Commit Graph

828 Commits

Author SHA1 Message Date
Chris Danford e09e502038 CenteredSingle->Center1Player 2006-01-27 07:09:43 +00:00
Chris Danford af732e66aa solo single -> centered single 2006-01-27 06:46:41 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard e310fdac0c actor names are set by their parent, not themself 2006-01-18 22:37:06 +00:00
Glenn Maynard 7100fa1d00 PlayerState::Update already calls RebuildPlayerOptionsFromActiveAttacks
as needed.
2006-01-18 22:22:37 +00:00
Glenn Maynard 2bd7dfda9d GameState::Update just calls m_pPlayerState->Update. Do it
directly, so we don't call it redundantly, and so we do the
same for any dummy players.
2006-01-18 22:20:21 +00:00
Glenn Maynard 74404f2b13 This is done by Player::Update(), and we don't change note skins this way anymore. 2006-01-18 22:10:43 +00:00
Glenn Maynard 97c3d25781 typo 2006-01-18 21:07:25 +00:00
Glenn Maynard 48e9ff0f22 move "first update" stuff into ScreenGameplay::BeginScreen 2006-01-18 20:45:05 +00:00
Glenn Maynard b8ed7366c7 simplify 2006-01-18 20:35:55 +00:00
Glenn Maynard a5bb62352f simplify 2006-01-18 20:34:35 +00:00
Glenn Maynard 481bb0526a simplify 2006-01-18 20:33:17 +00:00
Glenn Maynard b8923910d5 simplify 2006-01-18 20:31:51 +00:00
Glenn Maynard 70ef38d0b4 cleanup, typo 2006-01-18 20:29:52 +00:00
Glenn Maynard 4cd44f16dc cleanup 2006-01-18 09:00:09 +00:00
Glenn Maynard e60c194a69 use standard Out transition 2006-01-18 08:43:40 +00:00
Glenn Maynard a1af44f47f merge special transitions into one 2006-01-18 08:38:40 +00:00
Glenn Maynard b014a0589f cleanup 2006-01-18 07:43:17 +00:00
Glenn Maynard 4fdf046cac cleanup 2006-01-18 07:41:44 +00:00
Charles Lohr faab333fe1 Style 2006-01-17 06:58:06 +00:00
Charles Lohr e86cad1234 Fix SMOnline in StepMania 2006-01-17 06:11:22 +00:00
Glenn Maynard 2b4c9e4516 Transition away from Screen(sName). 2006-01-15 19:49:02 +00:00
Glenn Maynard 3e456e60fd load in Init() 2006-01-15 19:48:11 +00:00
Glenn Maynard bec6978d60 accidental commit 2006-01-15 19:34:16 +00:00
Glenn Maynard 1c5b3c9002 Transition away from Screen(sName). 2006-01-15 19:18:57 +00:00
Glenn Maynard 623a604b71 unused 2006-01-13 06:48:06 +00:00
Glenn Maynard c84fa02dd2 bypass GameState and launch the attack directly to the state, for
more obviously consistent behavior
2006-01-13 05:22:02 +00:00
Glenn Maynard e8d67d9191 Remove "note skin for beat range", "beat range revision" stuff.
We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
2006-01-12 21:39:00 +00:00
Glenn Maynard 9fc5844357 hack in SGameplay to allow simplifications elsewhere
only cache the current note skin
2006-01-12 19:24:13 +00:00
Chris Danford 9cf7b4f8a3 hack to fix courses in multiplayer 2006-01-11 02:25:23 +00:00
Chris Danford da817bf62c disable GiveUp in multiplayer for all except player 1 2006-01-10 20:53:40 +00:00
Chris Danford d534772422 do all multiplayer input translation in StepMania.cpp 2006-01-10 18:23:20 +00:00
Chris Danford 44225ad379 XToThemedString -> XToLocalizedString 2006-01-07 04:11:29 +00:00
Chris Danford 0b98adff15 make RadarCategory enum and Lua names consistent 2005-12-24 20:18:56 +00:00
Chris Danford 13c1685b2a save recordings with sequential file names 2005-12-02 03:46:27 +00:00
Chris Danford 1ad58b4631 experimental: save NoteData to XML for recording played games 2005-11-22 21:18:45 +00:00
Chris Danford e12e28d904 fix mods stored in profile cause DQ in Survival even though they're overridden 2005-11-02 20:02:47 +00:00
Glenn Maynard 30f076e682 remove "StaticBG" 2005-10-27 22:11:06 +00:00
Glenn Maynard 609bd13b76 cleanup 2005-10-27 22:06:21 +00:00
Glenn Maynard f36c662d96 ScreenGameplay is getting out of hand--58 #includes. Cleanup. 2005-10-27 21:55:24 +00:00
Chris Danford 8b8fa8aad3 move CommonMetrics into a namespace so that it's clear where they're coming from when used. 2005-10-27 05:16:19 +00:00
Glenn Maynard 2618647307 phase out TweenOursOnScreen 2005-10-14 03:11:50 +00:00
Glenn Maynard 3dc1e1b943 cleanup 2005-10-13 22:52:25 +00:00
Chris Danford 634ab18a79 In a survuval course, override stored mods 2005-10-13 17:34:16 +00:00
Glenn Maynard 1a3d247dbf simplify: m_bGameplayLeadIn is regular state, not music state; reset in Reset(),
not ResetMusicStatistics
2005-10-10 04:50:53 +00:00
Glenn Maynard 49b7d0bcbe m_bGameplayLeadIn 2005-10-10 04:39:32 +00:00
Glenn Maynard b0df6d2d68 broadcast bPastHereWeGo 2005-10-10 02:24:58 +00:00
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford 32464990af enum name cleanup to reflect the generic calculations 2005-10-08 04:50:28 +00:00
Chris Danford 0f07808ecc Use generic names for score values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 02:10:32 +00:00