Chris Danford
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190b7c1493
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merge bm with iidx
eliminate duplicate styles and unnecesary edit styles
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2004-09-25 17:41:31 +00:00 |
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Chris Danford
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83d1a6a504
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clean up bm/iidx default key mappings
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2004-09-25 17:03:34 +00:00 |
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Chris Danford
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3e140b0af9
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remove hard-coded track limit in NoteData
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2004-09-25 07:59:56 +00:00 |
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Glenn Maynard
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aee0166436
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remove COMPAT_KEYSYMS
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2004-09-09 17:58:52 +00:00 |
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Glenn Maynard
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09d9197e29
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update
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2004-09-09 17:48:25 +00:00 |
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Chris Danford
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cc59f8b157
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for back, change KP0 to NUM_LOCK (KP0 is too easy to press accidentally)
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2004-09-07 01:46:02 +00:00 |
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Glenn Maynard
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1f77772dc8
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fix GameManager::IsGameEnabled
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2004-09-06 03:19:49 +00:00 |
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Glenn Maynard
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a8c13c45bb
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flip GameManager::IsGameEnabled and GameManager::GetEnabledGames
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2004-09-06 02:29:20 +00:00 |
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Chris Danford
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ff4c12b727
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rename GameDef -> Game
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2004-07-25 17:07:32 +00:00 |
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Chris Danford
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64628fac21
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remove enum Game. Instead, pass around the GameDef pointer
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2004-07-25 04:27:20 +00:00 |
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Chris Danford
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d412ab055d
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name cleanup: NotesType -> StepsType
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2004-07-12 02:19:24 +00:00 |
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Glenn Maynard
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5e20cb4cf4
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cleanup
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2004-07-11 05:19:37 +00:00 |
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Charles Lohr
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2eb9be6f19
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Added Para Versus Gametype.
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2004-07-10 18:22:26 +00:00 |
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Geoff Benson
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bffc510449
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techno-double5 does not require scaling, so this was corrected.
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2004-06-28 14:36:21 +00:00 |
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Chris Danford
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5544445ad0
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name cleanup: StyleDef -> Style
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2004-06-28 07:26:00 +00:00 |
|
Steve Checkoway
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afd89f7fef
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Fix warnings.
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2004-06-28 05:06:27 +00:00 |
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Chris Danford
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3809715db0
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cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.
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2004-06-27 06:52:49 +00:00 |
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Chris Danford
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94f61972c8
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move HowToPlay and Demonstration Style usage info into StyleDef
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2004-06-27 02:16:12 +00:00 |
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Chris Danford
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586f57c7c9
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remove game-specific scoring code. Move TapNoteScore mappings into GameDef.
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2004-06-27 01:16:00 +00:00 |
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Geoff Benson
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b883ef7097
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Added Techno Motion single and double 4- and 5- panel modes. All normal styles for TM are now represented.
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2004-06-25 17:13:18 +00:00 |
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Geoff Benson
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e0c7539a42
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Updated sizing/positioning on Techno Motion to better match arcade
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2004-06-23 12:12:22 +00:00 |
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Geoff Benson
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a7fa38ebc1
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Corrected minor typo in comments
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2004-06-17 21:40:08 +00:00 |
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Glenn Maynard
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98ecd82db5
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phasing out SDL_keysym.h
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2004-06-16 20:26:45 +00:00 |
|
Glenn Maynard
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733127d8ed
|
license update
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2004-06-08 01:24:17 +00:00 |
|
Geoff Benson
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e34c02fbe3
|
Initial Techno Motion support - SINGLE8 and VERSUS8
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2004-06-07 20:54:21 +00:00 |
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Chris Danford
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99a02deffe
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name cleanup: "StepsType nt" -> "StepsType st"
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2004-05-24 03:32:56 +00:00 |
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Chris Danford
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4eec17d42e
|
HTML: Difficulty Table -> Percent Complete
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2004-05-08 08:09:18 +00:00 |
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Glenn Maynard
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97aaf75dd9
|
fix missing metrics
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2004-04-26 04:54:33 +00:00 |
|
Chris Danford
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dede9ec8cd
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add constants for NO_DEFAULT_KEY and joy mapping end marker
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2004-04-20 08:27:40 +00:00 |
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Chris Danford
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9f386b10d6
|
fix bad track mapping in lights-cabinet Style, change default keys for lights Game
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2004-04-20 08:14:33 +00:00 |
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Chris Danford
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fc8d3ed363
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add StepsType for cabinet lights
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2004-04-20 02:35:30 +00:00 |
|
Chris Danford
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1090dcd2a0
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add themed StepsType name
add "TotalHighScoreDancePoints" calculation to ScreenEnding
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2004-03-11 06:31:30 +00:00 |
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Chris Danford
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c2c0970a40
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combine all profile score data to one file
move user-editable data to a separate, unsigned file
|
2004-02-19 03:19:41 +00:00 |
|
Matt Denham
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37a0ba1520
|
Separated BM and IIDX into separate modes, since IIDX 5-key isn't necessarily the same as the BM steps to the same song
Updated the cache version because SMs based off of a IIDX BMS will have the wrong steps type
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2004-02-13 09:01:59 +00:00 |
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Chris Danford
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21738b9cbe
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don't map F2 for coin by default
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2003-11-09 08:50:31 +00:00 |
|
Matt Denham
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393c7f5e6e
|
more Beatmania/IIDX support (bm-single7, bm-double, bm-double7 added)
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2003-10-29 08:12:18 +00:00 |
|
Matt Denham
|
664524a4e9
|
fixes for BMS loader, along with commented-out items for other Beatmania modes
|
2003-10-28 06:36:11 +00:00 |
|
Andrew Livy
|
403e1c9f35
|
PnM Theme Update -- ScreenGameplay.
Can now have a static background overlay on screengameplay
|
2003-10-08 23:32:08 +00:00 |
|
Andrew Livy
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276a051904
|
Barebones Pop'n Music Theme / Noteskin
|
2003-10-07 17:57:52 +00:00 |
|
Andrew Livy
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5af28f3fb1
|
Added: Pop'n Music Gametype.
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2003-10-07 00:01:32 +00:00 |
|
Chris Danford
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ca7a13deaa
|
add switch game code
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2003-09-25 02:16:37 +00:00 |
|
Chris Danford
|
0cd5766ba2
|
add Dance Maniax and Technomotion support
|
2003-09-03 04:30:29 +00:00 |
|
Chris Danford
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879fa6c37c
|
NUM_NOTES_TYPES => NUM_STEPS_TYPES
|
2003-08-07 06:38:18 +00:00 |
|
Chris Danford
|
1a0d83cbc0
|
m_NotesType => m_StepsType
split NoteDataUtil to sep file
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2003-08-07 06:36:34 +00:00 |
|
Chris Danford
|
f5cd95b4f9
|
NotesType => StepsType
|
2003-08-07 06:16:17 +00:00 |
|
Chris Danford
|
278cb4c3f1
|
runs on Xbox
|
2003-07-22 07:47:27 +00:00 |
|
Andrew Livy
|
5641af692a
|
Added Pumps 'half-double' style
|
2003-05-22 01:34:03 +00:00 |
|
Glenn Maynard
|
fe33dec385
|
Partial s/GetString/c_str/.
(watch out for PlayerOptions::GetString and SongOptions::GetString)
|
2003-04-25 00:01:35 +00:00 |
|
Chris Danford
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0adf3d8590
|
cleanup of ScreenSelect
|
2003-03-03 10:03:02 +00:00 |
|
Chris Danford
|
22ef6c358b
|
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
|
2003-02-26 00:20:00 +00:00 |
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