have separate tick thumb and stretch thumb elements

This commit is contained in:
Chris Danford
2008-02-15 09:19:56 +00:00
parent 47e475a89f
commit acc5c7e7d5
2 changed files with 66 additions and 59 deletions
+60 -53
View File
@@ -6,28 +6,27 @@
ScrollBar::ScrollBar()
{
m_sprBackground.Load( THEME->GetPathG("ScrollBar","parts 1x3") );
m_sprBackground->StopAnimating();
m_sprBackground->SetState( 1 );
this->AddChild( m_sprBackground );
RString sMetricsGroup = "ScrollBar";
m_sprScrollThumbPart1.Load( THEME->GetPathG("ScrollBar","thumb") );
m_sprScrollThumbPart1->StopAnimating();
this->AddChild( m_sprScrollThumbPart1 );
m_sprMiddle.Load( THEME->GetPathG(sMetricsGroup,"middle") );
this->AddChild( m_sprMiddle );
m_sprScrollThumbPart2.Load( THEME->GetPathG("ScrollBar","thumb") );
m_sprScrollThumbPart2->StopAnimating();
this->AddChild( m_sprScrollThumbPart2 );
m_sprTop.Load( THEME->GetPathG(sMetricsGroup,"top") );
m_sprTop->SetVertAlign( VertAlign_Bottom );
this->AddChild( m_sprTop );
m_sprTopButton.Load( THEME->GetPathG("ScrollBar","parts 1x3") );
m_sprTopButton->StopAnimating();
m_sprTopButton->SetState( 0 );
this->AddChild( m_sprTopButton );
m_sprBottom.Load( THEME->GetPathG(sMetricsGroup,"bottom") );
m_sprBottom->SetVertAlign( VertAlign_Top );
this->AddChild( m_sprBottom );
m_sprBottomButton.Load( THEME->GetPathG("ScrollBar","parts 1x3") );
m_sprBottomButton->StopAnimating();
m_sprBottomButton->SetState( 2 );
this->AddChild( m_sprBottomButton );
m_sprScrollTickThumb.Load( THEME->GetPathG(sMetricsGroup,"TickThumb") );
this->AddChild( m_sprScrollTickThumb );
for( int i=0; i<ARRAYLEN(m_sprScrollStretchThumb); i++ )
{
m_sprScrollStretchThumb[i].Load( THEME->GetPathG(sMetricsGroup,"StretchThumb") );
this->AddChild( m_sprScrollStretchThumb[i] );
}
SetBarHeight( 100 );
}
@@ -35,58 +34,66 @@ ScrollBar::ScrollBar()
void ScrollBar::SetBarHeight( int iHeight )
{
m_iBarHeight = iHeight;
m_sprBackground->SetZoomY( m_iBarHeight/m_sprBackground->GetUnzoomedHeight() );
m_sprTopButton->SetY( -m_iBarHeight/2.0f );
m_sprBottomButton->SetY( +m_iBarHeight/2.0f );
m_sprScrollThumbPart1->SetY( 0 );
m_sprScrollThumbPart2->SetY( 0 );
m_sprMiddle->SetZoomY( m_iBarHeight/m_sprMiddle->GetUnzoomedHeight() );
m_sprTop->SetY( -m_iBarHeight/2.0f );
m_sprBottom->SetY( +m_iBarHeight/2.0f );
m_sprScrollTickThumb->SetY( 0 );
for( int i=0; i<ARRAYLEN(m_sprScrollStretchThumb); i++ )
m_sprScrollStretchThumb[i]->SetY( 0 );
}
void ScrollBar::SetPercentage( float fStartPercent, float fEndPercent )
void ScrollBar::SetPercentage( float fCenterPercent, float fSizePercent )
{
CHECKPOINT;
const int iBarContentHeight = m_iBarHeight - int( m_sprTopButton->GetUnzoomedHeight()/2 + m_sprBottomButton->GetUnzoomedHeight()/2 );
wrap( fCenterPercent, 1.0f );
const int iBarContentHeight = m_sprMiddle->GetZoomedHeight();
ASSERT( iBarContentHeight != 0 );
CHECKPOINT;
/* Set tick thumb */
{
float fY = SCALE( fCenterPercent, 0.0f, 1.0f, -iBarContentHeight/2.0f, iBarContentHeight/2.0f );
fY = roundf( fY );
m_sprScrollTickThumb->SetY( fY );
}
/* Set stretch thumb */
float fStartPercent = fCenterPercent - fSizePercent;
float fEndPercent = fCenterPercent + fSizePercent;
// make sure the percent numbers are between 0 and 1
fStartPercent = fmodf( fStartPercent+1, 1 );
fEndPercent = fmodf( fEndPercent+1, 1 );
fEndPercent = fmodf( fEndPercent+1, 1 );
CHECKPOINT;
float fPart1TopY, fPart1BottomY, fPart2TopY, fPart2BottomY;
float fPartTopY[2], fPartBottomY[2];
if( fStartPercent < fEndPercent ) // we only need to one 1 thumb part
if( fStartPercent < fEndPercent ) // we only need to one 1 stretch thumb part
{
fPart1TopY = SCALE( fStartPercent,0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f );
fPart1BottomY = SCALE( fEndPercent, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f );
fPart2TopY = 0;
fPart2BottomY = 0;
fPartTopY[0] = SCALE( fStartPercent,0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f );
fPartBottomY[0] = SCALE( fEndPercent, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f );
fPartTopY[1] = 0;
fPartBottomY[1] = 0;
}
else // we need two thumb parts
else // we need two stretch thumb parts
{
fPart1TopY = SCALE( 0.0f, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f );
fPart1BottomY = SCALE( fEndPercent, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f );
fPart2TopY = SCALE( fStartPercent,0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f );
fPart2BottomY = SCALE( 1.0f, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f );
fPartTopY[0] = SCALE( 0.0f, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f );
fPartBottomY[0] = SCALE( fEndPercent, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f );
fPartTopY[1] = SCALE( fStartPercent, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f );
fPartBottomY[1] = SCALE( 1.0f, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f );
}
CHECKPOINT;
m_sprScrollThumbPart1->StretchTo( RectF(
-m_sprScrollThumbPart1->GetUnzoomedWidth()/2,
fPart1TopY,
+m_sprScrollThumbPart1->GetUnzoomedWidth()/2,
fPart1BottomY
) );
CHECKPOINT;
m_sprScrollThumbPart2->StretchTo( RectF(
-m_sprScrollThumbPart2->GetUnzoomedWidth()/2,
fPart2TopY,
+m_sprScrollThumbPart2->GetUnzoomedWidth()/2,
fPart2BottomY
) );
for( int i=0; i<ARRAYLEN(m_sprScrollStretchThumb); i++ )
{
RectF rect(
-m_sprScrollStretchThumb[i]->GetUnzoomedWidth()/2,
fPartTopY[i],
+m_sprScrollStretchThumb[i]->GetUnzoomedWidth()/2,
fPartBottomY[i]
);
m_sprScrollStretchThumb[i]->StretchTo( rect );
}
CHECKPOINT;
}
+6 -6
View File
@@ -13,17 +13,17 @@ public:
ScrollBar();
void SetBarHeight( int iHeight );
void SetPercentage( float fStartPercent, float fEndPercent);
void SetPercentage( float fCenterPercent, float fSizePercent );
protected:
int m_iBarHeight;
AutoActor m_sprTopButton;
AutoActor m_sprBottomButton;
AutoActor m_sprBackground;
AutoActor m_sprScrollThumbPart1;
AutoActor m_sprScrollThumbPart2;
AutoActor m_sprMiddle;
AutoActor m_sprTop;
AutoActor m_sprBottom;
AutoActor m_sprScrollTickThumb;
AutoActor m_sprScrollStretchThumb[2];
};
#endif