bypass GameState and launch the attack directly to the state, for

more obviously consistent behavior
This commit is contained in:
Glenn Maynard
2006-01-13 05:22:02 +00:00
parent 56d209b24f
commit c84fa02dd2
+2 -2
View File
@@ -997,7 +997,7 @@ void ScreenGameplay::SetupSong( int iSongIndex )
continue;
a.sModifiers = po.m_sNoteSkin;
GAMESTATE->LaunchAttack( pi->GetPlayerStateAndStageStatsIndex(), a );
pi->GetPlayerState()->LaunchAttack( a );
/* Update attack bOn flags. */
pi->GetPlayerState()->Update(0);
@@ -1028,7 +1028,7 @@ void ScreenGameplay::SetupSong( int iSongIndex )
if( a.fStartSecond == 0 )
a.fStartSecond = -1; // now
GAMESTATE->LaunchAttack( pi->GetPlayerStateAndStageStatsIndex(), a );
pi->GetPlayerState()->LaunchAttack( a );
GAMESTATE->m_SongOptions.FromString( a.sModifiers );
}