Chris Danford
|
e09e502038
|
CenteredSingle->Center1Player
|
2006-01-27 07:09:43 +00:00 |
|
Chris Danford
|
af732e66aa
|
solo single -> centered single
|
2006-01-27 06:46:41 +00:00 |
|
Chris Danford
|
7f821e8cfc
|
CString -> RString
|
2006-01-22 01:00:06 +00:00 |
|
Glenn Maynard
|
e310fdac0c
|
actor names are set by their parent, not themself
|
2006-01-18 22:37:06 +00:00 |
|
Glenn Maynard
|
7100fa1d00
|
PlayerState::Update already calls RebuildPlayerOptionsFromActiveAttacks
as needed.
|
2006-01-18 22:22:37 +00:00 |
|
Glenn Maynard
|
2bd7dfda9d
|
GameState::Update just calls m_pPlayerState->Update. Do it
directly, so we don't call it redundantly, and so we do the
same for any dummy players.
|
2006-01-18 22:20:21 +00:00 |
|
Glenn Maynard
|
74404f2b13
|
This is done by Player::Update(), and we don't change note skins this way anymore.
|
2006-01-18 22:10:43 +00:00 |
|
Glenn Maynard
|
97c3d25781
|
typo
|
2006-01-18 21:07:25 +00:00 |
|
Glenn Maynard
|
48e9ff0f22
|
move "first update" stuff into ScreenGameplay::BeginScreen
|
2006-01-18 20:45:05 +00:00 |
|
Glenn Maynard
|
b8ed7366c7
|
simplify
|
2006-01-18 20:35:55 +00:00 |
|
Glenn Maynard
|
a5bb62352f
|
simplify
|
2006-01-18 20:34:35 +00:00 |
|
Glenn Maynard
|
481bb0526a
|
simplify
|
2006-01-18 20:33:17 +00:00 |
|
Glenn Maynard
|
b8923910d5
|
simplify
|
2006-01-18 20:31:51 +00:00 |
|
Glenn Maynard
|
70ef38d0b4
|
cleanup, typo
|
2006-01-18 20:29:52 +00:00 |
|
Glenn Maynard
|
4cd44f16dc
|
cleanup
|
2006-01-18 09:00:09 +00:00 |
|
Glenn Maynard
|
e60c194a69
|
use standard Out transition
|
2006-01-18 08:43:40 +00:00 |
|
Glenn Maynard
|
a1af44f47f
|
merge special transitions into one
|
2006-01-18 08:38:40 +00:00 |
|
Glenn Maynard
|
b014a0589f
|
cleanup
|
2006-01-18 07:43:17 +00:00 |
|
Glenn Maynard
|
4fdf046cac
|
cleanup
|
2006-01-18 07:41:44 +00:00 |
|
Charles Lohr
|
faab333fe1
|
Style
|
2006-01-17 06:58:06 +00:00 |
|
Charles Lohr
|
e86cad1234
|
Fix SMOnline in StepMania
|
2006-01-17 06:11:22 +00:00 |
|
Glenn Maynard
|
2b4c9e4516
|
Transition away from Screen(sName).
|
2006-01-15 19:49:02 +00:00 |
|
Glenn Maynard
|
3e456e60fd
|
load in Init()
|
2006-01-15 19:48:11 +00:00 |
|
Glenn Maynard
|
bec6978d60
|
accidental commit
|
2006-01-15 19:34:16 +00:00 |
|
Glenn Maynard
|
1c5b3c9002
|
Transition away from Screen(sName).
|
2006-01-15 19:18:57 +00:00 |
|
Glenn Maynard
|
623a604b71
|
unused
|
2006-01-13 06:48:06 +00:00 |
|
Glenn Maynard
|
c84fa02dd2
|
bypass GameState and launch the attack directly to the state, for
more obviously consistent behavior
|
2006-01-13 05:22:02 +00:00 |
|
Glenn Maynard
|
e8d67d9191
|
Remove "note skin for beat range", "beat range revision" stuff.
We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
|
2006-01-12 21:39:00 +00:00 |
|
Glenn Maynard
|
9fc5844357
|
hack in SGameplay to allow simplifications elsewhere
only cache the current note skin
|
2006-01-12 19:24:13 +00:00 |
|
Chris Danford
|
9cf7b4f8a3
|
hack to fix courses in multiplayer
|
2006-01-11 02:25:23 +00:00 |
|
Chris Danford
|
da817bf62c
|
disable GiveUp in multiplayer for all except player 1
|
2006-01-10 20:53:40 +00:00 |
|
Chris Danford
|
d534772422
|
do all multiplayer input translation in StepMania.cpp
|
2006-01-10 18:23:20 +00:00 |
|
Chris Danford
|
44225ad379
|
XToThemedString -> XToLocalizedString
|
2006-01-07 04:11:29 +00:00 |
|
Chris Danford
|
0b98adff15
|
make RadarCategory enum and Lua names consistent
|
2005-12-24 20:18:56 +00:00 |
|
Chris Danford
|
13c1685b2a
|
save recordings with sequential file names
|
2005-12-02 03:46:27 +00:00 |
|
Chris Danford
|
1ad58b4631
|
experimental: save NoteData to XML for recording played games
|
2005-11-22 21:18:45 +00:00 |
|
Chris Danford
|
e12e28d904
|
fix mods stored in profile cause DQ in Survival even though they're overridden
|
2005-11-02 20:02:47 +00:00 |
|
Glenn Maynard
|
30f076e682
|
remove "StaticBG"
|
2005-10-27 22:11:06 +00:00 |
|
Glenn Maynard
|
609bd13b76
|
cleanup
|
2005-10-27 22:06:21 +00:00 |
|
Glenn Maynard
|
f36c662d96
|
ScreenGameplay is getting out of hand--58 #includes. Cleanup.
|
2005-10-27 21:55:24 +00:00 |
|
Chris Danford
|
8b8fa8aad3
|
move CommonMetrics into a namespace so that it's clear where they're coming from when used.
|
2005-10-27 05:16:19 +00:00 |
|
Glenn Maynard
|
2618647307
|
phase out TweenOursOnScreen
|
2005-10-14 03:11:50 +00:00 |
|
Glenn Maynard
|
3dc1e1b943
|
cleanup
|
2005-10-13 22:52:25 +00:00 |
|
Chris Danford
|
634ab18a79
|
In a survuval course, override stored mods
|
2005-10-13 17:34:16 +00:00 |
|
Glenn Maynard
|
1a3d247dbf
|
simplify: m_bGameplayLeadIn is regular state, not music state; reset in Reset(),
not ResetMusicStatistics
|
2005-10-10 04:50:53 +00:00 |
|
Glenn Maynard
|
49b7d0bcbe
|
m_bGameplayLeadIn
|
2005-10-10 04:39:32 +00:00 |
|
Glenn Maynard
|
b0df6d2d68
|
broadcast bPastHereWeGo
|
2005-10-10 02:24:58 +00:00 |
|
Chris Danford
|
feb1bfb0fc
|
naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
|
2005-10-09 04:30:59 +00:00 |
|
Chris Danford
|
32464990af
|
enum name cleanup to reflect the generic calculations
|
2005-10-08 04:50:28 +00:00 |
|
Chris Danford
|
0f07808ecc
|
Use generic names for score values since they are treated genericly by the code.
Theme changes coming...
|
2005-10-08 02:10:32 +00:00 |
|