add themed StepsType name
add "TotalHighScoreDancePoints" calculation to ScreenEnding
This commit is contained in:
@@ -20,6 +20,7 @@
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#include "RageUtil.h"
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#include "NoteSkinManager.h"
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#include "SDL_keysym.h" // for SDLKeys
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#include "ThemeManager.h"
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GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our program
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@@ -2319,6 +2320,11 @@ CString GameManager::NotesTypeToString( StepsType nt )
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return NotesTypes[nt].name;
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}
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CString GameManager::NotesTypeToThemedString( StepsType nt )
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{
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return THEME->GetMetric( "StepsType", NotesTypeToString(nt) );
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}
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Game GameManager::StringToGameType( CString sGameType )
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{
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for( int i=0; i<NUM_GAMES; i++ )
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@@ -37,6 +37,7 @@ public:
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static int NotesTypeToNumTracks( StepsType nt );
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static StepsType StringToNotesType( CString sNotesType );
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static CString NotesTypeToString( StepsType nt );
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static CString NotesTypeToThemedString( StepsType nt );
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static Game StringToGameType( CString sGameType );
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Style GameAndStringToStyle( Game game, CString sStyle );
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@@ -29,6 +29,7 @@
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#include "ProfileHtml.h"
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#include "ProfileManager.h"
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#include "RageFileManager.h"
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#include "ScoreKeeperMAX2.h"
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//
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// Old file versions for backward compatibility
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@@ -172,6 +173,27 @@ int Profile::GetTotalNumSongsPassed() const
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return iTotal;
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}
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int Profile::GetTotalHighScoreDancePointsForStepsType( StepsType st ) const
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{
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int iTotal = 0;
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for( std::map<const Steps*,HighScoresForASteps>::const_iterator iter = m_StepsHighScores.begin();
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iter != m_StepsHighScores.end();
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iter++ )
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{
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const Steps* pSteps = iter->first;
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ASSERT( pSteps );
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const HighScoresForASteps& h = iter->second;
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if( pSteps->m_StepsType == st )
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{
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const float* fRadars = pSteps->GetRadarValues();
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int iPossibleDP = ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
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iTotal += (int)truncf( h.hs.GetTopScore().fPercentDP * iPossibleDP );
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}
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}
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return iTotal;
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}
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CString Profile::GetProfileDisplayNameFromDir( CString sDir )
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{
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Profile profile;
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@@ -197,6 +219,7 @@ int Profile::GetSongNumTimesPlayed( const Song* pSong ) const
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//
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void Profile::AddStepsHighScore( const Steps* pSteps, HighScore hs, int &iIndexOut )
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{
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ASSERT(pSteps);
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std::map<const Steps*,HighScoresForASteps>::iterator iter = m_StepsHighScores.find( pSteps );
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if( iter == m_StepsHighScores.end() )
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m_StepsHighScores[pSteps].hs.AddHighScore( hs, iIndexOut ); // operator[] inserts into map
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@@ -206,12 +229,14 @@ void Profile::AddStepsHighScore( const Steps* pSteps, HighScore hs, int &iIndexO
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const HighScoreList& Profile::GetStepsHighScoreList( const Steps* pSteps ) const
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{
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ASSERT(pSteps);
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/* We're const, but insert a blank entry anyway if the requested pointer doesn't exist. */
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return ((Profile *) this)->m_StepsHighScores[pSteps].hs;
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}
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HighScoreList& Profile::GetStepsHighScoreList( const Steps* pSteps )
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{
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ASSERT(pSteps);
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std::map<const Steps*,HighScoresForASteps>::iterator iter = m_StepsHighScores.find( pSteps );
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if( iter == m_StepsHighScores.end() )
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return m_StepsHighScores[pSteps].hs; // operator[] inserts into map
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@@ -221,6 +246,7 @@ HighScoreList& Profile::GetStepsHighScoreList( const Steps* pSteps )
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int Profile::GetStepsNumTimesPlayed( const Steps* pSteps ) const
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{
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ASSERT(pSteps);
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std::map<const Steps*,HighScoresForASteps>::const_iterator iter = m_StepsHighScores.find( pSteps );
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if( iter == m_StepsHighScores.end() )
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return 0;
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@@ -70,6 +70,7 @@ public:
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CString GetDisplayTotalCaloriesBurned() const;
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int GetTotalNumSongsPlayed() const;
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int GetTotalNumSongsPassed() const;
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int GetTotalHighScoreDancePointsForStepsType( StepsType st ) const;
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static CString GetProfileDisplayNameFromDir( CString sDir );
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int GetSongNumTimesPlayed( const Song* pSong ) const;
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@@ -485,7 +485,7 @@ HighScore ProfileManager::GetHighScoreForDifficulty( const Song *s, const StyleD
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const Steps* pSteps = s->GetStepsByDifficulty( st->m_StepsType, dc );
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if( PROFILEMAN->IsUsingProfile(slot) )
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if( pSteps && PROFILEMAN->IsUsingProfile(slot) )
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return PROFILEMAN->GetProfile(slot)->GetStepsHighScoreList(pSteps).GetTopScore();
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else
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return HighScore();
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@@ -37,6 +37,7 @@ ScoreKeeperMAX2::ScoreKeeperMAX2( const vector<Song*>& apSongs, const vector<Ste
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int iTotalPossibleDancePoints = 0;
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for( unsigned i=0; i<apNotes.size(); i++ )
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{
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Song* pSong = apSongs[i];
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Steps* pSteps = apNotes[i];
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NoteData notedata;
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pSteps->GetNoteData( ¬edata );
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@@ -65,12 +66,16 @@ ScoreKeeperMAX2::ScoreKeeperMAX2( const vector<Song*>& apSongs, const vector<Ste
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po.FromString( mod.sModifier );
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float fStartBeat, fEndBeat;
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mod.GetAttackBeats( apSongs[i], m_PlayerNumber, fStartBeat, fEndBeat );
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mod.GetAttackBeats( pSong, m_PlayerNumber, fStartBeat, fEndBeat );
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NoteDataUtil::TransformNoteData( playerNoteDataPostModifiers, po, GAMESTATE->GetCurrentStyleDef()->m_StepsType, fStartBeat, fEndBeat );
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}
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float fRadarValuesPostModifiers[NUM_RADAR_CATEGORIES];
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FOREACH_RadarCategory( rc )
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fRadarValuesPostModifiers[rc] += NoteDataUtil::GetRadarValue( playerNoteDataPostModifiers, rc, pSong->m_fMusicLengthSeconds );
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iTotalPossibleDancePoints += this->GetPossibleDancePoints( playerNoteData, playerNoteDataPostModifiers );
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iTotalPossibleDancePoints += this->GetPossibleDancePoints( pSteps->GetRadarValues(), fRadarValuesPostModifiers );
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}
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g_CurStageStats.iPossibleDancePoints[pn_] = iTotalPossibleDancePoints;
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@@ -413,19 +418,26 @@ void ScoreKeeperMAX2::HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tap
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}
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int ScoreKeeperMAX2::GetPossibleDancePoints( const NoteData &preNoteData, const NoteData &postNoteData )
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int ScoreKeeperMAX2::GetPossibleDancePoints( const float* fRadars )
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{
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/* Note that, if Marvelous timing is disabled or not active (not course mode),
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* PERFECT will be used instead. */
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int NumTaps = fRadars[RADAR_NUM_TAPS_AND_HOLDS];
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int NumHolds = fRadars[RADAR_NUM_HOLDS];
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return NumTaps*TapNoteScoreToDancePoints(TNS_MARVELOUS)+
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NumHolds*HoldNoteScoreToDancePoints(HNS_OK);
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}
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int ScoreKeeperMAX2::GetPossibleDancePoints( const float* fOriginalRadars, const float* fPostRadars )
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{
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/*
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* The logic here is that if you use a modifier that adds notes, you should have to
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* hit the new notes to get a high grade. However, if you use one that removes notes,
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* they should simply be counted as misses. */
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int NumTaps = max( preNoteData.GetNumRowsWithTapOrHoldHead(), postNoteData.GetNumRowsWithTapOrHoldHead() );
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int NumHolds = max( preNoteData.GetNumHoldNotes(), postNoteData.GetNumHoldNotes() );
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return NumTaps*TapNoteScoreToDancePoints(TNS_MARVELOUS)+
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NumHolds*HoldNoteScoreToDancePoints(HNS_OK);
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return max(
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GetPossibleDancePoints(fOriginalRadars),
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GetPossibleDancePoints(fPostRadars) );
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}
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@@ -47,10 +47,15 @@ public:
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void HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow );
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void HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore );
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// This must be calculated using only cached radar values so that we can
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// do it quickly.
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static int GetPossibleDancePoints( const float* fRadars );
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static int GetPossibleDancePoints( const float* fOriginalRadars, const float* fPostRadars );
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private:
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int TapNoteScoreToDancePoints( TapNoteScore tns );
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int HoldNoteScoreToDancePoints( HoldNoteScore hns );
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int GetPossibleDancePoints( const NoteData &preNoteData, const NoteData &postNoteData );
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static int TapNoteScoreToDancePoints( TapNoteScore tns );
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static int HoldNoteScoreToDancePoints( HoldNoteScore hns );
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};
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#endif
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@@ -23,6 +23,8 @@
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#include "GameState.h"
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#include "MemoryCardManager.h"
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#include "RageLog.h"
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#include "StyleDef.h"
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#include "GameManager.h"
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#define SCROLL_DELAY THEME->GetMetricF("ScreenEnding","ScrollDelay")
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@@ -30,28 +32,32 @@
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#define TEXT_ZOOM THEME->GetMetricF("ScreenEnding","TextZoom")
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CString STATS_LINE_TITLE[NUM_ENDING_STATS_LINES] = {
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"Total Calories",
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"Total Songs Played",
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"Current Combo",
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};
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CString GetStatsLineTitle( PlayerNumber pn, int iLine )
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{
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static const CString s[NUM_ENDING_STATS_LINES] = {
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"Total %s Points",
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"Total Calories",
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"Total Songs Played",
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"Current Combo",
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};
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StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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return ssprintf( s[iLine], GAMEMAN->NotesTypeToThemedString(st).c_str() );
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}
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CString GetStatsLineValue( PlayerNumber pn, int iLine )
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{
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Profile* pProfile = PROFILEMAN->GetProfile( pn );
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ASSERT( pProfile );
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StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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switch( iLine )
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{
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case 0:
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return pProfile->GetDisplayTotalCaloriesBurned();
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case 1:
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return ssprintf( "%d", pProfile->GetTotalNumSongsPlayed() ); // fixme
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case 2:
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return ssprintf( "%d", pProfile->m_iCurrentCombo );
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default:
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ASSERT(0);
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return "";
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case 0: return Commify( pProfile->GetTotalHighScoreDancePointsForStepsType(st) );
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case 1: return pProfile->GetDisplayTotalCaloriesBurned();
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case 2: return Commify( pProfile->GetTotalNumSongsPlayed() );
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case 3: return Commify( pProfile->m_iCurrentCombo );
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default: ASSERT(0); return "";
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}
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}
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@@ -85,7 +91,7 @@ ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, fa
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for( int i=0; i<NUM_ENDING_STATS_LINES; i++ )
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{
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m_textStatsTitle[p][i].LoadFromFont( THEME->GetPathToF("ScreenEnding stats title") );
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m_textStatsTitle[p][i].SetText( STATS_LINE_TITLE[i] );
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m_textStatsTitle[p][i].SetText( GetStatsLineTitle((PlayerNumber)p, i) );
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m_textStatsTitle[p][i].SetName( ssprintf("StatsTitleP%dLine%d",p+1,i+1) );
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SET_XY_AND_ON_COMMAND( m_textStatsTitle[p][i] );
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this->AddChild( &m_textStatsTitle[p][i] );
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@@ -24,7 +24,7 @@ public:
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private:
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BitmapText m_textPlayerName[NUM_PLAYERS];
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#define NUM_ENDING_STATS_LINES 3 // Total calories burned, total songs played, current combo
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#define NUM_ENDING_STATS_LINES 4
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BitmapText m_textStatsTitle[NUM_PLAYERS][NUM_ENDING_STATS_LINES];
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BitmapText m_textStatsValue[NUM_PLAYERS][NUM_ENDING_STATS_LINES];
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