m_bGameplayLeadIn

This commit is contained in:
Glenn Maynard
2005-10-10 04:39:32 +00:00
parent 97fc487d36
commit 49b7d0bcbe
+4 -2
View File
@@ -1061,6 +1061,8 @@ void ScreenGameplay::LoadNextSong()
{
GAMESTATE->ResetMusicStatistics();
GAMESTATE->m_bGameplayLeadIn.Set( true );
FOREACH_EnabledPlayerInfoNotDummy( m_vPlayerInfo, pi )
{
pi->GetPlayerStageStats()->iSongsPlayed++;
@@ -2315,7 +2317,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
SOUND->PlayOnceFromAnnouncer( "gameplay here we go normal" );
m_Go.StartTransitioning( SM_None );
GAMESTATE->m_bPastHereWeGo.Set( true );
GAMESTATE->m_bGameplayLeadIn.Set( false );
m_DancingState = STATE_DANCING; // STATE CHANGE! Now the user is allowed to press Back
}
else if( SM == SM_NotesEnded ) // received while STATE_DANCING
@@ -2492,7 +2494,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
COMMAND( m_sprCourseSongNumber, "ChangeOut" );
LoadNextSong();
GAMESTATE->m_bPastHereWeGo.Set( true );
GAMESTATE->m_bGameplayLeadIn.Set( false );
m_NextSong.Reset();
m_NextSong.PlayCommand( "Finish" );