clean up bm/iidx default key mappings
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@@ -115,6 +115,8 @@ enum // 3DDX Buttons
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NUM_DS3DDX_BUTTONS, // leave this at the end.
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};
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/* TODO: Having two game types where the only difference is two keys is a waste.
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* Delete BM and make the BM styles use only a subset of the IIDX keys. */
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enum // BM Buttons
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{
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BM_BUTTON_KEY1,
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@@ -127,7 +129,7 @@ enum // BM Buttons
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* matching. */
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BM_BUTTON_SCRATCHDOWN,
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BM_BUTTON_START,
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BM_BUTTON_SELECT,
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BM_BUTTON_BACK,
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BM_BUTTON_MENULEFT,
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BM_BUTTON_MENURIGHT,
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BM_BUTTON_MENUUP,
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@@ -151,7 +153,7 @@ enum // IIDX Buttons
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* matching. */
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IIDX_BUTTON_SCRATCHDOWN,
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IIDX_BUTTON_START,
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IIDX_BUTTON_SELECT,
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IIDX_BUTTON_BACK,
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IIDX_BUTTON_MENULEFT,
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IIDX_BUTTON_MENURIGHT,
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IIDX_BUTTON_MENUUP,
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@@ -567,13 +567,13 @@ Game g_Games[NUM_GAMES] =
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KEY_Ce, // DS3DDX_BUTTON_FOOTUPRIGHT,
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KEY_Cc, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
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KEY_Cd, // DS3DDX_BUTTON_HANDRIGHT,
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KEY_ENTER, // DS3DDX_BUTTON_START,
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KEY_ESC, // DS3DDX_BUTTON_BACK
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KEY_ENTER, // DS3DDX_BUTTON_START,
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KEY_ESC, // DS3DDX_BUTTON_BACK
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KEY_LEFT, //no default key // DS3DDX_BUTTON_MENULEFT
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KEY_RIGHT, //no default key // DS3DDX_BUTTON_MENURIGHT
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KEY_UP, // DS3DDX_BUTTON_MENUUP
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KEY_RIGHT, //no default key // DS3DDX_BUTTON_MENURIGHT
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KEY_UP, // DS3DDX_BUTTON_MENUUP
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KEY_DOWN, // DS3DDX_BUTTON_MENUDOWN
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KEY_F1, // DS3DDX_BUTTON_COIN
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KEY_F1, // DS3DDX_BUTTON_COIN
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KEY_SCRLLOCK // DS3DDX_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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@@ -612,10 +612,10 @@ Game g_Games[NUM_GAMES] =
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"Key3",
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"Key4",
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"Key5",
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"Scratch",
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"Scratch (down)",
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"Scratch up",
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"Scratch down",
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"Start",
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"Select",
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"Back",
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"MenuLeft",
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"MenuRight",
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"MenuUp",
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@@ -631,8 +631,8 @@ Game g_Games[NUM_GAMES] =
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"",
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"(MenuUp)",
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"(MenuDown)",
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"(Start)",
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"(Back)",
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"",
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"",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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@@ -647,7 +647,7 @@ Game g_Games[NUM_GAMES] =
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BM_BUTTON_MENUUP, // MENU_BUTTON_UP
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BM_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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BM_BUTTON_START, // MENU_BUTTON_START
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BM_BUTTON_SELECT, // MENU_BUTTON_BACK
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BM_BUTTON_BACK, // MENU_BUTTON_BACK
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BM_BUTTON_COIN, // MENU_BUTTON_COIN
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BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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@@ -657,7 +657,7 @@ Game g_Games[NUM_GAMES] =
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BM_BUTTON_SCRATCHUP, // MENU_BUTTON_UP
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BM_BUTTON_SCRATCHDOWN, // MENU_BUTTON_DOWN
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BM_BUTTON_START, // MENU_BUTTON_START
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BM_BUTTON_SELECT, // MENU_BUTTON_BACK
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BM_BUTTON_BACK, // MENU_BUTTON_BACK
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BM_BUTTON_COIN, // MENU_BUTTON_COIN
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BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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@@ -667,16 +667,16 @@ Game g_Games[NUM_GAMES] =
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KEY_Ck, // BM_BUTTON_KEY2,
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KEY_COMMA, // BM_BUTTON_KEY3,
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KEY_Cl, // BM_BUTTON_KEY4,
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KEY_PERIOD, // BM_BUTTON_KEY5,
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KEY_LSHIFT, // BM_BUTTON_SCRATCHUP,
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NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHDOWN,
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KEY_ENTER, // BM_BUTTON_START,
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NO_DEFAULT_KEY, // BM_BUTTON_SELECT,
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KEY_PERIOD, // BM_BUTTON_KEY5,
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KEY_LSHIFT, // BM_BUTTON_SCRATCHUP,
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NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHDOWN,
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KEY_ENTER, // BM_BUTTON_START,
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KEY_ESC, // BM_BUTTON_BACK,
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KEY_LEFT, // BM_BUTTON_MENULEFT
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KEY_RIGHT, // BM_BUTTON_MENURIGHT
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KEY_UP, // BM_BUTTON_MENUUP
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KEY_UP, // BM_BUTTON_MENUUP
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KEY_DOWN, // BM_BUTTON_MENUDOWN
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KEY_F1, // BM_BUTTON_COIN
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KEY_F1, // BM_BUTTON_COIN
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KEY_SCRLLOCK // BM_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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@@ -688,7 +688,7 @@ Game g_Games[NUM_GAMES] =
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NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHUP,
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NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHDOWN,
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NO_DEFAULT_KEY, // BM_BUTTON_START,
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NO_DEFAULT_KEY, // BM_BUTTON_SELECT,
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NO_DEFAULT_KEY, // BM_BUTTON_BACK,
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NO_DEFAULT_KEY, // BM_BUTTON_MENULEFT
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NO_DEFAULT_KEY, // BM_BUTTON_MENURIGHT
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NO_DEFAULT_KEY, // BM_BUTTON_MENUUP
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@@ -716,10 +716,10 @@ Game g_Games[NUM_GAMES] =
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"Key5",
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"Key6",
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"Key7",
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"Scratch",
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"Scratch (down)",
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"Scratch up",
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"Scratch down",
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"Start",
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"Select",
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"Back",
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"MenuLeft",
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"MenuRight",
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"MenuUp",
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@@ -737,9 +737,8 @@ Game g_Games[NUM_GAMES] =
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"",
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"(MenuUp)",
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"(MenuDown)",
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"(Start)",
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"(Back)",
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"(dedicated)",
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"",
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"",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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@@ -753,7 +752,7 @@ Game g_Games[NUM_GAMES] =
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IIDX_BUTTON_MENUUP, // MENU_BUTTON_UP
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IIDX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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IIDX_BUTTON_START, // MENU_BUTTON_START
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IIDX_BUTTON_SELECT, // MENU_BUTTON_BACK
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IIDX_BUTTON_BACK, // MENU_BUTTON_BACK
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IIDX_BUTTON_COIN, // MENU_BUTTON_COIN
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IIDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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@@ -763,7 +762,7 @@ Game g_Games[NUM_GAMES] =
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IIDX_BUTTON_SCRATCHUP, // MENU_BUTTON_UP
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IIDX_BUTTON_SCRATCHDOWN,// MENU_BUTTON_DOWN
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IIDX_BUTTON_START, // MENU_BUTTON_START
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IIDX_BUTTON_SELECT, // MENU_BUTTON_BACK
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IIDX_BUTTON_BACK, // MENU_BUTTON_BACK
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IIDX_BUTTON_COIN, // MENU_BUTTON_COIN
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IIDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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@@ -773,18 +772,18 @@ Game g_Games[NUM_GAMES] =
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KEY_Ck, // IIDX_BUTTON_KEY2,
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KEY_COMMA, // IIDX_BUTTON_KEY3,
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KEY_Cl, // IIDX_BUTTON_KEY4,
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KEY_PERIOD, // IIDX_BUTTON_KEY5,
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KEY_PERIOD, // IIDX_BUTTON_KEY5,
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KEY_SEMICOLON, // IIDX_BUTTON_KEY6,
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KEY_SLASH, // IIDX_BUTTON_KEY7,
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KEY_LSHIFT, // IIDX_BUTTON_SCRATCHUP,
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NO_DEFAULT_KEY, // IIDX_BUTTON_SCRATCHDOWN,
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KEY_ENTER, // IIDX_BUTTON_START,
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NO_DEFAULT_KEY, // IIDX_BUTTON_SELECT,
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KEY_LSHIFT, // IIDX_BUTTON_SCRATCHUP,
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NO_DEFAULT_KEY, // IIDX_BUTTON_SCRATCHDOWN,
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KEY_ENTER, // IIDX_BUTTON_START,
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KEY_ESC, // IIDX_BUTTON_BACK,
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KEY_LEFT, // IIDX_BUTTON_MENULEFT
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KEY_RIGHT, // IIDX_BUTTON_MENURIGHT
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KEY_UP, // IIDX_BUTTON_MENUUP
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KEY_UP, // IIDX_BUTTON_MENUUP
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KEY_DOWN, // IIDX_BUTTON_MENUDOWN
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KEY_F1, // IIDX_BUTTON_COIN
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KEY_F1, // IIDX_BUTTON_COIN
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KEY_SCRLLOCK // IIDX_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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@@ -798,7 +797,7 @@ Game g_Games[NUM_GAMES] =
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NO_DEFAULT_KEY, // IIDX_BUTTON_SCRATCHUP,
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NO_DEFAULT_KEY, // IIDX_BUTTON_SCRATCHDOWN,
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NO_DEFAULT_KEY, // IIDX_BUTTON_START,
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NO_DEFAULT_KEY, // IIDX_BUTTON_SELECT,
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NO_DEFAULT_KEY, // IIDX_BUTTON_BACK,
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NO_DEFAULT_KEY, // IIDX_BUTTON_MENULEFT
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NO_DEFAULT_KEY, // IIDX_BUTTON_MENURIGHT
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NO_DEFAULT_KEY, // IIDX_BUTTON_MENUUP
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@@ -1104,7 +1103,7 @@ Game g_Games[NUM_GAMES] =
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NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHUP,
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NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHDOWN,
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NO_DEFAULT_KEY, // BM_BUTTON_START,
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NO_DEFAULT_KEY, // BM_BUTTON_SELECT,
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NO_DEFAULT_KEY, // BM_BUTTON_BACK,
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NO_DEFAULT_KEY, // BM_BUTTON_MENULEFT
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NO_DEFAULT_KEY, // BM_BUTTON_MENURIGHT
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NO_DEFAULT_KEY, // BM_BUTTON_MENUUP
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@@ -2957,11 +2956,7 @@ bool GameManager::IsGameEnabled( const Game *pGame )
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{
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CStringArray asNoteSkins;
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NOTESKIN->GetNoteSkinNames( pGame, asNoteSkins, false ); /* don't omit default */
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for( unsigned i = 0; i < asNoteSkins.size(); ++i )
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if( !asNoteSkins[i].CompareNoCase("default") )
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return true;
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return false;
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return asNoteSkins.size() > 0;
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}
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int GameManager::StepsTypeToNumTracks( StepsType st )
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