disable GiveUp in multiplayer for all except player 1

This commit is contained in:
Chris Danford
2006-01-10 20:53:40 +00:00
parent 00ce67cb10
commit da817bf62c
+2 -1
View File
@@ -2105,7 +2105,8 @@ void ScreenGameplay::Input( const InputEventPlus &input )
if( input.MenuI.IsValid() &&
m_DancingState != STATE_OUTRO &&
GAMESTATE->IsHumanPlayer(input.MenuI.player) &&
GAMESTATE->IsHumanPlayer(input.MenuI.player) &&
(!GAMESTATE->m_bMultiplayer || input.mp == MultiPlayer_1) &&
!m_Cancel.IsTransitioning() )
{
/* Allow bailing out by holding the START button of all active players. This