Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
051903ecf4
FontManager::CopyFont
2005-07-15 03:49:29 +00:00
Glenn Maynard
6416067514
unneeded include
2005-01-25 00:10:47 +00:00
Glenn Maynard
3c997641f8
Remove game-specific glyphs. It adds overhead to setting every BitmapText,
...
and nothing uses it. If we want to do this, add Lua conditionals to font
pages.
2004-09-27 13:33:08 +00:00
Chris Danford
ff4c12b727
rename GameDef -> Game
2004-07-25 17:07:32 +00:00
Chris Danford
64628fac21
remove enum Game. Instead, pass around the GameDef pointer
2004-07-25 04:27:20 +00:00
Glenn Maynard
733127d8ed
license update
2004-06-08 01:24:17 +00:00
Glenn Maynard
914dc99ced
fix mismatched cached fonts if we load the same font with two different sChars
2003-11-02 04:05:13 +00:00
Glenn Maynard
ff830fad55
only use longchar within fonts
2003-01-28 00:45:01 +00:00
Glenn Maynard
1e66c63774
simplifications and minor fixes
2003-01-16 23:22:21 +00:00
Glenn Maynard
3ec2605b60
finish up ranges, other minor fixes
2003-01-16 20:21:07 +00:00
Glenn Maynard
a5dbeccada
really add comment
2003-01-11 03:57:56 +00:00
Glenn Maynard
ae81b1c4c6
Er. After trying to implement FontManager::Reload(), and struggling,
...
restructure this stuff to make more sense (and be simpler) ...
2003-01-10 02:02:51 +00:00
Glenn Maynard
45d52d0a7e
Recursively-loaded fonts are loaded completely--they'll never be
...
copies of already-loaded fonts. This simplifies things, and isn't likely
to be a real problem; we'll have just a few copies of the default font,
and the underlying texture is still refcounted.
2003-01-10 00:31:46 +00:00
Glenn Maynard
a1f7624847
small fixes
2003-01-07 04:02:57 +00:00
Glenn Maynard
31234c5c5f
lower dependencies
2003-01-07 03:04:32 +00:00
Glenn Maynard
2e50ac566d
move replacement to FontManager
...
(doesn't really belong there, either ...)
2003-01-06 05:53:03 +00:00
Glenn Maynard
a0f664ad35
more font work
2003-01-06 02:50:25 +00:00
Glenn Maynard
8f1d3db15b
handle default font, import fonts, default glyph
2003-01-05 07:55:31 +00:00
Glenn Maynard
965d7481ee
getting there ...
2003-01-05 03:32:41 +00:00
Glenn Maynard
5e8ced1a94
more font work
2003-01-04 07:55:42 +00:00
Glenn Maynard
912d43cb9d
more bitmap font work
2003-01-04 05:20:40 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
...
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Glenn Maynard
2e3cde821b
Switch remaining CMaps to std::map.
2002-09-07 08:20:10 +00:00
Chris Danford
7ab487072f
option icons working, new font format, more theme metrics cleanup
2002-09-03 22:31:06 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00