update
This commit is contained in:
+203
-203
@@ -149,34 +149,34 @@ Game g_Games[NUM_GAMES] =
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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SDLK_LEFT, // DANCE_BUTTON_LEFT,
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SDLK_RIGHT, // DANCE_BUTTON_RIGHT,
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SDLK_UP, // DANCE_BUTTON_UP,
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SDLK_DOWN, // DANCE_BUTTON_DOWN,
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KEY_LEFT, // DANCE_BUTTON_LEFT,
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KEY_RIGHT, // DANCE_BUTTON_RIGHT,
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KEY_UP, // DANCE_BUTTON_UP,
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KEY_DOWN, // DANCE_BUTTON_DOWN,
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NO_DEFAULT_KEY, // DANCE_BUTTON_UPLEFT,
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NO_DEFAULT_KEY, // DANCE_BUTTON_UPRIGHT,
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SDLK_RETURN, // DANCE_BUTTON_START,
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SDLK_ESCAPE, // DANCE_BUTTON_BACK
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SDLK_DELETE, // DANCE_BUTTON_MENULEFT
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SDLK_PAGEDOWN, // DANCE_BUTTON_MENURIGHT
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SDLK_HOME, // DANCE_BUTTON_MENUUP
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SDLK_END, // DANCE_BUTTON_MENUDOWN
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SDLK_F1, // DANCE_BUTTON_COIN
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SDLK_SCROLLOCK // DANCE_BUTTON_OPERATOR
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KEY_ENTER, // DANCE_BUTTON_START,
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KEY_ESC, // DANCE_BUTTON_BACK
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KEY_DEL, // DANCE_BUTTON_MENULEFT
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KEY_PGDN, // DANCE_BUTTON_MENURIGHT
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KEY_HOME, // DANCE_BUTTON_MENUUP
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KEY_END, // DANCE_BUTTON_MENUDOWN
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KEY_F1, // DANCE_BUTTON_COIN
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KEY_SCRLLOCK // DANCE_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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SDLK_KP4, // DANCE_BUTTON_LEFT,
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SDLK_KP6, // DANCE_BUTTON_RIGHT,
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SDLK_KP8, // DANCE_BUTTON_UP,
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SDLK_KP2, // DANCE_BUTTON_DOWN,
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SDLK_KP7, // DANCE_BUTTON_UPLEFT,
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SDLK_KP9, // DANCE_BUTTON_UPRIGHT,
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SDLK_KP_ENTER, // DANCE_BUTTON_START,
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SDLK_NUMLOCK, // DANCE_BUTTON_BACK
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SDLK_KP_DIVIDE, // DANCE_BUTTON_MENULEFT
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SDLK_KP_MULTIPLY, // DANCE_BUTTON_MENURIGHT
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SDLK_KP_MINUS, // DANCE_BUTTON_MENUUP
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SDLK_KP_PLUS, // DANCE_BUTTON_MENUDOWN
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KEY_KP_C4, // DANCE_BUTTON_LEFT,
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KEY_KP_C6, // DANCE_BUTTON_RIGHT,
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KEY_KP_C8, // DANCE_BUTTON_UP,
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KEY_KP_C2, // DANCE_BUTTON_DOWN,
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KEY_KP_C7, // DANCE_BUTTON_UPLEFT,
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KEY_KP_C9, // DANCE_BUTTON_UPRIGHT,
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KEY_KP_ENTER, // DANCE_BUTTON_START,
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KEY_NUMLOCK, // DANCE_BUTTON_BACK
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KEY_KP_SLASH, // DANCE_BUTTON_MENULEFT
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KEY_KP_ASTERISK, // DANCE_BUTTON_MENURIGHT
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KEY_KP_HYPHEN, // DANCE_BUTTON_MENUUP
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KEY_KP_PLUS, // DANCE_BUTTON_MENUDOWN
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NO_DEFAULT_KEY, // DANCE_BUTTON_COIN
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NO_DEFAULT_KEY // DANCE_BUTTON_OPERATOR
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},
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@@ -244,28 +244,28 @@ Game g_Games[NUM_GAMES] =
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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SDLK_q, // PUMP_BUTTON_UPLEFT,
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SDLK_e, // PUMP_BUTTON_UPRIGHT,
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SDLK_s, // PUMP_BUTTON_CENTER,
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SDLK_z, // PUMP_BUTTON_DOWNLEFT,
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SDLK_c, // PUMP_BUTTON_DOWNRIGHT,
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SDLK_RETURN, // PUMP_BUTTON_START,
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SDLK_ESCAPE, // PUMP_BUTTON_BACK,
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SDLK_LEFT, // PUMP_BUTTON_MENULEFT
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SDLK_RIGHT, // PUMP_BUTTON_MENURIGHT
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SDLK_UP, // PUMP_BUTTON_MENUUP
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SDLK_DOWN, // PUMP_BUTTON_MENUDOWN
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SDLK_F1, // PUMP_BUTTON_COIN
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SDLK_SCROLLOCK // PUMP_BUTTON_OPERATOR
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KEY_Cq, // PUMP_BUTTON_UPLEFT,
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KEY_Ce, // PUMP_BUTTON_UPRIGHT,
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KEY_Cs, // PUMP_BUTTON_CENTER,
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KEY_Cz, // PUMP_BUTTON_DOWNLEFT,
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KEY_Cc, // PUMP_BUTTON_DOWNRIGHT,
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KEY_ENTER, // PUMP_BUTTON_START,
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KEY_ESC, // PUMP_BUTTON_BACK,
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KEY_LEFT, // PUMP_BUTTON_MENULEFT
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KEY_RIGHT, // PUMP_BUTTON_MENURIGHT
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KEY_UP, // PUMP_BUTTON_MENUUP
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KEY_DOWN, // PUMP_BUTTON_MENUDOWN
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KEY_F1, // PUMP_BUTTON_COIN
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KEY_SCRLLOCK // PUMP_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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SDLK_KP7, // PUMP_BUTTON_UPLEFT,
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SDLK_KP9, // PUMP_BUTTON_UPRIGHT,
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SDLK_KP5, // PUMP_BUTTON_CENTER,
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SDLK_KP1, // PUMP_BUTTON_DOWNLEFT,
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SDLK_KP3, // PUMP_BUTTON_DOWNRIGHT,
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SDLK_KP_ENTER, // PUMP_BUTTON_START,
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SDLK_NUMLOCK, // PUMP_BUTTON_BACK,
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KEY_KP_C7, // PUMP_BUTTON_UPLEFT,
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KEY_KP_C9, // PUMP_BUTTON_UPRIGHT,
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KEY_KP_C5, // PUMP_BUTTON_CENTER,
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KEY_KP_C1, // PUMP_BUTTON_DOWNLEFT,
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KEY_KP_C3, // PUMP_BUTTON_DOWNRIGHT,
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KEY_KP_ENTER, // PUMP_BUTTON_START,
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KEY_NUMLOCK, // PUMP_BUTTON_BACK,
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NO_DEFAULT_KEY // PUMP_BUTTON_MENULEFT
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NO_DEFAULT_KEY // PUMP_BUTTON_MENURIGHT
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NO_DEFAULT_KEY // PUMP_BUTTON_MENUUP
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@@ -341,21 +341,21 @@ Game g_Games[NUM_GAMES] =
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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SDLK_z, // EZ2_BUTTON_FOOTUPLEFT,
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SDLK_b, // EZ2_BUTTON_FOOTUPRIGHT,
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SDLK_c, // EZ2_BUTTON_FOOTDOWN,
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SDLK_x, // EZ2_BUTTON_HANDUPLEFT,
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SDLK_v, // EZ2_BUTTON_HANDUPRIGHT,
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SDLK_s, // EZ2_BUTTON_HANDLRLEFT,
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SDLK_f, // EZ2_BUTTON_HANDLRRIGHT,
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SDLK_RETURN, // EZ2_BUTTON_START,
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SDLK_ESCAPE, // EZ2_BUTTON_BACK,
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SDLK_LEFT, // EZ2_BUTTON_MENULEFT
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SDLK_RIGHT, // EZ2_BUTTON_MENURIGHT
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SDLK_UP, // EZ2_BUTTON_MENUUP
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SDLK_DOWN, // EZ2_BUTTON_MENUDOWN
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SDLK_F1, // EZ2_BUTTON_COIN
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SDLK_SCROLLOCK // EZ2_BUTTON_OPERATOR
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KEY_Cz, // EZ2_BUTTON_FOOTUPLEFT,
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KEY_Cb, // EZ2_BUTTON_FOOTUPRIGHT,
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KEY_Cc, // EZ2_BUTTON_FOOTDOWN,
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KEY_Cx, // EZ2_BUTTON_HANDUPLEFT,
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KEY_Cv, // EZ2_BUTTON_HANDUPRIGHT,
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KEY_Cs, // EZ2_BUTTON_HANDLRLEFT,
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KEY_Cf, // EZ2_BUTTON_HANDLRRIGHT,
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KEY_ENTER, // EZ2_BUTTON_START,
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KEY_ESC, // EZ2_BUTTON_BACK,
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KEY_LEFT, // EZ2_BUTTON_MENULEFT
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KEY_RIGHT, // EZ2_BUTTON_MENURIGHT
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KEY_UP, // EZ2_BUTTON_MENUUP
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KEY_DOWN, // EZ2_BUTTON_MENUDOWN
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KEY_F1, // EZ2_BUTTON_COIN
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KEY_SCRLLOCK // EZ2_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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NO_DEFAULT_KEY, // EZ2_BUTTON_FOOTUPLEFT,
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@@ -438,19 +438,19 @@ Game g_Games[NUM_GAMES] =
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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SDLK_z, // PARA_BUTTON_LEFT,
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SDLK_x, // PARA_BUTTON_UPLEFT,
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SDLK_c, // PARA_BUTTON_UP,
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SDLK_v, // PARA_BUTTON_UPRIGHT,
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SDLK_b, // PARA_BUTTON_RIGHT,
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SDLK_RETURN, // PARA_BUTTON_START,
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SDLK_ESCAPE, // PARA_BUTTON_BACK
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SDLK_LEFT, //no default key // PARA_BUTTON_MENULEFT
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SDLK_RIGHT, //no default key // PARA_BUTTON_MENURIGHT
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SDLK_UP, // PARA_BUTTON_MENUUP
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SDLK_DOWN, // PARA_BUTTON_MENUDOWN
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SDLK_F1, // PARA_BUTTON_COIN
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SDLK_SCROLLOCK // PARA_BUTTON_OPERATOR
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KEY_Cz, // PARA_BUTTON_LEFT,
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KEY_Cx, // PARA_BUTTON_UPLEFT,
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KEY_Cc, // PARA_BUTTON_UP,
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KEY_Cv, // PARA_BUTTON_UPRIGHT,
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KEY_Cb, // PARA_BUTTON_RIGHT,
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KEY_ENTER, // PARA_BUTTON_START,
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KEY_ESC, // PARA_BUTTON_BACK
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KEY_LEFT, //no default key // PARA_BUTTON_MENULEFT
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KEY_RIGHT, //no default key // PARA_BUTTON_MENURIGHT
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KEY_UP, // PARA_BUTTON_MENUUP
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KEY_DOWN, // PARA_BUTTON_MENUDOWN
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KEY_F1, // PARA_BUTTON_COIN
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KEY_SCRLLOCK // PARA_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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NO_DEFAULT_KEY, // PARA_BUTTON_LEFT,
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@@ -537,22 +537,22 @@ Game g_Games[NUM_GAMES] =
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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SDLK_a, // DS3DDX_BUTTON_HANDLEFT,
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SDLK_z, // DS3DDX_BUTTON_FOOTDOWNLEFT,
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SDLK_q, // DS3DDX_BUTTON_FOOTUPLEFT,
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SDLK_w, // DS3DDX_BUTTON_HANDUP,
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SDLK_x, // DS3DDX_BUTTON_HANDDOWN,
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SDLK_e, // DS3DDX_BUTTON_FOOTUPRIGHT,
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SDLK_c, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
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SDLK_d, // DS3DDX_BUTTON_HANDRIGHT,
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SDLK_RETURN, // DS3DDX_BUTTON_START,
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SDLK_ESCAPE, // DS3DDX_BUTTON_BACK
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SDLK_LEFT, //no default key // DS3DDX_BUTTON_MENULEFT
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SDLK_RIGHT, //no default key // DS3DDX_BUTTON_MENURIGHT
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SDLK_UP, // DS3DDX_BUTTON_MENUUP
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SDLK_DOWN, // DS3DDX_BUTTON_MENUDOWN
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SDLK_F1, // DS3DDX_BUTTON_COIN
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SDLK_SCROLLOCK // DS3DDX_BUTTON_OPERATOR
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KEY_Ca, // DS3DDX_BUTTON_HANDLEFT,
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KEY_Cz, // DS3DDX_BUTTON_FOOTDOWNLEFT,
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KEY_Cq, // DS3DDX_BUTTON_FOOTUPLEFT,
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KEY_Cw, // DS3DDX_BUTTON_HANDUP,
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KEY_Cx, // DS3DDX_BUTTON_HANDDOWN,
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KEY_Ce, // DS3DDX_BUTTON_FOOTUPRIGHT,
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KEY_Cc, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
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KEY_Cd, // DS3DDX_BUTTON_HANDRIGHT,
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KEY_ENTER, // DS3DDX_BUTTON_START,
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KEY_ESC, // DS3DDX_BUTTON_BACK
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KEY_LEFT, //no default key // DS3DDX_BUTTON_MENULEFT
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KEY_RIGHT, //no default key // DS3DDX_BUTTON_MENURIGHT
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KEY_UP, // DS3DDX_BUTTON_MENUUP
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KEY_DOWN, // DS3DDX_BUTTON_MENUDOWN
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KEY_F1, // DS3DDX_BUTTON_COIN
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KEY_SCRLLOCK // DS3DDX_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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NO_DEFAULT_KEY, // DS3DDX_BUTTON_HANDLEFT,
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@@ -641,21 +641,21 @@ Game g_Games[NUM_GAMES] =
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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SDLK_m, // BM_BUTTON_KEY1,
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SDLK_k, // BM_BUTTON_KEY2,
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SDLK_COMMA, // BM_BUTTON_KEY3,
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SDLK_l, // BM_BUTTON_KEY4,
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SDLK_PERIOD, // BM_BUTTON_KEY5,
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SDLK_LSHIFT, // BM_BUTTON_SCRATCHUP,
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KEY_Cm, // BM_BUTTON_KEY1,
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KEY_Ck, // BM_BUTTON_KEY2,
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KEY_COMMA, // BM_BUTTON_KEY3,
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KEY_Cl, // BM_BUTTON_KEY4,
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KEY_PERIOD, // BM_BUTTON_KEY5,
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KEY_LSHIFT, // BM_BUTTON_SCRATCHUP,
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NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHDOWN,
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SDLK_RETURN, // BM_BUTTON_START,
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KEY_ENTER, // BM_BUTTON_START,
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NO_DEFAULT_KEY, // BM_BUTTON_SELECT,
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SDLK_LEFT, // BM_BUTTON_MENULEFT
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SDLK_RIGHT, // BM_BUTTON_MENURIGHT
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SDLK_UP, // BM_BUTTON_MENUUP
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SDLK_DOWN, // BM_BUTTON_MENUDOWN
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SDLK_F1, // BM_BUTTON_COIN
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SDLK_SCROLLOCK // BM_BUTTON_OPERATOR
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KEY_LEFT, // BM_BUTTON_MENULEFT
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KEY_RIGHT, // BM_BUTTON_MENURIGHT
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KEY_UP, // BM_BUTTON_MENUUP
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KEY_DOWN, // BM_BUTTON_MENUDOWN
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KEY_F1, // BM_BUTTON_COIN
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KEY_SCRLLOCK // BM_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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NO_DEFAULT_KEY, // BM_BUTTON_KEY1,
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@@ -747,23 +747,23 @@ Game g_Games[NUM_GAMES] =
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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SDLK_m, // IIDX_BUTTON_KEY1,
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SDLK_k, // IIDX_BUTTON_KEY2,
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SDLK_COMMA, // IIDX_BUTTON_KEY3,
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SDLK_l, // IIDX_BUTTON_KEY4,
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SDLK_PERIOD, // IIDX_BUTTON_KEY5,
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SDLK_SEMICOLON, // IIDX_BUTTON_KEY6,
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SDLK_SLASH, // IIDX_BUTTON_KEY7,
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SDLK_LSHIFT, // IIDX_BUTTON_SCRATCHUP,
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KEY_Cm, // IIDX_BUTTON_KEY1,
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KEY_Ck, // IIDX_BUTTON_KEY2,
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KEY_COMMA, // IIDX_BUTTON_KEY3,
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KEY_Cl, // IIDX_BUTTON_KEY4,
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KEY_PERIOD, // IIDX_BUTTON_KEY5,
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KEY_SEMICOLON, // IIDX_BUTTON_KEY6,
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KEY_SLASH, // IIDX_BUTTON_KEY7,
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KEY_LSHIFT, // IIDX_BUTTON_SCRATCHUP,
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NO_DEFAULT_KEY, // IIDX_BUTTON_SCRATCHDOWN,
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SDLK_RETURN, // IIDX_BUTTON_START,
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KEY_ENTER, // IIDX_BUTTON_START,
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NO_DEFAULT_KEY, // IIDX_BUTTON_SELECT,
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SDLK_LEFT, // IIDX_BUTTON_MENULEFT
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SDLK_RIGHT, // IIDX_BUTTON_MENURIGHT
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SDLK_UP, // IIDX_BUTTON_MENUUP
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SDLK_DOWN, // IIDX_BUTTON_MENUDOWN
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SDLK_F1, // IIDX_BUTTON_COIN
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SDLK_SCROLLOCK // IIDX_BUTTON_OPERATOR
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KEY_LEFT, // IIDX_BUTTON_MENULEFT
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KEY_RIGHT, // IIDX_BUTTON_MENURIGHT
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KEY_UP, // IIDX_BUTTON_MENUUP
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KEY_DOWN, // IIDX_BUTTON_MENUDOWN
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KEY_F1, // IIDX_BUTTON_COIN
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KEY_SCRLLOCK // IIDX_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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NO_DEFAULT_KEY, // IIDX_BUTTON_KEY1,
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@@ -846,30 +846,30 @@ Game g_Games[NUM_GAMES] =
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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SDLK_a, // MANIAX_BUTTON_HANDUPLEFT,
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SDLK_s, // MANIAX_BUTTON_HANDUPRIGHT,
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SDLK_z, // MANIAX_BUTTON_HANDLRLEFT,
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SDLK_x, // MANIAX_BUTTON_HANDLRRIGHT,
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SDLK_RETURN, // MANIAX_BUTTON_START,
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SDLK_ESCAPE, // MANIAX_BUTTON_BACK
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SDLK_LEFT, // MANIAX_BUTTON_MENULEFT
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SDLK_RIGHT, // MANIAX_BUTTON_MENURIGHT
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SDLK_UP, // MANIAX_BUTTON_MENUUP
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SDLK_DOWN, // MANIAX_BUTTON_MENUDOWN
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SDLK_F1, // MANIAX_BUTTON_COIN
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SDLK_SCROLLOCK // MANIAX_BUTTON_OPERATOR
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KEY_Ca, // MANIAX_BUTTON_HANDUPLEFT,
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KEY_Cs, // MANIAX_BUTTON_HANDUPRIGHT,
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KEY_Cz, // MANIAX_BUTTON_HANDLRLEFT,
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KEY_Cx, // MANIAX_BUTTON_HANDLRRIGHT,
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KEY_ENTER, // MANIAX_BUTTON_START,
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KEY_ESC, // MANIAX_BUTTON_BACK
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KEY_LEFT, // MANIAX_BUTTON_MENULEFT
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KEY_RIGHT, // MANIAX_BUTTON_MENURIGHT
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KEY_UP, // MANIAX_BUTTON_MENUUP
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KEY_DOWN, // MANIAX_BUTTON_MENUDOWN
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KEY_F1, // MANIAX_BUTTON_COIN
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KEY_SCRLLOCK // MANIAX_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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SDLK_KP4, // MANIAX_BUTTON_HANDUPLEFT,
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SDLK_KP5, // MANIAX_BUTTON_HANDUPRIGHT,
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SDLK_KP1, // MANIAX_BUTTON_HANDLRLEFT,
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SDLK_KP2, // MANIAX_BUTTON_HANDLRRIGHT,
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SDLK_KP_ENTER, // MANIAX_BUTTON_START,
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SDLK_NUMLOCK, // MANIAX_BUTTON_BACK
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SDLK_KP_DIVIDE, // MANIAX_BUTTON_MENULEFT
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SDLK_KP_MULTIPLY, // MANIAX_BUTTON_MENURIGHT
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SDLK_KP_MINUS, // MANIAX_BUTTON_MENUUP
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SDLK_KP_PLUS, // MANIAX_BUTTON_MENUDOWN
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KEY_KP_C4, // MANIAX_BUTTON_HANDUPLEFT,
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KEY_KP_C5, // MANIAX_BUTTON_HANDUPRIGHT,
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KEY_KP_C1, // MANIAX_BUTTON_HANDLRLEFT,
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KEY_KP_C2, // MANIAX_BUTTON_HANDLRRIGHT,
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KEY_KP_ENTER, // MANIAX_BUTTON_START,
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KEY_NUMLOCK, // MANIAX_BUTTON_BACK
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KEY_KP_SLASH, // MANIAX_BUTTON_MENULEFT
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KEY_KP_ASTERISK, // MANIAX_BUTTON_MENURIGHT
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KEY_KP_HYPHEN, // MANIAX_BUTTON_MENUUP
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KEY_KP_PLUS, // MANIAX_BUTTON_MENUDOWN
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NO_DEFAULT_KEY, // MANIAX_BUTTON_COIN
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NO_DEFAULT_KEY // MANIAX_BUTTON_OPERATOR
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},
|
||||
@@ -943,40 +943,40 @@ Game g_Games[NUM_GAMES] =
|
||||
},
|
||||
{ // m_iDefaultKeyboardKey
|
||||
{ // PLAYER_1
|
||||
SDLK_a, // TECHNO_BUTTON_LEFT,
|
||||
SDLK_d, // TECHNO_BUTTON_RIGHT,
|
||||
SDLK_w, // TECHNO_BUTTON_UP,
|
||||
SDLK_x, // TECHNO_BUTTON_DOWN,
|
||||
SDLK_q, // TECHNO_BUTTON_UPLEFT,
|
||||
SDLK_e, // TECHNO_BUTTON_UPRIGHT,
|
||||
SDLK_s, // TECHNO_BUTTON_CENTER,
|
||||
SDLK_z, // TECHNO_BUTTON_DOWNLEFT,
|
||||
SDLK_c, // TECHNO_BUTTON_DOWNRIGHT,
|
||||
SDLK_RETURN, // TECHNO_BUTTON_START,
|
||||
SDLK_ESCAPE, // TECHNO_BUTTON_BACK
|
||||
SDLK_LEFT, // TECHNO_BUTTON_MENULEFT
|
||||
SDLK_RIGHT, // TECHNO_BUTTON_MENURIGHT
|
||||
SDLK_UP, // TECHNO_BUTTON_MENUUP
|
||||
SDLK_DOWN, // TECHNO_BUTTON_MENUDOWN
|
||||
SDLK_F1, // TECHNO_BUTTON_COIN
|
||||
SDLK_SCROLLOCK // TECHNO_BUTTON_OPERATOR
|
||||
KEY_Ca, // TECHNO_BUTTON_LEFT,
|
||||
KEY_Cd, // TECHNO_BUTTON_RIGHT,
|
||||
KEY_Cw, // TECHNO_BUTTON_UP,
|
||||
KEY_Cx, // TECHNO_BUTTON_DOWN,
|
||||
KEY_Cq, // TECHNO_BUTTON_UPLEFT,
|
||||
KEY_Ce, // TECHNO_BUTTON_UPRIGHT,
|
||||
KEY_Cs, // TECHNO_BUTTON_CENTER,
|
||||
KEY_Cz, // TECHNO_BUTTON_DOWNLEFT,
|
||||
KEY_Cc, // TECHNO_BUTTON_DOWNRIGHT,
|
||||
KEY_ENTER, // TECHNO_BUTTON_START,
|
||||
KEY_ESC, // TECHNO_BUTTON_BACK
|
||||
KEY_LEFT, // TECHNO_BUTTON_MENULEFT
|
||||
KEY_RIGHT, // TECHNO_BUTTON_MENURIGHT
|
||||
KEY_UP, // TECHNO_BUTTON_MENUUP
|
||||
KEY_DOWN, // TECHNO_BUTTON_MENUDOWN
|
||||
KEY_F1, // TECHNO_BUTTON_COIN
|
||||
KEY_SCRLLOCK // TECHNO_BUTTON_OPERATOR
|
||||
},
|
||||
{ // PLAYER_2
|
||||
SDLK_KP4, // TECHNO_BUTTON_LEFT,
|
||||
SDLK_KP6, // TECHNO_BUTTON_RIGHT,
|
||||
SDLK_KP8, // TECHNO_BUTTON_UP,
|
||||
SDLK_KP2, // TECHNO_BUTTON_DOWN,
|
||||
SDLK_KP7, // TECHNO_BUTTON_UPLEFT,
|
||||
SDLK_KP9, // TECHNO_BUTTON_UPRIGHT,
|
||||
SDLK_KP5, // TECHNO_BUTTON_CENTER,
|
||||
SDLK_KP1, // TECHNO_BUTTON_DOWNLEFT,
|
||||
SDLK_KP3, // TECHNO_BUTTON_DOWNRIGHT,
|
||||
SDLK_KP_ENTER, // TECHNO_BUTTON_START,
|
||||
SDLK_NUMLOCK, // TECHNO_BUTTON_BACK
|
||||
SDLK_KP_DIVIDE, // TECHNO_BUTTON_MENULEFT
|
||||
SDLK_KP_MULTIPLY, // TECHNO_BUTTON_MENURIGHT
|
||||
SDLK_KP_MINUS, // TECHNO_BUTTON_MENUUP
|
||||
SDLK_KP_PLUS, // TECHNO_BUTTON_MENUDOWN
|
||||
KEY_KP_C4, // TECHNO_BUTTON_LEFT,
|
||||
KEY_KP_C6, // TECHNO_BUTTON_RIGHT,
|
||||
KEY_KP_C8, // TECHNO_BUTTON_UP,
|
||||
KEY_KP_C2, // TECHNO_BUTTON_DOWN,
|
||||
KEY_KP_C7, // TECHNO_BUTTON_UPLEFT,
|
||||
KEY_KP_C9, // TECHNO_BUTTON_UPRIGHT,
|
||||
KEY_KP_C5, // TECHNO_BUTTON_CENTER,
|
||||
KEY_KP_C1, // TECHNO_BUTTON_DOWNLEFT,
|
||||
KEY_KP_C3, // TECHNO_BUTTON_DOWNRIGHT,
|
||||
KEY_KP_ENTER, // TECHNO_BUTTON_START,
|
||||
KEY_NUMLOCK, // TECHNO_BUTTON_BACK
|
||||
KEY_KP_SLASH, // TECHNO_BUTTON_MENULEFT
|
||||
KEY_KP_ASTERISK, // TECHNO_BUTTON_MENURIGHT
|
||||
KEY_KP_HYPHEN, // TECHNO_BUTTON_MENUUP
|
||||
KEY_KP_PLUS, // TECHNO_BUTTON_MENUDOWN
|
||||
NO_DEFAULT_KEY, // TECHNO_BUTTON_COIN
|
||||
NO_DEFAULT_KEY // TECHNO_BUTTON_OPERATOR
|
||||
},
|
||||
@@ -1053,23 +1053,23 @@ Game g_Games[NUM_GAMES] =
|
||||
},
|
||||
{ // m_iDefaultKeyboardKey
|
||||
{ // PLAYER_1
|
||||
SDLK_z, // PNM_BUTTON_LEFT_WHITE,
|
||||
SDLK_s, // PNM_BUTTON_LEFT_YELLOW,
|
||||
SDLK_x, // PNM_BUTTON_LEFT_GREEN,
|
||||
SDLK_d, // PNM_BUTTON_LEFT_BLUE,
|
||||
SDLK_c, // PNM_BUTTON_RED,
|
||||
SDLK_f, // PNM_BUTTON_RIGHT_BLUE,
|
||||
SDLK_v, // PNM_BUTTON_RIGHT_GREEN,
|
||||
SDLK_g, // PNM_BUTTON_RIGHT_YELLOW,
|
||||
SDLK_b, // PNM_BUTTON_RIGHT_WHITE,
|
||||
SDLK_RETURN, // PNM_BUTTON_MENUSTART
|
||||
SDLK_ESCAPE, // PNM_BUTTON_MENUBACK
|
||||
SDLK_LEFT, // PNM_BUTTON_MENULEFT,
|
||||
SDLK_RIGHT, // PNM_BUTTON_MENURIGHT,
|
||||
SDLK_UP, // PNM_BUTTON_MENUUP
|
||||
SDLK_DOWN, // PNM_BUTTON_MENUDOWN
|
||||
SDLK_F1, // PNM_BUTTON_COIN
|
||||
SDLK_SCROLLOCK // PNM_BUTTON_OPERATOR
|
||||
KEY_Cz, // PNM_BUTTON_LEFT_WHITE,
|
||||
KEY_Cs, // PNM_BUTTON_LEFT_YELLOW,
|
||||
KEY_Cx, // PNM_BUTTON_LEFT_GREEN,
|
||||
KEY_Cd, // PNM_BUTTON_LEFT_BLUE,
|
||||
KEY_Cc, // PNM_BUTTON_RED,
|
||||
KEY_Cf, // PNM_BUTTON_RIGHT_BLUE,
|
||||
KEY_Cv, // PNM_BUTTON_RIGHT_GREEN,
|
||||
KEY_Cg, // PNM_BUTTON_RIGHT_YELLOW,
|
||||
KEY_Cb, // PNM_BUTTON_RIGHT_WHITE,
|
||||
KEY_ENTER, // PNM_BUTTON_MENUSTART
|
||||
KEY_ESC, // PNM_BUTTON_MENUBACK
|
||||
KEY_LEFT, // PNM_BUTTON_MENULEFT,
|
||||
KEY_RIGHT, // PNM_BUTTON_MENURIGHT,
|
||||
KEY_UP, // PNM_BUTTON_MENUUP
|
||||
KEY_DOWN, // PNM_BUTTON_MENUDOWN
|
||||
KEY_F1, // PNM_BUTTON_COIN
|
||||
KEY_SCRLLOCK // PNM_BUTTON_OPERATOR
|
||||
},
|
||||
{ // PLAYER_2
|
||||
NO_DEFAULT_KEY, // BM_BUTTON_KEY1,
|
||||
@@ -1160,22 +1160,22 @@ Game g_Games[NUM_GAMES] =
|
||||
},
|
||||
{ // m_iDefaultKeyboardKey
|
||||
{ // PLAYER_1
|
||||
SDLK_q, // LIGHTS_BUTTON_MARQUEE_UP_LEFT,
|
||||
SDLK_w, // LIGHTS_BUTTON_MARQUEE_UP_RIGHT,
|
||||
SDLK_e, // LIGHTS_BUTTON_MARQUEE_LR_LEFT,
|
||||
SDLK_r, // LIGHTS_BUTTON_MARQUEE_LR_RIGHT,
|
||||
SDLK_t, // LIGHTS_BUTTON_BUTTONS_LEFT,
|
||||
SDLK_y, // LIGHTS_BUTTON_BUTTONS_RIGHT,
|
||||
SDLK_u, // LIGHTS_BUTTON_BASS_LEFT,
|
||||
SDLK_i, // LIGHTS_BUTTON_BASS_RIGHT,
|
||||
SDLK_RETURN, // LIGHTS_BUTTON_START,
|
||||
SDLK_ESCAPE, // LIGHTS_BUTTON_BACK
|
||||
SDLK_DELETE, // LIGHTS_BUTTON_MENULEFT
|
||||
SDLK_PAGEDOWN, // LIGHTS_BUTTON_MENURIGHT
|
||||
SDLK_HOME, // LIGHTS_BUTTON_MENUUP
|
||||
SDLK_END, // LIGHTS_BUTTON_MENUDOWN
|
||||
SDLK_F1, // LIGHTS_BUTTON_COIN
|
||||
SDLK_SCROLLOCK // LIGHTS_BUTTON_OPERATOR
|
||||
KEY_Cq, // LIGHTS_BUTTON_MARQUEE_UP_LEFT,
|
||||
KEY_Cw, // LIGHTS_BUTTON_MARQUEE_UP_RIGHT,
|
||||
KEY_Ce, // LIGHTS_BUTTON_MARQUEE_LR_LEFT,
|
||||
KEY_Cr, // LIGHTS_BUTTON_MARQUEE_LR_RIGHT,
|
||||
KEY_Ct, // LIGHTS_BUTTON_BUTTONS_LEFT,
|
||||
KEY_Cy, // LIGHTS_BUTTON_BUTTONS_RIGHT,
|
||||
KEY_Cu, // LIGHTS_BUTTON_BASS_LEFT,
|
||||
KEY_Ci, // LIGHTS_BUTTON_BASS_RIGHT,
|
||||
KEY_ENTER, // LIGHTS_BUTTON_START,
|
||||
KEY_ESC, // LIGHTS_BUTTON_BACK
|
||||
KEY_DEL, // LIGHTS_BUTTON_MENULEFT
|
||||
KEY_PGDN, // LIGHTS_BUTTON_MENURIGHT
|
||||
KEY_HOME, // LIGHTS_BUTTON_MENUUP
|
||||
KEY_END, // LIGHTS_BUTTON_MENUDOWN
|
||||
KEY_F1, // LIGHTS_BUTTON_COIN
|
||||
KEY_SCRLLOCK // LIGHTS_BUTTON_OPERATOR
|
||||
},
|
||||
{ // PLAYER_2
|
||||
NO_DEFAULT_KEY // LIGHTS_BUTTON_MARQUEE_UP_LEFT,
|
||||
|
||||
@@ -112,7 +112,7 @@ void Screen::Input( const DeviceInput& DeviceI, const InputEventType type, const
|
||||
if(type == IET_RELEASE) return; // don't care
|
||||
|
||||
/* Don't make the user hold the back button if they're pressing escape and escape is the back button. */
|
||||
if( MenuI.button == MENU_BUTTON_BACK && DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_ESCAPE )
|
||||
if( MenuI.button == MENU_BUTTON_BACK && DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == KEY_ESC )
|
||||
{
|
||||
this->MenuBack( MenuI.player );
|
||||
return;
|
||||
@@ -158,7 +158,7 @@ bool Screen::ChangeCoinModeInput( const DeviceInput& DeviceI, const InputEventTy
|
||||
{
|
||||
if( type != IET_FIRST_PRESS )
|
||||
return false;
|
||||
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_F3 )
|
||||
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == KEY_F3 )
|
||||
{
|
||||
PREFSMAN->m_iCoinMode++;
|
||||
wrap( PREFSMAN->m_iCoinMode, NUM_COIN_MODES );
|
||||
|
||||
@@ -60,8 +60,8 @@ void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType
|
||||
return;
|
||||
|
||||
bool bHoldingShift =
|
||||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT));
|
||||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT));
|
||||
|
||||
int iScale;
|
||||
switch( type )
|
||||
@@ -94,31 +94,31 @@ void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType
|
||||
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case SDLK_SPACE:
|
||||
case KEY_SPACE:
|
||||
PREFSMAN->m_iCenterImageTranslateX = 0;
|
||||
PREFSMAN->m_iCenterImageTranslateY = 0;
|
||||
PREFSMAN->m_fCenterImageScaleX = 1;
|
||||
PREFSMAN->m_fCenterImageScaleY = 1;
|
||||
break;
|
||||
case SDLK_LEFT:
|
||||
case KEY_LEFT:
|
||||
if( bHoldingShift )
|
||||
PREFSMAN->m_fCenterImageScaleX -= 0.001f * iScale;
|
||||
else
|
||||
PREFSMAN->m_iCenterImageTranslateX -= 1 * iScale;
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
case KEY_RIGHT:
|
||||
if( bHoldingShift )
|
||||
PREFSMAN->m_fCenterImageScaleX += 0.001f * iScale;
|
||||
else
|
||||
PREFSMAN->m_iCenterImageTranslateX += 1 * iScale;
|
||||
break;
|
||||
case SDLK_UP:
|
||||
case KEY_UP:
|
||||
if( bHoldingShift )
|
||||
PREFSMAN->m_fCenterImageScaleY -= 0.001f * iScale;
|
||||
else
|
||||
PREFSMAN->m_iCenterImageTranslateY -= 1 * iScale;
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
case KEY_DOWN:
|
||||
if( bHoldingShift )
|
||||
PREFSMAN->m_fCenterImageScaleY += 0.001f * iScale;
|
||||
else
|
||||
@@ -128,11 +128,11 @@ void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType
|
||||
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case SDLK_SPACE:
|
||||
case SDLK_LEFT:
|
||||
case SDLK_RIGHT:
|
||||
case SDLK_UP:
|
||||
case SDLK_DOWN:
|
||||
case KEY_SPACE:
|
||||
case KEY_LEFT:
|
||||
case KEY_RIGHT:
|
||||
case KEY_UP:
|
||||
case KEY_DOWN:
|
||||
DISPLAY->ChangeCentering(
|
||||
PREFSMAN->m_iCenterImageTranslateX,
|
||||
PREFSMAN->m_iCenterImageTranslateY,
|
||||
@@ -143,14 +143,14 @@ void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType
|
||||
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case SDLK_ESCAPE:
|
||||
case KEY_ESC:
|
||||
if(!IsTransitioning())
|
||||
{
|
||||
SCREENMAN->PlayBackSound();
|
||||
StartTransitioning( SM_GoToPrevScreen );
|
||||
}
|
||||
case SDLK_RETURN:
|
||||
case SDLK_KP_ENTER:
|
||||
case KEY_ENTER:
|
||||
case KEY_KP_ENTER:
|
||||
if(!IsTransitioning())
|
||||
{
|
||||
SCREENMAN->PlayStartSound();
|
||||
|
||||
+103
-103
@@ -667,8 +667,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
if(type == IET_RELEASE)
|
||||
{
|
||||
switch( DeviceI.button ) {
|
||||
case SDLK_LSHIFT:
|
||||
case SDLK_RSHIFT:
|
||||
case KEY_LSHIFT:
|
||||
case KEY_RSHIFT:
|
||||
shiftAnchor = -1;
|
||||
break;
|
||||
}
|
||||
@@ -677,29 +677,29 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case SDLK_1:
|
||||
case SDLK_2:
|
||||
case SDLK_3:
|
||||
case SDLK_4:
|
||||
case SDLK_5:
|
||||
case SDLK_6:
|
||||
case SDLK_7:
|
||||
case SDLK_8:
|
||||
case SDLK_9:
|
||||
case SDLK_0:
|
||||
case KEY_C1:
|
||||
case KEY_C2:
|
||||
case KEY_C3:
|
||||
case KEY_C4:
|
||||
case KEY_C5:
|
||||
case KEY_C6:
|
||||
case KEY_C7:
|
||||
case KEY_C8:
|
||||
case KEY_C9:
|
||||
case KEY_C0:
|
||||
{
|
||||
if( type != IET_FIRST_PRESS )
|
||||
break; // We only care about first presses
|
||||
|
||||
/* Why was this changed back to just "DeviceI.button - SDLK_1"? That causes
|
||||
/* Why was this changed back to just "DeviceI.button - KEY_1"? That causes
|
||||
* crashes when 0 is pressed (0 - 1 = -1). -glenn */
|
||||
// int iCol = DeviceI.button - SDLK_1;
|
||||
int iCol = DeviceI.button == SDLK_0? 9: DeviceI.button - SDLK_1;
|
||||
// int iCol = DeviceI.button - KEY_1;
|
||||
int iCol = DeviceI.button == KEY_C0? 9: DeviceI.button - KEY_C1;
|
||||
|
||||
|
||||
// Alt + number = input to right half
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)))
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RALT)))
|
||||
iCol += m_NoteFieldEdit.GetNumTracks()/2;
|
||||
|
||||
|
||||
@@ -730,11 +730,11 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
}
|
||||
|
||||
// Hold LShift to lay mine, hold RShift to lay an attack
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT)) )
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) )
|
||||
{
|
||||
m_NoteFieldEdit.SetTapNote(iCol, iSongIndex, TAP_MINE );
|
||||
}
|
||||
else if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT)) )
|
||||
else if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT)) )
|
||||
{
|
||||
g_iLastInsertAttackTrack = iCol;
|
||||
SCREENMAN->MiniMenu( &g_InsertAttack, SM_BackFromInsertAttack );
|
||||
@@ -745,25 +745,25 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDLK_UP:
|
||||
case SDLK_DOWN:
|
||||
case SDLK_PAGEUP:
|
||||
case SDLK_PAGEDOWN:
|
||||
case KEY_UP:
|
||||
case KEY_DOWN:
|
||||
case KEY_PGUP:
|
||||
case KEY_PGDN:
|
||||
{
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_LCTRL)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_RCTRL)) )
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_LCTRL)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_RCTRL)) )
|
||||
{
|
||||
float& fScrollSpeed = GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed;
|
||||
float fNewScrollSpeed = fScrollSpeed;
|
||||
|
||||
if( DeviceI.button == SDLK_UP )
|
||||
if( DeviceI.button == KEY_UP )
|
||||
{
|
||||
if( fScrollSpeed == 4 )
|
||||
fNewScrollSpeed = 2;
|
||||
else if( fScrollSpeed == 2 )
|
||||
fNewScrollSpeed = 1;
|
||||
}
|
||||
else if( DeviceI.button == SDLK_DOWN )
|
||||
else if( DeviceI.button == KEY_DOWN )
|
||||
{
|
||||
if( fScrollSpeed == 2 )
|
||||
fNewScrollSpeed = 4;
|
||||
@@ -783,16 +783,16 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
float fBeatsToMove=0.f;
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case SDLK_UP:
|
||||
case SDLK_DOWN:
|
||||
case KEY_UP:
|
||||
case KEY_DOWN:
|
||||
fBeatsToMove = NoteTypeToBeat( m_SnapDisplay.GetNoteType() );
|
||||
if( DeviceI.button == SDLK_UP )
|
||||
if( DeviceI.button == KEY_UP )
|
||||
fBeatsToMove *= -1;
|
||||
break;
|
||||
case SDLK_PAGEUP:
|
||||
case SDLK_PAGEDOWN:
|
||||
case KEY_PGUP:
|
||||
case KEY_PGDN:
|
||||
fBeatsToMove = BEATS_PER_MEASURE;
|
||||
if( DeviceI.button == SDLK_PAGEUP )
|
||||
if( DeviceI.button == KEY_PGUP )
|
||||
fBeatsToMove *= -1;
|
||||
}
|
||||
|
||||
@@ -805,14 +805,14 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
int iCol = n;
|
||||
|
||||
// Ctrl + number = input to right half
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)))
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RALT)))
|
||||
iCol += m_NoteFieldEdit.GetNumTracks()/2;
|
||||
|
||||
if( iCol >= m_NoteFieldEdit.GetNumTracks() )
|
||||
continue; // skip
|
||||
|
||||
const DeviceInput di(DEVICE_KEYBOARD, SDLK_1+n);
|
||||
const DeviceInput di(DEVICE_KEYBOARD, KEY_C1+n);
|
||||
|
||||
|
||||
if( !INPUTFILTER->IsBeingPressed(di) )
|
||||
@@ -827,8 +827,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
m_NoteFieldEdit.AddHoldNote( newHN );
|
||||
}
|
||||
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT)))
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT)))
|
||||
{
|
||||
/* Shift is being held.
|
||||
*
|
||||
@@ -858,23 +858,23 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
m_soundChangeLine.Play();
|
||||
}
|
||||
break;
|
||||
case SDLK_HOME:
|
||||
case KEY_HOME:
|
||||
GAMESTATE->m_fSongBeat = 0;
|
||||
m_soundChangeLine.Play();
|
||||
break;
|
||||
case SDLK_END:
|
||||
case KEY_END:
|
||||
GAMESTATE->m_fSongBeat = m_NoteFieldEdit.GetLastBeat();
|
||||
m_soundChangeLine.Play();
|
||||
break;
|
||||
case SDLK_LEFT:
|
||||
case KEY_LEFT:
|
||||
if( m_SnapDisplay.PrevSnapMode() )
|
||||
OnSnapModeChange();
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
case KEY_RIGHT:
|
||||
if( m_SnapDisplay.NextSnapMode() )
|
||||
OnSnapModeChange();
|
||||
break;
|
||||
case SDLK_SPACE:
|
||||
case KEY_SPACE:
|
||||
if( m_NoteFieldEdit.m_fBeginMarker==-1 && m_NoteFieldEdit.m_fEndMarker==-1 )
|
||||
{
|
||||
// lay begin marker
|
||||
@@ -899,8 +899,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
}
|
||||
m_soundMarker.Play();
|
||||
break;
|
||||
case SDLK_RETURN:
|
||||
case SDLK_KP_ENTER:
|
||||
case KEY_ENTER:
|
||||
case KEY_KP_ENTER:
|
||||
{
|
||||
// update enabled/disabled in g_AreaMenu
|
||||
bool bAreaSelected = m_NoteFieldEdit.m_fBeginMarker!=-1 && m_NoteFieldEdit.m_fEndMarker!=-1;
|
||||
@@ -920,18 +920,18 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
SCREENMAN->MiniMenu( &g_AreaMenu, SM_BackFromAreaMenu );
|
||||
}
|
||||
break;
|
||||
case SDLK_ESCAPE:
|
||||
case KEY_ESC:
|
||||
SCREENMAN->MiniMenu( &g_MainMenu, SM_BackFromMainMenu );
|
||||
break;
|
||||
|
||||
case SDLK_F1:
|
||||
case KEY_F1:
|
||||
SCREENMAN->MiniMenu( &g_KeyboardShortcuts, SM_None );
|
||||
break;
|
||||
case SDLK_F4:
|
||||
case KEY_F4:
|
||||
GAMESTATE->m_SongOptions.m_bAssistTick ^= 1;
|
||||
break;
|
||||
case SDLK_F5:
|
||||
case SDLK_F6:
|
||||
case KEY_F5:
|
||||
case KEY_F6:
|
||||
{
|
||||
// save current steps
|
||||
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
|
||||
@@ -952,7 +952,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case SDLK_F5:
|
||||
case KEY_F5:
|
||||
if( it==vSteps.begin() )
|
||||
{
|
||||
SCREENMAN->PlayInvalidSound();
|
||||
@@ -960,7 +960,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
}
|
||||
it--;
|
||||
break;
|
||||
case SDLK_F6:
|
||||
case KEY_F6:
|
||||
it++;
|
||||
if( it==vSteps.end() )
|
||||
{
|
||||
@@ -982,8 +982,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
SOUND->PlayOnce( THEME->GetPathToS("ScreenEdit switch") );
|
||||
}
|
||||
break;
|
||||
case SDLK_F7:
|
||||
case SDLK_F8:
|
||||
case KEY_F7:
|
||||
case KEY_F8:
|
||||
{
|
||||
// MD 11/02/03 - start referring to Editor.ini entries
|
||||
// entries here: BPMDelta, BPMDeltaFine
|
||||
@@ -991,12 +991,12 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
float fDeltaBPM;
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case SDLK_F7: fDeltaBPM = - 0.020f; break;
|
||||
case SDLK_F8: fDeltaBPM = + 0.020f; break;
|
||||
case KEY_F7: fDeltaBPM = - 0.020f; break;
|
||||
case KEY_F8: fDeltaBPM = + 0.020f; break;
|
||||
default: ASSERT(0); return;
|
||||
}
|
||||
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)) ||
|
||||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) )
|
||||
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RALT)) ||
|
||||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) )
|
||||
fDeltaBPM /= 2; /* .010 */
|
||||
else switch( type )
|
||||
{
|
||||
@@ -1008,21 +1008,21 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
m_pSong->SetBPMAtBeat( GAMESTATE->m_fSongBeat, fNewBPM );
|
||||
}
|
||||
break;
|
||||
case SDLK_F9:
|
||||
case SDLK_F10:
|
||||
case KEY_F9:
|
||||
case KEY_F10:
|
||||
{
|
||||
// MD 11/02/03 - start referring to Editor.ini entries
|
||||
// entries here: StopDelta, StopDeltaFine
|
||||
float fStopDelta;
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case SDLK_F9: fStopDelta = -0.02f; break;
|
||||
case SDLK_F10: fStopDelta = +0.02f; break;
|
||||
case KEY_F9: fStopDelta = -0.02f; break;
|
||||
case KEY_F10: fStopDelta = +0.02f; break;
|
||||
default: ASSERT(0); return;
|
||||
}
|
||||
// MD 11/02/03 - requested: fine adjust for stops as well
|
||||
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)) ||
|
||||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) )
|
||||
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RALT)) ||
|
||||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) )
|
||||
fStopDelta /= 4; /* .005 */
|
||||
else switch( type )
|
||||
{
|
||||
@@ -1052,20 +1052,20 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDLK_F11:
|
||||
case SDLK_F12:
|
||||
case KEY_F11:
|
||||
case KEY_F12:
|
||||
{
|
||||
// MD 11/02/03 - start referring to Editor.ini entries
|
||||
// entries here: OffsetDelta, OffsetDeltaFine
|
||||
float fOffsetDelta;
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case SDLK_F11: fOffsetDelta = -0.02f; break;
|
||||
case SDLK_F12: fOffsetDelta = +0.02f; break;
|
||||
case KEY_F11: fOffsetDelta = -0.02f; break;
|
||||
case KEY_F12: fOffsetDelta = +0.02f; break;
|
||||
default: ASSERT(0); return;
|
||||
}
|
||||
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)) ||
|
||||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) )
|
||||
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RALT)) ||
|
||||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) )
|
||||
fOffsetDelta /= 20; /* 1ms */
|
||||
else switch( type )
|
||||
{
|
||||
@@ -1076,8 +1076,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
m_pSong->m_Timing.m_fBeat0OffsetInSeconds += fOffsetDelta;
|
||||
}
|
||||
break;
|
||||
case SDLK_LEFTBRACKET:
|
||||
case SDLK_RIGHTBRACKET:
|
||||
case KEY_LBRACKET:
|
||||
case KEY_RBRACKET:
|
||||
{
|
||||
// MD 11/02/03 - start referring to Editor.ini entries
|
||||
// entries here: SampleLengthDelta, SampleLengthDeltaFine
|
||||
@@ -1085,8 +1085,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
float fDelta;
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case SDLK_LEFTBRACKET: fDelta = -0.02f; break;
|
||||
case SDLK_RIGHTBRACKET: fDelta = +0.02f; break;
|
||||
case KEY_LBRACKET: fDelta = -0.02f; break;
|
||||
case KEY_RBRACKET: fDelta = +0.02f; break;
|
||||
default: ASSERT(0); return;
|
||||
}
|
||||
switch( type )
|
||||
@@ -1095,8 +1095,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
case IET_FAST_REPEAT: fDelta *= 40; break;
|
||||
}
|
||||
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT)))
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT)))
|
||||
{
|
||||
m_pSong->m_fMusicSampleLengthSeconds += fDelta;
|
||||
m_pSong->m_fMusicSampleLengthSeconds = max(m_pSong->m_fMusicSampleLengthSeconds,0);
|
||||
@@ -1106,13 +1106,13 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDLK_m:
|
||||
case KEY_Cm:
|
||||
PlayPreviewMusic();
|
||||
break;
|
||||
case SDLK_b:
|
||||
case KEY_Cb:
|
||||
HandleMainMenuChoice( edit_bg_change, NULL );
|
||||
break;
|
||||
case SDLK_c:
|
||||
case KEY_Cc:
|
||||
{
|
||||
g_CourseMode.rows[0].choices.clear();
|
||||
g_CourseMode.rows[0].choices.push_back( "OFF" );
|
||||
@@ -1145,38 +1145,38 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
SCREENMAN->MiniMenu( &g_CourseMode, SM_BackFromCourseModeMenu );
|
||||
break;
|
||||
}
|
||||
case SDLK_p:
|
||||
case KEY_Cp:
|
||||
{
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_LCTRL)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_RCTRL)) )
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_LCTRL)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_RCTRL)) )
|
||||
HandleMainMenuChoice( play_whole_song, NULL );
|
||||
else if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_RSHIFT)) )
|
||||
else if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_RSHIFT)) )
|
||||
HandleMainMenuChoice( play_current_beat_to_end, NULL );
|
||||
else
|
||||
if( m_NoteFieldEdit.m_fBeginMarker!=-1 && m_NoteFieldEdit.m_fEndMarker!=-1 )
|
||||
HandleAreaMenuChoice( play, NULL );
|
||||
}
|
||||
break;
|
||||
case SDLK_r:
|
||||
case KEY_Cr:
|
||||
{
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_LCTRL)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_RCTRL)) )
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_LCTRL)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_RCTRL)) )
|
||||
if( m_NoteFieldEdit.m_fBeginMarker!=-1 && m_NoteFieldEdit.m_fEndMarker!=-1 )
|
||||
HandleAreaMenuChoice( record, NULL );
|
||||
}
|
||||
break;
|
||||
case SDLK_INSERT:
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_LCTRL)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_RCTRL)) )
|
||||
case KEY_INSERT:
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_LCTRL)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_RCTRL)) )
|
||||
HandleAreaMenuChoice( shift_pauses_forward, NULL );
|
||||
else
|
||||
HandleAreaMenuChoice( insert_and_shift, NULL );
|
||||
SCREENMAN->PlayInvalidSound();
|
||||
break;
|
||||
case SDLK_DELETE:
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_LCTRL)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_RCTRL)) )
|
||||
case KEY_DEL:
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_LCTRL)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_RCTRL)) )
|
||||
HandleAreaMenuChoice( shift_pauses_backward, NULL );
|
||||
else
|
||||
HandleAreaMenuChoice( delete_and_shift, NULL );
|
||||
@@ -1187,7 +1187,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
|
||||
void ScreenEdit::InputRecord( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
{
|
||||
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_ESCAPE )
|
||||
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == KEY_ESC )
|
||||
{
|
||||
TransitionFromRecordToEdit();
|
||||
return;
|
||||
@@ -1232,13 +1232,13 @@ void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType typ
|
||||
{
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case SDLK_ESCAPE:
|
||||
case KEY_ESC:
|
||||
TransitionToEdit();
|
||||
break;
|
||||
case SDLK_F4:
|
||||
case KEY_F4:
|
||||
GAMESTATE->m_SongOptions.m_bAssistTick ^= 1;
|
||||
break;
|
||||
case SDLK_F8:
|
||||
case KEY_F8:
|
||||
{
|
||||
PREFSMAN->m_bAutoPlay = !PREFSMAN->m_bAutoPlay;
|
||||
FOREACH_PlayerNumber( p )
|
||||
@@ -1246,19 +1246,19 @@ void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType typ
|
||||
GAMESTATE->m_PlayerController[p] = PREFSMAN->m_bAutoPlay?PC_AUTOPLAY:PC_HUMAN;
|
||||
}
|
||||
break;
|
||||
case SDLK_F11:
|
||||
case SDLK_F12:
|
||||
case KEY_F11:
|
||||
case KEY_F12:
|
||||
{
|
||||
float fOffsetDelta;
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case SDLK_F11: fOffsetDelta = -0.020f; break;
|
||||
case SDLK_F12: fOffsetDelta = +0.020f; break;
|
||||
case KEY_F11: fOffsetDelta = -0.020f; break;
|
||||
case KEY_F12: fOffsetDelta = +0.020f; break;
|
||||
default: ASSERT(0); return;
|
||||
}
|
||||
|
||||
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)) ||
|
||||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) )
|
||||
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RALT)) ||
|
||||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) )
|
||||
fOffsetDelta /= 20; /* 1ms */
|
||||
else switch( type )
|
||||
{
|
||||
|
||||
@@ -247,18 +247,18 @@ void ScreenNetSelectMusic::Input( const DeviceInput& DeviceI, const InputEventTy
|
||||
|
||||
|
||||
bool bHoldingShift =
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT));
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT));
|
||||
|
||||
bool bHoldingCtrl =
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LCTRL)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RCTRL)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL)) ||
|
||||
(!NSMAN->useSMserver); //If we are disconnected, assume no chatting
|
||||
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case SDLK_RETURN:
|
||||
case SDLK_KP_ENTER:
|
||||
case KEY_ENTER:
|
||||
case KEY_KP_ENTER:
|
||||
if (!bHoldingCtrl)
|
||||
{
|
||||
NSMAN->SendChat( m_sTextInput );
|
||||
@@ -267,7 +267,7 @@ void ScreenNetSelectMusic::Input( const DeviceInput& DeviceI, const InputEventTy
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case SDLK_BACKSPACE:
|
||||
case KEY_BACK:
|
||||
if(!m_sTextInput.empty())
|
||||
m_sTextInput = m_sTextInput.erase( m_sTextInput.size()-1 );
|
||||
UpdateTextInput();
|
||||
|
||||
@@ -92,10 +92,10 @@ void ScreenPrompt::Input( const DeviceInput& DeviceI, const InputEventType type,
|
||||
{
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case SDLK_LEFT:
|
||||
case KEY_LEFT:
|
||||
this->MenuLeft( StyleI.player );
|
||||
return;
|
||||
case SDLK_RIGHT:
|
||||
case KEY_RIGHT:
|
||||
this->MenuRight( StyleI.player );
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -43,13 +43,13 @@ void ScreenTest::Input( const DeviceInput& DeviceI, const InputEventType type, c
|
||||
{
|
||||
if(DeviceI.device == DEVICE_KEYBOARD)
|
||||
{
|
||||
if(DeviceI.button >= SDLK_F9 && DeviceI.button <= SDLK_F12)
|
||||
if( DeviceI.button >= KEY_F9 && DeviceI.button <= KEY_F12 )
|
||||
{
|
||||
if( type != IET_FIRST_PRESS ) return;
|
||||
SetScreen(DeviceI.button - SDLK_F9);
|
||||
SetScreen( DeviceI.button - KEY_F9 );
|
||||
return;
|
||||
}
|
||||
if(DeviceI.button == SDLK_ESCAPE)
|
||||
if( DeviceI.button == KEY_ESC )
|
||||
{
|
||||
if( type != IET_FIRST_PRESS ) return;
|
||||
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
|
||||
|
||||
@@ -140,16 +140,16 @@ void ScreenTestSound::Input( const DeviceInput& DeviceI, const InputEventType ty
|
||||
}
|
||||
break;
|
||||
|
||||
/* case SDLK_LEFT:
|
||||
/* case KEY_LEFT:
|
||||
obj.SetX(obj.GetX() - 10);
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
case KEY_RIGHT:
|
||||
obj.SetX(obj.GetX() + 10);
|
||||
break;
|
||||
case SDLK_UP:
|
||||
case KEY_UP:
|
||||
obj.SetY(obj.GetY() - 10);
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
case KEY_DOWN:
|
||||
obj.SetY(obj.GetY() + 10);
|
||||
break;
|
||||
*/
|
||||
|
||||
@@ -94,15 +94,15 @@ void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
|
||||
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case SDLK_ESCAPE:
|
||||
case KEY_ESC:
|
||||
m_bCancelled = true;
|
||||
MenuStart(PLAYER_1);
|
||||
break;
|
||||
case SDLK_RETURN:
|
||||
case SDLK_KP_ENTER:
|
||||
case KEY_ENTER:
|
||||
case KEY_KP_ENTER:
|
||||
MenuStart(PLAYER_1);
|
||||
break;
|
||||
case SDLK_BACKSPACE:
|
||||
case KEY_BACK:
|
||||
if(!m_sAnswer.empty())
|
||||
m_sAnswer = m_sAnswer.erase( m_sAnswer.size()-1 );
|
||||
UpdateText();
|
||||
|
||||
Reference in New Issue
Block a user