Steve Checkoway
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285cf5ffab
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Strip .svn as well as files ending in CVS.
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2008-02-20 02:49:41 +00:00 |
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Steve Checkoway
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a3e218f548
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For some reason, libffmpeg.a got corrupted during the transfer to svn. Fix.
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2008-02-19 19:03:05 +00:00 |
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AJ Kelly
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fb8709d489
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fix uneven dimensions
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2008-02-19 18:54:02 +00:00 |
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Steve Checkoway
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28fd2e0005
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Fix warnings.
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2008-02-19 18:43:45 +00:00 |
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Steve Checkoway
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4c7c459c51
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Fix compile
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2008-02-19 18:42:53 +00:00 |
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AJ Kelly
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efeaafebee
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show number of stages as set by user, make icon glow diffuseshift for the time being, add stroke to * players text
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2008-02-19 18:36:39 +00:00 |
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AJ Kelly
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bfa9f2042a
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add missing Beginner/Challenge (change as needed)
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2008-02-19 04:44:59 +00:00 |
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Chris Danford
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ffad4d8484
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new theme in progress
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2008-02-19 03:13:39 +00:00 |
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Chris Danford
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53581e21c4
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new, in-progress theme
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2008-02-19 02:15:31 +00:00 |
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AJ Kelly
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3debfbef67
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Add ActorFrame, Banner, Trail
Add more functions to a number of other classes
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2008-02-17 01:52:07 +00:00 |
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AJ Kelly
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535e62c734
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add Lua binding for getting a group banner
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2008-02-16 22:21:48 +00:00 |
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Jason Felds
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4f9c8aa44e
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Removed MusicSortDisplay.cpp from Mac build (at least, diff seems to indicate that).
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2008-02-16 19:10:20 +00:00 |
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AJ Kelly
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7920bcd42c
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remove MusicSortDisplay
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2008-02-16 08:29:02 +00:00 |
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Chris Danford
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5e49768a2d
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simplify wheel item positioning metrics - use LuaExpressionTransform
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2008-02-15 10:13:33 +00:00 |
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Chris Danford
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a0959e8042
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do MusicSortDisplay entirely in Lua
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2008-02-15 10:12:11 +00:00 |
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Chris Danford
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367a197df7
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add fudge factor to ScaleToClipped to make banner text less likely to be cut off if the banner doesn't exactly match the graphic size (DDR banners in ITG banner shape)
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2008-02-15 10:10:01 +00:00 |
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Chris Danford
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11e182166d
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cleanup: use LuaThreadVariable
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2008-02-15 10:08:58 +00:00 |
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Chris Danford
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d007bbcbaa
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add GetMusicWheel
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2008-02-15 10:08:32 +00:00 |
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Chris Danford
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083840cea2
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remove unused param
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2008-02-15 10:07:31 +00:00 |
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Chris Danford
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a935690b4d
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RoomWheelData -> RoomWheelItemData
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2008-02-15 10:06:53 +00:00 |
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Chris Danford
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49f6a6049f
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SetOpenGroup -> SetOpenSection
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2008-02-15 10:04:39 +00:00 |
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Chris Danford
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f68b4b8abc
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add font stroke graphic
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2008-02-15 10:03:51 +00:00 |
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Chris Danford
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ddf2c4b957
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rename RoomWheelData to RoomWheelItemData, move visual elements out of WheelItemBaseData
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2008-02-15 10:02:58 +00:00 |
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Chris Danford
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1e5371285a
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remove decorative header from icon row, load separate graphics for each icon type instead of multi-frame sprites
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2008-02-15 09:58:51 +00:00 |
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Chris Danford
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9385e0bf5d
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enum style cleanup
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2008-02-15 09:57:24 +00:00 |
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Chris Danford
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58f82f8fd8
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enum style cleanup
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2008-02-15 09:54:58 +00:00 |
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Chris Danford
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239b4b3ca6
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cleanup, add section count text
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2008-02-15 09:51:56 +00:00 |
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Chris Danford
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cef86523f7
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SetOpenGroup -> SetOpenSection, add section count to MusicWheelItemData
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2008-02-15 09:49:10 +00:00 |
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Chris Danford
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685f2bc38a
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add to assert information
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2008-02-15 09:44:36 +00:00 |
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Chris Danford
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80efef76b5
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load one element and call commands on it because there are too many sorts to have graphics for each
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2008-02-15 09:44:02 +00:00 |
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Chris Danford
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02ddeb2c56
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load one element and call commands on it because there are too many sorts to have graphics for each
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2008-02-15 09:43:42 +00:00 |
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Chris Danford
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4be68e9930
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add loading of font stroke texture
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2008-02-15 09:41:19 +00:00 |
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Chris Danford
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7d1cff4639
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hard-code z test because it's difficult get it set correctly on leaves in from in Lua
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2008-02-15 09:40:06 +00:00 |
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Chris Danford
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3708fcc555
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AfterSet command moved entirely into TextBanner, Load* -> Set*
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2008-02-15 09:37:25 +00:00 |
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Chris Danford
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e841ae7e1e
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remove per-difficulty characters in favor of text coloring and stroke fonts. Not all themes are going to want coloring based on Difficulty (e.g. Pump)
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2008-02-15 09:35:56 +00:00 |
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Chris Danford
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58cae9f108
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subscrube to required messages in C++ code rather than requiring theme to receive messages and funnel them through
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2008-02-15 09:34:12 +00:00 |
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Chris Danford
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e9518eca6a
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change color metrics to commands
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2008-02-15 09:32:40 +00:00 |
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Chris Danford
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95dad9ff4b
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remove operator= and use more standard copy constructor, add stroke texture support
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2008-02-15 09:31:54 +00:00 |
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Chris Danford
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456faed1b7
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copy shadowColor
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2008-02-15 09:28:51 +00:00 |
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Chris Danford
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1bb8d9fd82
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add comment about 'Condition'
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2008-02-15 09:28:39 +00:00 |
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Chris Danford
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906d86e9ff
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rename 'Set' to 'AfterSet', 'Load*' to 'Set*'
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2008-02-15 09:26:39 +00:00 |
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Chris Danford
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70eafe78a0
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remove old code
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2008-02-15 09:24:40 +00:00 |
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Chris Danford
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2eb7c3627a
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add lua binding
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2008-02-15 09:21:53 +00:00 |
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Chris Danford
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acc5c7e7d5
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have separate tick thumb and stretch thumb elements
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2008-02-15 09:19:56 +00:00 |
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Chris Danford
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47e475a89f
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add Lua binding
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2008-02-15 09:18:29 +00:00 |
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Chris Danford
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326b091cd5
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undo test
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2008-02-15 08:55:39 +00:00 |
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Chris Danford
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7b3edd2d5c
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test 36
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2008-02-15 05:28:22 +00:00 |
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Chris Danford
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047665c8bd
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test 35
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2008-02-15 05:26:52 +00:00 |
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Chris Danford
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f34bc9b69b
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test 34
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2008-02-15 05:25:37 +00:00 |
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Chris Danford
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fd16d78c57
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test 33
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2008-02-15 05:24:31 +00:00 |
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