fix mismatched cached fonts if we load the same font with two different sChars
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@@ -17,20 +17,26 @@
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "RageException.h"
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#include <map>
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FontManager* FONT = NULL;
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// map from file name to a texture holder
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typedef pair<CString,CString> FontName;
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static map<FontName, Font*> g_mapPathToFont;
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FontManager::FontManager()
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{
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}
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FontManager::~FontManager()
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{
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for( std::map<CString, Font*>::iterator i = m_mapPathToFont.begin();
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i != m_mapPathToFont.end(); ++i)
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for( std::map<FontName, Font*>::iterator i = g_mapPathToFont.begin();
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i != g_mapPathToFont.end(); ++i)
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{
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const FontName &fn = i->first;
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Font* pFont = i->second;
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LOG->Trace( "FONT LEAK: '%s', RefCount = %d.", i->first.c_str(), pFont->m_iRefCount );
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LOG->Trace( "FONT LEAK: '%s', RefCount = %d.", fn.first.c_str(), pFont->m_iRefCount );
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delete pFont;
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}
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}
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@@ -56,8 +62,8 @@ bool FontManager::ExtractGameGlyph(longchar ch, wchar_t &c, Game &g)
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void FontManager::ReloadFonts()
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{
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for(map<CString, Font*>::iterator i = m_mapPathToFont.begin();
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i != m_mapPathToFont.end(); ++i)
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for(map<FontName, Font*>::iterator i = g_mapPathToFont.begin();
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i != g_mapPathToFont.end(); ++i)
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{
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i->second->Reload();
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}
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@@ -70,19 +76,19 @@ Font* FontManager::LoadFont( const CString &sFontOrTextureFilePath, CString sCha
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// of the same bitmap if there are equivalent but different paths
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// (e.g. "graphics\blah.png" and "..\stepmania\graphics\blah.png" ).
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map<CString, Font*>::iterator p = m_mapPathToFont.find(sFontOrTextureFilePath);
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if(p != m_mapPathToFont.end()) {
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CHECKPOINT_M( ssprintf("FontManager::LoadFont(%s).", sFontOrTextureFilePath.c_str()) );
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const FontName NewName( sFontOrTextureFilePath, sChars );
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map<FontName, Font*>::iterator p = g_mapPathToFont.find( NewName );
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if( p != g_mapPathToFont.end() )
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{
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Font *pFont=p->second;
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// LOG->Trace( ssprintf("FontManager: The Font '%s' now has %d references.", sFontOrTextureFilePath.c_str(), pFont->m_iRefCount) );
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pFont->m_iRefCount++;
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return pFont;
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}
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/* XXX: This will mismatch cached fonts if we load the same font with two
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* different sChars. */
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Font *f = new Font;
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f->Load(sFontOrTextureFilePath, sChars);
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m_mapPathToFont[sFontOrTextureFilePath] = f;
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g_mapPathToFont[NewName] = f;
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return f;
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}
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@@ -91,22 +97,20 @@ void FontManager::UnloadFont( Font *fp )
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{
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CHECKPOINT_M( ssprintf("FontManager::UnloadFont(%s).", fp->path.c_str()) );
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for( std::map<CString, Font*>::iterator i = m_mapPathToFont.begin();
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i != m_mapPathToFont.end(); ++i)
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for( std::map<FontName, Font*>::iterator i = g_mapPathToFont.begin();
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i != g_mapPathToFont.end(); ++i)
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{
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if(i->second == fp)
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{
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i->second->m_iRefCount--;
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if( fp->m_iRefCount == 0 )
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{
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delete i->second; // free the texture
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m_mapPathToFont.erase( i ); // and remove the key in the map
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}
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// LOG->Trace( "FontManager: '%s' will be deleted. It has %d references.", sFontFilePath.c_str(), pFont->m_iRefCount );
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return;
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}
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if(i->second != fp)
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continue;
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i->second->m_iRefCount--;
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if( fp->m_iRefCount == 0 )
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{
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delete i->second; // free the texture
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g_mapPathToFont.erase( i ); // and remove the key in the map
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}
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return;
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}
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RageException::Throw( "Unloaded an unknown font (%p)", fp );
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@@ -14,7 +14,6 @@
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#include "RageUtil.h"
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#include "Game.h"
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#include <map>
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class Font;
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//-----------------------------------------------------------------------------
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@@ -38,10 +37,6 @@ public:
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static longchar MakeGameGlyph(wchar_t c, Game g);
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static bool ExtractGameGlyph(longchar ch, wchar_t &c, Game &g);
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protected:
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// map from file name to a texture holder
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map<CString, Font*> m_mapPathToFont;
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};
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extern FontManager* FONT; // global and accessable from anywhere in our program
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