fix crash
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@@ -109,10 +109,13 @@ ScreenEvaluation::ScreenEvaluation()
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GAMESTATE->JoinPlayer( p );
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GAMESTATE->m_pCurSteps[p].Set( GAMESTATE->m_pCurSong->GetAllSteps()[0] );
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vector<Trail*> apTrails;
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GAMESTATE->m_pCurCourse->GetAllTrails( apTrails );
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if( apTrails.size() )
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GAMESTATE->m_pCurTrail[p].Set( apTrails[0] );
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if( GAMESTATE->m_pCurCourse )
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{
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vector<Trail*> apTrails;
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GAMESTATE->m_pCurCourse->GetAllTrails( apTrails );
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if( apTrails.size() )
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GAMESTATE->m_pCurTrail[p].Set( apTrails[0] );
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}
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STATSMAN->m_CurStageStats.m_player[p].m_vpPlayedSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
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STATSMAN->m_CurStageStats.m_player[p].m_vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
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