1716 lines
56 KiB
C++
1716 lines
56 KiB
C++
#include "global.h"
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: GameManager
|
|
|
|
Desc: See Header.
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
#include "GameManager.h"
|
|
#include "PrefsManager.h"
|
|
#include "GameConstantsAndTypes.h"
|
|
#include "GameState.h"
|
|
#include "GameInput.h" // for GameButton constants
|
|
#include "IniFile.h"
|
|
#include "RageLog.h"
|
|
#include "RageUtil.h"
|
|
#include "NoteSkinManager.h"
|
|
#include "SDL_keysym.h" // for SDLKeys
|
|
|
|
|
|
GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our program
|
|
|
|
|
|
const int DANCE_COL_SPACING = 64;
|
|
const int DANCE_6PANEL_VERSUS_COL_SPACING = 54;
|
|
const int PUMP_COL_SPACING = 50;
|
|
const int EZ2_COL_SPACING = 46;
|
|
const int EZ2_REAL_COL_SPACING = 40;
|
|
const int PARA_COL_SPACING = 54;
|
|
const int DS3DDX_COL_SPACING = 46;
|
|
const int BM_COL_SPACING=34;
|
|
|
|
struct {
|
|
char *name;
|
|
int NumTracks;
|
|
} const NotesTypes[NUM_NOTES_TYPES] = {
|
|
{ "dance-single", 4 },
|
|
{ "dance-double", 8 },
|
|
{ "dance-couple", 8 },
|
|
{ "dance-solo", 6 },
|
|
{ "pump-single", 5 },
|
|
{ "pump-halfdouble", 6 },
|
|
{ "pump-double", 10 },
|
|
{ "pump-couple", 10 },
|
|
{ "ez2-single", 5 }, // Single: TL,LHH,D,RHH,TR
|
|
{ "ez2-double", 10 }, // Double: Single x2
|
|
{ "ez2-real", 7 }, // Real: TL,LHH,LHL,D,RHL,RHH,TR
|
|
{ "para-single", 5 },
|
|
{ "ds3ddx-single", 8 },
|
|
{ "bm-single", 6 }
|
|
};
|
|
|
|
//
|
|
// Important: Every game must define the buttons: "Start", "Back", "MenuLeft", "Operator" and "MenuRight"
|
|
//
|
|
GameDef g_GameDefs[NUM_GAMES] =
|
|
{
|
|
{ // GAME_DANCE
|
|
"dance", // m_szName
|
|
"Dance Dance Revolution", // m_szDescription
|
|
2, // m_iNumControllers
|
|
NUM_DANCE_BUTTONS, // m_iButtonsPerController
|
|
{ // m_szButtonNames
|
|
"Left",
|
|
"Right",
|
|
"Up",
|
|
"Down",
|
|
"UpLeft",
|
|
"UpRight",
|
|
"Start",
|
|
"Back",
|
|
"MenuLeft",
|
|
"MenuRight",
|
|
"MenuUp",
|
|
"MenuDown",
|
|
"Insert Coin",
|
|
"Operator",
|
|
},
|
|
{ // m_szSecondaryFunction
|
|
"(MenuLeft)",
|
|
"(MenuRight)",
|
|
"(MenuUp)",
|
|
"(MenuDown)",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"",
|
|
"",
|
|
},
|
|
{ // m_DedicatedMenuButton
|
|
DANCE_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
|
|
DANCE_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
|
|
DANCE_BUTTON_MENUUP, // MENU_BUTTON_UP
|
|
DANCE_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
|
|
DANCE_BUTTON_START, // MENU_BUTTON_START
|
|
DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
DANCE_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
DANCE_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_SecondaryMenuButton
|
|
DANCE_BUTTON_LEFT, // MENU_BUTTON_LEFT
|
|
DANCE_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
|
|
DANCE_BUTTON_UP, // MENU_BUTTON_UP
|
|
DANCE_BUTTON_DOWN, // MENU_BUTTON_DOWN
|
|
DANCE_BUTTON_START, // MENU_BUTTON_START
|
|
DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
DANCE_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
DANCE_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_iDefaultKeyboardKey
|
|
{ // PLAYER_1
|
|
SDLK_LEFT, // DANCE_BUTTON_LEFT,
|
|
SDLK_RIGHT, // DANCE_BUTTON_RIGHT,
|
|
SDLK_UP, // DANCE_BUTTON_UP,
|
|
SDLK_DOWN, // DANCE_BUTTON_DOWN,
|
|
-1, //no default key // DANCE_BUTTON_UPLEFT,
|
|
-1, //no default key // DANCE_BUTTON_UPRIGHT,
|
|
SDLK_RETURN, // DANCE_BUTTON_START,
|
|
SDLK_ESCAPE, // DANCE_BUTTON_BACK
|
|
SDLK_DELETE, // DANCE_BUTTON_MENULEFT
|
|
SDLK_PAGEDOWN, // DANCE_BUTTON_MENURIGHT
|
|
SDLK_HOME, // DANCE_BUTTON_MENUUP
|
|
SDLK_END, // DANCE_BUTTON_MENUDOWN
|
|
SDLK_F1, // DANCE_BUTTON_COIN
|
|
SDLK_SCROLLOCK // DANCE_BUTTON_OPERATOR
|
|
},
|
|
{ // PLAYER_2
|
|
SDLK_KP4, // DANCE_BUTTON_LEFT,
|
|
SDLK_KP6, // DANCE_BUTTON_RIGHT,
|
|
SDLK_KP8, // DANCE_BUTTON_UP,
|
|
SDLK_KP2, // DANCE_BUTTON_DOWN,
|
|
SDLK_KP7, // DANCE_BUTTON_UPLEFT,
|
|
SDLK_KP9, // DANCE_BUTTON_UPRIGHT,
|
|
SDLK_KP_ENTER, // DANCE_BUTTON_START,
|
|
SDLK_KP0, // DANCE_BUTTON_BACK
|
|
SDLK_KP_DIVIDE, // DANCE_BUTTON_MENULEFT
|
|
SDLK_KP_MULTIPLY, // DANCE_BUTTON_MENURIGHT
|
|
SDLK_KP_MINUS, // DANCE_BUTTON_MENUUP
|
|
SDLK_KP_PLUS, // DANCE_BUTTON_MENUDOWN
|
|
SDLK_F2, // DANCE_BUTTON_COIN
|
|
-1 // DANCE_BUTTON_OPERATOR
|
|
},
|
|
}
|
|
},
|
|
{ // GAME_PUMP
|
|
"pump", // m_szName
|
|
"Pump It Up", // m_szDescription
|
|
2, // m_iNumControllers
|
|
NUM_PUMP_BUTTONS, // m_iButtonsPerController
|
|
{ // m_szButtonNames
|
|
"UpLeft",
|
|
"UpRight",
|
|
"Center",
|
|
"DownLeft",
|
|
"DownRight",
|
|
"Start",
|
|
"Back",
|
|
"MenuLeft",
|
|
"MenuRight",
|
|
"MenuUp",
|
|
"MenuDown",
|
|
"Insert Coin",
|
|
"Operator",
|
|
},
|
|
{ // m_szSecondaryFunction
|
|
"(MenuUp)",
|
|
"(MenuDown)",
|
|
"(Start)",
|
|
"(MenuLeft)",
|
|
"(MenuRight)",
|
|
"(dedicated)",
|
|
"",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"",
|
|
"",
|
|
},
|
|
{ // m_DedicatedMenuButton
|
|
PUMP_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
|
|
PUMP_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
|
|
PUMP_BUTTON_MENUUP, // MENU_BUTTON_UP
|
|
PUMP_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
|
|
PUMP_BUTTON_START, // MENU_BUTTON_START
|
|
PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
PUMP_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
PUMP_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_SecondaryMenuButton
|
|
PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_LEFT
|
|
PUMP_BUTTON_DOWNRIGHT, // MENU_BUTTON_RIGHT
|
|
PUMP_BUTTON_UPLEFT, // MENU_BUTTON_UP
|
|
PUMP_BUTTON_UPRIGHT, // MENU_BUTTON_DOWN
|
|
PUMP_BUTTON_CENTER, // MENU_BUTTON_START
|
|
PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
PUMP_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
PUMP_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_iDefaultKeyboardKey
|
|
{ // PLAYER_1
|
|
SDLK_q, // PUMP_BUTTON_UPLEFT,
|
|
SDLK_e, // PUMP_BUTTON_UPRIGHT,
|
|
SDLK_s, // PUMP_BUTTON_CENTER,
|
|
SDLK_z, // PUMP_BUTTON_DOWNLEFT,
|
|
SDLK_c, // PUMP_BUTTON_DOWNRIGHT,
|
|
SDLK_RETURN, // PUMP_BUTTON_START,
|
|
SDLK_ESCAPE, // PUMP_BUTTON_BACK,
|
|
SDLK_LEFT, // PUMP_BUTTON_MENULEFT
|
|
SDLK_RIGHT, // PUMP_BUTTON_MENURIGHT
|
|
SDLK_UP, // PUMP_BUTTON_MENUUP
|
|
SDLK_DOWN, // PUMP_BUTTON_MENUDOWN
|
|
SDLK_F1, // PUMP_BUTTON_COIN
|
|
SDLK_SCROLLOCK // PUMP_BUTTON_OPERATOR
|
|
},
|
|
{ // PLAYER_2
|
|
SDLK_KP7, // PUMP_BUTTON_UPLEFT,
|
|
SDLK_KP9, // PUMP_BUTTON_UPRIGHT,
|
|
SDLK_KP5, // PUMP_BUTTON_CENTER,
|
|
SDLK_KP1, // PUMP_BUTTON_DOWNLEFT,
|
|
SDLK_KP3, // PUMP_BUTTON_DOWNRIGHT,
|
|
SDLK_KP_ENTER, // PUMP_BUTTON_START,
|
|
SDLK_KP0, // PUMP_BUTTON_BACK,
|
|
-1, //no default key // PUMP_BUTTON_MENULEFT
|
|
-1, //no default key // PUMP_BUTTON_MENURIGHT
|
|
-1, //no default key // PUMP_BUTTON_MENUUP
|
|
-1, //no default key // PUMP_BUTTON_MENUDOWN
|
|
SDLK_F2, // PUMP_BUTTON_COIN
|
|
-1 // PUMP_BUTTON_OPERATOR
|
|
},
|
|
}
|
|
},
|
|
{
|
|
"ez2", // m_szName
|
|
"Ez2Dancer", // m_szDescription
|
|
2, // m_iNumControllers
|
|
NUM_EZ2_BUTTONS, // m_iButtonsPerController
|
|
{ // m_szButtonNames
|
|
"FootUpLeft",
|
|
"FootUpRight",
|
|
"FootDown",
|
|
"HandUpLeft",
|
|
"HandUpRight",
|
|
"HandLrLeft",
|
|
"HandLrRight",
|
|
"Start",
|
|
"Back",
|
|
"MenuLeft",
|
|
"MenuRight",
|
|
"MenuUp",
|
|
"MenuDown",
|
|
"Insert Coin",
|
|
"Operator",
|
|
},
|
|
{ // m_szSecondaryFunction
|
|
"(MenuUp)",
|
|
"(MenuDown)",
|
|
"(Start)",
|
|
"(MenuLeft)",
|
|
"(MenuRight)",
|
|
"",
|
|
"",
|
|
"(dedicated)",
|
|
"",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"",
|
|
"",
|
|
},
|
|
{ // m_DedicatedMenuButton
|
|
EZ2_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
|
|
EZ2_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
|
|
EZ2_BUTTON_MENUUP, // MENU_BUTTON_UP
|
|
EZ2_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
|
|
EZ2_BUTTON_START, // MENU_BUTTON_START
|
|
EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
EZ2_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_SecondaryMenuButton
|
|
EZ2_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
|
|
EZ2_BUTTON_HANDUPRIGHT, // MENU_BUTTON_RIGHT
|
|
EZ2_BUTTON_FOOTUPLEFT, // MENU_BUTTON_UP
|
|
EZ2_BUTTON_FOOTUPRIGHT, // MENU_BUTTON_DOWN
|
|
EZ2_BUTTON_FOOTDOWN, // MENU_BUTTON_START
|
|
EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
EZ2_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_iDefaultKeyboardKey
|
|
{ // PLAYER_1
|
|
SDLK_z, // EZ2_BUTTON_FOOTUPLEFT,
|
|
SDLK_b, // EZ2_BUTTON_FOOTUPRIGHT,
|
|
SDLK_c, // EZ2_BUTTON_FOOTDOWN,
|
|
SDLK_x, // EZ2_BUTTON_HANDUPLEFT,
|
|
SDLK_v, // EZ2_BUTTON_HANDUPRIGHT,
|
|
SDLK_s, // EZ2_BUTTON_HANDLRLEFT,
|
|
SDLK_f, // EZ2_BUTTON_HANDLRRIGHT,
|
|
SDLK_RETURN, // EZ2_BUTTON_START,
|
|
SDLK_ESCAPE, // EZ2_BUTTON_BACK,
|
|
SDLK_LEFT, // EZ2_BUTTON_MENULEFT
|
|
SDLK_RIGHT, // EZ2_BUTTON_MENURIGHT
|
|
SDLK_UP, // EZ2_BUTTON_MENUUP
|
|
SDLK_DOWN, // EZ2_BUTTON_MENUDOWN
|
|
SDLK_F1, // EZ2_BUTTON_COIN
|
|
SDLK_SCROLLOCK // EZ2_BUTTON_OPERATOR
|
|
},
|
|
{ // PLAYER_2
|
|
-1, // EZ2_BUTTON_FOOTUPLEFT,
|
|
-1, // EZ2_BUTTON_FOOTUPRIGHT,
|
|
-1, // EZ2_BUTTON_FOOTDOWN,
|
|
-1, // EZ2_BUTTON_HANDUPLEFT,
|
|
-1, // EZ2_BUTTON_HANDUPRIGHT,
|
|
-1, // EZ2_BUTTON_HANDLRLEFT,
|
|
-1, // EZ2_BUTTON_HANDLRRIGHT,
|
|
-1, // EZ2_BUTTON_START,
|
|
-1, // EZ2_BUTTON_BACK,
|
|
-1, //no default key // EZ2_BUTTON_MENULEFT
|
|
-1, //no default key // EZ2_BUTTON_MENURIGHT
|
|
-1, //no default key // EZ2_BUTTON_MENUUP
|
|
-1, //no default key // EZ2_BUTTON_MENUDOWN
|
|
SDLK_F2, // EZ2_BUTTON_COIN
|
|
-1 // EZ2_BUTTON_OPERATOR
|
|
},
|
|
},
|
|
},
|
|
{ // GAME_PARA
|
|
"para", // m_szName
|
|
"Para Para Paradise", // m_szDescription
|
|
2, // m_iNumControllers
|
|
NUM_DANCE_BUTTONS, // m_iButtonsPerController
|
|
{ // m_szButtonNames
|
|
"Left",
|
|
"UpLeft",
|
|
"Up",
|
|
"UpRight",
|
|
"Right",
|
|
"Start",
|
|
"Back",
|
|
"MenuLeft",
|
|
"MenuRight",
|
|
"MenuUp",
|
|
"MenuDown",
|
|
"Insert Coin",
|
|
"Operator",
|
|
},
|
|
{ // m_szSecondaryFunction
|
|
"(MenuLeft)",
|
|
"(MenuDown)",
|
|
"",
|
|
"(MenuUp)",
|
|
"(MenuRight)",
|
|
"",
|
|
"",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"",
|
|
"",
|
|
},
|
|
{ // m_DedicatedMenuButton
|
|
PARA_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
|
|
PARA_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
|
|
PARA_BUTTON_MENUUP, // MENU_BUTTON_UP
|
|
PARA_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
|
|
PARA_BUTTON_START, // MENU_BUTTON_START
|
|
PARA_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
PARA_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
PARA_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_SecondaryMenuButton
|
|
PARA_BUTTON_LEFT, // MENU_BUTTON_LEFT
|
|
PARA_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
|
|
PARA_BUTTON_UPRIGHT, // MENU_BUTTON_UP
|
|
PARA_BUTTON_UPLEFT, // MENU_BUTTON_DOWN
|
|
PARA_BUTTON_START, // MENU_BUTTON_START
|
|
PARA_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
PARA_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
PARA_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_iDefaultKeyboardKey
|
|
{ // PLAYER_1
|
|
SDLK_z, // PARA_BUTTON_LEFT,
|
|
SDLK_x, // PARA_BUTTON_UPLEFT,
|
|
SDLK_c, // PARA_BUTTON_UP,
|
|
SDLK_v, // PARA_BUTTON_UPRIGHT,
|
|
SDLK_b, // PARA_BUTTON_RIGHT,
|
|
SDLK_RETURN, // PARA_BUTTON_START,
|
|
SDLK_ESCAPE, // PARA_BUTTON_BACK
|
|
SDLK_LEFT, //no default key // PARA_BUTTON_MENULEFT
|
|
SDLK_RIGHT, //no default key // PARA_BUTTON_MENURIGHT
|
|
SDLK_UP, // PARA_BUTTON_MENUUP
|
|
SDLK_DOWN, // PARA_BUTTON_MENUDOWN
|
|
SDLK_F1, // PARA_BUTTON_COIN
|
|
SDLK_SCROLLOCK // PARA_BUTTON_OPERATOR
|
|
},
|
|
{ // PLAYER_2
|
|
-1, // PARA_BUTTON_LEFT,
|
|
-1, // PARA_BUTTON_UPLEFT,
|
|
-1, // PARA_BUTTON_UP,
|
|
-1, // PARA_BUTTON_UPRIGHT,
|
|
-1, // PARA_BUTTON_RIGHT,
|
|
-1, // PARA_BUTTON_START,
|
|
-1, // PARA_BUTTON_BACK
|
|
-1, //no default key // PARA_BUTTON_MENULEFT
|
|
-1, //no default key // PARA_BUTTON_MENURIGHT
|
|
-1, // PARA_BUTTON_MENUUP
|
|
-1,
|
|
-1, // PARA_BUTTON_COIN
|
|
-1 // PARA_BUTTON_OPERATOR
|
|
},
|
|
}
|
|
},
|
|
{ // GAME_DS3DDX
|
|
"ds3ddx", // m_szName
|
|
"Dance Station 3DDX", // m_szDescription
|
|
2, // m_iNumControllers
|
|
NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
|
|
{ // m_szButtonNames
|
|
"HandLeft",
|
|
"FootDownLeft",
|
|
"FootUpLeft",
|
|
"HandUp",
|
|
"HandDown",
|
|
"FootUpRight",
|
|
"FootDownRight",
|
|
"HandRight",
|
|
"Start",
|
|
"Back",
|
|
"MenuLeft",
|
|
"MenuRight",
|
|
"MenuUp",
|
|
"MenuDown",
|
|
"Insert Coin",
|
|
"Operator",
|
|
},
|
|
{ // m_szSecondaryFunction
|
|
"(MenuLeft)",
|
|
"",
|
|
"",
|
|
"(MenuUp)",
|
|
"(MenuDown)",
|
|
"",
|
|
"",
|
|
"(MenuRight)",
|
|
"",
|
|
"",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"",
|
|
"",
|
|
},
|
|
{ // m_DedicatedMenuButton
|
|
DS3DDX_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
|
|
DS3DDX_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
|
|
DS3DDX_BUTTON_MENUUP, // MENU_BUTTON_UP
|
|
DS3DDX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
|
|
DS3DDX_BUTTON_START, // MENU_BUTTON_START
|
|
DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
DS3DDX_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
DS3DDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_SecondaryMenuButton
|
|
DS3DDX_BUTTON_HANDLEFT, // MENU_BUTTON_LEFT
|
|
DS3DDX_BUTTON_HANDRIGHT, // MENU_BUTTON_RIGHT
|
|
DS3DDX_BUTTON_HANDUP, // MENU_BUTTON_UP
|
|
DS3DDX_BUTTON_HANDDOWN, // MENU_BUTTON_DOWN
|
|
DS3DDX_BUTTON_START, // MENU_BUTTON_START
|
|
DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
DS3DDX_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
DS3DDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_iDefaultKeyboardKey
|
|
{ // PLAYER_1
|
|
SDLK_a, // DS3DDX_BUTTON_HANDLEFT,
|
|
SDLK_z, // DS3DDX_BUTTON_FOOTDOWNLEFT,
|
|
SDLK_q, // DS3DDX_BUTTON_FOOTUPLEFT,
|
|
SDLK_w, // DS3DDX_BUTTON_HANDUP,
|
|
SDLK_x, // DS3DDX_BUTTON_HANDDOWN,
|
|
SDLK_e, // DS3DDX_BUTTON_FOOTUPRIGHT,
|
|
SDLK_c, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
|
|
SDLK_d, // DS3DDX_BUTTON_HANDRIGHT,
|
|
SDLK_RETURN, // DS3DDX_BUTTON_START,
|
|
SDLK_ESCAPE, // DS3DDX_BUTTON_BACK
|
|
SDLK_LEFT, //no default key // DS3DDX_BUTTON_MENULEFT
|
|
SDLK_RIGHT, //no default key // DS3DDX_BUTTON_MENURIGHT
|
|
SDLK_UP, // DS3DDX_BUTTON_MENUUP
|
|
SDLK_DOWN, // DS3DDX_BUTTON_MENUDOWN
|
|
SDLK_F1, // DS3DDX_BUTTON_COIN
|
|
SDLK_SCROLLOCK // DS3DDX_BUTTON_OPERATOR
|
|
},
|
|
{ // PLAYER_2
|
|
-1, // DS3DDX_BUTTON_HANDLEFT,
|
|
-1, // DS3DDX_BUTTON_FOOTDOWNLEFT,
|
|
-1, // DS3DDX_BUTTON_FOOTUPLEFT,
|
|
-1, // DS3DDX_BUTTON_HANDUP,
|
|
-1, // DS3DDX_BUTTON_HANDDOWN,
|
|
-1, // DS3DDX_BUTTON_FOOTUPRIGHT,
|
|
-1, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
|
|
-1, // DS3DDX_BUTTON_HANDRIGHT,
|
|
-1, // DS3DDX_BUTTON_START,
|
|
-1, // DS3DDX_BUTTON_BACK
|
|
-1, //no default key // DS3DDX_BUTTON_MENULEFT
|
|
-1, //no default key // DS3DDX_BUTTON_MENURIGHT
|
|
-1, // DS3DDX_BUTTON_MENUUP
|
|
-1, // DS3DDX_BUTTON_MENUDOWN
|
|
-1, // DS3DDX_BUTTON_COIN
|
|
-1 // DS3DDX_BUTTON_OPERATOR
|
|
},
|
|
}
|
|
},
|
|
{ // GAME_BM
|
|
"bm", // m_szName
|
|
"BeatMania", // m_szDescription
|
|
2, // m_iNumControllers
|
|
NUM_BM_BUTTONS, // m_iButtonsPerController
|
|
{ // m_szButtonNames
|
|
"Key1",
|
|
"Key2",
|
|
"Key3",
|
|
"Key4",
|
|
"Key5",
|
|
"Key6",
|
|
"Key7",
|
|
"Scratch",
|
|
"Scratch (down)",
|
|
"Start",
|
|
"Select",
|
|
"MenuLeft",
|
|
"MenuRight",
|
|
"MenuUp",
|
|
"MenuDown",
|
|
"Insert Coin",
|
|
"Operator",
|
|
},
|
|
{ // m_szSecondaryFunction
|
|
"(MenuLeft)",
|
|
"",
|
|
"(MenuRight)",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"(MenuUp)",
|
|
"(MenuDown)",
|
|
"(Start)",
|
|
"(Back)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"",
|
|
"",
|
|
},
|
|
{ // m_DedicatedMenuButton
|
|
BM_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
|
|
BM_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
|
|
BM_BUTTON_MENUUP, // MENU_BUTTON_UP
|
|
BM_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
|
|
BM_BUTTON_START, // MENU_BUTTON_START
|
|
BM_BUTTON_SELECT, // MENU_BUTTON_BACK
|
|
BM_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_SecondaryMenuButton
|
|
BM_BUTTON_KEY1, // MENU_BUTTON_LEFT
|
|
BM_BUTTON_KEY3, // MENU_BUTTON_RIGHT
|
|
BM_BUTTON_SCRATCHUP, // MENU_BUTTON_UP
|
|
BM_BUTTON_SCRATCHDOWN, // MENU_BUTTON_DOWN
|
|
BM_BUTTON_START, // MENU_BUTTON_START
|
|
BM_BUTTON_SELECT, // MENU_BUTTON_BACK
|
|
BM_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_iDefaultKeyboardKey
|
|
{ // PLAYER_1
|
|
SDLK_m, // BM_BUTTON_KEY1,
|
|
SDLK_k, // BM_BUTTON_KEY2,
|
|
SDLK_COMMA, // BM_BUTTON_KEY3,
|
|
SDLK_l, // BM_BUTTON_KEY4,
|
|
SDLK_PERIOD, // BM_BUTTON_KEY5,
|
|
SDLK_SEMICOLON, // BM_BUTTON_KEY6,
|
|
SDLK_SLASH, // BM_BUTTON_KEY7,
|
|
SDLK_LSHIFT, // BM_BUTTON_SCRATCHUP,
|
|
-1, // BM_BUTTON_SCRATCHDOWN,
|
|
SDLK_RETURN, // BM_BUTTON_START,
|
|
-1, // BM_BUTTON_SELECT,
|
|
SDLK_LEFT, // BM_BUTTON_MENULEFT
|
|
SDLK_RIGHT, // BM_BUTTON_MENURIGHT
|
|
SDLK_UP, // BM_BUTTON_MENUUP
|
|
SDLK_DOWN, // BM_BUTTON_MENUDOWN
|
|
SDLK_F1, // BM_BUTTON_COIN
|
|
SDLK_SCROLLOCK // BM_BUTTON_OPERATOR
|
|
},
|
|
{ // PLAYER_2
|
|
-1, // BM_BUTTON_KEY1,
|
|
-1, // BM_BUTTON_KEY2,
|
|
-1, // BM_BUTTON_KEY3,
|
|
-1, // BM_BUTTON_KEY4,
|
|
-1, // BM_BUTTON_KEY5,
|
|
-1, // BM_BUTTON_KEY6,
|
|
-1, // BM_BUTTON_KEY7,
|
|
-1, // BM_BUTTON_SCRATCHUP,
|
|
-1, // BM_BUTTON_SCRATCHDOWN,
|
|
-1, // BM_BUTTON_START,
|
|
-1, // BM_BUTTON_SELECT,
|
|
-1, // BM_BUTTON_MENULEFT
|
|
-1, // BM_BUTTON_MENURIGHT
|
|
-1, // BM_BUTTON_MENUUP
|
|
-1, // BM_BUTTON_MENUDOWN
|
|
-1, // BM_BUTTON_COIN
|
|
-1 // BM_BUTTON_OPERATOR
|
|
},
|
|
}
|
|
},
|
|
};
|
|
|
|
StyleDef g_StyleDefs[NUM_STYLES] =
|
|
{
|
|
{ // STYLE_DANCE_SINGLE
|
|
GAME_DANCE, // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
"single", // m_szName
|
|
STEPS_TYPE_DANCE_SINGLE, // m_NotesType
|
|
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
4, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0, 1, 2, 3
|
|
},
|
|
},
|
|
{ // STYLE_DANCE_VERSUS
|
|
GAME_DANCE, // m_Game
|
|
true, // m_bUsedForGameplay
|
|
false, // m_bUsedForEdit
|
|
"versus", // m_szName
|
|
STEPS_TYPE_DANCE_SINGLE, // m_NotesType
|
|
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
4, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0, 1, 2, 3
|
|
},
|
|
},
|
|
{ // STYLE_DANCE_DOUBLE
|
|
GAME_DANCE, // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
"double", // m_szName
|
|
STEPS_TYPE_DANCE_DOUBLE, // m_NotesType
|
|
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
|
|
{ 320, 320 }, // m_iCenterX
|
|
8, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*3.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*2.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, +DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_7, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*2.5f },
|
|
{ TRACK_8, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*3.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*3.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*2.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, +DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_7, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*2.5f },
|
|
{ TRACK_8, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*3.5f },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5,6,7
|
|
},
|
|
},
|
|
{ // StyleDef
|
|
GAME_DANCE, // m_Game
|
|
true, // m_bUsedForGameplay
|
|
false, // m_bUsedForEdit
|
|
"couple", // m_szName
|
|
STEPS_TYPE_DANCE_COUPLE, // m_NotesType
|
|
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
4, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_7, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_8, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3
|
|
},
|
|
},
|
|
{ // STYLE_DANCE_SOLO
|
|
GAME_DANCE, // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
"solo", // m_szName
|
|
STEPS_TYPE_DANCE_SOLO, // m_NotesType
|
|
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
|
{ 320, 320 }, // m_iCenterX
|
|
6, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*2.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_UPLEFT, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_1, DANCE_BUTTON_UPRIGHT, +DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*2.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*2.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_UPLEFT, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_UPRIGHT, +DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*2.5f },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5
|
|
},
|
|
},
|
|
{ // STYLE_DANCE_EDIT_COUPLE
|
|
GAME_DANCE, // m_Game
|
|
false, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
"couple (edit)", // m_szName
|
|
STEPS_TYPE_DANCE_COUPLE, // m_NotesType
|
|
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
8, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*4.0f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*3.0f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, -DANCE_COL_SPACING*2.0f },
|
|
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, -DANCE_COL_SPACING*1.0f },
|
|
{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, +DANCE_COL_SPACING*1.0f },
|
|
{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, +DANCE_COL_SPACING*2.0f },
|
|
{ TRACK_7, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*3.0f },
|
|
{ TRACK_8, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*4.0f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*4.0f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*3.0f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, -DANCE_COL_SPACING*2.0f },
|
|
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, -DANCE_COL_SPACING*1.0f },
|
|
{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, +DANCE_COL_SPACING*1.0f },
|
|
{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, +DANCE_COL_SPACING*2.0f },
|
|
{ TRACK_7, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*3.0f },
|
|
{ TRACK_8, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*4.0f },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5,6,7
|
|
},
|
|
},
|
|
/* { // STYLE_DANCE_SOLO_VERSUS
|
|
"dance-solo-versus", // m_szName
|
|
STEPS_TYPE_DANCE_SOLO, // m_NotesType
|
|
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
6, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_UPLEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_1, DANCE_BUTTON_UPRIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_UPLEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_UPRIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,5,1,4,2,3 // outside in
|
|
},
|
|
}, */
|
|
{ // PUMP_STYLE_SINGLE
|
|
GAME_PUMP, // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
"single", // m_szName
|
|
STEPS_TYPE_PUMP_SINGLE, // m_NotesType
|
|
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,2,4,1,3
|
|
},
|
|
},
|
|
{ // PUMP_STYLE_VERSUS
|
|
GAME_PUMP, // m_Game
|
|
true, // m_bUsedForGameplay
|
|
false, // m_bUsedForEdit
|
|
"versus", // m_szName
|
|
STEPS_TYPE_PUMP_SINGLE, // m_NotesType
|
|
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,2,4,1,3
|
|
},
|
|
},
|
|
{ // PUMP_STYLE_HALFDOUBLE
|
|
GAME_PUMP, // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
"halfdouble", // m_szName
|
|
STEPS_TYPE_PUMP_HALFDOUBLE, // m_NotesType
|
|
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
|
|
{ 320, 320 }, // m_iCenterX
|
|
6, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*2.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*2.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*2.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*2.5f },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,5,2,4,3,1
|
|
},
|
|
},
|
|
{ // PUMP_STYLE_DOUBLE
|
|
GAME_PUMP, // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
"double", // m_szName
|
|
STEPS_TYPE_PUMP_DOUBLE, // m_NotesType
|
|
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
|
|
{ 320, 320 }, // m_iCenterX
|
|
10, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*4.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*3.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*2.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_7, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_8, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*2.5f },
|
|
{ TRACK_9, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*3.5f },
|
|
{ TRACK_10, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*4.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*4.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*3.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*2.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_7, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_8, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*2.5f },
|
|
{ TRACK_9, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*3.5f },
|
|
{ TRACK_10, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*4.5f },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,2,4,1,3,5,7,9,6,8
|
|
},
|
|
},
|
|
{ // STYLE_PUMP_COUPLE
|
|
GAME_PUMP, // m_Game
|
|
true, // m_bUsedForGameplay
|
|
false, // m_bUsedForEdit
|
|
"couple", // m_szName
|
|
STEPS_TYPE_PUMP_COUPLE, // m_NotesType
|
|
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
|
{ TRACK_7, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
|
{ TRACK_8, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
|
{ TRACK_9, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
|
{ TRACK_10, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,2,4,1,3
|
|
},
|
|
},
|
|
{ // STYLE_PUMP_EDIT_COUPLE
|
|
GAME_PUMP, // m_Game
|
|
false, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
"couple (edit)", // m_szName
|
|
STEPS_TYPE_PUMP_COUPLE, // m_NotesType
|
|
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
10, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*5.0 },
|
|
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*4.0 },
|
|
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*3.0 },
|
|
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*2.0 },
|
|
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*1.0 },
|
|
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*1.0 },
|
|
{ TRACK_7, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*2.0 },
|
|
{ TRACK_8, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*3.0 },
|
|
{ TRACK_9, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*4.0 },
|
|
{ TRACK_10, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*5.0 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,2,4,1,3
|
|
},
|
|
},
|
|
{ // EZ2_STYLE_SINGLE
|
|
GAME_EZ2, // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
"single", // m_szName
|
|
STEPS_TYPE_EZ2_SINGLE, // m_NotesType
|
|
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
|
|
},
|
|
},
|
|
{ // EZ2_STYLE_REAL
|
|
GAME_EZ2, // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
"real", // m_szName
|
|
STEPS_TYPE_EZ2_REAL, // m_NotesType
|
|
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
7, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_REAL_COL_SPACING*3 },
|
|
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRLEFT, -EZ2_REAL_COL_SPACING*2 },
|
|
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_REAL_COL_SPACING*1 },
|
|
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_REAL_COL_SPACING*0 },
|
|
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_REAL_COL_SPACING*1 },
|
|
{ TRACK_6, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRRIGHT, +EZ2_REAL_COL_SPACING*2 },
|
|
{ TRACK_7, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_REAL_COL_SPACING*3 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_REAL_COL_SPACING*3 },
|
|
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRLEFT, -EZ2_REAL_COL_SPACING*2 },
|
|
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_REAL_COL_SPACING*1 },
|
|
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_REAL_COL_SPACING*0 },
|
|
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_REAL_COL_SPACING*1 },
|
|
{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRRIGHT, +EZ2_REAL_COL_SPACING*2 },
|
|
{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_REAL_COL_SPACING*3 },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
|
|
},
|
|
},
|
|
{ // EZ2_STYLE_SINGLE_VERSUS
|
|
GAME_EZ2, // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
"versus", // m_szName
|
|
STEPS_TYPE_EZ2_SINGLE, // m_NotesType
|
|
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
|
|
},
|
|
},
|
|
{ // EZ2_STYLE_REAL_VERSUS
|
|
GAME_EZ2, // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
"versusReal", // m_szName
|
|
STEPS_TYPE_EZ2_REAL, // m_NotesType
|
|
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
7, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_REAL_COL_SPACING*3 },
|
|
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRLEFT, -EZ2_REAL_COL_SPACING*2 },
|
|
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_REAL_COL_SPACING*1 },
|
|
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_REAL_COL_SPACING*0 },
|
|
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_REAL_COL_SPACING*1 },
|
|
{ TRACK_6, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRRIGHT, +EZ2_REAL_COL_SPACING*2 },
|
|
{ TRACK_7, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_REAL_COL_SPACING*3 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_REAL_COL_SPACING*3 },
|
|
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRLEFT, -EZ2_REAL_COL_SPACING*2 },
|
|
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_REAL_COL_SPACING*1 },
|
|
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_REAL_COL_SPACING*0 },
|
|
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_REAL_COL_SPACING*1 },
|
|
{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRRIGHT, +EZ2_REAL_COL_SPACING*2 },
|
|
{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_REAL_COL_SPACING*3 },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
|
|
},
|
|
},
|
|
{ // EZ2_STYLE_DOUBLE
|
|
GAME_EZ2, // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
"double", // m_szName
|
|
STEPS_TYPE_EZ2_DOUBLE, // m_NotesType
|
|
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
|
{ 320, 320 }, // m_iCenterX
|
|
10, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*4.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*3.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, -EZ2_COL_SPACING*2.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, -EZ2_COL_SPACING*1.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, -EZ2_COL_SPACING*0.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, +EZ2_COL_SPACING*0.5f },
|
|
{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, +EZ2_COL_SPACING*1.5f },
|
|
{ TRACK_8, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*2.5f },
|
|
{ TRACK_9, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*3.5f },
|
|
{ TRACK_10, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*4.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*4.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*3.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, -EZ2_COL_SPACING*2.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, -EZ2_COL_SPACING*1.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, -EZ2_COL_SPACING*0.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, +EZ2_COL_SPACING*0.5f },
|
|
{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, +EZ2_COL_SPACING*1.5f },
|
|
{ TRACK_8, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*2.5f },
|
|
{ TRACK_9, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*3.5f },
|
|
{ TRACK_10, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*4.5f },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
2,0,4,1,3,7,5,9,6,8 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
|
|
},
|
|
},
|
|
{ // PARA_SINGLE
|
|
GAME_PARA, // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
"single", // m_szName
|
|
STEPS_TYPE_PARA_SINGLE, // m_NotesType
|
|
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
|
{ 320, 320 }, // m_iCenterX
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, PARA_BUTTON_LEFT, -PARA_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_1, PARA_BUTTON_UPLEFT, -PARA_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_1, PARA_BUTTON_UP, +PARA_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_1, PARA_BUTTON_UPRIGHT, +PARA_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_1, PARA_BUTTON_RIGHT, +PARA_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, PARA_BUTTON_LEFT, -PARA_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_2, PARA_BUTTON_UPLEFT, -PARA_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_2, PARA_BUTTON_UP, +PARA_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_2, PARA_BUTTON_UPRIGHT, +PARA_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_2, PARA_BUTTON_RIGHT, +PARA_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
2,0,4,1,3
|
|
},
|
|
},
|
|
{ // DS3DDX_SINGLE
|
|
GAME_DS3DDX, // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
"single", // m_szName
|
|
STEPS_TYPE_DS3DDX_SINGLE, // m_NotesType
|
|
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
8, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, DS3DDX_BUTTON_HANDLEFT, -DS3DDX_COL_SPACING*3 },
|
|
{ TRACK_2, GAME_CONTROLLER_1, DS3DDX_BUTTON_FOOTDOWNLEFT, -DS3DDX_COL_SPACING*2 },
|
|
{ TRACK_3, GAME_CONTROLLER_1, DS3DDX_BUTTON_FOOTUPLEFT, -DS3DDX_COL_SPACING*1 },
|
|
{ TRACK_4, GAME_CONTROLLER_1, DS3DDX_BUTTON_HANDUP, -DS3DDX_COL_SPACING*0 },
|
|
{ TRACK_5, GAME_CONTROLLER_1, DS3DDX_BUTTON_HANDDOWN, +DS3DDX_COL_SPACING*0 },
|
|
{ TRACK_6, GAME_CONTROLLER_1, DS3DDX_BUTTON_FOOTUPRIGHT, +DS3DDX_COL_SPACING*1 },
|
|
{ TRACK_7, GAME_CONTROLLER_1, DS3DDX_BUTTON_FOOTDOWNRIGHT, +DS3DDX_COL_SPACING*2 },
|
|
{ TRACK_8, GAME_CONTROLLER_1, DS3DDX_BUTTON_HANDRIGHT, +DS3DDX_COL_SPACING*3 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, DS3DDX_BUTTON_HANDLEFT, -DS3DDX_COL_SPACING*3 },
|
|
{ TRACK_2, GAME_CONTROLLER_2, DS3DDX_BUTTON_FOOTDOWNLEFT, -DS3DDX_COL_SPACING*2 },
|
|
{ TRACK_3, GAME_CONTROLLER_2, DS3DDX_BUTTON_FOOTUPLEFT, -DS3DDX_COL_SPACING*1 },
|
|
{ TRACK_4, GAME_CONTROLLER_2, DS3DDX_BUTTON_HANDUP, -DS3DDX_COL_SPACING*0 },
|
|
{ TRACK_5, GAME_CONTROLLER_2, DS3DDX_BUTTON_HANDDOWN, +DS3DDX_COL_SPACING*0 },
|
|
{ TRACK_6, GAME_CONTROLLER_2, DS3DDX_BUTTON_FOOTUPRIGHT, +DS3DDX_COL_SPACING*1 },
|
|
{ TRACK_7, GAME_CONTROLLER_2, DS3DDX_BUTTON_FOOTDOWNRIGHT, +DS3DDX_COL_SPACING*2 },
|
|
{ TRACK_8, GAME_CONTROLLER_2, DS3DDX_BUTTON_HANDRIGHT, +DS3DDX_COL_SPACING*3 },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5,6,7
|
|
},
|
|
},
|
|
{
|
|
GAME_BM, // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
"BM-single", // m_szName
|
|
STEPS_TYPE_BM_SINGLE, // m_NotesType
|
|
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
6, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, BM_BUTTON_KEY1, -BM_COL_SPACING*2.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, BM_BUTTON_KEY2, -BM_COL_SPACING*1.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, BM_BUTTON_KEY3, -BM_COL_SPACING*0.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_1, BM_BUTTON_KEY4, +BM_COL_SPACING*0.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_1, BM_BUTTON_KEY5, +BM_COL_SPACING*1.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_1, BM_BUTTON_SCRATCHUP,+BM_COL_SPACING*3.0f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, BM_BUTTON_KEY1, -BM_COL_SPACING*2.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_2, BM_BUTTON_KEY2, -BM_COL_SPACING*1.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_2, BM_BUTTON_KEY3, -BM_COL_SPACING*0.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_2, BM_BUTTON_KEY4, +BM_COL_SPACING*0.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_2, BM_BUTTON_KEY5, +BM_COL_SPACING*1.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_2, BM_BUTTON_SCRATCHUP,+BM_COL_SPACING*3.0f },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5
|
|
},
|
|
}
|
|
};
|
|
|
|
|
|
/*
|
|
ModeChoice g_ModeChoices[] =
|
|
{
|
|
{
|
|
GAME_DANCE,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_DANCE_SINGLE,
|
|
DIFFICULTY_MEDIUM,
|
|
"single",
|
|
1
|
|
},
|
|
{
|
|
GAME_DANCE,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_DANCE_VERSUS,
|
|
DIFFICULTY_MEDIUM,
|
|
"versus",
|
|
2
|
|
},
|
|
{
|
|
GAME_DANCE,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_DANCE_DOUBLE,
|
|
DIFFICULTY_MEDIUM,
|
|
"double",
|
|
2
|
|
},
|
|
{
|
|
GAME_DANCE,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_DANCE_COUPLE,
|
|
DIFFICULTY_MEDIUM,
|
|
"couple",
|
|
2
|
|
},
|
|
{
|
|
GAME_DANCE,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_DANCE_SOLO,
|
|
DIFFICULTY_MEDIUM,
|
|
"solo",
|
|
1
|
|
},
|
|
{
|
|
GAME_PUMP,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_PUMP_SINGLE,
|
|
DIFFICULTY_EASY,
|
|
"normal",
|
|
1
|
|
},
|
|
{
|
|
GAME_PUMP,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_PUMP_SINGLE,
|
|
DIFFICULTY_MEDIUM,
|
|
"hard",
|
|
1
|
|
},
|
|
{
|
|
GAME_PUMP,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_PUMP_SINGLE,
|
|
DIFFICULTY_HARD,
|
|
"crazy",
|
|
1
|
|
},
|
|
{
|
|
GAME_PUMP,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_PUMP_VERSUS,
|
|
DIFFICULTY_EASY,
|
|
"normal",
|
|
2
|
|
},
|
|
{
|
|
GAME_PUMP,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_PUMP_VERSUS,
|
|
DIFFICULTY_MEDIUM,
|
|
"hard",
|
|
2
|
|
},
|
|
{
|
|
GAME_PUMP,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_PUMP_VERSUS,
|
|
DIFFICULTY_HARD,
|
|
"crazy",
|
|
2
|
|
},
|
|
{
|
|
GAME_PUMP,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_PUMP_COUPLE,
|
|
DIFFICULTY_MEDIUM,
|
|
"battle",
|
|
2
|
|
},
|
|
{
|
|
GAME_PUMP,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_PUMP_DOUBLE,
|
|
DIFFICULTY_MEDIUM,
|
|
"double",
|
|
1
|
|
},
|
|
{
|
|
GAME_PUMP,
|
|
PLAY_MODE_ONI,
|
|
STYLE_PUMP_SINGLE,
|
|
DIFFICULTY_MEDIUM,
|
|
"nonstop",
|
|
1
|
|
},
|
|
{
|
|
GAME_PUMP,
|
|
PLAY_MODE_ONI,
|
|
STYLE_PUMP_VERSUS,
|
|
DIFFICULTY_MEDIUM,
|
|
"nonstop",
|
|
2
|
|
},
|
|
{
|
|
GAME_EZ2,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_EZ2_SINGLE,
|
|
DIFFICULTY_EASY,
|
|
"easy",
|
|
1
|
|
},
|
|
{
|
|
GAME_EZ2,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_EZ2_SINGLE,
|
|
DIFFICULTY_HARD,
|
|
"hard",
|
|
1
|
|
},
|
|
{
|
|
GAME_EZ2,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_EZ2_REAL,
|
|
DIFFICULTY_MEDIUM,
|
|
"real",
|
|
1
|
|
},
|
|
{
|
|
GAME_EZ2,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_EZ2_DOUBLE,
|
|
DIFFICULTY_MEDIUM,
|
|
"club",
|
|
1
|
|
},
|
|
{
|
|
GAME_EZ2,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_EZ2_SINGLE_VERSUS,
|
|
DIFFICULTY_EASY,
|
|
"easy",
|
|
2
|
|
},
|
|
{
|
|
GAME_EZ2,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_EZ2_SINGLE_VERSUS,
|
|
DIFFICULTY_HARD,
|
|
"hard",
|
|
2
|
|
},
|
|
{
|
|
GAME_EZ2,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_EZ2_REAL_VERSUS,
|
|
DIFFICULTY_MEDIUM,
|
|
"real",
|
|
2
|
|
},
|
|
{
|
|
GAME_PARA,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_PARA_SINGLE,
|
|
DIFFICULTY_EASY,
|
|
"para",
|
|
1
|
|
},
|
|
{
|
|
GAME_PARA,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_PARA_SINGLE,
|
|
DIFFICULTY_EASY,
|
|
"easy",
|
|
1
|
|
},
|
|
{
|
|
GAME_PARA,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_PARA_SINGLE,
|
|
DIFFICULTY_MEDIUM,
|
|
"hard",
|
|
1
|
|
},
|
|
{
|
|
GAME_PARA,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_PARA_SINGLE,
|
|
DIFFICULTY_HARD,
|
|
"expert",
|
|
1
|
|
},
|
|
{
|
|
GAME_DS3DDX,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_DS3DDX_SINGLE,
|
|
DIFFICULTY_EASY,
|
|
"pretty",
|
|
1
|
|
},
|
|
{
|
|
GAME_DS3DDX,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_DS3DDX_SINGLE,
|
|
DIFFICULTY_MEDIUM,
|
|
"power",
|
|
1
|
|
},
|
|
{
|
|
GAME_DS3DDX,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_DS3DDX_SINGLE,
|
|
DIFFICULTY_HARD,
|
|
"power2",
|
|
1
|
|
},
|
|
{
|
|
GAME_BM,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_BM_SINGLE,
|
|
DIFFICULTY_EASY,
|
|
"beginner",
|
|
1
|
|
},
|
|
{
|
|
GAME_BM,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_BM_SINGLE,
|
|
DIFFICULTY_MEDIUM,
|
|
"normal",
|
|
1
|
|
},
|
|
{
|
|
GAME_BM,
|
|
PLAY_MODE_ARCADE,
|
|
STYLE_BM_SINGLE,
|
|
DIFFICULTY_HARD,
|
|
"expert",
|
|
1
|
|
},
|
|
};
|
|
const int NUM_MODE_CHOICES = sizeof(g_ModeChoices) / sizeof(g_ModeChoices[0]);
|
|
*/
|
|
|
|
GameManager::GameManager()
|
|
{
|
|
}
|
|
|
|
GameManager::~GameManager()
|
|
{
|
|
}
|
|
|
|
GameDef* GameManager::GetGameDefForGame( Game g )
|
|
{
|
|
ASSERT( g != GAME_INVALID ); // the game must be set before calling this
|
|
return &g_GameDefs[ g ];
|
|
}
|
|
|
|
const StyleDef* GameManager::GetStyleDefForStyle( Style s )
|
|
{
|
|
ASSERT( s != STYLE_INVALID ); // the style must be set before calling this
|
|
return &g_StyleDefs[ s ];
|
|
}
|
|
|
|
void GameManager::GetStylesForGame( Game game, vector<Style>& aStylesAddTo, bool editor )
|
|
{
|
|
for( int s=0; s<NUM_STYLES; s++ ) {
|
|
if( g_StyleDefs[s].m_Game != game)
|
|
continue;
|
|
if( !editor && !g_StyleDefs[s].m_bUsedForGameplay )
|
|
continue;
|
|
if( editor && !g_StyleDefs[s].m_bUsedForEdit )
|
|
continue;
|
|
|
|
aStylesAddTo.push_back( (Style)s );
|
|
}
|
|
}
|
|
|
|
Style GameManager::GetEditorStyleForNotesType( StepsType nt )
|
|
{
|
|
for( int s=0; s<NUM_STYLES; s++ )
|
|
if( g_StyleDefs[s].m_NotesType == nt && g_StyleDefs[s].m_bUsedForEdit )
|
|
return (Style)s;
|
|
|
|
ASSERT(0); // this style doesn't have a StyleDef that can be used with the editor!
|
|
return STYLE_INVALID;
|
|
}
|
|
|
|
/*
|
|
void GameManager::GetModesChoicesForGame( Game game, vector<ModeChoice*>& apChoicesAddTo )
|
|
{
|
|
for( int s=0; s<NUM_MODE_CHOICES; s++ )
|
|
if( g_ModeChoices[s].game == game)
|
|
apChoicesAddTo.push_back( &g_ModeChoices[s] );
|
|
}
|
|
*/
|
|
|
|
void GameManager::GetNotesTypesForGame( Game game, vector<StepsType>& aNotesTypeAddTo )
|
|
{
|
|
for( int nt=0; nt<NUM_NOTES_TYPES; nt++ )
|
|
{
|
|
bool found = false;
|
|
for( int s=0; !found && s<NUM_STYLES; s++ )
|
|
{
|
|
if( g_StyleDefs[s].m_Game != game )
|
|
continue;
|
|
for( int pl = 0; !found && pl < NUM_PLAYERS; ++pl)
|
|
{
|
|
if( g_StyleDefs[s].m_NotesType != nt )
|
|
continue;
|
|
|
|
found=true;
|
|
}
|
|
}
|
|
if(found)
|
|
aNotesTypeAddTo.push_back( (StepsType)nt );
|
|
}
|
|
}
|
|
|
|
void GameManager::GetEnabledGames( vector<Game>& aGamesOut )
|
|
{
|
|
for( int g=0; g<NUM_GAMES; g++ )
|
|
{
|
|
Game game = (Game)g;
|
|
CStringArray asNoteSkins;
|
|
NOTESKIN->GetNoteSkinNames( game, asNoteSkins );
|
|
if( !asNoteSkins.empty() )
|
|
aGamesOut.push_back( game );
|
|
}
|
|
}
|
|
|
|
int GameManager::NotesTypeToNumTracks( StepsType nt )
|
|
{
|
|
if(nt >= NUM_NOTES_TYPES)
|
|
{
|
|
// invalid StepsType
|
|
ASSERT(0);
|
|
return -1;
|
|
}
|
|
|
|
return NotesTypes[nt].NumTracks;
|
|
}
|
|
|
|
StepsType GameManager::StringToNotesType( CString sNotesType )
|
|
{
|
|
sNotesType.MakeLower();
|
|
|
|
// HACK! We elminitated "ez2-single-hard", but we should still handle it.
|
|
if( sNotesType == "ez2-single-hard" )
|
|
sNotesType = "ez2-single";
|
|
|
|
// HACK! "para-single" used to be called just "para"
|
|
if( sNotesType == "para" )
|
|
sNotesType = "para-single";
|
|
|
|
for( int i=0; i<NUM_NOTES_TYPES; i++ )
|
|
if( NotesTypes[i].name == sNotesType )
|
|
return StepsType(i);
|
|
|
|
// invalid StepsType
|
|
LOG->Warn( "Invalid StepsType string '%s' encountered. Assuming this is 'dance-single'.", sNotesType.c_str() );
|
|
return STEPS_TYPE_DANCE_SINGLE;
|
|
}
|
|
|
|
CString GameManager::NotesTypeToString( StepsType nt )
|
|
{
|
|
if(nt >= NUM_NOTES_TYPES)
|
|
{
|
|
// invalid StepsType
|
|
ASSERT(0);
|
|
return "";
|
|
}
|
|
|
|
return NotesTypes[nt].name;
|
|
}
|
|
|
|
Game GameManager::StringToGameType( CString sGameType )
|
|
{
|
|
for( int i=0; i<NUM_GAMES; i++ )
|
|
if( !sGameType.CompareNoCase(g_GameDefs[i].m_szName) )
|
|
return Game(i);
|
|
|
|
return GAME_INVALID;
|
|
}
|
|
|
|
|
|
Style GameManager::GameAndStringToStyle( Game game, CString sStyle )
|
|
{
|
|
for( unsigned s=0; s<NUM_STYLES; s++ )
|
|
{
|
|
Style style = (Style)s;
|
|
const StyleDef* pStyleDef = GetStyleDefForStyle( style );
|
|
if( pStyleDef->m_Game != game )
|
|
continue;
|
|
if( sStyle.CompareNoCase(pStyleDef->m_szName) == 0 )
|
|
return style;
|
|
}
|
|
|
|
return STYLE_INVALID;
|
|
}
|