Commit Graph

156 Commits

Author SHA1 Message Date
Sean Burke a411e17e57 Fix warnings, edit for consistency, implement BM-style row judgment (this last one needs a bit of work, specifically more information on how BM judges and scores rows; it shouldn't affect DDR-style scoring at all) 2005-05-05 06:58:20 +00:00
Glenn Maynard e700aae4e1 Add "Select". Nothing currently uses this directly, but it can be mapped
to codes.
2005-04-24 04:35:59 +00:00
Glenn Maynard 5affc1cef4 more table fixes 2005-04-24 04:06:01 +00:00
Glenn Maynard b6e5391f9e fix table (this compiled because "NO_DEFAULT_KEY NO_DEFAULT_KEY" becomes "-1-1" = -2) 2005-04-24 04:03:52 +00:00
Chris Danford a29ac7a5fc prettier test input
don't show secondary mappings if OnlyDedicatedMenuButtons is on
2005-04-23 22:50:13 +00:00
Geoff Benson 8ec79348bc Updated to allow techno-8 styles to become playable again. 2005-01-16 16:34:54 +00:00
Glenn Maynard 783e492b0b GetSecondaryMenuButtonName -> GetMenuButtonSecondaryFunction 2004-12-04 04:50:18 +00:00
Glenn Maynard bc9ad4169d remove m_szSecondaryFunction 2004-12-04 04:44:52 +00:00
Glenn Maynard 36d462ffd6 figure out secondary button names dynamically 2004-12-04 04:39:51 +00:00
Glenn Maynard d7a03bb37f fix style table glitches
const fixes
2004-12-04 04:30:39 +00:00
Glenn Maynard e3030248cb cleanup 2004-12-04 03:31:21 +00:00
Glenn Maynard b6bb0fca3c use column-specific names to rename "scratch" 2004-12-03 22:36:29 +00:00
Glenn Maynard b383b5dd3a Reverse the column<->GameInput mapping; instead of allowing a button
to map to more than one column (useless), allow more than one button
to map to a column.  This allows handling both UP and DOWN inputs for
a single SCRATCH column.  (more work still needed for correct scratch
handling; also, due to the massive number of styles we have, some of these
entries may be incorrect)
2004-12-03 21:47:57 +00:00
Chris Danford b8259d7af9 move player positions from Style into metrics 2004-11-07 05:49:06 +00:00
Chris Danford 190b7c1493 merge bm with iidx
eliminate duplicate styles and unnecesary edit styles
2004-09-25 17:41:31 +00:00
Chris Danford 83d1a6a504 clean up bm/iidx default key mappings 2004-09-25 17:03:34 +00:00
Chris Danford 3e140b0af9 remove hard-coded track limit in NoteData 2004-09-25 07:59:56 +00:00
Glenn Maynard aee0166436 remove COMPAT_KEYSYMS 2004-09-09 17:58:52 +00:00
Glenn Maynard 09d9197e29 update 2004-09-09 17:48:25 +00:00
Chris Danford cc59f8b157 for back, change KP0 to NUM_LOCK (KP0 is too easy to press accidentally) 2004-09-07 01:46:02 +00:00
Glenn Maynard 1f77772dc8 fix GameManager::IsGameEnabled 2004-09-06 03:19:49 +00:00
Glenn Maynard a8c13c45bb flip GameManager::IsGameEnabled and GameManager::GetEnabledGames 2004-09-06 02:29:20 +00:00
Chris Danford ff4c12b727 rename GameDef -> Game 2004-07-25 17:07:32 +00:00
Chris Danford 64628fac21 remove enum Game. Instead, pass around the GameDef pointer 2004-07-25 04:27:20 +00:00
Chris Danford d412ab055d name cleanup: NotesType -> StepsType 2004-07-12 02:19:24 +00:00
Glenn Maynard 5e20cb4cf4 cleanup 2004-07-11 05:19:37 +00:00
Charles Lohr 2eb9be6f19 Added Para Versus Gametype. 2004-07-10 18:22:26 +00:00
Geoff Benson bffc510449 techno-double5 does not require scaling, so this was corrected. 2004-06-28 14:36:21 +00:00
Chris Danford 5544445ad0 name cleanup: StyleDef -> Style 2004-06-28 07:26:00 +00:00
Steve Checkoway afd89f7fef Fix warnings. 2004-06-28 05:06:27 +00:00
Chris Danford 3809715db0 cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven. 2004-06-27 06:52:49 +00:00
Chris Danford 94f61972c8 move HowToPlay and Demonstration Style usage info into StyleDef 2004-06-27 02:16:12 +00:00
Chris Danford 586f57c7c9 remove game-specific scoring code. Move TapNoteScore mappings into GameDef. 2004-06-27 01:16:00 +00:00
Geoff Benson b883ef7097 Added Techno Motion single and double 4- and 5- panel modes. All normal styles for TM are now represented. 2004-06-25 17:13:18 +00:00
Geoff Benson e0c7539a42 Updated sizing/positioning on Techno Motion to better match arcade 2004-06-23 12:12:22 +00:00
Geoff Benson a7fa38ebc1 Corrected minor typo in comments 2004-06-17 21:40:08 +00:00
Glenn Maynard 98ecd82db5 phasing out SDL_keysym.h 2004-06-16 20:26:45 +00:00
Glenn Maynard 733127d8ed license update 2004-06-08 01:24:17 +00:00
Geoff Benson e34c02fbe3 Initial Techno Motion support - SINGLE8 and VERSUS8 2004-06-07 20:54:21 +00:00
Chris Danford 99a02deffe name cleanup: "StepsType nt" -> "StepsType st" 2004-05-24 03:32:56 +00:00
Chris Danford 4eec17d42e HTML: Difficulty Table -> Percent Complete 2004-05-08 08:09:18 +00:00
Glenn Maynard 97aaf75dd9 fix missing metrics 2004-04-26 04:54:33 +00:00
Chris Danford dede9ec8cd add constants for NO_DEFAULT_KEY and joy mapping end marker 2004-04-20 08:27:40 +00:00
Chris Danford 9f386b10d6 fix bad track mapping in lights-cabinet Style, change default keys for lights Game 2004-04-20 08:14:33 +00:00
Chris Danford fc8d3ed363 add StepsType for cabinet lights 2004-04-20 02:35:30 +00:00
Chris Danford 1090dcd2a0 add themed StepsType name
add "TotalHighScoreDancePoints" calculation to ScreenEnding
2004-03-11 06:31:30 +00:00
Chris Danford c2c0970a40 combine all profile score data to one file
move user-editable data to a separate, unsigned file
2004-02-19 03:19:41 +00:00
Matt Denham 37a0ba1520 Separated BM and IIDX into separate modes, since IIDX 5-key isn't necessarily the same as the BM steps to the same song
Updated the cache version because SMs based off of a IIDX BMS will have the wrong steps type
2004-02-13 09:01:59 +00:00
Chris Danford 21738b9cbe don't map F2 for coin by default 2003-11-09 08:50:31 +00:00
Matt Denham 393c7f5e6e more Beatmania/IIDX support (bm-single7, bm-double, bm-double7 added) 2003-10-29 08:12:18 +00:00