StyleType enum name cleanup

This commit is contained in:
Chris Danford
2007-02-22 06:56:17 +00:00
parent 93e93a0fa6
commit 491ab6eaf5
9 changed files with 71 additions and 71 deletions
+2 -2
View File
@@ -85,8 +85,8 @@ void ArrowEffects::Update()
for( int iColNum = 0; iColNum < MAX_COLS_PER_PLAYER; ++iColNum )
{
const int iNumCols = pStyle->m_iColsPerPlayer;
const int iNumSides = (pStyle->m_StyleType==ONE_PLAYER_TWO_SIDES ||
pStyle->m_StyleType==TWO_PLAYERS_SHARED_SIDES) ? 2 : 1;
const int iNumSides = (pStyle->m_StyleType==StyleType_OnePlayerTwoSides ||
pStyle->m_StyleType==StyleType_TwoPlayersSharedSides) ? 2 : 1;
const int iNumColsPerSide = iNumCols / iNumSides;
const int iSideIndex = iColNum / iNumColsPerSide;
const int iColOnSide = iColNum % iNumColsPerSide;
+10 -10
View File
@@ -411,12 +411,12 @@ int GetCreditsRequiredToPlayStyle( const Style *style )
switch( style->m_StyleType )
{
case ONE_PLAYER_ONE_SIDE:
case StyleType_OnePlayerOneSide:
return 1;
case TWO_PLAYERS_SHARED_SIDES:
case TWO_PLAYERS_TWO_SIDES:
case StyleType_TwoPlayersSharedSides:
case StyleType_TwoPlayersTwoSides:
return 2;
case ONE_PLAYER_TWO_SIDES:
case StyleType_OnePlayerTwoSides:
return (GAMESTATE->GetPremium() == PREMIUM_DOUBLE) ? 1 : 2;
DEFAULT_FAIL( style->m_StyleType );
}
@@ -439,7 +439,7 @@ static bool AreStyleAndPlayModeCompatible( const Style *style, PlayMode pm )
return false;
/* Don't allow battle modes if the style takes both sides. */
if( style->m_StyleType==ONE_PLAYER_TWO_SIDES )
if( style->m_StyleType==StyleType_OnePlayerTwoSides )
return false;
}
@@ -500,7 +500,7 @@ bool GameCommand::IsPlayable( RString *why ) const
/* If both sides are joined, disallow singles modes, since easy to select them
* accidentally, instead of versus mode. */
if( m_pStyle->m_StyleType == ONE_PLAYER_ONE_SIDE &&
if( m_pStyle->m_StyleType == StyleType_OnePlayerOneSide &&
GAMESTATE->GetNumSidesJoined() > 1 )
{
if( why )
@@ -642,11 +642,11 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
// that requires both sides, join the other side.
switch( m_pStyle->m_StyleType )
{
case ONE_PLAYER_ONE_SIDE:
case StyleType_OnePlayerOneSide:
break;
case TWO_PLAYERS_TWO_SIDES:
case ONE_PLAYER_TWO_SIDES:
case TWO_PLAYERS_SHARED_SIDES:
case StyleType_TwoPlayersTwoSides:
case StyleType_OnePlayerTwoSides:
case StyleType_TwoPlayersSharedSides:
{
FOREACH_PlayerNumber( p )
GAMESTATE->JoinPlayer( p );
+4 -4
View File
@@ -396,10 +396,10 @@ struct DisplayBpms
enum StyleType
{
ONE_PLAYER_ONE_SIDE, // e.g. single
TWO_PLAYERS_TWO_SIDES, // e.g. versus
ONE_PLAYER_TWO_SIDES, // e.g. double
TWO_PLAYERS_SHARED_SIDES, // e.g. routine
StyleType_OnePlayerOneSide, // e.g. single
StyleType_TwoPlayersTwoSides, // e.g. versus
StyleType_OnePlayerTwoSides, // e.g. double
StyleType_TwoPlayersSharedSides, // e.g. routine
NUM_StyleType,
StyleType_Invalid
};
+39 -39
View File
@@ -626,7 +626,7 @@ static Style g_Styles[] =
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_DANCE_SINGLE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -661,7 +661,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"versus", // m_szName
STEPS_TYPE_DANCE_SINGLE, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
StyleType_TwoPlayersTwoSides, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -696,7 +696,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"double", // m_szName
STEPS_TYPE_DANCE_DOUBLE, // m_StepsType
ONE_PLAYER_TWO_SIDES, // m_StyleType
StyleType_OnePlayerTwoSides, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -739,7 +739,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"couple", // m_szName
STEPS_TYPE_DANCE_COUPLE, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
StyleType_TwoPlayersTwoSides, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -774,7 +774,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"solo", // m_szName
STEPS_TYPE_DANCE_SOLO, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -813,7 +813,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"couple-edit", // m_szName
STEPS_TYPE_DANCE_COUPLE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -890,7 +890,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"routine", // m_szName
STEPS_TYPE_DANCE_ROUTINE, // m_StepsType
TWO_PLAYERS_SHARED_SIDES, // m_StyleType
StyleType_TwoPlayersSharedSides, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -934,7 +934,7 @@ static Style g_Styles[] =
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_PUMP_SINGLE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -971,7 +971,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"versus", // m_szName
STEPS_TYPE_PUMP_SINGLE, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
StyleType_TwoPlayersTwoSides, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1008,7 +1008,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"halfdouble", // m_szName
STEPS_TYPE_PUMP_HALFDOUBLE, // m_StepsType
ONE_PLAYER_TWO_SIDES, // m_StyleType
StyleType_OnePlayerTwoSides, // m_StyleType
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1047,7 +1047,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"double", // m_szName
STEPS_TYPE_PUMP_DOUBLE, // m_StepsType
ONE_PLAYER_TWO_SIDES, // m_StyleType
StyleType_OnePlayerTwoSides, // m_StyleType
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1094,7 +1094,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"couple", // m_szName
STEPS_TYPE_PUMP_COUPLE, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
StyleType_TwoPlayersTwoSides, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1131,7 +1131,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"couple-edit", // m_szName
STEPS_TYPE_PUMP_COUPLE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1173,7 +1173,7 @@ static Style g_Styles[] =
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_EZ2_SINGLE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1210,7 +1210,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"real", // m_szName
STEPS_TYPE_EZ2_REAL, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1251,7 +1251,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"versus", // m_szName
STEPS_TYPE_EZ2_SINGLE, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
StyleType_TwoPlayersTwoSides, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1288,7 +1288,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"versusReal", // m_szName
STEPS_TYPE_EZ2_REAL, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
StyleType_TwoPlayersTwoSides, // m_StyleType
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1329,7 +1329,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"double", // m_szName
STEPS_TYPE_EZ2_DOUBLE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1376,7 +1376,7 @@ static Style g_Styles[] =
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_PARA_SINGLE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1413,7 +1413,7 @@ static Style g_Styles[] =
true, // m_bUsedForHowToPlay
"versus", // m_szName
STEPS_TYPE_PARA_VERSUS, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
StyleType_TwoPlayersTwoSides, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1450,7 +1450,7 @@ static Style g_Styles[] =
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_DS3DDX_SINGLE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1493,7 +1493,7 @@ static Style g_Styles[] =
true, // m_bUsedForHowToPlay
"single5", // m_szName
STEPS_TYPE_BEAT_SINGLE5, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1532,7 +1532,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"double5", // m_szName
STEPS_TYPE_BEAT_DOUBLE5, // m_StepsType
ONE_PLAYER_TWO_SIDES, // m_StyleType
StyleType_OnePlayerTwoSides, // m_StyleType
12, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1583,7 +1583,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"single7", // m_szName
STEPS_TYPE_BEAT_SINGLE7, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1626,7 +1626,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"double7", // m_szName
STEPS_TYPE_BEAT_DOUBLE7, // m_StepsType
ONE_PLAYER_TWO_SIDES, // m_StyleType
StyleType_OnePlayerTwoSides, // m_StyleType
16, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1685,7 +1685,7 @@ static Style g_Styles[] =
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_MANIAX_SINGLE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1720,7 +1720,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"versus", // m_szName
STEPS_TYPE_MANIAX_SINGLE, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
StyleType_TwoPlayersTwoSides, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1755,7 +1755,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"double", // m_szName
STEPS_TYPE_MANIAX_DOUBLE, // m_StepsType
ONE_PLAYER_TWO_SIDES, // m_StyleType
StyleType_OnePlayerTwoSides, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1798,7 +1798,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"single4", // m_szName
STEPS_TYPE_TECHNO_SINGLE4, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1833,7 +1833,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"single5", // m_szName
STEPS_TYPE_TECHNO_SINGLE5, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1872,7 +1872,7 @@ static Style g_Styles[] =
true, // m_bUsedForHowToPlay
"single8", // m_szName
STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1915,7 +1915,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"versus4", // m_szName
STEPS_TYPE_TECHNO_SINGLE4, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
StyleType_TwoPlayersTwoSides, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1950,7 +1950,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"versus5", // m_szName
STEPS_TYPE_TECHNO_SINGLE5, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
StyleType_TwoPlayersTwoSides, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -1989,7 +1989,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"versus8", // m_szName
STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
StyleType_TwoPlayersTwoSides, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -2034,7 +2034,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"double4", // m_szName
STEPS_TYPE_TECHNO_DOUBLE4, // m_StepsType
ONE_PLAYER_TWO_SIDES, // m_StyleType
StyleType_OnePlayerTwoSides, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -2077,7 +2077,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"double5", // m_szName
STEPS_TYPE_TECHNO_DOUBLE5, // m_StepsType
ONE_PLAYER_TWO_SIDES, // m_StyleType
StyleType_OnePlayerTwoSides, // m_StyleType
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -2126,7 +2126,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"popn-five", // m_szName
STEPS_TYPE_POPN_FIVE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -2163,7 +2163,7 @@ static Style g_Styles[] =
true, // m_bUsedForHowToPlay
"popn-nine", // m_szName
STEPS_TYPE_POPN_NINE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
9, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -2208,7 +2208,7 @@ static Style g_Styles[] =
false, // m_bUsedForHowToPlay
"cabinet", // m_szName
STEPS_TYPE_LIGHTS_CABINET, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
StyleType_OnePlayerOneSide, // m_StyleType
NUM_CabinetLight, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
+5 -5
View File
@@ -901,7 +901,7 @@ void GameState::SetCurrentStyle( const Style *pStyle )
m_pCurStyle.Set( pStyle );
if( INPUTMAPPER )
{
if( GetCurrentStyle() && GetCurrentStyle()->m_StyleType == ONE_PLAYER_TWO_SIDES )
if( GetCurrentStyle() && GetCurrentStyle()->m_StyleType == StyleType_OnePlayerTwoSides )
INPUTMAPPER->SetJoinControllers( m_MasterPlayerNumber );
else
INPUTMAPPER->SetJoinControllers( PLAYER_INVALID );
@@ -958,11 +958,11 @@ bool GameState::IsHumanPlayer( PlayerNumber pn ) const
switch( GetCurrentStyle()->m_StyleType )
{
case TWO_PLAYERS_TWO_SIDES:
case TWO_PLAYERS_SHARED_SIDES:
case StyleType_TwoPlayersTwoSides:
case StyleType_TwoPlayersSharedSides:
return true;
case ONE_PLAYER_ONE_SIDE:
case ONE_PLAYER_TWO_SIDES:
case StyleType_OnePlayerOneSide:
case StyleType_OnePlayerTwoSides:
return pn == m_MasterPlayerNumber;
default:
ASSERT(0); // invalid style type
+3 -3
View File
@@ -238,7 +238,7 @@ void Player::Init(
//
LuaReference expr = THEME->GetMetricR( sType,"JudgmentTransformCommandFunction" );
bool bPlayerUsingBothSides = GAMESTATE->GetCurrentStyle()->m_StyleType==ONE_PLAYER_TWO_SIDES;
bool bPlayerUsingBothSides = GAMESTATE->GetCurrentStyle()->m_StyleType==StyleType_OnePlayerTwoSides;
Actor temp;
int iEnabledPlayerIndex = -1;
@@ -502,7 +502,7 @@ void Player::Load()
}
const bool bReverse = m_pPlayerState->m_PlayerOptions.GetStage().GetReversePercentForColumn( 0 ) == 1;
bool bPlayerUsingBothSides = GAMESTATE->GetCurrentStyle()->m_StyleType==ONE_PLAYER_TWO_SIDES;
bool bPlayerUsingBothSides = GAMESTATE->GetCurrentStyle()->m_StyleType==StyleType_OnePlayerTwoSides;
if( m_pCombo )
{
m_pCombo->SetX( COMBO_X.GetValue(pn, bPlayerUsingBothSides) );
@@ -1025,7 +1025,7 @@ void Player::DrawPrimitives()
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
// May have both players in doubles (for battle play); only draw primary player.
if( GAMESTATE->GetCurrentStyle()->m_StyleType == ONE_PLAYER_TWO_SIDES &&
if( GAMESTATE->GetCurrentStyle()->m_StyleType == StyleType_OnePlayerTwoSides &&
pn != GAMESTATE->m_MasterPlayerNumber )
return;
+5 -5
View File
@@ -1099,11 +1099,11 @@ static void ShiftToRightSide( int &iCol, int iNumTracks )
switch( GAMESTATE->GetCurrentStyle()->m_StyleType )
{
DEFAULT_FAIL( GAMESTATE->GetCurrentStyle()->m_StyleType );
case ONE_PLAYER_ONE_SIDE:
case StyleType_OnePlayerOneSide:
break;
case TWO_PLAYERS_TWO_SIDES:
case ONE_PLAYER_TWO_SIDES:
case TWO_PLAYERS_SHARED_SIDES:
case StyleType_TwoPlayersTwoSides:
case StyleType_OnePlayerTwoSides:
case StyleType_TwoPlayersSharedSides:
iCol += iNumTracks/2;
break;
}
@@ -2058,7 +2058,7 @@ void ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
m_Player->Step( iCol, -1, input.DeviceI.ts, false, input.type == IET_RELEASE );
break;
case PLAYER_2:
if( GAMESTATE->GetCurrentStyle()->m_StyleType == TWO_PLAYERS_SHARED_SIDES )
if( GAMESTATE->GetCurrentStyle()->m_StyleType == StyleType_TwoPlayersSharedSides )
m_Player->Step( iCol, -1, input.DeviceI.ts, false, input.type == IET_RELEASE );
}
}
+2 -2
View File
@@ -564,7 +564,7 @@ void ScreenGameplay::Init()
#if !defined(WITHOUT_NETWORKING)
// Only used in SMLAN/SMOnline:
if( NSMAN->useSMserver && GAMESTATE->GetCurrentStyle()->m_StyleType != ONE_PLAYER_TWO_SIDES )
if( NSMAN->useSMserver && GAMESTATE->GetCurrentStyle()->m_StyleType != StyleType_OnePlayerTwoSides )
{
m_bShowScoreboard = PREFSMAN->m_bEnableScoreboard.Get();
PlayerNumber pn = GAMESTATE->GetFirstDisabledPlayer();
@@ -795,7 +795,7 @@ bool ScreenGameplay::Center1Player() const
(bool)ALLOW_CENTER_1_PLAYER &&
GAMESTATE->m_PlayMode != PLAY_MODE_BATTLE &&
GAMESTATE->m_PlayMode != PLAY_MODE_RAVE &&
GAMESTATE->GetCurrentStyle()->m_StyleType == ONE_PLAYER_ONE_SIDE;
GAMESTATE->GetCurrentStyle()->m_StyleType == StyleType_OnePlayerOneSide;
}
//
+1 -1
View File
@@ -39,7 +39,7 @@ GameInput Style::StyleInputToGameInput( int iCol, PlayerNumber pn ) const
{
ASSERT_M( pn < NUM_PLAYERS && iCol < MAX_COLS_PER_PLAYER,
ssprintf("P%i C%i", pn, iCol) );
bool bUsingOneSide = m_StyleType != ONE_PLAYER_TWO_SIDES && m_StyleType != TWO_PLAYERS_SHARED_SIDES;
bool bUsingOneSide = m_StyleType != StyleType_OnePlayerTwoSides && m_StyleType != StyleType_TwoPlayersSharedSides;
FOREACH_GameController(gc)
{