE0B8CCFB5006F8139 /* ActorMultiTexture.cpp in Sources */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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@@ -7223,6 +7234,7 @@
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AAEBF5800B5C83F4005F3C7C /* SoundEffectControl.cpp in Sources */,
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AA07008C0B61F177003B85BB /* RageSoundReader_PostBuffering.cpp in Sources */,
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AA7C8DAE0B68CB2200FD9940 /* GameplayAssist.cpp in Sources */,
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AA059ABC0B8CCFB5006F8139 /* ActorMultiTexture.cpp in Sources */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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@@ -710,7 +710,7 @@ RageSoundReader_MP3 *RageSoundReader_MP3::Copy() const
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return ret;
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}
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#if 0
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/* dst and src are buffers of 16-bit samples. len is the number of bytes
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* to copy from src. len must be even. */
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static void mono_to_stereo( char *dst, const char *src, unsigned len )
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@@ -726,6 +726,7 @@ static void mono_to_stereo( char *dst, const char *src, unsigned len )
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src += 2;
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}
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}
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#endif
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int RageSoundReader_MP3::Read( float *buf, int iFrames )
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{
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