Glenn Maynard
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381fc45cfd
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fix RageSoundReader_Chain::GetNextSourceFrame
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2006-12-09 22:10:17 +00:00 |
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Glenn Maynard
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18d44445e3
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unindent
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2006-12-09 20:01:41 +00:00 |
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Glenn Maynard
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aebfd2af2e
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fix uninitialized
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2006-12-09 20:01:13 +00:00 |
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Glenn Maynard
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130012f3b2
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toc was too inaccurate for precise seeking; this was obscured by the earlier seek bug.
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2006-12-09 19:55:26 +00:00 |
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Glenn Maynard
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6333bb5952
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100000 is correct (ms * percent = 1000 * 100); 100 is just masking a bug somewhere else ...
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2006-12-09 09:23:32 +00:00 |
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Glenn Maynard
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50bca42217
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update test for SetPosition
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2006-12-09 08:49:35 +00:00 |
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Glenn Maynard
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ba58784e68
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if not synthing, the buffer may have data used. mad->Timer is the time of the beginning of this MP3 frame; make sure the "skip data in the buffer" logic always works by putting the buffer back to the beginning of the MP3 frame
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2006-12-09 08:48:28 +00:00 |
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Glenn Maynard
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1ba68d8469
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fix seeking with SetPosition_hard if the position lies in the first MP3 frame
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2006-12-09 08:43:59 +00:00 |
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Glenn Maynard
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c82cf0be7a
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synth_output always clears outpos
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2006-12-09 08:42:19 +00:00 |
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Glenn Maynard
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d24f70800d
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length is in ms
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2006-12-09 08:26:08 +00:00 |
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Glenn Maynard
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ca67a9cb7c
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change SetPosition_Accurate and SetPosition_Fast to take and return frames
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2006-12-09 06:35:09 +00:00 |
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Glenn Maynard
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a272414497
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cosmetic: remove indentation
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2006-12-09 03:51:46 +00:00 |
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Glenn Maynard
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f1b5f9b53b
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simplify
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2006-12-09 03:51:32 +00:00 |
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Glenn Maynard
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81b3232453
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simplify iFrames
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2006-12-09 03:50:06 +00:00 |
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Glenn Maynard
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6fa2581a58
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comment
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2006-12-09 03:45:49 +00:00 |
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Glenn Maynard
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f2ae34e517
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cleanup
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2006-12-09 03:44:36 +00:00 |
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Glenn Maynard
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0e72d6d08c
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cosmetic
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2006-12-09 03:40:55 +00:00 |
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Glenn Maynard
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3583b1cf10
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this reader is not limited to 2 channels
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2006-12-09 02:56:30 +00:00 |
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Chris Danford
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1ddfac027f
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Screen:: -> ScreenWithMenuElements::
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2006-12-08 20:28:29 +00:00 |
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Glenn Maynard
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a86fd32253
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style
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2006-12-08 03:59:54 +00:00 |
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Vecais Dumais Laacis
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bb898c2a5f
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* add/remove missing files
* add /GR in release mode and remove debug info from release mode
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2006-12-07 14:18:14 +00:00 |
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Vecais Dumais Laacis
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2b3f8759c1
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dont use LUA_DL_DLL in xbox
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2006-12-07 14:17:17 +00:00 |
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Vecais Dumais Laacis
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1a2e57cb91
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* using SM_main instead of main
* added some dummy functions in release mode (getenv, system, _popen, _pclose) which doesnt exist in libc.lib
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2006-12-07 14:16:31 +00:00 |
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Steve Checkoway
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172033715f
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Only one thing opens a connection, the low level window. Anything depending on it can check directly if it is open or not. A native X11 loading window would probably use it as well and we wouldn't want to close and reopen the Display. hmm.
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2006-12-07 13:09:20 +00:00 |
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Steve Checkoway
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027b94d2c1
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Use descriptive names.
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2006-12-07 13:00:30 +00:00 |
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Steve Checkoway
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0e38878528
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We can be sure that if the low level window is going to be created, it will already have been created so we need only set the event masks here and they will be preserved across window recreations.
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2006-12-07 12:56:22 +00:00 |
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Steve Checkoway
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d1d9f1762e
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Keep the event mask across window recreates. Close the display, I did not mean to remove that.
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2006-12-07 12:54:24 +00:00 |
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Steve Checkoway
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32e20beefc
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manager -> handler
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2006-12-07 12:35:19 +00:00 |
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Steve Checkoway
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f299862e19
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Update comment.
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2006-12-07 12:33:39 +00:00 |
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Steve Checkoway
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d92dcfc6f7
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Delete the gl contexts when we create new ones or shut down.
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2006-12-07 12:03:48 +00:00 |
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Steve Checkoway
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93be46923a
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Simplify. Do not use Open/CloseMask for the MapNotify events.
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2006-12-07 11:51:42 +00:00 |
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Chris Danford
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33835ee478
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pass a GameCommand to each wheel item bar (experimental)
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2006-12-07 11:34:42 +00:00 |
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Steve Checkoway
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a1ae4ce45a
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Improve readability by removing all X11Helper::s.
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2006-12-07 11:00:24 +00:00 |
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Steve Checkoway
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a62c3a88b1
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Update. Make sure all windows are destroyed.
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2006-12-07 10:53:50 +00:00 |
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Steve Checkoway
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a6016a9c03
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Simplify. Only have a single window creation function.
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2006-12-07 10:51:17 +00:00 |
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Vecais Dumais Laacis
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4dca42c26b
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dont include unistd.h also in release xbox build
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2006-12-07 09:14:58 +00:00 |
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Vecais Dumais Laacis
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ec2f7fa2cb
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included HelpDisplay.h for xbox to compile
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2006-12-07 09:11:47 +00:00 |
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Vecais Dumais Laacis
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8f7ed8f6de
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fixed compile problem and made changes to initialize memory cards when initializing input devices
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2006-12-07 08:45:18 +00:00 |
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Vecais Dumais Laacis
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820f71c5f6
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*** empty log message ***
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2006-12-07 08:43:51 +00:00 |
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Steve Checkoway
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745fc68b9d
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Simplify.
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2006-12-07 08:41:54 +00:00 |
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Steve Checkoway
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19cee71210
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Return values not used.
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2006-12-07 08:31:40 +00:00 |
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Steve Checkoway
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e03934c21f
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Do not rebuild the lookup table each time the function is called.
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2006-12-07 08:17:18 +00:00 |
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Steve Checkoway
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971e34e0c7
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Fix input handling code. Read key presses/releases in order. If two presses in a row come, do not send another event. Do not disable key repeats.
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2006-12-07 08:15:50 +00:00 |
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Chris Danford
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ad665ee28b
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fix compile
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2006-12-07 07:54:41 +00:00 |
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Chris Danford
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eca593e76a
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cleanup Rainbow methods
add experimental Jitter effect
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2006-12-07 07:49:22 +00:00 |
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Glenn Maynard
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9be22d5032
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define SURROUND masks
for now, use KSAUDIO_SPEAKER_5POINT1 instead of
KSAUDIO_SPEAKER_5POINT1_SURROUND (according
to http://download.microsoft.com/download/9/c/5/9c5b2167-8017-4bae-9fde-d599bac8184a/SpkrConfig5.doc);
maybe try the SURROUND one as a fallback
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2006-12-07 07:48:45 +00:00 |
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Chris Danford
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ad5604b331
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allow #xxxxxx colors in seteffectcolor*
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2006-12-07 07:47:20 +00:00 |
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Chris Danford
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a8f0ca9366
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Sprite -> AutoActor
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2006-12-07 07:46:27 +00:00 |
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Glenn Maynard
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c835b2b01b
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code style
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2006-12-07 07:32:31 +00:00 |
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Mike Calfin
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e9d3afb48d
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stretch text output box so it fits behind all text. (i believe the new font may have caused this problem)
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2006-12-07 04:24:41 +00:00 |
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