55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#ifndef FONTMANAGER_H
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#define FONTMANAGER_H
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/*
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-----------------------------------------------------------------------------
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Class: FontManager
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Desc: Manages Loading and Unloading of fonts.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "RageUtil.h"
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#include "Game.h"
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#include <map>
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class Font;
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//-----------------------------------------------------------------------------
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// FontManager Class Declarations
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//-----------------------------------------------------------------------------
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class FontManager
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{
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public:
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FontManager();
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~FontManager();
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Font* LoadFont( const CString &sFontOrTextureFilePath, CString sChars = "" );
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void UnloadFont( Font *fp );
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void ReloadFonts();
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/* Return true if FileName is a part of the font "FontName". */
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static bool MatchesFont(CString FontName, CString FileName);
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static longchar MakeGameGlyph(longchar c, Game g);
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static bool ExtractGameGlyph(longchar ch, int &c, Game &g);
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typedef map<CString, longchar, StdStringLessNoCase> aliasmap;
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static aliasmap CharAliases;
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static map<CString,CString> CharAliasRepl;
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static void ReplaceMarkers( CString &sText );
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protected:
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// map from file name to a texture holder
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map<CString, Font*> m_mapPathToFont;
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static void InitCharAliases();
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};
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extern FontManager* FONT; // global and accessable from anywhere in our program
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#endif
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