This commit is contained in:
Glenn Maynard
2004-09-09 17:48:25 +00:00
parent 120c09a9fb
commit 09d9197e29
9 changed files with 343 additions and 343 deletions
+203 -203
View File
@@ -149,34 +149,34 @@ Game g_Games[NUM_GAMES] =
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_LEFT, // DANCE_BUTTON_LEFT,
SDLK_RIGHT, // DANCE_BUTTON_RIGHT,
SDLK_UP, // DANCE_BUTTON_UP,
SDLK_DOWN, // DANCE_BUTTON_DOWN,
KEY_LEFT, // DANCE_BUTTON_LEFT,
KEY_RIGHT, // DANCE_BUTTON_RIGHT,
KEY_UP, // DANCE_BUTTON_UP,
KEY_DOWN, // DANCE_BUTTON_DOWN,
NO_DEFAULT_KEY, // DANCE_BUTTON_UPLEFT,
NO_DEFAULT_KEY, // DANCE_BUTTON_UPRIGHT,
SDLK_RETURN, // DANCE_BUTTON_START,
SDLK_ESCAPE, // DANCE_BUTTON_BACK
SDLK_DELETE, // DANCE_BUTTON_MENULEFT
SDLK_PAGEDOWN, // DANCE_BUTTON_MENURIGHT
SDLK_HOME, // DANCE_BUTTON_MENUUP
SDLK_END, // DANCE_BUTTON_MENUDOWN
SDLK_F1, // DANCE_BUTTON_COIN
SDLK_SCROLLOCK // DANCE_BUTTON_OPERATOR
KEY_ENTER, // DANCE_BUTTON_START,
KEY_ESC, // DANCE_BUTTON_BACK
KEY_DEL, // DANCE_BUTTON_MENULEFT
KEY_PGDN, // DANCE_BUTTON_MENURIGHT
KEY_HOME, // DANCE_BUTTON_MENUUP
KEY_END, // DANCE_BUTTON_MENUDOWN
KEY_F1, // DANCE_BUTTON_COIN
KEY_SCRLLOCK // DANCE_BUTTON_OPERATOR
},
{ // PLAYER_2
SDLK_KP4, // DANCE_BUTTON_LEFT,
SDLK_KP6, // DANCE_BUTTON_RIGHT,
SDLK_KP8, // DANCE_BUTTON_UP,
SDLK_KP2, // DANCE_BUTTON_DOWN,
SDLK_KP7, // DANCE_BUTTON_UPLEFT,
SDLK_KP9, // DANCE_BUTTON_UPRIGHT,
SDLK_KP_ENTER, // DANCE_BUTTON_START,
SDLK_NUMLOCK, // DANCE_BUTTON_BACK
SDLK_KP_DIVIDE, // DANCE_BUTTON_MENULEFT
SDLK_KP_MULTIPLY, // DANCE_BUTTON_MENURIGHT
SDLK_KP_MINUS, // DANCE_BUTTON_MENUUP
SDLK_KP_PLUS, // DANCE_BUTTON_MENUDOWN
KEY_KP_C4, // DANCE_BUTTON_LEFT,
KEY_KP_C6, // DANCE_BUTTON_RIGHT,
KEY_KP_C8, // DANCE_BUTTON_UP,
KEY_KP_C2, // DANCE_BUTTON_DOWN,
KEY_KP_C7, // DANCE_BUTTON_UPLEFT,
KEY_KP_C9, // DANCE_BUTTON_UPRIGHT,
KEY_KP_ENTER, // DANCE_BUTTON_START,
KEY_NUMLOCK, // DANCE_BUTTON_BACK
KEY_KP_SLASH, // DANCE_BUTTON_MENULEFT
KEY_KP_ASTERISK, // DANCE_BUTTON_MENURIGHT
KEY_KP_HYPHEN, // DANCE_BUTTON_MENUUP
KEY_KP_PLUS, // DANCE_BUTTON_MENUDOWN
NO_DEFAULT_KEY, // DANCE_BUTTON_COIN
NO_DEFAULT_KEY // DANCE_BUTTON_OPERATOR
},
@@ -244,28 +244,28 @@ Game g_Games[NUM_GAMES] =
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_q, // PUMP_BUTTON_UPLEFT,
SDLK_e, // PUMP_BUTTON_UPRIGHT,
SDLK_s, // PUMP_BUTTON_CENTER,
SDLK_z, // PUMP_BUTTON_DOWNLEFT,
SDLK_c, // PUMP_BUTTON_DOWNRIGHT,
SDLK_RETURN, // PUMP_BUTTON_START,
SDLK_ESCAPE, // PUMP_BUTTON_BACK,
SDLK_LEFT, // PUMP_BUTTON_MENULEFT
SDLK_RIGHT, // PUMP_BUTTON_MENURIGHT
SDLK_UP, // PUMP_BUTTON_MENUUP
SDLK_DOWN, // PUMP_BUTTON_MENUDOWN
SDLK_F1, // PUMP_BUTTON_COIN
SDLK_SCROLLOCK // PUMP_BUTTON_OPERATOR
KEY_Cq, // PUMP_BUTTON_UPLEFT,
KEY_Ce, // PUMP_BUTTON_UPRIGHT,
KEY_Cs, // PUMP_BUTTON_CENTER,
KEY_Cz, // PUMP_BUTTON_DOWNLEFT,
KEY_Cc, // PUMP_BUTTON_DOWNRIGHT,
KEY_ENTER, // PUMP_BUTTON_START,
KEY_ESC, // PUMP_BUTTON_BACK,
KEY_LEFT, // PUMP_BUTTON_MENULEFT
KEY_RIGHT, // PUMP_BUTTON_MENURIGHT
KEY_UP, // PUMP_BUTTON_MENUUP
KEY_DOWN, // PUMP_BUTTON_MENUDOWN
KEY_F1, // PUMP_BUTTON_COIN
KEY_SCRLLOCK // PUMP_BUTTON_OPERATOR
},
{ // PLAYER_2
SDLK_KP7, // PUMP_BUTTON_UPLEFT,
SDLK_KP9, // PUMP_BUTTON_UPRIGHT,
SDLK_KP5, // PUMP_BUTTON_CENTER,
SDLK_KP1, // PUMP_BUTTON_DOWNLEFT,
SDLK_KP3, // PUMP_BUTTON_DOWNRIGHT,
SDLK_KP_ENTER, // PUMP_BUTTON_START,
SDLK_NUMLOCK, // PUMP_BUTTON_BACK,
KEY_KP_C7, // PUMP_BUTTON_UPLEFT,
KEY_KP_C9, // PUMP_BUTTON_UPRIGHT,
KEY_KP_C5, // PUMP_BUTTON_CENTER,
KEY_KP_C1, // PUMP_BUTTON_DOWNLEFT,
KEY_KP_C3, // PUMP_BUTTON_DOWNRIGHT,
KEY_KP_ENTER, // PUMP_BUTTON_START,
KEY_NUMLOCK, // PUMP_BUTTON_BACK,
NO_DEFAULT_KEY // PUMP_BUTTON_MENULEFT
NO_DEFAULT_KEY // PUMP_BUTTON_MENURIGHT
NO_DEFAULT_KEY // PUMP_BUTTON_MENUUP
@@ -341,21 +341,21 @@ Game g_Games[NUM_GAMES] =
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_z, // EZ2_BUTTON_FOOTUPLEFT,
SDLK_b, // EZ2_BUTTON_FOOTUPRIGHT,
SDLK_c, // EZ2_BUTTON_FOOTDOWN,
SDLK_x, // EZ2_BUTTON_HANDUPLEFT,
SDLK_v, // EZ2_BUTTON_HANDUPRIGHT,
SDLK_s, // EZ2_BUTTON_HANDLRLEFT,
SDLK_f, // EZ2_BUTTON_HANDLRRIGHT,
SDLK_RETURN, // EZ2_BUTTON_START,
SDLK_ESCAPE, // EZ2_BUTTON_BACK,
SDLK_LEFT, // EZ2_BUTTON_MENULEFT
SDLK_RIGHT, // EZ2_BUTTON_MENURIGHT
SDLK_UP, // EZ2_BUTTON_MENUUP
SDLK_DOWN, // EZ2_BUTTON_MENUDOWN
SDLK_F1, // EZ2_BUTTON_COIN
SDLK_SCROLLOCK // EZ2_BUTTON_OPERATOR
KEY_Cz, // EZ2_BUTTON_FOOTUPLEFT,
KEY_Cb, // EZ2_BUTTON_FOOTUPRIGHT,
KEY_Cc, // EZ2_BUTTON_FOOTDOWN,
KEY_Cx, // EZ2_BUTTON_HANDUPLEFT,
KEY_Cv, // EZ2_BUTTON_HANDUPRIGHT,
KEY_Cs, // EZ2_BUTTON_HANDLRLEFT,
KEY_Cf, // EZ2_BUTTON_HANDLRRIGHT,
KEY_ENTER, // EZ2_BUTTON_START,
KEY_ESC, // EZ2_BUTTON_BACK,
KEY_LEFT, // EZ2_BUTTON_MENULEFT
KEY_RIGHT, // EZ2_BUTTON_MENURIGHT
KEY_UP, // EZ2_BUTTON_MENUUP
KEY_DOWN, // EZ2_BUTTON_MENUDOWN
KEY_F1, // EZ2_BUTTON_COIN
KEY_SCRLLOCK // EZ2_BUTTON_OPERATOR
},
{ // PLAYER_2
NO_DEFAULT_KEY, // EZ2_BUTTON_FOOTUPLEFT,
@@ -438,19 +438,19 @@ Game g_Games[NUM_GAMES] =
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_z, // PARA_BUTTON_LEFT,
SDLK_x, // PARA_BUTTON_UPLEFT,
SDLK_c, // PARA_BUTTON_UP,
SDLK_v, // PARA_BUTTON_UPRIGHT,
SDLK_b, // PARA_BUTTON_RIGHT,
SDLK_RETURN, // PARA_BUTTON_START,
SDLK_ESCAPE, // PARA_BUTTON_BACK
SDLK_LEFT, //no default key // PARA_BUTTON_MENULEFT
SDLK_RIGHT, //no default key // PARA_BUTTON_MENURIGHT
SDLK_UP, // PARA_BUTTON_MENUUP
SDLK_DOWN, // PARA_BUTTON_MENUDOWN
SDLK_F1, // PARA_BUTTON_COIN
SDLK_SCROLLOCK // PARA_BUTTON_OPERATOR
KEY_Cz, // PARA_BUTTON_LEFT,
KEY_Cx, // PARA_BUTTON_UPLEFT,
KEY_Cc, // PARA_BUTTON_UP,
KEY_Cv, // PARA_BUTTON_UPRIGHT,
KEY_Cb, // PARA_BUTTON_RIGHT,
KEY_ENTER, // PARA_BUTTON_START,
KEY_ESC, // PARA_BUTTON_BACK
KEY_LEFT, //no default key // PARA_BUTTON_MENULEFT
KEY_RIGHT, //no default key // PARA_BUTTON_MENURIGHT
KEY_UP, // PARA_BUTTON_MENUUP
KEY_DOWN, // PARA_BUTTON_MENUDOWN
KEY_F1, // PARA_BUTTON_COIN
KEY_SCRLLOCK // PARA_BUTTON_OPERATOR
},
{ // PLAYER_2
NO_DEFAULT_KEY, // PARA_BUTTON_LEFT,
@@ -537,22 +537,22 @@ Game g_Games[NUM_GAMES] =
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_a, // DS3DDX_BUTTON_HANDLEFT,
SDLK_z, // DS3DDX_BUTTON_FOOTDOWNLEFT,
SDLK_q, // DS3DDX_BUTTON_FOOTUPLEFT,
SDLK_w, // DS3DDX_BUTTON_HANDUP,
SDLK_x, // DS3DDX_BUTTON_HANDDOWN,
SDLK_e, // DS3DDX_BUTTON_FOOTUPRIGHT,
SDLK_c, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
SDLK_d, // DS3DDX_BUTTON_HANDRIGHT,
SDLK_RETURN, // DS3DDX_BUTTON_START,
SDLK_ESCAPE, // DS3DDX_BUTTON_BACK
SDLK_LEFT, //no default key // DS3DDX_BUTTON_MENULEFT
SDLK_RIGHT, //no default key // DS3DDX_BUTTON_MENURIGHT
SDLK_UP, // DS3DDX_BUTTON_MENUUP
SDLK_DOWN, // DS3DDX_BUTTON_MENUDOWN
SDLK_F1, // DS3DDX_BUTTON_COIN
SDLK_SCROLLOCK // DS3DDX_BUTTON_OPERATOR
KEY_Ca, // DS3DDX_BUTTON_HANDLEFT,
KEY_Cz, // DS3DDX_BUTTON_FOOTDOWNLEFT,
KEY_Cq, // DS3DDX_BUTTON_FOOTUPLEFT,
KEY_Cw, // DS3DDX_BUTTON_HANDUP,
KEY_Cx, // DS3DDX_BUTTON_HANDDOWN,
KEY_Ce, // DS3DDX_BUTTON_FOOTUPRIGHT,
KEY_Cc, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
KEY_Cd, // DS3DDX_BUTTON_HANDRIGHT,
KEY_ENTER, // DS3DDX_BUTTON_START,
KEY_ESC, // DS3DDX_BUTTON_BACK
KEY_LEFT, //no default key // DS3DDX_BUTTON_MENULEFT
KEY_RIGHT, //no default key // DS3DDX_BUTTON_MENURIGHT
KEY_UP, // DS3DDX_BUTTON_MENUUP
KEY_DOWN, // DS3DDX_BUTTON_MENUDOWN
KEY_F1, // DS3DDX_BUTTON_COIN
KEY_SCRLLOCK // DS3DDX_BUTTON_OPERATOR
},
{ // PLAYER_2
NO_DEFAULT_KEY, // DS3DDX_BUTTON_HANDLEFT,
@@ -641,21 +641,21 @@ Game g_Games[NUM_GAMES] =
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_m, // BM_BUTTON_KEY1,
SDLK_k, // BM_BUTTON_KEY2,
SDLK_COMMA, // BM_BUTTON_KEY3,
SDLK_l, // BM_BUTTON_KEY4,
SDLK_PERIOD, // BM_BUTTON_KEY5,
SDLK_LSHIFT, // BM_BUTTON_SCRATCHUP,
KEY_Cm, // BM_BUTTON_KEY1,
KEY_Ck, // BM_BUTTON_KEY2,
KEY_COMMA, // BM_BUTTON_KEY3,
KEY_Cl, // BM_BUTTON_KEY4,
KEY_PERIOD, // BM_BUTTON_KEY5,
KEY_LSHIFT, // BM_BUTTON_SCRATCHUP,
NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHDOWN,
SDLK_RETURN, // BM_BUTTON_START,
KEY_ENTER, // BM_BUTTON_START,
NO_DEFAULT_KEY, // BM_BUTTON_SELECT,
SDLK_LEFT, // BM_BUTTON_MENULEFT
SDLK_RIGHT, // BM_BUTTON_MENURIGHT
SDLK_UP, // BM_BUTTON_MENUUP
SDLK_DOWN, // BM_BUTTON_MENUDOWN
SDLK_F1, // BM_BUTTON_COIN
SDLK_SCROLLOCK // BM_BUTTON_OPERATOR
KEY_LEFT, // BM_BUTTON_MENULEFT
KEY_RIGHT, // BM_BUTTON_MENURIGHT
KEY_UP, // BM_BUTTON_MENUUP
KEY_DOWN, // BM_BUTTON_MENUDOWN
KEY_F1, // BM_BUTTON_COIN
KEY_SCRLLOCK // BM_BUTTON_OPERATOR
},
{ // PLAYER_2
NO_DEFAULT_KEY, // BM_BUTTON_KEY1,
@@ -747,23 +747,23 @@ Game g_Games[NUM_GAMES] =
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_m, // IIDX_BUTTON_KEY1,
SDLK_k, // IIDX_BUTTON_KEY2,
SDLK_COMMA, // IIDX_BUTTON_KEY3,
SDLK_l, // IIDX_BUTTON_KEY4,
SDLK_PERIOD, // IIDX_BUTTON_KEY5,
SDLK_SEMICOLON, // IIDX_BUTTON_KEY6,
SDLK_SLASH, // IIDX_BUTTON_KEY7,
SDLK_LSHIFT, // IIDX_BUTTON_SCRATCHUP,
KEY_Cm, // IIDX_BUTTON_KEY1,
KEY_Ck, // IIDX_BUTTON_KEY2,
KEY_COMMA, // IIDX_BUTTON_KEY3,
KEY_Cl, // IIDX_BUTTON_KEY4,
KEY_PERIOD, // IIDX_BUTTON_KEY5,
KEY_SEMICOLON, // IIDX_BUTTON_KEY6,
KEY_SLASH, // IIDX_BUTTON_KEY7,
KEY_LSHIFT, // IIDX_BUTTON_SCRATCHUP,
NO_DEFAULT_KEY, // IIDX_BUTTON_SCRATCHDOWN,
SDLK_RETURN, // IIDX_BUTTON_START,
KEY_ENTER, // IIDX_BUTTON_START,
NO_DEFAULT_KEY, // IIDX_BUTTON_SELECT,
SDLK_LEFT, // IIDX_BUTTON_MENULEFT
SDLK_RIGHT, // IIDX_BUTTON_MENURIGHT
SDLK_UP, // IIDX_BUTTON_MENUUP
SDLK_DOWN, // IIDX_BUTTON_MENUDOWN
SDLK_F1, // IIDX_BUTTON_COIN
SDLK_SCROLLOCK // IIDX_BUTTON_OPERATOR
KEY_LEFT, // IIDX_BUTTON_MENULEFT
KEY_RIGHT, // IIDX_BUTTON_MENURIGHT
KEY_UP, // IIDX_BUTTON_MENUUP
KEY_DOWN, // IIDX_BUTTON_MENUDOWN
KEY_F1, // IIDX_BUTTON_COIN
KEY_SCRLLOCK // IIDX_BUTTON_OPERATOR
},
{ // PLAYER_2
NO_DEFAULT_KEY, // IIDX_BUTTON_KEY1,
@@ -846,30 +846,30 @@ Game g_Games[NUM_GAMES] =
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_a, // MANIAX_BUTTON_HANDUPLEFT,
SDLK_s, // MANIAX_BUTTON_HANDUPRIGHT,
SDLK_z, // MANIAX_BUTTON_HANDLRLEFT,
SDLK_x, // MANIAX_BUTTON_HANDLRRIGHT,
SDLK_RETURN, // MANIAX_BUTTON_START,
SDLK_ESCAPE, // MANIAX_BUTTON_BACK
SDLK_LEFT, // MANIAX_BUTTON_MENULEFT
SDLK_RIGHT, // MANIAX_BUTTON_MENURIGHT
SDLK_UP, // MANIAX_BUTTON_MENUUP
SDLK_DOWN, // MANIAX_BUTTON_MENUDOWN
SDLK_F1, // MANIAX_BUTTON_COIN
SDLK_SCROLLOCK // MANIAX_BUTTON_OPERATOR
KEY_Ca, // MANIAX_BUTTON_HANDUPLEFT,
KEY_Cs, // MANIAX_BUTTON_HANDUPRIGHT,
KEY_Cz, // MANIAX_BUTTON_HANDLRLEFT,
KEY_Cx, // MANIAX_BUTTON_HANDLRRIGHT,
KEY_ENTER, // MANIAX_BUTTON_START,
KEY_ESC, // MANIAX_BUTTON_BACK
KEY_LEFT, // MANIAX_BUTTON_MENULEFT
KEY_RIGHT, // MANIAX_BUTTON_MENURIGHT
KEY_UP, // MANIAX_BUTTON_MENUUP
KEY_DOWN, // MANIAX_BUTTON_MENUDOWN
KEY_F1, // MANIAX_BUTTON_COIN
KEY_SCRLLOCK // MANIAX_BUTTON_OPERATOR
},
{ // PLAYER_2
SDLK_KP4, // MANIAX_BUTTON_HANDUPLEFT,
SDLK_KP5, // MANIAX_BUTTON_HANDUPRIGHT,
SDLK_KP1, // MANIAX_BUTTON_HANDLRLEFT,
SDLK_KP2, // MANIAX_BUTTON_HANDLRRIGHT,
SDLK_KP_ENTER, // MANIAX_BUTTON_START,
SDLK_NUMLOCK, // MANIAX_BUTTON_BACK
SDLK_KP_DIVIDE, // MANIAX_BUTTON_MENULEFT
SDLK_KP_MULTIPLY, // MANIAX_BUTTON_MENURIGHT
SDLK_KP_MINUS, // MANIAX_BUTTON_MENUUP
SDLK_KP_PLUS, // MANIAX_BUTTON_MENUDOWN
KEY_KP_C4, // MANIAX_BUTTON_HANDUPLEFT,
KEY_KP_C5, // MANIAX_BUTTON_HANDUPRIGHT,
KEY_KP_C1, // MANIAX_BUTTON_HANDLRLEFT,
KEY_KP_C2, // MANIAX_BUTTON_HANDLRRIGHT,
KEY_KP_ENTER, // MANIAX_BUTTON_START,
KEY_NUMLOCK, // MANIAX_BUTTON_BACK
KEY_KP_SLASH, // MANIAX_BUTTON_MENULEFT
KEY_KP_ASTERISK, // MANIAX_BUTTON_MENURIGHT
KEY_KP_HYPHEN, // MANIAX_BUTTON_MENUUP
KEY_KP_PLUS, // MANIAX_BUTTON_MENUDOWN
NO_DEFAULT_KEY, // MANIAX_BUTTON_COIN
NO_DEFAULT_KEY // MANIAX_BUTTON_OPERATOR
},
@@ -943,40 +943,40 @@ Game g_Games[NUM_GAMES] =
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_a, // TECHNO_BUTTON_LEFT,
SDLK_d, // TECHNO_BUTTON_RIGHT,
SDLK_w, // TECHNO_BUTTON_UP,
SDLK_x, // TECHNO_BUTTON_DOWN,
SDLK_q, // TECHNO_BUTTON_UPLEFT,
SDLK_e, // TECHNO_BUTTON_UPRIGHT,
SDLK_s, // TECHNO_BUTTON_CENTER,
SDLK_z, // TECHNO_BUTTON_DOWNLEFT,
SDLK_c, // TECHNO_BUTTON_DOWNRIGHT,
SDLK_RETURN, // TECHNO_BUTTON_START,
SDLK_ESCAPE, // TECHNO_BUTTON_BACK
SDLK_LEFT, // TECHNO_BUTTON_MENULEFT
SDLK_RIGHT, // TECHNO_BUTTON_MENURIGHT
SDLK_UP, // TECHNO_BUTTON_MENUUP
SDLK_DOWN, // TECHNO_BUTTON_MENUDOWN
SDLK_F1, // TECHNO_BUTTON_COIN
SDLK_SCROLLOCK // TECHNO_BUTTON_OPERATOR
KEY_Ca, // TECHNO_BUTTON_LEFT,
KEY_Cd, // TECHNO_BUTTON_RIGHT,
KEY_Cw, // TECHNO_BUTTON_UP,
KEY_Cx, // TECHNO_BUTTON_DOWN,
KEY_Cq, // TECHNO_BUTTON_UPLEFT,
KEY_Ce, // TECHNO_BUTTON_UPRIGHT,
KEY_Cs, // TECHNO_BUTTON_CENTER,
KEY_Cz, // TECHNO_BUTTON_DOWNLEFT,
KEY_Cc, // TECHNO_BUTTON_DOWNRIGHT,
KEY_ENTER, // TECHNO_BUTTON_START,
KEY_ESC, // TECHNO_BUTTON_BACK
KEY_LEFT, // TECHNO_BUTTON_MENULEFT
KEY_RIGHT, // TECHNO_BUTTON_MENURIGHT
KEY_UP, // TECHNO_BUTTON_MENUUP
KEY_DOWN, // TECHNO_BUTTON_MENUDOWN
KEY_F1, // TECHNO_BUTTON_COIN
KEY_SCRLLOCK // TECHNO_BUTTON_OPERATOR
},
{ // PLAYER_2
SDLK_KP4, // TECHNO_BUTTON_LEFT,
SDLK_KP6, // TECHNO_BUTTON_RIGHT,
SDLK_KP8, // TECHNO_BUTTON_UP,
SDLK_KP2, // TECHNO_BUTTON_DOWN,
SDLK_KP7, // TECHNO_BUTTON_UPLEFT,
SDLK_KP9, // TECHNO_BUTTON_UPRIGHT,
SDLK_KP5, // TECHNO_BUTTON_CENTER,
SDLK_KP1, // TECHNO_BUTTON_DOWNLEFT,
SDLK_KP3, // TECHNO_BUTTON_DOWNRIGHT,
SDLK_KP_ENTER, // TECHNO_BUTTON_START,
SDLK_NUMLOCK, // TECHNO_BUTTON_BACK
SDLK_KP_DIVIDE, // TECHNO_BUTTON_MENULEFT
SDLK_KP_MULTIPLY, // TECHNO_BUTTON_MENURIGHT
SDLK_KP_MINUS, // TECHNO_BUTTON_MENUUP
SDLK_KP_PLUS, // TECHNO_BUTTON_MENUDOWN
KEY_KP_C4, // TECHNO_BUTTON_LEFT,
KEY_KP_C6, // TECHNO_BUTTON_RIGHT,
KEY_KP_C8, // TECHNO_BUTTON_UP,
KEY_KP_C2, // TECHNO_BUTTON_DOWN,
KEY_KP_C7, // TECHNO_BUTTON_UPLEFT,
KEY_KP_C9, // TECHNO_BUTTON_UPRIGHT,
KEY_KP_C5, // TECHNO_BUTTON_CENTER,
KEY_KP_C1, // TECHNO_BUTTON_DOWNLEFT,
KEY_KP_C3, // TECHNO_BUTTON_DOWNRIGHT,
KEY_KP_ENTER, // TECHNO_BUTTON_START,
KEY_NUMLOCK, // TECHNO_BUTTON_BACK
KEY_KP_SLASH, // TECHNO_BUTTON_MENULEFT
KEY_KP_ASTERISK, // TECHNO_BUTTON_MENURIGHT
KEY_KP_HYPHEN, // TECHNO_BUTTON_MENUUP
KEY_KP_PLUS, // TECHNO_BUTTON_MENUDOWN
NO_DEFAULT_KEY, // TECHNO_BUTTON_COIN
NO_DEFAULT_KEY // TECHNO_BUTTON_OPERATOR
},
@@ -1053,23 +1053,23 @@ Game g_Games[NUM_GAMES] =
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_z, // PNM_BUTTON_LEFT_WHITE,
SDLK_s, // PNM_BUTTON_LEFT_YELLOW,
SDLK_x, // PNM_BUTTON_LEFT_GREEN,
SDLK_d, // PNM_BUTTON_LEFT_BLUE,
SDLK_c, // PNM_BUTTON_RED,
SDLK_f, // PNM_BUTTON_RIGHT_BLUE,
SDLK_v, // PNM_BUTTON_RIGHT_GREEN,
SDLK_g, // PNM_BUTTON_RIGHT_YELLOW,
SDLK_b, // PNM_BUTTON_RIGHT_WHITE,
SDLK_RETURN, // PNM_BUTTON_MENUSTART
SDLK_ESCAPE, // PNM_BUTTON_MENUBACK
SDLK_LEFT, // PNM_BUTTON_MENULEFT,
SDLK_RIGHT, // PNM_BUTTON_MENURIGHT,
SDLK_UP, // PNM_BUTTON_MENUUP
SDLK_DOWN, // PNM_BUTTON_MENUDOWN
SDLK_F1, // PNM_BUTTON_COIN
SDLK_SCROLLOCK // PNM_BUTTON_OPERATOR
KEY_Cz, // PNM_BUTTON_LEFT_WHITE,
KEY_Cs, // PNM_BUTTON_LEFT_YELLOW,
KEY_Cx, // PNM_BUTTON_LEFT_GREEN,
KEY_Cd, // PNM_BUTTON_LEFT_BLUE,
KEY_Cc, // PNM_BUTTON_RED,
KEY_Cf, // PNM_BUTTON_RIGHT_BLUE,
KEY_Cv, // PNM_BUTTON_RIGHT_GREEN,
KEY_Cg, // PNM_BUTTON_RIGHT_YELLOW,
KEY_Cb, // PNM_BUTTON_RIGHT_WHITE,
KEY_ENTER, // PNM_BUTTON_MENUSTART
KEY_ESC, // PNM_BUTTON_MENUBACK
KEY_LEFT, // PNM_BUTTON_MENULEFT,
KEY_RIGHT, // PNM_BUTTON_MENURIGHT,
KEY_UP, // PNM_BUTTON_MENUUP
KEY_DOWN, // PNM_BUTTON_MENUDOWN
KEY_F1, // PNM_BUTTON_COIN
KEY_SCRLLOCK // PNM_BUTTON_OPERATOR
},
{ // PLAYER_2
NO_DEFAULT_KEY, // BM_BUTTON_KEY1,
@@ -1160,22 +1160,22 @@ Game g_Games[NUM_GAMES] =
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_q, // LIGHTS_BUTTON_MARQUEE_UP_LEFT,
SDLK_w, // LIGHTS_BUTTON_MARQUEE_UP_RIGHT,
SDLK_e, // LIGHTS_BUTTON_MARQUEE_LR_LEFT,
SDLK_r, // LIGHTS_BUTTON_MARQUEE_LR_RIGHT,
SDLK_t, // LIGHTS_BUTTON_BUTTONS_LEFT,
SDLK_y, // LIGHTS_BUTTON_BUTTONS_RIGHT,
SDLK_u, // LIGHTS_BUTTON_BASS_LEFT,
SDLK_i, // LIGHTS_BUTTON_BASS_RIGHT,
SDLK_RETURN, // LIGHTS_BUTTON_START,
SDLK_ESCAPE, // LIGHTS_BUTTON_BACK
SDLK_DELETE, // LIGHTS_BUTTON_MENULEFT
SDLK_PAGEDOWN, // LIGHTS_BUTTON_MENURIGHT
SDLK_HOME, // LIGHTS_BUTTON_MENUUP
SDLK_END, // LIGHTS_BUTTON_MENUDOWN
SDLK_F1, // LIGHTS_BUTTON_COIN
SDLK_SCROLLOCK // LIGHTS_BUTTON_OPERATOR
KEY_Cq, // LIGHTS_BUTTON_MARQUEE_UP_LEFT,
KEY_Cw, // LIGHTS_BUTTON_MARQUEE_UP_RIGHT,
KEY_Ce, // LIGHTS_BUTTON_MARQUEE_LR_LEFT,
KEY_Cr, // LIGHTS_BUTTON_MARQUEE_LR_RIGHT,
KEY_Ct, // LIGHTS_BUTTON_BUTTONS_LEFT,
KEY_Cy, // LIGHTS_BUTTON_BUTTONS_RIGHT,
KEY_Cu, // LIGHTS_BUTTON_BASS_LEFT,
KEY_Ci, // LIGHTS_BUTTON_BASS_RIGHT,
KEY_ENTER, // LIGHTS_BUTTON_START,
KEY_ESC, // LIGHTS_BUTTON_BACK
KEY_DEL, // LIGHTS_BUTTON_MENULEFT
KEY_PGDN, // LIGHTS_BUTTON_MENURIGHT
KEY_HOME, // LIGHTS_BUTTON_MENUUP
KEY_END, // LIGHTS_BUTTON_MENUDOWN
KEY_F1, // LIGHTS_BUTTON_COIN
KEY_SCRLLOCK // LIGHTS_BUTTON_OPERATOR
},
{ // PLAYER_2
NO_DEFAULT_KEY // LIGHTS_BUTTON_MARQUEE_UP_LEFT,
+2 -2
View File
@@ -112,7 +112,7 @@ void Screen::Input( const DeviceInput& DeviceI, const InputEventType type, const
if(type == IET_RELEASE) return; // don't care
/* Don't make the user hold the back button if they're pressing escape and escape is the back button. */
if( MenuI.button == MENU_BUTTON_BACK && DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_ESCAPE )
if( MenuI.button == MENU_BUTTON_BACK && DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == KEY_ESC )
{
this->MenuBack( MenuI.player );
return;
@@ -158,7 +158,7 @@ bool Screen::ChangeCoinModeInput( const DeviceInput& DeviceI, const InputEventTy
{
if( type != IET_FIRST_PRESS )
return false;
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_F3 )
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == KEY_F3 )
{
PREFSMAN->m_iCoinMode++;
wrap( PREFSMAN->m_iCoinMode, NUM_COIN_MODES );
+15 -15
View File
@@ -60,8 +60,8 @@ void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType
return;
bool bHoldingShift =
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT)) ||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT));
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT)) ||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT));
int iScale;
switch( type )
@@ -94,31 +94,31 @@ void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType
switch( DeviceI.button )
{
case SDLK_SPACE:
case KEY_SPACE:
PREFSMAN->m_iCenterImageTranslateX = 0;
PREFSMAN->m_iCenterImageTranslateY = 0;
PREFSMAN->m_fCenterImageScaleX = 1;
PREFSMAN->m_fCenterImageScaleY = 1;
break;
case SDLK_LEFT:
case KEY_LEFT:
if( bHoldingShift )
PREFSMAN->m_fCenterImageScaleX -= 0.001f * iScale;
else
PREFSMAN->m_iCenterImageTranslateX -= 1 * iScale;
break;
case SDLK_RIGHT:
case KEY_RIGHT:
if( bHoldingShift )
PREFSMAN->m_fCenterImageScaleX += 0.001f * iScale;
else
PREFSMAN->m_iCenterImageTranslateX += 1 * iScale;
break;
case SDLK_UP:
case KEY_UP:
if( bHoldingShift )
PREFSMAN->m_fCenterImageScaleY -= 0.001f * iScale;
else
PREFSMAN->m_iCenterImageTranslateY -= 1 * iScale;
break;
case SDLK_DOWN:
case KEY_DOWN:
if( bHoldingShift )
PREFSMAN->m_fCenterImageScaleY += 0.001f * iScale;
else
@@ -128,11 +128,11 @@ void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType
switch( DeviceI.button )
{
case SDLK_SPACE:
case SDLK_LEFT:
case SDLK_RIGHT:
case SDLK_UP:
case SDLK_DOWN:
case KEY_SPACE:
case KEY_LEFT:
case KEY_RIGHT:
case KEY_UP:
case KEY_DOWN:
DISPLAY->ChangeCentering(
PREFSMAN->m_iCenterImageTranslateX,
PREFSMAN->m_iCenterImageTranslateY,
@@ -143,14 +143,14 @@ void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType
switch( DeviceI.button )
{
case SDLK_ESCAPE:
case KEY_ESC:
if(!IsTransitioning())
{
SCREENMAN->PlayBackSound();
StartTransitioning( SM_GoToPrevScreen );
}
case SDLK_RETURN:
case SDLK_KP_ENTER:
case KEY_ENTER:
case KEY_KP_ENTER:
if(!IsTransitioning())
{
SCREENMAN->PlayStartSound();
+103 -103
View File
@@ -667,8 +667,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
if(type == IET_RELEASE)
{
switch( DeviceI.button ) {
case SDLK_LSHIFT:
case SDLK_RSHIFT:
case KEY_LSHIFT:
case KEY_RSHIFT:
shiftAnchor = -1;
break;
}
@@ -677,29 +677,29 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
switch( DeviceI.button )
{
case SDLK_1:
case SDLK_2:
case SDLK_3:
case SDLK_4:
case SDLK_5:
case SDLK_6:
case SDLK_7:
case SDLK_8:
case SDLK_9:
case SDLK_0:
case KEY_C1:
case KEY_C2:
case KEY_C3:
case KEY_C4:
case KEY_C5:
case KEY_C6:
case KEY_C7:
case KEY_C8:
case KEY_C9:
case KEY_C0:
{
if( type != IET_FIRST_PRESS )
break; // We only care about first presses
/* Why was this changed back to just "DeviceI.button - SDLK_1"? That causes
/* Why was this changed back to just "DeviceI.button - KEY_1"? That causes
* crashes when 0 is pressed (0 - 1 = -1). -glenn */
// int iCol = DeviceI.button - SDLK_1;
int iCol = DeviceI.button == SDLK_0? 9: DeviceI.button - SDLK_1;
// int iCol = DeviceI.button - KEY_1;
int iCol = DeviceI.button == KEY_C0? 9: DeviceI.button - KEY_C1;
// Alt + number = input to right half
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)))
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RALT)))
iCol += m_NoteFieldEdit.GetNumTracks()/2;
@@ -730,11 +730,11 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
}
// Hold LShift to lay mine, hold RShift to lay an attack
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT)) )
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) )
{
m_NoteFieldEdit.SetTapNote(iCol, iSongIndex, TAP_MINE );
}
else if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT)) )
else if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT)) )
{
g_iLastInsertAttackTrack = iCol;
SCREENMAN->MiniMenu( &g_InsertAttack, SM_BackFromInsertAttack );
@@ -745,25 +745,25 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
}
}
break;
case SDLK_UP:
case SDLK_DOWN:
case SDLK_PAGEUP:
case SDLK_PAGEDOWN:
case KEY_UP:
case KEY_DOWN:
case KEY_PGUP:
case KEY_PGDN:
{
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_LCTRL)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_RCTRL)) )
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_LCTRL)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_RCTRL)) )
{
float& fScrollSpeed = GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed;
float fNewScrollSpeed = fScrollSpeed;
if( DeviceI.button == SDLK_UP )
if( DeviceI.button == KEY_UP )
{
if( fScrollSpeed == 4 )
fNewScrollSpeed = 2;
else if( fScrollSpeed == 2 )
fNewScrollSpeed = 1;
}
else if( DeviceI.button == SDLK_DOWN )
else if( DeviceI.button == KEY_DOWN )
{
if( fScrollSpeed == 2 )
fNewScrollSpeed = 4;
@@ -783,16 +783,16 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
float fBeatsToMove=0.f;
switch( DeviceI.button )
{
case SDLK_UP:
case SDLK_DOWN:
case KEY_UP:
case KEY_DOWN:
fBeatsToMove = NoteTypeToBeat( m_SnapDisplay.GetNoteType() );
if( DeviceI.button == SDLK_UP )
if( DeviceI.button == KEY_UP )
fBeatsToMove *= -1;
break;
case SDLK_PAGEUP:
case SDLK_PAGEDOWN:
case KEY_PGUP:
case KEY_PGDN:
fBeatsToMove = BEATS_PER_MEASURE;
if( DeviceI.button == SDLK_PAGEUP )
if( DeviceI.button == KEY_PGUP )
fBeatsToMove *= -1;
}
@@ -805,14 +805,14 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
int iCol = n;
// Ctrl + number = input to right half
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)))
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RALT)))
iCol += m_NoteFieldEdit.GetNumTracks()/2;
if( iCol >= m_NoteFieldEdit.GetNumTracks() )
continue; // skip
const DeviceInput di(DEVICE_KEYBOARD, SDLK_1+n);
const DeviceInput di(DEVICE_KEYBOARD, KEY_C1+n);
if( !INPUTFILTER->IsBeingPressed(di) )
@@ -827,8 +827,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
m_NoteFieldEdit.AddHoldNote( newHN );
}
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT)))
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT)))
{
/* Shift is being held.
*
@@ -858,23 +858,23 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
m_soundChangeLine.Play();
}
break;
case SDLK_HOME:
case KEY_HOME:
GAMESTATE->m_fSongBeat = 0;
m_soundChangeLine.Play();
break;
case SDLK_END:
case KEY_END:
GAMESTATE->m_fSongBeat = m_NoteFieldEdit.GetLastBeat();
m_soundChangeLine.Play();
break;
case SDLK_LEFT:
case KEY_LEFT:
if( m_SnapDisplay.PrevSnapMode() )
OnSnapModeChange();
break;
case SDLK_RIGHT:
case KEY_RIGHT:
if( m_SnapDisplay.NextSnapMode() )
OnSnapModeChange();
break;
case SDLK_SPACE:
case KEY_SPACE:
if( m_NoteFieldEdit.m_fBeginMarker==-1 && m_NoteFieldEdit.m_fEndMarker==-1 )
{
// lay begin marker
@@ -899,8 +899,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
}
m_soundMarker.Play();
break;
case SDLK_RETURN:
case SDLK_KP_ENTER:
case KEY_ENTER:
case KEY_KP_ENTER:
{
// update enabled/disabled in g_AreaMenu
bool bAreaSelected = m_NoteFieldEdit.m_fBeginMarker!=-1 && m_NoteFieldEdit.m_fEndMarker!=-1;
@@ -920,18 +920,18 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
SCREENMAN->MiniMenu( &g_AreaMenu, SM_BackFromAreaMenu );
}
break;
case SDLK_ESCAPE:
case KEY_ESC:
SCREENMAN->MiniMenu( &g_MainMenu, SM_BackFromMainMenu );
break;
case SDLK_F1:
case KEY_F1:
SCREENMAN->MiniMenu( &g_KeyboardShortcuts, SM_None );
break;
case SDLK_F4:
case KEY_F4:
GAMESTATE->m_SongOptions.m_bAssistTick ^= 1;
break;
case SDLK_F5:
case SDLK_F6:
case KEY_F5:
case KEY_F6:
{
// save current steps
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
@@ -952,7 +952,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
switch( DeviceI.button )
{
case SDLK_F5:
case KEY_F5:
if( it==vSteps.begin() )
{
SCREENMAN->PlayInvalidSound();
@@ -960,7 +960,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
}
it--;
break;
case SDLK_F6:
case KEY_F6:
it++;
if( it==vSteps.end() )
{
@@ -982,8 +982,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
SOUND->PlayOnce( THEME->GetPathToS("ScreenEdit switch") );
}
break;
case SDLK_F7:
case SDLK_F8:
case KEY_F7:
case KEY_F8:
{
// MD 11/02/03 - start referring to Editor.ini entries
// entries here: BPMDelta, BPMDeltaFine
@@ -991,12 +991,12 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
float fDeltaBPM;
switch( DeviceI.button )
{
case SDLK_F7: fDeltaBPM = - 0.020f; break;
case SDLK_F8: fDeltaBPM = + 0.020f; break;
case KEY_F7: fDeltaBPM = - 0.020f; break;
case KEY_F8: fDeltaBPM = + 0.020f; break;
default: ASSERT(0); return;
}
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)) ||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) )
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RALT)) ||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) )
fDeltaBPM /= 2; /* .010 */
else switch( type )
{
@@ -1008,21 +1008,21 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
m_pSong->SetBPMAtBeat( GAMESTATE->m_fSongBeat, fNewBPM );
}
break;
case SDLK_F9:
case SDLK_F10:
case KEY_F9:
case KEY_F10:
{
// MD 11/02/03 - start referring to Editor.ini entries
// entries here: StopDelta, StopDeltaFine
float fStopDelta;
switch( DeviceI.button )
{
case SDLK_F9: fStopDelta = -0.02f; break;
case SDLK_F10: fStopDelta = +0.02f; break;
case KEY_F9: fStopDelta = -0.02f; break;
case KEY_F10: fStopDelta = +0.02f; break;
default: ASSERT(0); return;
}
// MD 11/02/03 - requested: fine adjust for stops as well
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)) ||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) )
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RALT)) ||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) )
fStopDelta /= 4; /* .005 */
else switch( type )
{
@@ -1052,20 +1052,20 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
}
}
break;
case SDLK_F11:
case SDLK_F12:
case KEY_F11:
case KEY_F12:
{
// MD 11/02/03 - start referring to Editor.ini entries
// entries here: OffsetDelta, OffsetDeltaFine
float fOffsetDelta;
switch( DeviceI.button )
{
case SDLK_F11: fOffsetDelta = -0.02f; break;
case SDLK_F12: fOffsetDelta = +0.02f; break;
case KEY_F11: fOffsetDelta = -0.02f; break;
case KEY_F12: fOffsetDelta = +0.02f; break;
default: ASSERT(0); return;
}
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)) ||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) )
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RALT)) ||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) )
fOffsetDelta /= 20; /* 1ms */
else switch( type )
{
@@ -1076,8 +1076,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
m_pSong->m_Timing.m_fBeat0OffsetInSeconds += fOffsetDelta;
}
break;
case SDLK_LEFTBRACKET:
case SDLK_RIGHTBRACKET:
case KEY_LBRACKET:
case KEY_RBRACKET:
{
// MD 11/02/03 - start referring to Editor.ini entries
// entries here: SampleLengthDelta, SampleLengthDeltaFine
@@ -1085,8 +1085,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
float fDelta;
switch( DeviceI.button )
{
case SDLK_LEFTBRACKET: fDelta = -0.02f; break;
case SDLK_RIGHTBRACKET: fDelta = +0.02f; break;
case KEY_LBRACKET: fDelta = -0.02f; break;
case KEY_RBRACKET: fDelta = +0.02f; break;
default: ASSERT(0); return;
}
switch( type )
@@ -1095,8 +1095,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
case IET_FAST_REPEAT: fDelta *= 40; break;
}
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT)))
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT)))
{
m_pSong->m_fMusicSampleLengthSeconds += fDelta;
m_pSong->m_fMusicSampleLengthSeconds = max(m_pSong->m_fMusicSampleLengthSeconds,0);
@@ -1106,13 +1106,13 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
}
}
break;
case SDLK_m:
case KEY_Cm:
PlayPreviewMusic();
break;
case SDLK_b:
case KEY_Cb:
HandleMainMenuChoice( edit_bg_change, NULL );
break;
case SDLK_c:
case KEY_Cc:
{
g_CourseMode.rows[0].choices.clear();
g_CourseMode.rows[0].choices.push_back( "OFF" );
@@ -1145,38 +1145,38 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
SCREENMAN->MiniMenu( &g_CourseMode, SM_BackFromCourseModeMenu );
break;
}
case SDLK_p:
case KEY_Cp:
{
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_LCTRL)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_RCTRL)) )
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_LCTRL)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_RCTRL)) )
HandleMainMenuChoice( play_whole_song, NULL );
else if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_LSHIFT)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_RSHIFT)) )
else if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_LSHIFT)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_RSHIFT)) )
HandleMainMenuChoice( play_current_beat_to_end, NULL );
else
if( m_NoteFieldEdit.m_fBeginMarker!=-1 && m_NoteFieldEdit.m_fEndMarker!=-1 )
HandleAreaMenuChoice( play, NULL );
}
break;
case SDLK_r:
case KEY_Cr:
{
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_LCTRL)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_RCTRL)) )
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_LCTRL)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_RCTRL)) )
if( m_NoteFieldEdit.m_fBeginMarker!=-1 && m_NoteFieldEdit.m_fEndMarker!=-1 )
HandleAreaMenuChoice( record, NULL );
}
break;
case SDLK_INSERT:
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_LCTRL)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_RCTRL)) )
case KEY_INSERT:
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_LCTRL)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_RCTRL)) )
HandleAreaMenuChoice( shift_pauses_forward, NULL );
else
HandleAreaMenuChoice( insert_and_shift, NULL );
SCREENMAN->PlayInvalidSound();
break;
case SDLK_DELETE:
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_LCTRL)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_RCTRL)) )
case KEY_DEL:
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_LCTRL)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_RCTRL)) )
HandleAreaMenuChoice( shift_pauses_backward, NULL );
else
HandleAreaMenuChoice( delete_and_shift, NULL );
@@ -1187,7 +1187,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
void ScreenEdit::InputRecord( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_ESCAPE )
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == KEY_ESC )
{
TransitionFromRecordToEdit();
return;
@@ -1232,13 +1232,13 @@ void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType typ
{
switch( DeviceI.button )
{
case SDLK_ESCAPE:
case KEY_ESC:
TransitionToEdit();
break;
case SDLK_F4:
case KEY_F4:
GAMESTATE->m_SongOptions.m_bAssistTick ^= 1;
break;
case SDLK_F8:
case KEY_F8:
{
PREFSMAN->m_bAutoPlay = !PREFSMAN->m_bAutoPlay;
FOREACH_PlayerNumber( p )
@@ -1246,19 +1246,19 @@ void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType typ
GAMESTATE->m_PlayerController[p] = PREFSMAN->m_bAutoPlay?PC_AUTOPLAY:PC_HUMAN;
}
break;
case SDLK_F11:
case SDLK_F12:
case KEY_F11:
case KEY_F12:
{
float fOffsetDelta;
switch( DeviceI.button )
{
case SDLK_F11: fOffsetDelta = -0.020f; break;
case SDLK_F12: fOffsetDelta = +0.020f; break;
case KEY_F11: fOffsetDelta = -0.020f; break;
case KEY_F12: fOffsetDelta = +0.020f; break;
default: ASSERT(0); return;
}
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)) ||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) )
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RALT)) ||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) )
fOffsetDelta /= 20; /* 1ms */
else switch( type )
{
+7 -7
View File
@@ -247,18 +247,18 @@ void ScreenNetSelectMusic::Input( const DeviceInput& DeviceI, const InputEventTy
bool bHoldingShift =
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT));
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT));
bool bHoldingCtrl =
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LCTRL)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RCTRL)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL)) ||
(!NSMAN->useSMserver); //If we are disconnected, assume no chatting
switch( DeviceI.button )
{
case SDLK_RETURN:
case SDLK_KP_ENTER:
case KEY_ENTER:
case KEY_KP_ENTER:
if (!bHoldingCtrl)
{
NSMAN->SendChat( m_sTextInput );
@@ -267,7 +267,7 @@ void ScreenNetSelectMusic::Input( const DeviceInput& DeviceI, const InputEventTy
return;
}
break;
case SDLK_BACKSPACE:
case KEY_BACK:
if(!m_sTextInput.empty())
m_sTextInput = m_sTextInput.erase( m_sTextInput.size()-1 );
UpdateTextInput();
+2 -2
View File
@@ -92,10 +92,10 @@ void ScreenPrompt::Input( const DeviceInput& DeviceI, const InputEventType type,
{
switch( DeviceI.button )
{
case SDLK_LEFT:
case KEY_LEFT:
this->MenuLeft( StyleI.player );
return;
case SDLK_RIGHT:
case KEY_RIGHT:
this->MenuRight( StyleI.player );
return;
}
+3 -3
View File
@@ -43,13 +43,13 @@ void ScreenTest::Input( const DeviceInput& DeviceI, const InputEventType type, c
{
if(DeviceI.device == DEVICE_KEYBOARD)
{
if(DeviceI.button >= SDLK_F9 && DeviceI.button <= SDLK_F12)
if( DeviceI.button >= KEY_F9 && DeviceI.button <= KEY_F12 )
{
if( type != IET_FIRST_PRESS ) return;
SetScreen(DeviceI.button - SDLK_F9);
SetScreen( DeviceI.button - KEY_F9 );
return;
}
if(DeviceI.button == SDLK_ESCAPE)
if( DeviceI.button == KEY_ESC )
{
if( type != IET_FIRST_PRESS ) return;
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
+4 -4
View File
@@ -140,16 +140,16 @@ void ScreenTestSound::Input( const DeviceInput& DeviceI, const InputEventType ty
}
break;
/* case SDLK_LEFT:
/* case KEY_LEFT:
obj.SetX(obj.GetX() - 10);
break;
case SDLK_RIGHT:
case KEY_RIGHT:
obj.SetX(obj.GetX() + 10);
break;
case SDLK_UP:
case KEY_UP:
obj.SetY(obj.GetY() - 10);
break;
case SDLK_DOWN:
case KEY_DOWN:
obj.SetY(obj.GetY() + 10);
break;
*/
+4 -4
View File
@@ -94,15 +94,15 @@ void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
switch( DeviceI.button )
{
case SDLK_ESCAPE:
case KEY_ESC:
m_bCancelled = true;
MenuStart(PLAYER_1);
break;
case SDLK_RETURN:
case SDLK_KP_ENTER:
case KEY_ENTER:
case KEY_KP_ENTER:
MenuStart(PLAYER_1);
break;
case SDLK_BACKSPACE:
case KEY_BACK:
if(!m_sAnswer.empty())
m_sAnswer = m_sAnswer.erase( m_sAnswer.size()-1 );
UpdateText();