fix bad track mapping in lights-cabinet Style, change default keys for lights Game

This commit is contained in:
Chris Danford
2004-04-20 08:14:33 +00:00
parent 9b9d8b5aa4
commit 9f386b10d6
+32 -32
View File
@@ -1096,14 +1096,14 @@ GameDef g_GameDefs[NUM_GAMES] =
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_LEFT, // LIGHTS_BUTTON_MARQUEE_UP_LEFT,
SDLK_RIGHT, // LIGHTS_BUTTON_MARQUEE_UP_RIGHT,
SDLK_UP, // LIGHTS_BUTTON_MARQUEE_LR_LEFT,
SDLK_DOWN, // LIGHTS_BUTTON_MARQUEE_LR_RIGHT,
-1, //no default key // LIGHTS_BUTTON_BUTTONS_LEFT,
-1, //no default key // LIGHTS_BUTTON_BUTTONS_RIGHT,
-1, //no default key // LIGHTS_BUTTON_BASS_LEFT,
-1, //no default key // LIGHTS_BUTTON_BASS_RIGHT,
SDLK_q, // LIGHTS_BUTTON_MARQUEE_UP_LEFT,
SDLK_w, // LIGHTS_BUTTON_MARQUEE_UP_RIGHT,
SDLK_e, // LIGHTS_BUTTON_MARQUEE_LR_LEFT,
SDLK_r, // LIGHTS_BUTTON_MARQUEE_LR_RIGHT,
SDLK_t, // LIGHTS_BUTTON_BUTTONS_LEFT,
SDLK_y, // LIGHTS_BUTTON_BUTTONS_RIGHT,
SDLK_u, // LIGHTS_BUTTON_BASS_LEFT,
SDLK_i, // LIGHTS_BUTTON_BASS_RIGHT,
SDLK_RETURN, // LIGHTS_BUTTON_START,
SDLK_ESCAPE, // LIGHTS_BUTTON_BACK
SDLK_DELETE, // LIGHTS_BUTTON_MENULEFT
@@ -1114,22 +1114,22 @@ GameDef g_GameDefs[NUM_GAMES] =
SDLK_SCROLLOCK // LIGHTS_BUTTON_OPERATOR
},
{ // PLAYER_2
SDLK_KP4, // LIGHTS_BUTTON_MARQUEE_UP_LEFT,
SDLK_KP6, // LIGHTS_BUTTON_MARQUEE_UP_RIGHT,
SDLK_KP8, // LIGHTS_BUTTON_MARQUEE_LR_LEFT,
SDLK_KP2, // LIGHTS_BUTTON_MARQUEE_LR_RIGHT,
SDLK_KP7, // LIGHTS_BUTTON_BUTTONS_LEFT,
SDLK_KP9, // LIGHTS_BUTTON_BUTTONS_RIGHT,
-1, //no default key // LIGHTS_BUTTON_BASS_LEFT,
-1, //no default key // LIGHTS_BUTTON_BASS_RIGHT,
SDLK_KP_ENTER, // LIGHTS_BUTTON_START,
SDLK_KP0, // LIGHTS_BUTTON_BACK
SDLK_KP_DIVIDE, // LIGHTS_BUTTON_MENULEFT
SDLK_KP_MULTIPLY, // LIGHTS_BUTTON_MENURIGHT
SDLK_KP_MINUS, // LIGHTS_BUTTON_MENUUP
SDLK_KP_PLUS, // LIGHTS_BUTTON_MENUDOWN
-1, // LIGHTS_BUTTON_COIN
-1 // LIGHTS_BUTTON_OPERATOR
-1, //no default key // LIGHTS_BUTTON_MARQUEE_UP_LEFT,
-1, //no default key // LIGHTS_BUTTON_MARQUEE_UP_RIGHT,
-1, //no default key // LIGHTS_BUTTON_MARQUEE_LR_LEFT,
-1, //no default key // LIGHTS_BUTTON_MARQUEE_LR_RIGHT,
-1, //no default key // LIGHTS_BUTTON_BUTTONS_LEFT,
-1, //no default key // LIGHTS_BUTTON_BUTTONS_RIGHT,
-1, //no default key // LIGHTS_BUTTON_BASS_LEFT,
-1, //no default key // LIGHTS_BUTTON_BASS_RIGHT,
-1, //no default key // LIGHTS_BUTTON_START,
-1, //no default key // LIGHTS_BUTTON_BACK
-1, //no default key // LIGHTS_BUTTON_MENULEFT
-1, //no default key // LIGHTS_BUTTON_MENURIGHT
-1, //no default key // LIGHTS_BUTTON_MENUUP
-1, //no default key // LIGHTS_BUTTON_MENUDOWN
-1, //no default key // LIGHTS_BUTTON_COIN
-1, //no default key // LIGHTS_BUTTON_OPERATOR
},
}
},
@@ -2302,16 +2302,16 @@ StyleDef g_StyleDefs[NUM_STYLES] =
{ TRACK_2, GAME_CONTROLLER_1, LIGHTS_BUTTON_MARQUEE_UP_RIGHT, -DANCE_COL_SPACING*2.5f },
{ TRACK_3, GAME_CONTROLLER_1, LIGHTS_BUTTON_MARQUEE_LR_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_4, GAME_CONTROLLER_1, LIGHTS_BUTTON_MARQUEE_LR_RIGHT, -DANCE_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, LIGHTS_BUTTON_BUTTONS_LEFT, +DANCE_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_2, LIGHTS_BUTTON_BUTTONS_RIGHT, +DANCE_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_2, LIGHTS_BUTTON_BASS_LEFT, +DANCE_COL_SPACING*2.5f },
{ TRACK_8, GAME_CONTROLLER_2, LIGHTS_BUTTON_BASS_RIGHT, +DANCE_COL_SPACING*3.5f },
{ TRACK_5, GAME_CONTROLLER_1, LIGHTS_BUTTON_BUTTONS_LEFT, +DANCE_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_1, LIGHTS_BUTTON_BUTTONS_RIGHT, +DANCE_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_1, LIGHTS_BUTTON_BASS_LEFT, +DANCE_COL_SPACING*2.5f },
{ TRACK_8, GAME_CONTROLLER_1, LIGHTS_BUTTON_BASS_RIGHT, +DANCE_COL_SPACING*3.5f },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_1, LIGHTS_BUTTON_MARQUEE_UP_LEFT, -DANCE_COL_SPACING*3.5f },
{ TRACK_2, GAME_CONTROLLER_1, LIGHTS_BUTTON_MARQUEE_UP_RIGHT, -DANCE_COL_SPACING*2.5f },
{ TRACK_3, GAME_CONTROLLER_1, LIGHTS_BUTTON_MARQUEE_LR_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_4, GAME_CONTROLLER_1, LIGHTS_BUTTON_MARQUEE_LR_RIGHT, -DANCE_COL_SPACING*0.5f },
{ TRACK_1, GAME_CONTROLLER_2, LIGHTS_BUTTON_MARQUEE_UP_LEFT, -DANCE_COL_SPACING*3.5f },
{ TRACK_2, GAME_CONTROLLER_2, LIGHTS_BUTTON_MARQUEE_UP_RIGHT, -DANCE_COL_SPACING*2.5f },
{ TRACK_3, GAME_CONTROLLER_2, LIGHTS_BUTTON_MARQUEE_LR_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_4, GAME_CONTROLLER_2, LIGHTS_BUTTON_MARQUEE_LR_RIGHT, -DANCE_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, LIGHTS_BUTTON_BUTTONS_LEFT, +DANCE_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_2, LIGHTS_BUTTON_BUTTONS_RIGHT, +DANCE_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_2, LIGHTS_BUTTON_BASS_LEFT, +DANCE_COL_SPACING*2.5f },