Commit Graph
29 Commits
Author SHA1 Message Date
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard 051903ecf4 FontManager::CopyFont 2005-07-15 03:49:29 +00:00
Glenn Maynard 6416067514 unneeded include 2005-01-25 00:10:47 +00:00
Glenn Maynard 3c997641f8 Remove game-specific glyphs. It adds overhead to setting every BitmapText,
and nothing uses it.  If we want to do this, add Lua conditionals to font
pages.
2004-09-27 13:33:08 +00:00
Chris Danford ff4c12b727 rename GameDef -> Game 2004-07-25 17:07:32 +00:00
Chris Danford 64628fac21 remove enum Game. Instead, pass around the GameDef pointer 2004-07-25 04:27:20 +00:00
Glenn Maynard 733127d8ed license update 2004-06-08 01:24:17 +00:00
Glenn Maynard 914dc99ced fix mismatched cached fonts if we load the same font with two different sChars 2003-11-02 04:05:13 +00:00
Glenn Maynard ff830fad55 only use longchar within fonts 2003-01-28 00:45:01 +00:00
Glenn Maynard 1e66c63774 simplifications and minor fixes 2003-01-16 23:22:21 +00:00
Glenn Maynard 3ec2605b60 finish up ranges, other minor fixes 2003-01-16 20:21:07 +00:00
Glenn Maynard a5dbeccada really add comment 2003-01-11 03:57:56 +00:00
Glenn Maynard ae81b1c4c6 Er. After trying to implement FontManager::Reload(), and struggling,
restructure this stuff to make more sense (and be simpler) ...
2003-01-10 02:02:51 +00:00
Glenn Maynard 45d52d0a7e Recursively-loaded fonts are loaded completely--they'll never be
copies of already-loaded fonts.  This simplifies things, and isn't likely
to be a real problem; we'll have just a few copies of the default font,
and the underlying texture is still refcounted.
2003-01-10 00:31:46 +00:00
Glenn Maynard a1f7624847 small fixes 2003-01-07 04:02:57 +00:00
Glenn Maynard 31234c5c5f lower dependencies 2003-01-07 03:04:32 +00:00
Glenn Maynard 2e50ac566d move replacement to FontManager
(doesn't really belong there, either ...)
2003-01-06 05:53:03 +00:00
Glenn Maynard a0f664ad35 more font work 2003-01-06 02:50:25 +00:00
Glenn Maynard 8f1d3db15b handle default font, import fonts, default glyph 2003-01-05 07:55:31 +00:00
Glenn Maynard 965d7481ee getting there ... 2003-01-05 03:32:41 +00:00
Glenn Maynard 5e8ced1a94 more font work 2003-01-04 07:55:42 +00:00
Glenn Maynard 912d43cb9d more bitmap font work 2003-01-04 05:20:40 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Glenn Maynard 2e3cde821b Switch remaining CMaps to std::map. 2002-09-07 08:20:10 +00:00
Chris Danford 7ab487072f option icons working, new font format, more theme metrics cleanup 2002-09-03 22:31:06 +00:00
Chris Danford 7c1bfb3a0d big checkin - new noteskin format and XY positioning. I probably broke a lot of things. 2002-08-13 23:26:46 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford d2eeed810c in the middle of working on 1.70. Now compiles in Visual Studio.net 2002-03-30 20:00:13 +00:00