show number of stages as set by user, make icon glow diffuseshift for the time being, add stroke to * players text
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@@ -9,6 +9,7 @@ elseif st == "StyleType_TwoPlayersTwoSides" then
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else
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assert(0);
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end
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local max_stages = PREFSMAN:GetPreference( "SongsPerPlay" );
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local t = Def.ActorFrame {
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LoadActor( "preview " .. st ) .. {
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@@ -32,7 +33,7 @@ local t = Def.ActorFrame {
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InitCommand=cmd(horizalign,right;x,98;y,42;settext,"MAX STAGE/";maxwidth,300;shadowlength,0;diffuse,color("#32d545");zoom,0.5);
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};
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LoadFont( "_sf square head 32" ) .. {
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InitCommand=cmd(horizalign,right;x,128;y,40;settext,"3";maxwidth,100;shadowlength,0;zoom,0.5);
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InitCommand=cmd(horizalign,right;x,128;y,40;settext,max_stages;maxwidth,100;shadowlength,0;zoom,0.5);
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};
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LoadActor( "card " .. pad_file ) .. {
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InitCommand=cmd(x,-82;y,8;);
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@@ -50,11 +51,11 @@ local t = Def.ActorFrame {
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};
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LoadActor( "icon glow" ) .. {
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InitCommand=cmd(blend,"BlendMode_Add");
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GainFocusCommand=cmd(visible,true);
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LoseFocusCommand=cmd(visible,false);
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GainFocusCommand=cmd(diffuseshift;visible,true);
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LoseFocusCommand=cmd(stopeffect;visible,false);
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};
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LoadFont( "_terminator two 36" ) .. {
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InitCommand=cmd(y,-30;settext,string.upper(gc:GetText());shadowlength,0;zoom,0.5;maxwidth,160);
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InitCommand=cmd(y,-30;settext,string.upper(gc:GetText());shadowlength,0;zoom,0.5;maxwidth,160;strokecolor,color("#000000FF"));
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};
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Def.ActorFrame {
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InitCommand=cmd(y,10;);
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