disable GiveUp in multiplayer for all except player 1
This commit is contained in:
@@ -2105,7 +2105,8 @@ void ScreenGameplay::Input( const InputEventPlus &input )
|
||||
|
||||
if( input.MenuI.IsValid() &&
|
||||
m_DancingState != STATE_OUTRO &&
|
||||
GAMESTATE->IsHumanPlayer(input.MenuI.player) &&
|
||||
GAMESTATE->IsHumanPlayer(input.MenuI.player) &&
|
||||
(!GAMESTATE->m_bMultiplayer || input.mp == MultiPlayer_1) &&
|
||||
!m_Cancel.IsTransitioning() )
|
||||
{
|
||||
/* Allow bailing out by holding the START button of all active players. This
|
||||
|
||||
Reference in New Issue
Block a user