b383b5dd3a
to map to more than one column (useless), allow more than one button to map to a column. This allows handling both UP and DOWN inputs for a single SCRATCH column. (more work still needed for correct scratch handling; also, due to the massive number of styles we have, some of these entries may be incorrect)
2889 lines
89 KiB
C++
2889 lines
89 KiB
C++
#include "global.h"
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#include "GameManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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#include "GameState.h"
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#include "GameInput.h" // for GameButton constants
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#include "IniFile.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "NoteSkinManager.h"
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#include "RageInputDevice.h"
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#include "ThemeManager.h"
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#include "LightsManager.h" // for NUM_CABINET_LIGHTS
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#include "Game.h"
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#include "Style.h"
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GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our program
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enum
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{
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TRACK_1 = 0,
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TRACK_2,
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TRACK_3,
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TRACK_4,
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TRACK_5,
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TRACK_6,
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TRACK_7,
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TRACK_8,
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TRACK_9,
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TRACK_10,
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TRACK_11,
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TRACK_12,
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TRACK_13,
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TRACK_14,
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TRACK_15,
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TRACK_16,
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// BMS reader needs 16 tracks for bm-double7
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};
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enum
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{
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GAME_DANCE, // Dance Dance Revolution
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GAME_PUMP, // Pump It Up
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GAME_EZ2, // Ez2dancer
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GAME_PARA, // ParaPAraParadise
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GAME_DS3DDX, // Dance Station 3DDX.
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GAME_BM, // Beatmania IIDX
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GAME_MANIAX, // DanceManiax
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GAME_TECHNO, // TechnoMotion
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GAME_PNM, // pop n music
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GAME_LIGHTS, // cabinet lights (not really a game)
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NUM_GAMES, // leave this at the end
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GAME_INVALID,
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};
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const int DANCE_COL_SPACING = 64;
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const int PUMP_COL_SPACING = 50;
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const int EZ2_COL_SPACING = 46;
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const int EZ2_REAL_COL_SPACING = 40;
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const int PARA_COL_SPACING = 54;
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const int DS3DDX_COL_SPACING = 46;
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const int BM_COL_SPACING = 34;
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const int MANIAX_COL_SPACING = 36;
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const int TECHNO_COL_SPACING = 56;
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const int TECHNO_VERSUS_COL_SPACING = 33;
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const int PNM5_COL_SPACING = 32;
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const int PNM9_COL_SPACING = 32;
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struct {
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char *name;
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int NumTracks;
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} const StepsTypes[NUM_STEPS_TYPES] = {
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{ "dance-single", 4 },
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{ "dance-double", 8 },
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{ "dance-couple", 8 },
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{ "dance-solo", 6 },
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{ "pump-single", 5 },
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{ "pump-halfdouble",6 },
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{ "pump-double", 10 },
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{ "pump-couple", 10 },
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{ "ez2-single", 5 }, // Single: TL,LHH,D,RHH,TR
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{ "ez2-double", 10 }, // Double: Single x2
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{ "ez2-real", 7 }, // Real: TL,LHH,LHL,D,RHL,RHH,TR
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{ "para-single", 5 },
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{ "para-versus", 10 },
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{ "ds3ddx-single", 8 },
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{ "bm-single5", 6 },
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{ "bm-double5", 12 },
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{ "bm-single7", 8 },
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{ "bm-double7", 16 },
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{ "maniax-single", 4 },
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{ "maniax-double", 8 },
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{ "techno-single4", 4 },
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{ "techno-single5", 5 },
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{ "techno-single8", 8 },
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{ "techno-double4", 8 },
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{ "techno-double5", 10 },
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{ "pnm-five", 5 },
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{ "pnm-nine", 9 },
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{ "lights-cabinet", NUM_CABINET_LIGHTS },
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};
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//
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// Important: Every game must define the buttons: "Start", "Back", "MenuLeft", "Operator" and "MenuRight"
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//
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Game g_Games[NUM_GAMES] =
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{
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{ // GAME_DANCE
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"dance", // m_szName
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"Dance Dance Revolution", // m_szDescription
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2, // m_iNumControllers
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NUM_DANCE_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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"Left",
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"Right",
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"Up",
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"Down",
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"UpLeft",
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"UpRight",
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"Start",
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"Back",
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"MenuLeft",
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"MenuRight",
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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"Operator",
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},
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{ // m_szSecondaryFunction
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"(MenuLeft)",
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"(MenuRight)",
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"(MenuUp)",
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"(MenuDown)",
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"",
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"",
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"",
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"",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"",
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"",
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},
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{ // m_DedicatedMenuButton
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DANCE_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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DANCE_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
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DANCE_BUTTON_MENUUP, // MENU_BUTTON_UP
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DANCE_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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DANCE_BUTTON_START, // MENU_BUTTON_START
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DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
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DANCE_BUTTON_COIN, // MENU_BUTTON_COIN
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DANCE_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
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},
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{ // m_SecondaryMenuButton
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DANCE_BUTTON_LEFT, // MENU_BUTTON_LEFT
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DANCE_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
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DANCE_BUTTON_UP, // MENU_BUTTON_UP
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DANCE_BUTTON_DOWN, // MENU_BUTTON_DOWN
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DANCE_BUTTON_START, // MENU_BUTTON_START
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DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
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DANCE_BUTTON_COIN, // MENU_BUTTON_COIN
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DANCE_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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KEY_LEFT, // DANCE_BUTTON_LEFT,
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KEY_RIGHT, // DANCE_BUTTON_RIGHT,
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KEY_UP, // DANCE_BUTTON_UP,
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KEY_DOWN, // DANCE_BUTTON_DOWN,
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NO_DEFAULT_KEY, // DANCE_BUTTON_UPLEFT,
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NO_DEFAULT_KEY, // DANCE_BUTTON_UPRIGHT,
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KEY_ENTER, // DANCE_BUTTON_START,
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KEY_ESC, // DANCE_BUTTON_BACK
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KEY_DEL, // DANCE_BUTTON_MENULEFT
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KEY_PGDN, // DANCE_BUTTON_MENURIGHT
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KEY_HOME, // DANCE_BUTTON_MENUUP
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KEY_END, // DANCE_BUTTON_MENUDOWN
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KEY_F1, // DANCE_BUTTON_COIN
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KEY_SCRLLOCK // DANCE_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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KEY_KP_C4, // DANCE_BUTTON_LEFT,
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KEY_KP_C6, // DANCE_BUTTON_RIGHT,
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KEY_KP_C8, // DANCE_BUTTON_UP,
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KEY_KP_C2, // DANCE_BUTTON_DOWN,
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KEY_KP_C7, // DANCE_BUTTON_UPLEFT,
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KEY_KP_C9, // DANCE_BUTTON_UPRIGHT,
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KEY_KP_ENTER, // DANCE_BUTTON_START,
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KEY_NUMLOCK, // DANCE_BUTTON_BACK
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KEY_KP_SLASH, // DANCE_BUTTON_MENULEFT
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KEY_KP_ASTERISK, // DANCE_BUTTON_MENURIGHT
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KEY_KP_HYPHEN, // DANCE_BUTTON_MENUUP
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KEY_KP_PLUS, // DANCE_BUTTON_MENUDOWN
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NO_DEFAULT_KEY, // DANCE_BUTTON_COIN
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NO_DEFAULT_KEY // DANCE_BUTTON_OPERATOR
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},
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},
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TNS_MARVELOUS, // m_mapMarvelousTo
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TNS_PERFECT, // m_mapPerfectTo
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TNS_GREAT, // m_mapGreatTo
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TNS_GOOD, // m_mapGoodTo
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TNS_BOO, // m_mapBooTo
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},
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{ // GAME_PUMP
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"pump", // m_szName
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"Pump It Up", // m_szDescription
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2, // m_iNumControllers
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NUM_PUMP_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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"UpLeft",
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"UpRight",
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"Center",
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"DownLeft",
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"DownRight",
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"Start",
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"Back",
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"MenuLeft",
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"MenuRight",
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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"Operator",
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},
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{ // m_szSecondaryFunction
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"(MenuUp)",
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"(MenuDown)",
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"(Start)",
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"(MenuLeft)",
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"(MenuRight)",
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"(dedicated)",
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"",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"",
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"",
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},
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{ // m_DedicatedMenuButton
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PUMP_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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PUMP_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
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PUMP_BUTTON_MENUUP, // MENU_BUTTON_UP
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PUMP_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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PUMP_BUTTON_START, // MENU_BUTTON_START
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PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
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PUMP_BUTTON_COIN, // MENU_BUTTON_COIN
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PUMP_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_SecondaryMenuButton
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PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_LEFT
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PUMP_BUTTON_DOWNRIGHT, // MENU_BUTTON_RIGHT
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PUMP_BUTTON_UPLEFT, // MENU_BUTTON_UP
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PUMP_BUTTON_UPRIGHT, // MENU_BUTTON_DOWN
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PUMP_BUTTON_CENTER, // MENU_BUTTON_START
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PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
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PUMP_BUTTON_COIN, // MENU_BUTTON_COIN
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PUMP_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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KEY_Cq, // PUMP_BUTTON_UPLEFT,
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KEY_Ce, // PUMP_BUTTON_UPRIGHT,
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KEY_Cs, // PUMP_BUTTON_CENTER,
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KEY_Cz, // PUMP_BUTTON_DOWNLEFT,
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KEY_Cc, // PUMP_BUTTON_DOWNRIGHT,
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KEY_ENTER, // PUMP_BUTTON_START,
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KEY_ESC, // PUMP_BUTTON_BACK,
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KEY_LEFT, // PUMP_BUTTON_MENULEFT
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KEY_RIGHT, // PUMP_BUTTON_MENURIGHT
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KEY_UP, // PUMP_BUTTON_MENUUP
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KEY_DOWN, // PUMP_BUTTON_MENUDOWN
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KEY_F1, // PUMP_BUTTON_COIN
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KEY_SCRLLOCK // PUMP_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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KEY_KP_C7, // PUMP_BUTTON_UPLEFT,
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KEY_KP_C9, // PUMP_BUTTON_UPRIGHT,
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KEY_KP_C5, // PUMP_BUTTON_CENTER,
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KEY_KP_C1, // PUMP_BUTTON_DOWNLEFT,
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KEY_KP_C3, // PUMP_BUTTON_DOWNRIGHT,
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KEY_KP_ENTER, // PUMP_BUTTON_START,
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KEY_NUMLOCK, // PUMP_BUTTON_BACK,
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NO_DEFAULT_KEY // PUMP_BUTTON_MENULEFT
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NO_DEFAULT_KEY // PUMP_BUTTON_MENURIGHT
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NO_DEFAULT_KEY // PUMP_BUTTON_MENUUP
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NO_DEFAULT_KEY // PUMP_BUTTON_MENUDOWN
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NO_DEFAULT_KEY, // PUMP_BUTTON_COIN
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NO_DEFAULT_KEY // PUMP_BUTTON_OPERATOR
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},
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},
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TNS_MARVELOUS, // m_mapMarvelousTo
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TNS_PERFECT, // m_mapPerfectTo
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TNS_GREAT, // m_mapGreatTo
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TNS_GOOD, // m_mapGoodTo
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TNS_BOO, // m_mapBooTo
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},
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{
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"ez2", // m_szName
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"Ez2Dancer", // m_szDescription
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2, // m_iNumControllers
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NUM_EZ2_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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"FootUpLeft",
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"FootUpRight",
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"FootDown",
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"HandUpLeft",
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"HandUpRight",
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"HandLrLeft",
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"HandLrRight",
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"Start",
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"Back",
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"MenuLeft",
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"MenuRight",
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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"Operator",
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},
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{ // m_szSecondaryFunction
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"(MenuUp)",
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"(MenuDown)",
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"(Start)",
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"(MenuLeft)",
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"(MenuRight)",
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"",
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"",
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"(dedicated)",
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"",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"",
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"",
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},
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{ // m_DedicatedMenuButton
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EZ2_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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EZ2_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
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EZ2_BUTTON_MENUUP, // MENU_BUTTON_UP
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EZ2_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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EZ2_BUTTON_START, // MENU_BUTTON_START
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EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
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EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
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EZ2_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_SecondaryMenuButton
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EZ2_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
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EZ2_BUTTON_HANDUPRIGHT, // MENU_BUTTON_RIGHT
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EZ2_BUTTON_FOOTUPLEFT, // MENU_BUTTON_UP
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EZ2_BUTTON_FOOTUPRIGHT, // MENU_BUTTON_DOWN
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EZ2_BUTTON_FOOTDOWN, // MENU_BUTTON_START
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EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
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EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
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EZ2_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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KEY_Cz, // EZ2_BUTTON_FOOTUPLEFT,
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KEY_Cb, // EZ2_BUTTON_FOOTUPRIGHT,
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KEY_Cc, // EZ2_BUTTON_FOOTDOWN,
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KEY_Cx, // EZ2_BUTTON_HANDUPLEFT,
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KEY_Cv, // EZ2_BUTTON_HANDUPRIGHT,
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KEY_Cs, // EZ2_BUTTON_HANDLRLEFT,
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KEY_Cf, // EZ2_BUTTON_HANDLRRIGHT,
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KEY_ENTER, // EZ2_BUTTON_START,
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KEY_ESC, // EZ2_BUTTON_BACK,
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KEY_LEFT, // EZ2_BUTTON_MENULEFT
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KEY_RIGHT, // EZ2_BUTTON_MENURIGHT
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KEY_UP, // EZ2_BUTTON_MENUUP
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KEY_DOWN, // EZ2_BUTTON_MENUDOWN
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KEY_F1, // EZ2_BUTTON_COIN
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KEY_SCRLLOCK // EZ2_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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NO_DEFAULT_KEY, // EZ2_BUTTON_FOOTUPLEFT,
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NO_DEFAULT_KEY, // EZ2_BUTTON_FOOTUPRIGHT,
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NO_DEFAULT_KEY, // EZ2_BUTTON_FOOTDOWN,
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NO_DEFAULT_KEY, // EZ2_BUTTON_HANDUPLEFT,
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NO_DEFAULT_KEY, // EZ2_BUTTON_HANDUPRIGHT,
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NO_DEFAULT_KEY, // EZ2_BUTTON_HANDLRLEFT,
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NO_DEFAULT_KEY, // EZ2_BUTTON_HANDLRRIGHT,
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NO_DEFAULT_KEY, // EZ2_BUTTON_START,
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NO_DEFAULT_KEY, // EZ2_BUTTON_BACK,
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NO_DEFAULT_KEY // EZ2_BUTTON_MENULEFT
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NO_DEFAULT_KEY // EZ2_BUTTON_MENURIGHT
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NO_DEFAULT_KEY // EZ2_BUTTON_MENUUP
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NO_DEFAULT_KEY // EZ2_BUTTON_MENUDOWN
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NO_DEFAULT_KEY, // EZ2_BUTTON_COIN
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NO_DEFAULT_KEY // EZ2_BUTTON_OPERATOR
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},
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},
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TNS_PERFECT, // m_mapMarvelousTo
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TNS_PERFECT, // m_mapPerfectTo
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TNS_PERFECT, // m_mapGreatTo
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TNS_GOOD, // m_mapGoodTo
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TNS_MISS, // m_mapBooTo
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},
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{ // GAME_PARA
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"para", // m_szName
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"Para Para Paradise", // m_szDescription
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2, // m_iNumControllers
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NUM_DANCE_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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"Left",
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"UpLeft",
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"Up",
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"UpRight",
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"Right",
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"Start",
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"Back",
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"MenuLeft",
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"MenuRight",
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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"Operator",
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},
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{ // m_szSecondaryFunction
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"(MenuLeft)",
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"(MenuDown)",
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"",
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"(MenuUp)",
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"(MenuRight)",
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"",
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"",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"",
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"",
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},
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{ // m_DedicatedMenuButton
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PARA_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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PARA_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
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PARA_BUTTON_MENUUP, // MENU_BUTTON_UP
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PARA_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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PARA_BUTTON_START, // MENU_BUTTON_START
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PARA_BUTTON_BACK, // MENU_BUTTON_BACK
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PARA_BUTTON_COIN, // MENU_BUTTON_COIN
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PARA_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_SecondaryMenuButton
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PARA_BUTTON_LEFT, // MENU_BUTTON_LEFT
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PARA_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
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PARA_BUTTON_UPRIGHT, // MENU_BUTTON_UP
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PARA_BUTTON_UPLEFT, // MENU_BUTTON_DOWN
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PARA_BUTTON_START, // MENU_BUTTON_START
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PARA_BUTTON_BACK, // MENU_BUTTON_BACK
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PARA_BUTTON_COIN, // MENU_BUTTON_COIN
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PARA_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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|
},
|
|
{ // m_iDefaultKeyboardKey
|
|
{ // PLAYER_1
|
|
KEY_Cz, // PARA_BUTTON_LEFT,
|
|
KEY_Cx, // PARA_BUTTON_UPLEFT,
|
|
KEY_Cc, // PARA_BUTTON_UP,
|
|
KEY_Cv, // PARA_BUTTON_UPRIGHT,
|
|
KEY_Cb, // PARA_BUTTON_RIGHT,
|
|
KEY_ENTER, // PARA_BUTTON_START,
|
|
KEY_ESC, // PARA_BUTTON_BACK
|
|
KEY_LEFT, //no default key // PARA_BUTTON_MENULEFT
|
|
KEY_RIGHT, //no default key // PARA_BUTTON_MENURIGHT
|
|
KEY_UP, // PARA_BUTTON_MENUUP
|
|
KEY_DOWN, // PARA_BUTTON_MENUDOWN
|
|
KEY_F1, // PARA_BUTTON_COIN
|
|
KEY_SCRLLOCK // PARA_BUTTON_OPERATOR
|
|
},
|
|
{ // PLAYER_2
|
|
NO_DEFAULT_KEY, // PARA_BUTTON_LEFT,
|
|
NO_DEFAULT_KEY, // PARA_BUTTON_UPLEFT,
|
|
NO_DEFAULT_KEY, // PARA_BUTTON_UP,
|
|
NO_DEFAULT_KEY, // PARA_BUTTON_UPRIGHT,
|
|
NO_DEFAULT_KEY, // PARA_BUTTON_RIGHT,
|
|
NO_DEFAULT_KEY, // PARA_BUTTON_START,
|
|
NO_DEFAULT_KEY, // PARA_BUTTON_BACK
|
|
NO_DEFAULT_KEY // PARA_BUTTON_MENULEFT
|
|
NO_DEFAULT_KEY // PARA_BUTTON_MENURIGHT
|
|
NO_DEFAULT_KEY, // PARA_BUTTON_MENUUP
|
|
NO_DEFAULT_KEY,
|
|
NO_DEFAULT_KEY, // PARA_BUTTON_COIN
|
|
NO_DEFAULT_KEY // PARA_BUTTON_OPERATOR
|
|
},
|
|
},
|
|
TNS_MARVELOUS, // m_mapMarvelousTo
|
|
TNS_PERFECT, // m_mapPerfectTo
|
|
TNS_GREAT, // m_mapGreatTo
|
|
TNS_GOOD, // m_mapGoodTo
|
|
TNS_BOO, // m_mapBooTo
|
|
},
|
|
{ // GAME_DS3DDX
|
|
"ds3ddx", // m_szName
|
|
"Dance Station 3DDX", // m_szDescription
|
|
2, // m_iNumControllers
|
|
NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
|
|
{ // m_szButtonNames
|
|
"HandLeft",
|
|
"FootDownLeft",
|
|
"FootUpLeft",
|
|
"HandUp",
|
|
"HandDown",
|
|
"FootUpRight",
|
|
"FootDownRight",
|
|
"HandRight",
|
|
"Start",
|
|
"Back",
|
|
"MenuLeft",
|
|
"MenuRight",
|
|
"MenuUp",
|
|
"MenuDown",
|
|
"Insert Coin",
|
|
"Operator",
|
|
},
|
|
{ // m_szSecondaryFunction
|
|
"(MenuLeft)",
|
|
"",
|
|
"",
|
|
"(MenuUp)",
|
|
"(MenuDown)",
|
|
"",
|
|
"",
|
|
"(MenuRight)",
|
|
"",
|
|
"",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"",
|
|
"",
|
|
},
|
|
{ // m_DedicatedMenuButton
|
|
DS3DDX_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
|
|
DS3DDX_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
|
|
DS3DDX_BUTTON_MENUUP, // MENU_BUTTON_UP
|
|
DS3DDX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
|
|
DS3DDX_BUTTON_START, // MENU_BUTTON_START
|
|
DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
DS3DDX_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
DS3DDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_SecondaryMenuButton
|
|
DS3DDX_BUTTON_HANDLEFT, // MENU_BUTTON_LEFT
|
|
DS3DDX_BUTTON_HANDRIGHT, // MENU_BUTTON_RIGHT
|
|
DS3DDX_BUTTON_HANDUP, // MENU_BUTTON_UP
|
|
DS3DDX_BUTTON_HANDDOWN, // MENU_BUTTON_DOWN
|
|
DS3DDX_BUTTON_START, // MENU_BUTTON_START
|
|
DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
DS3DDX_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
DS3DDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_iDefaultKeyboardKey
|
|
{ // PLAYER_1
|
|
KEY_Ca, // DS3DDX_BUTTON_HANDLEFT,
|
|
KEY_Cz, // DS3DDX_BUTTON_FOOTDOWNLEFT,
|
|
KEY_Cq, // DS3DDX_BUTTON_FOOTUPLEFT,
|
|
KEY_Cw, // DS3DDX_BUTTON_HANDUP,
|
|
KEY_Cx, // DS3DDX_BUTTON_HANDDOWN,
|
|
KEY_Ce, // DS3DDX_BUTTON_FOOTUPRIGHT,
|
|
KEY_Cc, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
|
|
KEY_Cd, // DS3DDX_BUTTON_HANDRIGHT,
|
|
KEY_ENTER, // DS3DDX_BUTTON_START,
|
|
KEY_ESC, // DS3DDX_BUTTON_BACK
|
|
KEY_LEFT, //no default key // DS3DDX_BUTTON_MENULEFT
|
|
KEY_RIGHT, //no default key // DS3DDX_BUTTON_MENURIGHT
|
|
KEY_UP, // DS3DDX_BUTTON_MENUUP
|
|
KEY_DOWN, // DS3DDX_BUTTON_MENUDOWN
|
|
KEY_F1, // DS3DDX_BUTTON_COIN
|
|
KEY_SCRLLOCK // DS3DDX_BUTTON_OPERATOR
|
|
},
|
|
{ // PLAYER_2
|
|
NO_DEFAULT_KEY, // DS3DDX_BUTTON_HANDLEFT,
|
|
NO_DEFAULT_KEY, // DS3DDX_BUTTON_FOOTDOWNLEFT,
|
|
NO_DEFAULT_KEY, // DS3DDX_BUTTON_FOOTUPLEFT,
|
|
NO_DEFAULT_KEY, // DS3DDX_BUTTON_HANDUP,
|
|
NO_DEFAULT_KEY, // DS3DDX_BUTTON_HANDDOWN,
|
|
NO_DEFAULT_KEY, // DS3DDX_BUTTON_FOOTUPRIGHT,
|
|
NO_DEFAULT_KEY, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
|
|
NO_DEFAULT_KEY, // DS3DDX_BUTTON_HANDRIGHT,
|
|
NO_DEFAULT_KEY, // DS3DDX_BUTTON_START,
|
|
NO_DEFAULT_KEY, // DS3DDX_BUTTON_BACK
|
|
NO_DEFAULT_KEY // DS3DDX_BUTTON_MENULEFT
|
|
NO_DEFAULT_KEY // DS3DDX_BUTTON_MENURIGHT
|
|
NO_DEFAULT_KEY, // DS3DDX_BUTTON_MENUUP
|
|
NO_DEFAULT_KEY, // DS3DDX_BUTTON_MENUDOWN
|
|
NO_DEFAULT_KEY, // DS3DDX_BUTTON_COIN
|
|
NO_DEFAULT_KEY // DS3DDX_BUTTON_OPERATOR
|
|
},
|
|
},
|
|
TNS_MARVELOUS, // m_mapMarvelousTo
|
|
TNS_PERFECT, // m_mapPerfectTo
|
|
TNS_GREAT, // m_mapGreatTo
|
|
TNS_GOOD, // m_mapGoodTo
|
|
TNS_BOO, // m_mapBooTo
|
|
},
|
|
{ // GAME_BM
|
|
"bm", // m_szName
|
|
"BeatMania IIDX", // m_szDescription
|
|
2, // m_iNumControllers
|
|
NUM_BM_BUTTONS, // m_iButtonsPerController
|
|
{ // m_szButtonNames
|
|
"Key1",
|
|
"Key2",
|
|
"Key3",
|
|
"Key4",
|
|
"Key5",
|
|
"Key6",
|
|
"Key7",
|
|
"Scratch up",
|
|
"Scratch down",
|
|
"Start",
|
|
"Back",
|
|
"MenuLeft",
|
|
"MenuRight",
|
|
"MenuUp",
|
|
"MenuDown",
|
|
"Insert Coin",
|
|
"Operator",
|
|
},
|
|
{ // m_szSecondaryFunction
|
|
"(MenuLeft)",
|
|
"",
|
|
"(MenuRight)",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"(MenuUp)",
|
|
"(MenuDown)",
|
|
"",
|
|
"",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"",
|
|
"",
|
|
},
|
|
{ // m_DedicatedMenuButton
|
|
BM_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
|
|
BM_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
|
|
BM_BUTTON_MENUUP, // MENU_BUTTON_UP
|
|
BM_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
|
|
BM_BUTTON_START, // MENU_BUTTON_START
|
|
BM_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
BM_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_SecondaryMenuButton
|
|
BM_BUTTON_KEY1, // MENU_BUTTON_LEFT
|
|
BM_BUTTON_KEY3, // MENU_BUTTON_RIGHT
|
|
BM_BUTTON_SCRATCHUP, // MENU_BUTTON_UP
|
|
BM_BUTTON_SCRATCHDOWN,// MENU_BUTTON_DOWN
|
|
BM_BUTTON_START, // MENU_BUTTON_START
|
|
BM_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
BM_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_iDefaultKeyboardKey
|
|
{ // PLAYER_1
|
|
KEY_Cm, // BM_BUTTON_KEY1,
|
|
KEY_Ck, // BM_BUTTON_KEY2,
|
|
KEY_COMMA, // BM_BUTTON_KEY3,
|
|
KEY_Cl, // BM_BUTTON_KEY4,
|
|
KEY_PERIOD, // BM_BUTTON_KEY5,
|
|
KEY_SEMICOLON, // BM_BUTTON_KEY6,
|
|
KEY_SLASH, // BM_BUTTON_KEY7,
|
|
KEY_LSHIFT, // BM_BUTTON_SCRATCHUP,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHDOWN,
|
|
KEY_ENTER, // BM_BUTTON_START,
|
|
KEY_ESC, // BM_BUTTON_BACK,
|
|
KEY_LEFT, // BM_BUTTON_MENULEFT
|
|
KEY_RIGHT, // BM_BUTTON_MENURIGHT
|
|
KEY_UP, // BM_BUTTON_MENUUP
|
|
KEY_DOWN, // BM_BUTTON_MENUDOWN
|
|
KEY_F1, // BM_BUTTON_COIN
|
|
KEY_SCRLLOCK // BM_BUTTON_OPERATOR
|
|
},
|
|
{ // PLAYER_2
|
|
NO_DEFAULT_KEY, // BM_BUTTON_KEY1,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_KEY2,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_KEY3,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_KEY4,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_KEY5,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_KEY6,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_KEY7,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHUP,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHDOWN,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_START,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_BACK,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_MENULEFT
|
|
NO_DEFAULT_KEY, // BM_BUTTON_MENURIGHT
|
|
NO_DEFAULT_KEY, // BM_BUTTON_MENUUP
|
|
NO_DEFAULT_KEY, // BM_BUTTON_MENUDOWN
|
|
NO_DEFAULT_KEY, // BM_BUTTON_COIN
|
|
NO_DEFAULT_KEY // BM_BUTTON_OPERATOR
|
|
},
|
|
},
|
|
TNS_MARVELOUS, // m_mapMarvelousTo
|
|
TNS_PERFECT, // m_mapPerfectTo
|
|
TNS_GREAT, // m_mapGreatTo
|
|
TNS_GOOD, // m_mapGoodTo
|
|
TNS_BOO, // m_mapBooTo
|
|
},
|
|
{ // GAME_MANIAX
|
|
"maniax", // m_szName
|
|
"Dance Maniax", // m_szDescription
|
|
2, // m_iNumControllers
|
|
NUM_MANIAX_BUTTONS, // m_iButtonsPerController
|
|
{ // m_szButtonNames
|
|
"HandUpLeft",
|
|
"HandUpRight",
|
|
"HandLrLeft",
|
|
"HandLrRight",
|
|
"Start",
|
|
"Back",
|
|
"MenuLeft",
|
|
"MenuRight",
|
|
"MenuUp",
|
|
"MenuDown",
|
|
"Insert Coin",
|
|
"Operator",
|
|
},
|
|
{ // m_szSecondaryFunction
|
|
"(MenuLeft)",
|
|
"(MenuRight)",
|
|
"(MenuDown)",
|
|
"(MenuUp)",
|
|
"",
|
|
"",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"",
|
|
"",
|
|
},
|
|
{ // m_DedicatedMenuButton
|
|
MANIAX_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
|
|
MANIAX_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
|
|
MANIAX_BUTTON_MENUUP, // MENU_BUTTON_UP
|
|
MANIAX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
|
|
MANIAX_BUTTON_START, // MENU_BUTTON_START
|
|
MANIAX_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
MANIAX_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
MANIAX_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_SecondaryMenuButton
|
|
MANIAX_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
|
|
MANIAX_BUTTON_HANDUPRIGHT, // MENU_BUTTON_RIGHT
|
|
MANIAX_BUTTON_HANDLRRIGHT, // MENU_BUTTON_UP
|
|
MANIAX_BUTTON_HANDLRLEFT, // MENU_BUTTON_DOWN
|
|
MANIAX_BUTTON_START, // MENU_BUTTON_START
|
|
MANIAX_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
MANIAX_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
MANIAX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_iDefaultKeyboardKey
|
|
{ // PLAYER_1
|
|
KEY_Ca, // MANIAX_BUTTON_HANDUPLEFT,
|
|
KEY_Cs, // MANIAX_BUTTON_HANDUPRIGHT,
|
|
KEY_Cz, // MANIAX_BUTTON_HANDLRLEFT,
|
|
KEY_Cx, // MANIAX_BUTTON_HANDLRRIGHT,
|
|
KEY_ENTER, // MANIAX_BUTTON_START,
|
|
KEY_ESC, // MANIAX_BUTTON_BACK
|
|
KEY_LEFT, // MANIAX_BUTTON_MENULEFT
|
|
KEY_RIGHT, // MANIAX_BUTTON_MENURIGHT
|
|
KEY_UP, // MANIAX_BUTTON_MENUUP
|
|
KEY_DOWN, // MANIAX_BUTTON_MENUDOWN
|
|
KEY_F1, // MANIAX_BUTTON_COIN
|
|
KEY_SCRLLOCK // MANIAX_BUTTON_OPERATOR
|
|
},
|
|
{ // PLAYER_2
|
|
KEY_KP_C4, // MANIAX_BUTTON_HANDUPLEFT,
|
|
KEY_KP_C5, // MANIAX_BUTTON_HANDUPRIGHT,
|
|
KEY_KP_C1, // MANIAX_BUTTON_HANDLRLEFT,
|
|
KEY_KP_C2, // MANIAX_BUTTON_HANDLRRIGHT,
|
|
KEY_KP_ENTER, // MANIAX_BUTTON_START,
|
|
KEY_NUMLOCK, // MANIAX_BUTTON_BACK
|
|
KEY_KP_SLASH, // MANIAX_BUTTON_MENULEFT
|
|
KEY_KP_ASTERISK, // MANIAX_BUTTON_MENURIGHT
|
|
KEY_KP_HYPHEN, // MANIAX_BUTTON_MENUUP
|
|
KEY_KP_PLUS, // MANIAX_BUTTON_MENUDOWN
|
|
NO_DEFAULT_KEY, // MANIAX_BUTTON_COIN
|
|
NO_DEFAULT_KEY // MANIAX_BUTTON_OPERATOR
|
|
},
|
|
},
|
|
TNS_MARVELOUS, // m_mapMarvelousTo
|
|
TNS_PERFECT, // m_mapPerfectTo
|
|
TNS_GREAT, // m_mapGreatTo
|
|
TNS_GOOD, // m_mapGoodTo
|
|
TNS_BOO, // m_mapBooTo
|
|
},
|
|
{ // GAME_TECHNO
|
|
"techno", // m_szName
|
|
"TechnoMotion", // m_szDescription
|
|
2, // m_iNumControllers
|
|
NUM_TECHNO_BUTTONS, // m_iButtonsPerController
|
|
{ // m_szButtonNames
|
|
"Left",
|
|
"Right",
|
|
"Up",
|
|
"Down",
|
|
"UpLeft",
|
|
"UpRight",
|
|
"Center",
|
|
"DownLeft",
|
|
"DownRight",
|
|
"Start",
|
|
"Back",
|
|
"MenuLeft",
|
|
"MenuRight",
|
|
"MenuUp",
|
|
"MenuDown",
|
|
"Insert Coin",
|
|
"Operator",
|
|
},
|
|
{ // m_szSecondaryFunction
|
|
"(MenuLeft)",
|
|
"(MenuRight)",
|
|
"(MenuDown)",
|
|
"(MenuUp)",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"",
|
|
"",
|
|
},
|
|
{ // m_DedicatedMenuButton
|
|
TECHNO_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
|
|
TECHNO_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
|
|
TECHNO_BUTTON_MENUUP, // MENU_BUTTON_UP
|
|
TECHNO_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
|
|
TECHNO_BUTTON_START, // MENU_BUTTON_START
|
|
TECHNO_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
TECHNO_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
TECHNO_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_SecondaryMenuButton
|
|
TECHNO_BUTTON_LEFT, // MENU_BUTTON_LEFT
|
|
TECHNO_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
|
|
TECHNO_BUTTON_UP, // MENU_BUTTON_UP
|
|
TECHNO_BUTTON_DOWN, // MENU_BUTTON_DOWN
|
|
TECHNO_BUTTON_START, // MENU_BUTTON_START
|
|
TECHNO_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
TECHNO_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
TECHNO_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_iDefaultKeyboardKey
|
|
{ // PLAYER_1
|
|
KEY_Ca, // TECHNO_BUTTON_LEFT,
|
|
KEY_Cd, // TECHNO_BUTTON_RIGHT,
|
|
KEY_Cw, // TECHNO_BUTTON_UP,
|
|
KEY_Cx, // TECHNO_BUTTON_DOWN,
|
|
KEY_Cq, // TECHNO_BUTTON_UPLEFT,
|
|
KEY_Ce, // TECHNO_BUTTON_UPRIGHT,
|
|
KEY_Cs, // TECHNO_BUTTON_CENTER,
|
|
KEY_Cz, // TECHNO_BUTTON_DOWNLEFT,
|
|
KEY_Cc, // TECHNO_BUTTON_DOWNRIGHT,
|
|
KEY_ENTER, // TECHNO_BUTTON_START,
|
|
KEY_ESC, // TECHNO_BUTTON_BACK
|
|
KEY_LEFT, // TECHNO_BUTTON_MENULEFT
|
|
KEY_RIGHT, // TECHNO_BUTTON_MENURIGHT
|
|
KEY_UP, // TECHNO_BUTTON_MENUUP
|
|
KEY_DOWN, // TECHNO_BUTTON_MENUDOWN
|
|
KEY_F1, // TECHNO_BUTTON_COIN
|
|
KEY_SCRLLOCK // TECHNO_BUTTON_OPERATOR
|
|
},
|
|
{ // PLAYER_2
|
|
KEY_KP_C4, // TECHNO_BUTTON_LEFT,
|
|
KEY_KP_C6, // TECHNO_BUTTON_RIGHT,
|
|
KEY_KP_C8, // TECHNO_BUTTON_UP,
|
|
KEY_KP_C2, // TECHNO_BUTTON_DOWN,
|
|
KEY_KP_C7, // TECHNO_BUTTON_UPLEFT,
|
|
KEY_KP_C9, // TECHNO_BUTTON_UPRIGHT,
|
|
KEY_KP_C5, // TECHNO_BUTTON_CENTER,
|
|
KEY_KP_C1, // TECHNO_BUTTON_DOWNLEFT,
|
|
KEY_KP_C3, // TECHNO_BUTTON_DOWNRIGHT,
|
|
KEY_KP_ENTER, // TECHNO_BUTTON_START,
|
|
KEY_NUMLOCK, // TECHNO_BUTTON_BACK
|
|
KEY_KP_SLASH, // TECHNO_BUTTON_MENULEFT
|
|
KEY_KP_ASTERISK, // TECHNO_BUTTON_MENURIGHT
|
|
KEY_KP_HYPHEN, // TECHNO_BUTTON_MENUUP
|
|
KEY_KP_PLUS, // TECHNO_BUTTON_MENUDOWN
|
|
NO_DEFAULT_KEY, // TECHNO_BUTTON_COIN
|
|
NO_DEFAULT_KEY // TECHNO_BUTTON_OPERATOR
|
|
},
|
|
},
|
|
TNS_MARVELOUS, // m_mapMarvelousTo
|
|
TNS_PERFECT, // m_mapPerfectTo
|
|
TNS_GREAT, // m_mapGreatTo
|
|
TNS_GOOD, // m_mapGoodTo
|
|
TNS_BOO, // m_mapBooTo
|
|
},
|
|
{ // GAME_PNM
|
|
"pnm", // m_szName
|
|
"Pop'n Music", // m_szDescription
|
|
1, // m_iNumControllers
|
|
NUM_PNM_BUTTONS, // m_iButtonsPerController
|
|
{ // m_szButtonNames
|
|
"Left White",
|
|
"Left Yellow",
|
|
"Left Green",
|
|
"Left Blue",
|
|
"Red",
|
|
"Right Blue",
|
|
"Right Green",
|
|
"Right Yellow",
|
|
"Right White",
|
|
"Back",
|
|
"Start",
|
|
"MenuLeft",
|
|
"MenuRight",
|
|
"MenuUp",
|
|
"MenuDown",
|
|
"Insert Coin",
|
|
"Operator",
|
|
},
|
|
{ // m_szSecondaryFunction
|
|
"",
|
|
"(MenuUp)",
|
|
"",
|
|
"(MenuLeft)",
|
|
"",
|
|
"(MenuRight)",
|
|
"",
|
|
"(MenuDown)",
|
|
"",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"",
|
|
"",
|
|
},
|
|
{ // m_DedicatedMenuButton
|
|
PNM_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
|
|
PNM_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
|
|
PNM_BUTTON_MENUUP, // MENU_BUTTON_UP
|
|
PNM_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
|
|
PNM_BUTTON_START, // MENU_BUTTON_START
|
|
PNM_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
PNM_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
PNM_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_SecondaryMenuButton
|
|
PNM_BUTTON_LEFT_BLUE,
|
|
PNM_BUTTON_RIGHT_BLUE,
|
|
PNM_BUTTON_LEFT_YELLOW,
|
|
PNM_BUTTON_RIGHT_YELLOW,
|
|
PNM_BUTTON_RED,
|
|
PNM_BUTTON_BACK,
|
|
PNM_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
PNM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_iDefaultKeyboardKey
|
|
{ // PLAYER_1
|
|
KEY_Cz, // PNM_BUTTON_LEFT_WHITE,
|
|
KEY_Cs, // PNM_BUTTON_LEFT_YELLOW,
|
|
KEY_Cx, // PNM_BUTTON_LEFT_GREEN,
|
|
KEY_Cd, // PNM_BUTTON_LEFT_BLUE,
|
|
KEY_Cc, // PNM_BUTTON_RED,
|
|
KEY_Cf, // PNM_BUTTON_RIGHT_BLUE,
|
|
KEY_Cv, // PNM_BUTTON_RIGHT_GREEN,
|
|
KEY_Cg, // PNM_BUTTON_RIGHT_YELLOW,
|
|
KEY_Cb, // PNM_BUTTON_RIGHT_WHITE,
|
|
KEY_ENTER, // PNM_BUTTON_MENUSTART
|
|
KEY_ESC, // PNM_BUTTON_MENUBACK
|
|
KEY_LEFT, // PNM_BUTTON_MENULEFT,
|
|
KEY_RIGHT, // PNM_BUTTON_MENURIGHT,
|
|
KEY_UP, // PNM_BUTTON_MENUUP
|
|
KEY_DOWN, // PNM_BUTTON_MENUDOWN
|
|
KEY_F1, // PNM_BUTTON_COIN
|
|
KEY_SCRLLOCK // PNM_BUTTON_OPERATOR
|
|
},
|
|
{ // PLAYER_2
|
|
NO_DEFAULT_KEY, // BM_BUTTON_KEY1,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_KEY2,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_KEY3,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_KEY4,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_KEY5,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_KEY6,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_KEY7,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHUP,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHDOWN,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_START,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_BACK,
|
|
NO_DEFAULT_KEY, // BM_BUTTON_MENULEFT
|
|
NO_DEFAULT_KEY, // BM_BUTTON_MENURIGHT
|
|
NO_DEFAULT_KEY, // BM_BUTTON_MENUUP
|
|
NO_DEFAULT_KEY, // BM_BUTTON_MENUDOWN
|
|
NO_DEFAULT_KEY, // BM_BUTTON_COIN
|
|
NO_DEFAULT_KEY // BM_BUTTON_OPERATOR
|
|
},
|
|
},
|
|
TNS_PERFECT, // m_mapMarvelousTo
|
|
TNS_PERFECT, // m_mapPerfectTo
|
|
TNS_GREAT, // m_mapGreatTo
|
|
TNS_GREAT, // m_mapGoodTo
|
|
TNS_MISS, // m_mapBooTo
|
|
},
|
|
{ // GAME_LIGHTS
|
|
"lights", // m_szName
|
|
"Lights", // m_szDescription
|
|
1, // m_iNumControllers
|
|
NUM_LIGHTS_BUTTONS, // m_iButtonsPerController
|
|
{ // m_szButtonNames
|
|
"MarqueeUpLeft",
|
|
"MarqueeUpRight",
|
|
"MarqueeLrLeft",
|
|
"MarqueeLrRight",
|
|
"ButtonsLeft",
|
|
"ButtonsRight",
|
|
"BassLeft",
|
|
"BassRight",
|
|
"Start",
|
|
"Back",
|
|
"MenuLeft",
|
|
"MenuRight",
|
|
"MenuUp",
|
|
"MenuDown",
|
|
"Insert Coin",
|
|
"Operator",
|
|
},
|
|
{ // m_szSecondaryFunction
|
|
"(MenuLeft)",
|
|
"(MenuRight)",
|
|
"(MenuUp)",
|
|
"(MenuDown)",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"(dedicated)",
|
|
"",
|
|
"",
|
|
},
|
|
{ // m_DedicatedMenuButton
|
|
LIGHTS_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
|
|
LIGHTS_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
|
|
LIGHTS_BUTTON_MENUUP, // MENU_BUTTON_UP
|
|
LIGHTS_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
|
|
LIGHTS_BUTTON_START, // MENU_BUTTON_START
|
|
LIGHTS_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
LIGHTS_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
LIGHTS_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_SecondaryMenuButton
|
|
LIGHTS_BUTTON_MARQUEE_UP_LEFT, // MENU_BUTTON_LEFT
|
|
LIGHTS_BUTTON_MARQUEE_UP_RIGHT, // MENU_BUTTON_RIGHT
|
|
LIGHTS_BUTTON_MARQUEE_LR_LEFT, // MENU_BUTTON_UP
|
|
LIGHTS_BUTTON_MARQUEE_LR_RIGHT, // MENU_BUTTON_DOWN
|
|
LIGHTS_BUTTON_START, // MENU_BUTTON_START
|
|
LIGHTS_BUTTON_BACK, // MENU_BUTTON_BACK
|
|
LIGHTS_BUTTON_COIN, // MENU_BUTTON_COIN
|
|
LIGHTS_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
|
},
|
|
{ // m_iDefaultKeyboardKey
|
|
{ // PLAYER_1
|
|
KEY_Cq, // LIGHTS_BUTTON_MARQUEE_UP_LEFT,
|
|
KEY_Cw, // LIGHTS_BUTTON_MARQUEE_UP_RIGHT,
|
|
KEY_Ce, // LIGHTS_BUTTON_MARQUEE_LR_LEFT,
|
|
KEY_Cr, // LIGHTS_BUTTON_MARQUEE_LR_RIGHT,
|
|
KEY_Ct, // LIGHTS_BUTTON_BUTTONS_LEFT,
|
|
KEY_Cy, // LIGHTS_BUTTON_BUTTONS_RIGHT,
|
|
KEY_Cu, // LIGHTS_BUTTON_BASS_LEFT,
|
|
KEY_Ci, // LIGHTS_BUTTON_BASS_RIGHT,
|
|
KEY_ENTER, // LIGHTS_BUTTON_START,
|
|
KEY_ESC, // LIGHTS_BUTTON_BACK
|
|
KEY_DEL, // LIGHTS_BUTTON_MENULEFT
|
|
KEY_PGDN, // LIGHTS_BUTTON_MENURIGHT
|
|
KEY_HOME, // LIGHTS_BUTTON_MENUUP
|
|
KEY_END, // LIGHTS_BUTTON_MENUDOWN
|
|
KEY_F1, // LIGHTS_BUTTON_COIN
|
|
KEY_SCRLLOCK // LIGHTS_BUTTON_OPERATOR
|
|
},
|
|
{ // PLAYER_2
|
|
NO_DEFAULT_KEY // LIGHTS_BUTTON_MARQUEE_UP_LEFT,
|
|
NO_DEFAULT_KEY // LIGHTS_BUTTON_MARQUEE_UP_RIGHT,
|
|
NO_DEFAULT_KEY // LIGHTS_BUTTON_MARQUEE_LR_LEFT,
|
|
NO_DEFAULT_KEY // LIGHTS_BUTTON_MARQUEE_LR_RIGHT,
|
|
NO_DEFAULT_KEY // LIGHTS_BUTTON_BUTTONS_LEFT,
|
|
NO_DEFAULT_KEY // LIGHTS_BUTTON_BUTTONS_RIGHT,
|
|
NO_DEFAULT_KEY // LIGHTS_BUTTON_BASS_LEFT,
|
|
NO_DEFAULT_KEY // LIGHTS_BUTTON_BASS_RIGHT,
|
|
NO_DEFAULT_KEY // LIGHTS_BUTTON_START,
|
|
NO_DEFAULT_KEY // LIGHTS_BUTTON_BACK
|
|
NO_DEFAULT_KEY // LIGHTS_BUTTON_MENULEFT
|
|
NO_DEFAULT_KEY // LIGHTS_BUTTON_MENURIGHT
|
|
NO_DEFAULT_KEY // LIGHTS_BUTTON_MENUUP
|
|
NO_DEFAULT_KEY // LIGHTS_BUTTON_MENUDOWN
|
|
NO_DEFAULT_KEY // LIGHTS_BUTTON_COIN
|
|
NO_DEFAULT_KEY // LIGHTS_BUTTON_OPERATOR
|
|
},
|
|
},
|
|
TNS_MARVELOUS, // m_mapMarvelousTo
|
|
TNS_PERFECT, // m_mapPerfectTo
|
|
TNS_GREAT, // m_mapGreatTo
|
|
TNS_GOOD, // m_mapGoodTo
|
|
TNS_BOO, // m_mapBooTo
|
|
},
|
|
};
|
|
|
|
Style g_Styles[] =
|
|
{
|
|
{ // STYLE_DANCE_SINGLE
|
|
&g_Games[GAME_DANCE], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
true, // m_bUsedForHowToPlay
|
|
"single", // m_szName
|
|
STEPS_TYPE_DANCE_SINGLE, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
4, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_2, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_3, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_4, +DANCE_COL_SPACING*1.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_2, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_3, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_4, +DANCE_COL_SPACING*1.5f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 3, 2, 1 },
|
|
{ 0, 3, 2, 1 }
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0, 1, 2, 3
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
true, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_DANCE_VERSUS
|
|
&g_Games[GAME_DANCE], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
false, // m_bUsedForEdit
|
|
true, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"versus", // m_szName
|
|
STEPS_TYPE_DANCE_SINGLE, // m_StepsType
|
|
TWO_PLAYERS_TWO_SIDES, // m_StyleType
|
|
4, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_2, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_3, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_4, +DANCE_COL_SPACING*1.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_2, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_3, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_4, +DANCE_COL_SPACING*1.5f },
|
|
},
|
|
},
|
|
{
|
|
{ 0, 3, 2, 1 },
|
|
{ 0, 3, 2, 1 }
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0, 1, 2, 3
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
true, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_DANCE_DOUBLE
|
|
&g_Games[GAME_DANCE], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"double", // m_szName
|
|
STEPS_TYPE_DANCE_DOUBLE, // m_StepsType
|
|
ONE_PLAYER_TWO_SIDES, // m_StyleType
|
|
8, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -DANCE_COL_SPACING*3.5f },
|
|
{ TRACK_2, -DANCE_COL_SPACING*2.5f },
|
|
{ TRACK_3, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_4, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_5, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_6, +DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_7, +DANCE_COL_SPACING*2.5f },
|
|
{ TRACK_8, +DANCE_COL_SPACING*3.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -DANCE_COL_SPACING*3.5f },
|
|
{ TRACK_2, -DANCE_COL_SPACING*2.5f },
|
|
{ TRACK_3, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_4, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_5, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_6, +DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_7, +DANCE_COL_SPACING*2.5f },
|
|
{ TRACK_8, +DANCE_COL_SPACING*3.5f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 3, 2, 1, Style::END_MAPPING },
|
|
{ 4, 7, 6, 5, Style::END_MAPPING }
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5,6,7
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_DANCE_COUPLE
|
|
&g_Games[GAME_DANCE], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
false, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"couple", // m_szName
|
|
STEPS_TYPE_DANCE_COUPLE, // m_StepsType
|
|
TWO_PLAYERS_TWO_SIDES, // m_StyleType
|
|
4, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_2, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_3, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_4, +DANCE_COL_SPACING*1.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_5, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_6, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_7, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_8, +DANCE_COL_SPACING*1.5f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 3, 2, 1 },
|
|
{ 0, 3, 2, 1 }
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
true, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_DANCE_SOLO
|
|
&g_Games[GAME_DANCE], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"solo", // m_szName
|
|
STEPS_TYPE_DANCE_SOLO, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
6, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -DANCE_COL_SPACING*2.5f },
|
|
{ TRACK_2, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_3, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_4, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_5, +DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_6, +DANCE_COL_SPACING*2.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -DANCE_COL_SPACING*2.5f },
|
|
{ TRACK_2, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_3, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_4, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_5, +DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_6, +DANCE_COL_SPACING*2.5f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 5, 3, 2, 1, 4 },
|
|
{ 0, 5, 3, 2, 1, 4 }
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_DANCE_EDIT_COUPLE
|
|
&g_Games[GAME_DANCE], // m_Game
|
|
false, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"couple-edit", // m_szName
|
|
STEPS_TYPE_DANCE_COUPLE, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
8, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -DANCE_COL_SPACING*4.0f },
|
|
{ TRACK_2, -DANCE_COL_SPACING*3.0f },
|
|
{ TRACK_3, -DANCE_COL_SPACING*2.0f },
|
|
{ TRACK_4, -DANCE_COL_SPACING*1.0f },
|
|
{ TRACK_5, +DANCE_COL_SPACING*1.0f },
|
|
{ TRACK_6, +DANCE_COL_SPACING*2.0f },
|
|
{ TRACK_7, +DANCE_COL_SPACING*3.0f },
|
|
{ TRACK_8, +DANCE_COL_SPACING*4.0f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -DANCE_COL_SPACING*4.0f },
|
|
{ TRACK_2, -DANCE_COL_SPACING*3.0f },
|
|
{ TRACK_3, -DANCE_COL_SPACING*2.0f },
|
|
{ TRACK_4, -DANCE_COL_SPACING*1.0f },
|
|
{ TRACK_5, +DANCE_COL_SPACING*1.0f },
|
|
{ TRACK_6, +DANCE_COL_SPACING*2.0f },
|
|
{ TRACK_7, +DANCE_COL_SPACING*3.0f },
|
|
{ TRACK_8, +DANCE_COL_SPACING*4.0f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 1, 2, 3, Style::END_MAPPING },
|
|
{ 4, 5, 6, 7, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5,6,7
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
/* { // STYLE_DANCE_SOLO_VERSUS
|
|
"dance-solo-versus", // m_szName
|
|
STEPS_TYPE_DANCE_SOLO, // m_StepsType
|
|
ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
|
6, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
|
|
{ TRACK_2, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
|
|
{ TRACK_3, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
|
|
{ TRACK_4, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
|
|
{ TRACK_5, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
|
|
{ TRACK_6, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
|
|
{ TRACK_2, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
|
|
{ TRACK_3, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
|
|
{ TRACK_4, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
|
|
{ TRACK_5, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
|
|
{ TRACK_6, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 5, 3, 2, 1, 4 },
|
|
{ 0, 5, 3, 2, 1, 4 }
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,5,1,4,2,3 // outside in
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
}, */
|
|
{ // STYLE_PUMP_SINGLE
|
|
&g_Games[GAME_PUMP], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
true, // m_bUsedForHowToPlay
|
|
"single", // m_szName
|
|
STEPS_TYPE_PUMP_SINGLE, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -PUMP_COL_SPACING*2 },
|
|
{ TRACK_2, -PUMP_COL_SPACING*1 },
|
|
{ TRACK_3, +PUMP_COL_SPACING*0 },
|
|
{ TRACK_4, +PUMP_COL_SPACING*1 },
|
|
{ TRACK_5, +PUMP_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -PUMP_COL_SPACING*2 },
|
|
{ TRACK_2, -PUMP_COL_SPACING*1 },
|
|
{ TRACK_3, +PUMP_COL_SPACING*0 },
|
|
{ TRACK_4, +PUMP_COL_SPACING*1 },
|
|
{ TRACK_5, +PUMP_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
|
|
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,2,4,1,3
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_PUMP_VERSUS
|
|
&g_Games[GAME_PUMP], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
false, // m_bUsedForEdit
|
|
true, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"versus", // m_szName
|
|
STEPS_TYPE_PUMP_SINGLE, // m_StepsType
|
|
TWO_PLAYERS_TWO_SIDES, // m_StyleType
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -PUMP_COL_SPACING*2 },
|
|
{ TRACK_2, -PUMP_COL_SPACING*1 },
|
|
{ TRACK_3, +PUMP_COL_SPACING*0 },
|
|
{ TRACK_4, +PUMP_COL_SPACING*1 },
|
|
{ TRACK_5, +PUMP_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -PUMP_COL_SPACING*2 },
|
|
{ TRACK_2, -PUMP_COL_SPACING*1 },
|
|
{ TRACK_3, +PUMP_COL_SPACING*0 },
|
|
{ TRACK_4, +PUMP_COL_SPACING*1 },
|
|
{ TRACK_5, +PUMP_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
|
|
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,2,4,1,3
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_PUMP_HALFDOUBLE
|
|
&g_Games[GAME_PUMP], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"halfdouble", // m_szName
|
|
STEPS_TYPE_PUMP_HALFDOUBLE, // m_StepsType
|
|
ONE_PLAYER_TWO_SIDES, // m_StyleType
|
|
6, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -PUMP_COL_SPACING*2.5f },
|
|
{ TRACK_2, -PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_3, -PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_4, +PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_5, +PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_6, +PUMP_COL_SPACING*2.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -PUMP_COL_SPACING*2.5f },
|
|
{ TRACK_2, -PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_3, -PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_4, +PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_5, +PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_6, +PUMP_COL_SPACING*2.5f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ Style::NO_MAPPING, 1, 0, Style::NO_MAPPING, 2, Style::END_MAPPING },
|
|
{ 3, Style::NO_MAPPING, 5, 4, Style::NO_MAPPING }
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,5,2,4,3,1
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_PUMP_DOUBLE
|
|
&g_Games[GAME_PUMP], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"double", // m_szName
|
|
STEPS_TYPE_PUMP_DOUBLE, // m_StepsType
|
|
ONE_PLAYER_TWO_SIDES, // m_StyleType
|
|
10, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -PUMP_COL_SPACING*4.5f },
|
|
{ TRACK_2, -PUMP_COL_SPACING*3.5f },
|
|
{ TRACK_3, -PUMP_COL_SPACING*2.5f },
|
|
{ TRACK_4, -PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_5, -PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_6, +PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_7, +PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_8, +PUMP_COL_SPACING*2.5f },
|
|
{ TRACK_9, +PUMP_COL_SPACING*3.5f },
|
|
{ TRACK_10, +PUMP_COL_SPACING*4.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -PUMP_COL_SPACING*4.5f },
|
|
{ TRACK_2, -PUMP_COL_SPACING*3.5f },
|
|
{ TRACK_3, -PUMP_COL_SPACING*2.5f },
|
|
{ TRACK_4, -PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_5, -PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_6, +PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_7, +PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_8, +PUMP_COL_SPACING*2.5f },
|
|
{ TRACK_9, +PUMP_COL_SPACING*3.5f },
|
|
{ TRACK_10, +PUMP_COL_SPACING*4.5f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 1, 3, 2, 0, 4, 6, 8, 7, 5, 9, Style::END_MAPPING },
|
|
{ 1, 3, 2, 0, 4, 6, 8, 7, 5, 9, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,2,4,1,3,5,7,9,6,8
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_PUMP_COUPLE
|
|
&g_Games[GAME_PUMP], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
false, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"couple", // m_szName
|
|
STEPS_TYPE_PUMP_COUPLE, // m_StepsType
|
|
TWO_PLAYERS_TWO_SIDES, // m_StyleType
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -PUMP_COL_SPACING*2 },
|
|
{ TRACK_2, -PUMP_COL_SPACING*1 },
|
|
{ TRACK_3, +PUMP_COL_SPACING*0 },
|
|
{ TRACK_4, +PUMP_COL_SPACING*1 },
|
|
{ TRACK_5, +PUMP_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_6, -PUMP_COL_SPACING*2 },
|
|
{ TRACK_7, -PUMP_COL_SPACING*1 },
|
|
{ TRACK_8, +PUMP_COL_SPACING*0 },
|
|
{ TRACK_9, +PUMP_COL_SPACING*1 },
|
|
{ TRACK_10, +PUMP_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
|
|
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,2,4,1,3
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_PUMP_EDIT_COUPLE
|
|
&g_Games[GAME_PUMP], // m_Game
|
|
false, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"couple-edit", // m_szName
|
|
STEPS_TYPE_PUMP_COUPLE, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
10, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -PUMP_COL_SPACING*5.0 },
|
|
{ TRACK_2, -PUMP_COL_SPACING*4.0 },
|
|
{ TRACK_3, -PUMP_COL_SPACING*3.0 },
|
|
{ TRACK_4, -PUMP_COL_SPACING*2.0 },
|
|
{ TRACK_5, -PUMP_COL_SPACING*1.0 },
|
|
{ TRACK_6, +PUMP_COL_SPACING*1.0 },
|
|
{ TRACK_7, +PUMP_COL_SPACING*2.0 },
|
|
{ TRACK_8, +PUMP_COL_SPACING*3.0 },
|
|
{ TRACK_9, +PUMP_COL_SPACING*4.0 },
|
|
{ TRACK_10, +PUMP_COL_SPACING*5.0 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -PUMP_COL_SPACING*2 },
|
|
{ TRACK_2, -PUMP_COL_SPACING*1 },
|
|
{ TRACK_3, +PUMP_COL_SPACING*0 },
|
|
{ TRACK_4, +PUMP_COL_SPACING*1 },
|
|
{ TRACK_5, +PUMP_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 1, 3, 2, 0, 4, 6, 8, 7, 5, 9, Style::END_MAPPING },
|
|
{ 1, 3, 2, 0, 4, 6, 8, 7, 5, 9, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,2,4,1,3
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_EZ2_SINGLE
|
|
&g_Games[GAME_EZ2], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
true, // m_bUsedForHowToPlay
|
|
"single", // m_szName
|
|
STEPS_TYPE_EZ2_SINGLE, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_2, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_3, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_4, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_5, +EZ2_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_2, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_3, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_4, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_5, +EZ2_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 4, 2, 1, 3, Style::END_MAPPING },
|
|
{ 0, 4, 2, 1, 3, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_EZ2_REAL
|
|
&g_Games[GAME_EZ2], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"real", // m_szName
|
|
STEPS_TYPE_EZ2_REAL, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
7, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -EZ2_REAL_COL_SPACING*3 },
|
|
{ TRACK_2, -EZ2_REAL_COL_SPACING*2 },
|
|
{ TRACK_3, -EZ2_REAL_COL_SPACING*1 },
|
|
{ TRACK_4, +EZ2_REAL_COL_SPACING*0 },
|
|
{ TRACK_5, +EZ2_REAL_COL_SPACING*1 },
|
|
{ TRACK_6, +EZ2_REAL_COL_SPACING*2 },
|
|
{ TRACK_7, +EZ2_REAL_COL_SPACING*3 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -EZ2_REAL_COL_SPACING*3 },
|
|
{ TRACK_2, -EZ2_REAL_COL_SPACING*2 },
|
|
{ TRACK_3, -EZ2_REAL_COL_SPACING*1 },
|
|
{ TRACK_4, +EZ2_REAL_COL_SPACING*0 },
|
|
{ TRACK_5, +EZ2_REAL_COL_SPACING*1 },
|
|
{ TRACK_6, +EZ2_REAL_COL_SPACING*2 },
|
|
{ TRACK_7, +EZ2_REAL_COL_SPACING*3 },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 6, 3, 2, 4, 1, 5, Style::END_MAPPING },
|
|
{ 0, 6, 3, 2, 4, 1, 5, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_EZ2_SINGLE_VERSUS
|
|
&g_Games[GAME_EZ2], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
true, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"versus", // m_szName
|
|
STEPS_TYPE_EZ2_SINGLE, // m_StepsType
|
|
TWO_PLAYERS_TWO_SIDES, // m_StyleType
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_2, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_3, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_4, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_5, +EZ2_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_2, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_3, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_4, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_5, +EZ2_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 4, 2, 1, 3, Style::END_MAPPING },
|
|
{ 0, 4, 2, 1, 3, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_EZ2_REAL_VERSUS
|
|
&g_Games[GAME_EZ2], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"versusReal", // m_szName
|
|
STEPS_TYPE_EZ2_REAL, // m_StepsType
|
|
TWO_PLAYERS_TWO_SIDES, // m_StyleType
|
|
7, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -EZ2_REAL_COL_SPACING*3 },
|
|
{ TRACK_2, -EZ2_REAL_COL_SPACING*2 },
|
|
{ TRACK_3, -EZ2_REAL_COL_SPACING*1 },
|
|
{ TRACK_4, +EZ2_REAL_COL_SPACING*0 },
|
|
{ TRACK_5, +EZ2_REAL_COL_SPACING*1 },
|
|
{ TRACK_6, +EZ2_REAL_COL_SPACING*2 },
|
|
{ TRACK_7, +EZ2_REAL_COL_SPACING*3 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -EZ2_REAL_COL_SPACING*3 },
|
|
{ TRACK_2, -EZ2_REAL_COL_SPACING*2 },
|
|
{ TRACK_3, -EZ2_REAL_COL_SPACING*1 },
|
|
{ TRACK_4, +EZ2_REAL_COL_SPACING*0 },
|
|
{ TRACK_5, +EZ2_REAL_COL_SPACING*1 },
|
|
{ TRACK_6, +EZ2_REAL_COL_SPACING*2 },
|
|
{ TRACK_7, +EZ2_REAL_COL_SPACING*3 },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 6, 3, 2, 4, 1, 5, Style::END_MAPPING },
|
|
{ 0, 6, 3, 2, 4, 1, 5, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_EZ2_DOUBLE
|
|
&g_Games[GAME_EZ2], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"double", // m_szName
|
|
STEPS_TYPE_EZ2_DOUBLE, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
10, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -EZ2_COL_SPACING*4.5f },
|
|
{ TRACK_2, -EZ2_COL_SPACING*3.5f },
|
|
{ TRACK_3, -EZ2_COL_SPACING*2.5f },
|
|
{ TRACK_4, -EZ2_COL_SPACING*1.5f },
|
|
{ TRACK_5, -EZ2_COL_SPACING*0.5f },
|
|
{ TRACK_6, +EZ2_COL_SPACING*0.5f },
|
|
{ TRACK_7, +EZ2_COL_SPACING*1.5f },
|
|
{ TRACK_8, +EZ2_COL_SPACING*2.5f },
|
|
{ TRACK_9, +EZ2_COL_SPACING*3.5f },
|
|
{ TRACK_10, +EZ2_COL_SPACING*4.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -EZ2_COL_SPACING*4.5f },
|
|
{ TRACK_2, -EZ2_COL_SPACING*3.5f },
|
|
{ TRACK_3, -EZ2_COL_SPACING*2.5f },
|
|
{ TRACK_4, -EZ2_COL_SPACING*1.5f },
|
|
{ TRACK_5, -EZ2_COL_SPACING*0.5f },
|
|
{ TRACK_6, +EZ2_COL_SPACING*0.5f },
|
|
{ TRACK_7, +EZ2_COL_SPACING*1.5f },
|
|
{ TRACK_8, +EZ2_COL_SPACING*2.5f },
|
|
{ TRACK_9, +EZ2_COL_SPACING*3.5f },
|
|
{ TRACK_10, +EZ2_COL_SPACING*4.5f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 4, 2, 1, 3, 5, 9, 7, 6, 8, Style::END_MAPPING },
|
|
{ 0, 4, 2, 1, 3, 5, 9, 7, 6, 8, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
2,0,4,1,3,7,5,9,6,8 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_PARA_SINGLE
|
|
&g_Games[GAME_PARA], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
true, // m_bUsedForDemonstration
|
|
true, // m_bUsedForHowToPlay
|
|
"single", // m_szName
|
|
STEPS_TYPE_PARA_SINGLE, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -PARA_COL_SPACING*2 },
|
|
{ TRACK_2, -PARA_COL_SPACING*1 },
|
|
{ TRACK_3, +PARA_COL_SPACING*0 },
|
|
{ TRACK_4, +PARA_COL_SPACING*1 },
|
|
{ TRACK_5, +PARA_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -PARA_COL_SPACING*2 },
|
|
{ TRACK_2, -PARA_COL_SPACING*1 },
|
|
{ TRACK_3, +PARA_COL_SPACING*0 },
|
|
{ TRACK_4, +PARA_COL_SPACING*1 },
|
|
{ TRACK_5, +PARA_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 1, 2, 3, 4, Style::END_MAPPING },
|
|
{ 0, 1, 2, 3, 4, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
2,0,4,1,3
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_PARA_VERSUS
|
|
&g_Games[GAME_PARA], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
true, // m_bUsedForDemonstration
|
|
true, // m_bUsedForHowToPlay
|
|
"versus", // m_szName
|
|
STEPS_TYPE_PARA_VERSUS, // m_StepsType
|
|
TWO_PLAYERS_TWO_SIDES, // m_StyleType
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -PARA_COL_SPACING*2 },
|
|
{ TRACK_2, -PARA_COL_SPACING*1 },
|
|
{ TRACK_3, +PARA_COL_SPACING*0 },
|
|
{ TRACK_4, +PARA_COL_SPACING*1 },
|
|
{ TRACK_5, +PARA_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -PARA_COL_SPACING*2 },
|
|
{ TRACK_2, -PARA_COL_SPACING*1 },
|
|
{ TRACK_3, +PARA_COL_SPACING*0 },
|
|
{ TRACK_4, +PARA_COL_SPACING*1 },
|
|
{ TRACK_5, +PARA_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 1, 2, 3, 4, Style::END_MAPPING },
|
|
{ 0, 1, 2, 3, 4, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
2,0,4,1,3
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_DS3DDX_SINGLE
|
|
&g_Games[GAME_DS3DDX], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
true, // m_bUsedForDemonstration
|
|
true, // m_bUsedForHowToPlay
|
|
"single", // m_szName
|
|
STEPS_TYPE_DS3DDX_SINGLE, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
8, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -DS3DDX_COL_SPACING*3 },
|
|
{ TRACK_2, -DS3DDX_COL_SPACING*2 },
|
|
{ TRACK_3, -DS3DDX_COL_SPACING*1 },
|
|
{ TRACK_4, -DS3DDX_COL_SPACING*0 },
|
|
{ TRACK_5, +DS3DDX_COL_SPACING*0 },
|
|
{ TRACK_6, +DS3DDX_COL_SPACING*1 },
|
|
{ TRACK_7, +DS3DDX_COL_SPACING*2 },
|
|
{ TRACK_8, +DS3DDX_COL_SPACING*3 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -DS3DDX_COL_SPACING*3 },
|
|
{ TRACK_2, -DS3DDX_COL_SPACING*2 },
|
|
{ TRACK_3, -DS3DDX_COL_SPACING*1 },
|
|
{ TRACK_4, -DS3DDX_COL_SPACING*0 },
|
|
{ TRACK_5, +DS3DDX_COL_SPACING*0 },
|
|
{ TRACK_6, +DS3DDX_COL_SPACING*1 },
|
|
{ TRACK_7, +DS3DDX_COL_SPACING*2 },
|
|
{ TRACK_8, +DS3DDX_COL_SPACING*3 },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
|
|
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5,6,7
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_BM_SINGLE5
|
|
&g_Games[GAME_BM], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
true, // m_bUsedForDemonstration
|
|
true, // m_bUsedForHowToPlay
|
|
"single5", // m_szName
|
|
STEPS_TYPE_BM_SINGLE5, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
6, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -BM_COL_SPACING*2.5f },
|
|
{ TRACK_2, -BM_COL_SPACING*1.5f },
|
|
{ TRACK_3, -BM_COL_SPACING*0.5f },
|
|
{ TRACK_4, +BM_COL_SPACING*0.5f },
|
|
{ TRACK_5, +BM_COL_SPACING*1.5f },
|
|
{ TRACK_6, +BM_COL_SPACING*3.0f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -BM_COL_SPACING*2.5f },
|
|
{ TRACK_2, -BM_COL_SPACING*1.5f },
|
|
{ TRACK_3, -BM_COL_SPACING*0.5f },
|
|
{ TRACK_4, +BM_COL_SPACING*0.5f },
|
|
{ TRACK_5, +BM_COL_SPACING*1.5f },
|
|
{ TRACK_6, +BM_COL_SPACING*3.0f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 1, 2, 3, 4, Style::NO_MAPPING, Style::NO_MAPPING, 5, 5, Style::END_MAPPING },
|
|
{ 0, 1, 2, 3, 4, Style::NO_MAPPING, Style::NO_MAPPING, 5, 5, Style::END_MAPPING }
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_BM_DOUBLE
|
|
&g_Games[GAME_BM], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"double5", // m_szName
|
|
STEPS_TYPE_BM_DOUBLE5, // m_StepsType
|
|
ONE_PLAYER_TWO_SIDES, // m_StyleType
|
|
12, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -BM_COL_SPACING*6.0f },
|
|
{ TRACK_2, -BM_COL_SPACING*5.0f },
|
|
{ TRACK_3, -BM_COL_SPACING*4.0f },
|
|
{ TRACK_4, -BM_COL_SPACING*3.0f },
|
|
{ TRACK_5, -BM_COL_SPACING*2.0f },
|
|
{ TRACK_6, -BM_COL_SPACING*1.5f },
|
|
{ TRACK_7, +BM_COL_SPACING*0.5f },
|
|
{ TRACK_8, +BM_COL_SPACING*1.5f },
|
|
{ TRACK_9, +BM_COL_SPACING*2.5f },
|
|
{ TRACK_10, +BM_COL_SPACING*3.5f },
|
|
{ TRACK_11, +BM_COL_SPACING*4.5f },
|
|
{ TRACK_12, +BM_COL_SPACING*6.0f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -BM_COL_SPACING*6.0f },
|
|
{ TRACK_2, -BM_COL_SPACING*5.0f },
|
|
{ TRACK_3, -BM_COL_SPACING*4.0f },
|
|
{ TRACK_4, -BM_COL_SPACING*3.0f },
|
|
{ TRACK_5, -BM_COL_SPACING*2.0f },
|
|
{ TRACK_6, -BM_COL_SPACING*1.5f },
|
|
{ TRACK_7, +BM_COL_SPACING*0.5f },
|
|
{ TRACK_8, +BM_COL_SPACING*1.5f },
|
|
{ TRACK_9, +BM_COL_SPACING*2.5f },
|
|
{ TRACK_10, +BM_COL_SPACING*3.5f },
|
|
{ TRACK_11, +BM_COL_SPACING*4.5f },
|
|
{ TRACK_12, +BM_COL_SPACING*6.0f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 1, 2, 3, 4, Style::NO_MAPPING, Style::NO_MAPPING, 5, 5, Style::END_MAPPING },
|
|
{ 5, 6, 7, 8, 9, Style::NO_MAPPING, Style::NO_MAPPING, 10, 10, Style::END_MAPPING }
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5,6,7,8,9,10,11
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_BM_SINGLE7
|
|
&g_Games[GAME_BM], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"single7", // m_szName
|
|
STEPS_TYPE_BM_SINGLE7, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
8, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_8, -BM_COL_SPACING*3.5f },
|
|
{ TRACK_1, -BM_COL_SPACING*2.0f },
|
|
{ TRACK_2, -BM_COL_SPACING*1.0f },
|
|
{ TRACK_3, -BM_COL_SPACING*0.0f },
|
|
{ TRACK_4, +BM_COL_SPACING*1.0f },
|
|
{ TRACK_5, +BM_COL_SPACING*2.0f },
|
|
{ TRACK_6, +BM_COL_SPACING*3.0f },
|
|
{ TRACK_7, +BM_COL_SPACING*4.0f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -BM_COL_SPACING*3.5f },
|
|
{ TRACK_2, -BM_COL_SPACING*2.5f },
|
|
{ TRACK_3, -BM_COL_SPACING*1.5f },
|
|
{ TRACK_4, -BM_COL_SPACING*0.5f },
|
|
{ TRACK_5, +BM_COL_SPACING*0.5f },
|
|
{ TRACK_6, +BM_COL_SPACING*1.5f },
|
|
{ TRACK_7, +BM_COL_SPACING*2.5f },
|
|
{ TRACK_8, +BM_COL_SPACING*4.0f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 1, 2, 3, 4, 5, 6, 7, 0, 0, Style::END_MAPPING },
|
|
{ 0, 1, 2, 3, 4, 5, 6, 7, 7, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5,6,7
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_BM_DOUBLE7
|
|
&g_Games[GAME_BM], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"double7", // m_szName
|
|
STEPS_TYPE_BM_DOUBLE7, // m_StepsType
|
|
ONE_PLAYER_TWO_SIDES, // m_StyleType
|
|
16, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_8, -BM_COL_SPACING*8.0f },
|
|
{ TRACK_1, -BM_COL_SPACING*6.5f },
|
|
{ TRACK_2, -BM_COL_SPACING*5.5f },
|
|
{ TRACK_3, -BM_COL_SPACING*4.5f },
|
|
{ TRACK_4, -BM_COL_SPACING*3.5f },
|
|
{ TRACK_5, -BM_COL_SPACING*2.5f },
|
|
{ TRACK_6, -BM_COL_SPACING*1.5f },
|
|
{ TRACK_7, -BM_COL_SPACING*0.5f },
|
|
{ TRACK_9, +BM_COL_SPACING*0.5f },
|
|
{ TRACK_10, +BM_COL_SPACING*1.5f },
|
|
{ TRACK_11, +BM_COL_SPACING*2.5f },
|
|
{ TRACK_12, +BM_COL_SPACING*3.5f },
|
|
{ TRACK_13, +BM_COL_SPACING*4.5f },
|
|
{ TRACK_14, +BM_COL_SPACING*5.5f },
|
|
{ TRACK_15, +BM_COL_SPACING*6.5f },
|
|
{ TRACK_16, +BM_COL_SPACING*8.0f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_8, -BM_COL_SPACING*8.0f },
|
|
{ TRACK_1, -BM_COL_SPACING*6.5f },
|
|
{ TRACK_2, -BM_COL_SPACING*5.5f },
|
|
{ TRACK_3, -BM_COL_SPACING*4.5f },
|
|
{ TRACK_4, -BM_COL_SPACING*3.5f },
|
|
{ TRACK_5, -BM_COL_SPACING*2.5f },
|
|
{ TRACK_6, -BM_COL_SPACING*1.5f },
|
|
{ TRACK_7, -BM_COL_SPACING*0.5f },
|
|
{ TRACK_9, +BM_COL_SPACING*0.5f },
|
|
{ TRACK_10, +BM_COL_SPACING*1.5f },
|
|
{ TRACK_11, +BM_COL_SPACING*2.5f },
|
|
{ TRACK_12, +BM_COL_SPACING*3.5f },
|
|
{ TRACK_13, +BM_COL_SPACING*4.5f },
|
|
{ TRACK_14, +BM_COL_SPACING*5.5f },
|
|
{ TRACK_15, +BM_COL_SPACING*6.5f },
|
|
{ TRACK_16, +BM_COL_SPACING*8.0f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 1, 2, 3, 4, 5, 6, 7, 0, 0, Style::END_MAPPING },
|
|
{ 8, 9, 10, 11, 12, 13, 14, 15, 15, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_MANIAX_SINGLE
|
|
&g_Games[GAME_MANIAX], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
true, // m_bUsedForDemonstration
|
|
true, // m_bUsedForHowToPlay
|
|
"single", // m_szName
|
|
STEPS_TYPE_MANIAX_SINGLE, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
4, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -MANIAX_COL_SPACING*1.5f },
|
|
{ TRACK_2, -MANIAX_COL_SPACING*0.5f },
|
|
{ TRACK_3, +MANIAX_COL_SPACING*0.5f },
|
|
{ TRACK_4, +MANIAX_COL_SPACING*1.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -MANIAX_COL_SPACING*1.5f },
|
|
{ TRACK_2, -MANIAX_COL_SPACING*0.5f },
|
|
{ TRACK_3, +MANIAX_COL_SPACING*0.5f },
|
|
{ TRACK_4, +MANIAX_COL_SPACING*1.5f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 1, 2, 0, 3, Style::END_MAPPING },
|
|
{ 1, 2, 0, 3, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0, 1, 2, 3
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_MANIAX_VERSUS
|
|
&g_Games[GAME_MANIAX], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
false, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"versus", // m_szName
|
|
STEPS_TYPE_MANIAX_SINGLE, // m_StepsType
|
|
TWO_PLAYERS_TWO_SIDES, // m_StyleType
|
|
4, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -MANIAX_COL_SPACING*1.5f },
|
|
{ TRACK_2, -MANIAX_COL_SPACING*0.5f },
|
|
{ TRACK_3, +MANIAX_COL_SPACING*0.5f },
|
|
{ TRACK_4, +MANIAX_COL_SPACING*1.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -MANIAX_COL_SPACING*1.5f },
|
|
{ TRACK_2, -MANIAX_COL_SPACING*0.5f },
|
|
{ TRACK_3, +MANIAX_COL_SPACING*0.5f },
|
|
{ TRACK_4, +MANIAX_COL_SPACING*1.5f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 1, 2, 0, 3, Style::END_MAPPING },
|
|
{ 1, 2, 0, 3, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0, 1, 2, 3
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_MANIAX_DOUBLE
|
|
&g_Games[GAME_MANIAX], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"double", // m_szName
|
|
STEPS_TYPE_MANIAX_DOUBLE, // m_StepsType
|
|
ONE_PLAYER_TWO_SIDES, // m_StyleType
|
|
8, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -MANIAX_COL_SPACING*3.5f },
|
|
{ TRACK_2, -MANIAX_COL_SPACING*2.5f },
|
|
{ TRACK_3, -MANIAX_COL_SPACING*1.5f },
|
|
{ TRACK_4, -MANIAX_COL_SPACING*0.5f },
|
|
{ TRACK_5, +MANIAX_COL_SPACING*0.5f },
|
|
{ TRACK_6, +MANIAX_COL_SPACING*1.5f },
|
|
{ TRACK_7, +MANIAX_COL_SPACING*2.5f },
|
|
{ TRACK_8, +MANIAX_COL_SPACING*3.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -MANIAX_COL_SPACING*3.5f },
|
|
{ TRACK_2, -MANIAX_COL_SPACING*2.5f },
|
|
{ TRACK_3, -MANIAX_COL_SPACING*1.5f },
|
|
{ TRACK_4, -MANIAX_COL_SPACING*0.5f },
|
|
{ TRACK_5, +MANIAX_COL_SPACING*0.5f },
|
|
{ TRACK_6, +MANIAX_COL_SPACING*1.5f },
|
|
{ TRACK_7, +MANIAX_COL_SPACING*2.5f },
|
|
{ TRACK_8, +MANIAX_COL_SPACING*3.5f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 1, 2, 0, 3, 5, 6, 4, 7, Style::END_MAPPING },
|
|
{ 1, 2, 0, 3, 5, 6, 4, 7, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5,6,7
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_TECHNO_SINGLE4
|
|
&g_Games[GAME_TECHNO], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"single4", // m_szName
|
|
STEPS_TYPE_TECHNO_SINGLE4, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
4, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -TECHNO_COL_SPACING*1.5f },
|
|
{ TRACK_2, -TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_3, +TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_4, +TECHNO_COL_SPACING*1.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -TECHNO_COL_SPACING*1.5f },
|
|
{ TRACK_2, -TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_3, +TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_4, +TECHNO_COL_SPACING*1.5f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 3, 2, 1, Style::END_MAPPING },
|
|
{ 0, 3, 2, 1, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_TECHNO_SINGLE5
|
|
&g_Games[GAME_TECHNO], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"single5", // m_szName
|
|
STEPS_TYPE_TECHNO_SINGLE5, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -TECHNO_COL_SPACING*2.0f },
|
|
{ TRACK_2, -TECHNO_COL_SPACING*1.0f },
|
|
{ TRACK_3, +TECHNO_COL_SPACING*0.0f },
|
|
{ TRACK_4, +TECHNO_COL_SPACING*1.0f },
|
|
{ TRACK_5, +TECHNO_COL_SPACING*2.0f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -TECHNO_COL_SPACING*2.0f },
|
|
{ TRACK_2, -TECHNO_COL_SPACING*1.0f },
|
|
{ TRACK_3, +TECHNO_COL_SPACING*0.0f },
|
|
{ TRACK_4, +TECHNO_COL_SPACING*1.0f },
|
|
{ TRACK_5, +TECHNO_COL_SPACING*2.0f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
|
|
1, 3, 2, 0, 4, Style::END_MAPPING },
|
|
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
|
|
1, 3, 2, 0, 4, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_TECHNO_SINGLE8
|
|
&g_Games[GAME_TECHNO], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
true, // m_bUsedForHowToPlay
|
|
"single8", // m_szName
|
|
STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
8, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -TECHNO_COL_SPACING*3.5f },
|
|
{ TRACK_2, -TECHNO_COL_SPACING*2.5f },
|
|
{ TRACK_3, -TECHNO_COL_SPACING*1.5f },
|
|
{ TRACK_4, -TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_5, +TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_6, +TECHNO_COL_SPACING*1.5f },
|
|
{ TRACK_7, +TECHNO_COL_SPACING*2.5f },
|
|
{ TRACK_8, +TECHNO_COL_SPACING*3.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -TECHNO_COL_SPACING*3.5f },
|
|
{ TRACK_2, -TECHNO_COL_SPACING*2.5f },
|
|
{ TRACK_3, -TECHNO_COL_SPACING*1.5f },
|
|
{ TRACK_4, -TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_5, +TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_6, +TECHNO_COL_SPACING*1.5f },
|
|
{ TRACK_7, +TECHNO_COL_SPACING*2.5f },
|
|
{ TRACK_8, +TECHNO_COL_SPACING*3.5f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
|
|
{ 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5,6,7
|
|
},
|
|
true, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_TECHNO_VERSUS4
|
|
&g_Games[GAME_TECHNO], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
false, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"versus4", // m_szName
|
|
STEPS_TYPE_TECHNO_SINGLE4, // m_StepsType
|
|
TWO_PLAYERS_TWO_SIDES, // m_StyleType
|
|
4, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -TECHNO_COL_SPACING*1.5f },
|
|
{ TRACK_2, -TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_3, +TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_4, TECHNO_COL_SPACING*1.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -TECHNO_COL_SPACING*1.5f },
|
|
{ TRACK_2, -TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_3, +TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_4, +TECHNO_COL_SPACING*1.5f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 3, 2, 1, Style::END_MAPPING },
|
|
{ 0, 3, 2, 1, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_TECHNO_VERSUS5
|
|
&g_Games[GAME_TECHNO], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
false, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"versus5", // m_szName
|
|
STEPS_TYPE_TECHNO_SINGLE5, // m_StepsType
|
|
TWO_PLAYERS_TWO_SIDES, // m_StyleType
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -TECHNO_COL_SPACING*2.0f },
|
|
{ TRACK_2, -TECHNO_COL_SPACING*1.0f },
|
|
{ TRACK_3, +TECHNO_COL_SPACING*0.0f },
|
|
{ TRACK_4, +TECHNO_COL_SPACING*1.0f },
|
|
{ TRACK_5, +TECHNO_COL_SPACING*2.0f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -TECHNO_COL_SPACING*2.0f },
|
|
{ TRACK_2, -TECHNO_COL_SPACING*1.0f },
|
|
{ TRACK_3, +TECHNO_COL_SPACING*0.0f },
|
|
{ TRACK_4, +TECHNO_COL_SPACING*1.0f },
|
|
{ TRACK_5, +TECHNO_COL_SPACING*2.0f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
|
|
1, 3, 2, 0, 4, Style::END_MAPPING },
|
|
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
|
|
1, 3, 2, 0, 4, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_TECHNO_VERSUS8
|
|
&g_Games[GAME_TECHNO], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
false, // m_bUsedForEdit
|
|
true, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"versus8", // m_szName
|
|
STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
|
|
TWO_PLAYERS_TWO_SIDES, // m_StyleType
|
|
8, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -TECHNO_VERSUS_COL_SPACING*3.5f },
|
|
{ TRACK_2, -TECHNO_VERSUS_COL_SPACING*2.5f },
|
|
{ TRACK_3, -TECHNO_VERSUS_COL_SPACING*1.5f },
|
|
{ TRACK_4, -TECHNO_VERSUS_COL_SPACING*0.5f },
|
|
{ TRACK_5, +TECHNO_VERSUS_COL_SPACING*0.5f },
|
|
{ TRACK_6, +TECHNO_VERSUS_COL_SPACING*1.5f },
|
|
{ TRACK_7, +TECHNO_VERSUS_COL_SPACING*2.5f },
|
|
{ TRACK_8, +TECHNO_VERSUS_COL_SPACING*3.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -TECHNO_VERSUS_COL_SPACING*3.5f },
|
|
{ TRACK_2, -TECHNO_VERSUS_COL_SPACING*2.5f },
|
|
{ TRACK_3, -TECHNO_VERSUS_COL_SPACING*1.5f },
|
|
{ TRACK_4, -TECHNO_VERSUS_COL_SPACING*0.5f },
|
|
{ TRACK_5, +TECHNO_VERSUS_COL_SPACING*0.5f },
|
|
{ TRACK_6, +TECHNO_VERSUS_COL_SPACING*1.5f },
|
|
{ TRACK_7, +TECHNO_VERSUS_COL_SPACING*2.5f },
|
|
{ TRACK_8, +TECHNO_VERSUS_COL_SPACING*3.5f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
|
|
{ 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5,6,7
|
|
},
|
|
true, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_TECHNO_DOUBLE4
|
|
&g_Games[GAME_TECHNO], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"double4", // m_szName
|
|
STEPS_TYPE_TECHNO_DOUBLE4, // m_StepsType
|
|
ONE_PLAYER_TWO_SIDES, // m_StyleType
|
|
8, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -TECHNO_COL_SPACING*3.5f },
|
|
{ TRACK_2, -TECHNO_COL_SPACING*2.5f },
|
|
{ TRACK_3, -TECHNO_COL_SPACING*1.5f },
|
|
{ TRACK_4, -TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_5, +TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_6, +TECHNO_COL_SPACING*1.5f },
|
|
{ TRACK_7, +TECHNO_COL_SPACING*2.5f },
|
|
{ TRACK_8, +TECHNO_COL_SPACING*3.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -TECHNO_COL_SPACING*3.5f },
|
|
{ TRACK_2, -TECHNO_COL_SPACING*2.5f },
|
|
{ TRACK_3, -TECHNO_COL_SPACING*1.5f },
|
|
{ TRACK_4, -TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_5, +TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_6, +TECHNO_COL_SPACING*1.5f },
|
|
{ TRACK_7, +TECHNO_COL_SPACING*2.5f },
|
|
{ TRACK_8, +TECHNO_COL_SPACING*3.5f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 3, 2, 1, Style::END_MAPPING },
|
|
{ 4, 7, 6, 5, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5,6,7
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_TECHNO_DOUBLE5
|
|
&g_Games[GAME_TECHNO], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"double5", // m_szName
|
|
STEPS_TYPE_TECHNO_DOUBLE5, // m_StepsType
|
|
ONE_PLAYER_TWO_SIDES, // m_StyleType
|
|
10, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -TECHNO_COL_SPACING*4.5f },
|
|
{ TRACK_2, -TECHNO_COL_SPACING*3.5f },
|
|
{ TRACK_3, -TECHNO_COL_SPACING*2.5f },
|
|
{ TRACK_4, -TECHNO_COL_SPACING*1.5f },
|
|
{ TRACK_5, -TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_6, +TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_7, +TECHNO_COL_SPACING*1.5f },
|
|
{ TRACK_8, +TECHNO_COL_SPACING*2.5f },
|
|
{ TRACK_9, +TECHNO_COL_SPACING*3.5f },
|
|
{ TRACK_10, +TECHNO_COL_SPACING*4.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -TECHNO_COL_SPACING*4.5f },
|
|
{ TRACK_2, -TECHNO_COL_SPACING*3.5f },
|
|
{ TRACK_3, -TECHNO_COL_SPACING*2.5f },
|
|
{ TRACK_4, -TECHNO_COL_SPACING*1.5f },
|
|
{ TRACK_5, -TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_6, +TECHNO_COL_SPACING*0.5f },
|
|
{ TRACK_7, +TECHNO_COL_SPACING*1.5f },
|
|
{ TRACK_8, +TECHNO_COL_SPACING*2.5f },
|
|
{ TRACK_9, +TECHNO_COL_SPACING*3.5f },
|
|
{ TRACK_10, +TECHNO_COL_SPACING*4.5f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
|
|
1, 3, 2, 0, 4, Style::END_MAPPING },
|
|
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
|
|
6, 8, 7, 5, 9, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5,6,7,8,9
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_PNM_FIVE
|
|
&g_Games[GAME_PNM], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"pnm-five", // m_szName
|
|
STEPS_TYPE_PNM_FIVE, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -PNM5_COL_SPACING*2.0f },
|
|
{ TRACK_2, -PNM5_COL_SPACING*1.0f },
|
|
{ TRACK_3, +PNM5_COL_SPACING*0.0f },
|
|
{ TRACK_4, +PNM5_COL_SPACING*1.0f },
|
|
{ TRACK_5, +PNM5_COL_SPACING*2.0f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -PNM5_COL_SPACING*2.0f },
|
|
{ TRACK_2, -PNM5_COL_SPACING*1.0f },
|
|
{ TRACK_3, +PNM5_COL_SPACING*0.0f },
|
|
{ TRACK_4, +PNM5_COL_SPACING*1.0f },
|
|
{ TRACK_5, +PNM5_COL_SPACING*2.0f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ Style::NO_MAPPING, Style::NO_MAPPING, 0, 1, 2, 3, 4, Style::END_MAPPING },
|
|
{ Style::NO_MAPPING, Style::NO_MAPPING, 0, 1, 2, 3, 4, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_PNM_NINE
|
|
&g_Games[GAME_PNM], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
true, // m_bUsedForDemonstration
|
|
true, // m_bUsedForHowToPlay
|
|
"pnm-nine", // m_szName
|
|
STEPS_TYPE_PNM_NINE, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
9, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -PNM9_COL_SPACING*4.0f },
|
|
{ TRACK_2, -PNM9_COL_SPACING*3.0f },
|
|
{ TRACK_3, -PNM9_COL_SPACING*2.0f },
|
|
{ TRACK_4, -PNM9_COL_SPACING*1.0f },
|
|
{ TRACK_5, +PNM9_COL_SPACING*0.0f },
|
|
{ TRACK_6, +PNM9_COL_SPACING*1.0f },
|
|
{ TRACK_7, +PNM9_COL_SPACING*2.0f },
|
|
{ TRACK_8, +PNM9_COL_SPACING*3.0f },
|
|
{ TRACK_9, +PNM9_COL_SPACING*4.0f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -PNM9_COL_SPACING*4.0f },
|
|
{ TRACK_2, -PNM9_COL_SPACING*3.0f },
|
|
{ TRACK_3, -PNM9_COL_SPACING*2.0f },
|
|
{ TRACK_4, -PNM9_COL_SPACING*1.0f },
|
|
{ TRACK_5, +PNM9_COL_SPACING*0.0f },
|
|
{ TRACK_6, +PNM9_COL_SPACING*1.0f },
|
|
{ TRACK_7, +PNM9_COL_SPACING*2.0f },
|
|
{ TRACK_8, +PNM9_COL_SPACING*3.0f },
|
|
{ TRACK_9, +PNM9_COL_SPACING*4.0f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, Style::END_MAPPING },
|
|
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5,6,7,8
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
{ // STYLE_LIGHTS_CABINET
|
|
&g_Games[GAME_LIGHTS], // m_Game
|
|
true, // m_bUsedForGameplay
|
|
true, // m_bUsedForEdit
|
|
false, // m_bUsedForDemonstration
|
|
false, // m_bUsedForHowToPlay
|
|
"cabinet", // m_szName
|
|
STEPS_TYPE_LIGHTS_CABINET, // m_StepsType
|
|
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
|
NUM_CABINET_LIGHTS, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, -DANCE_COL_SPACING*3.5f },
|
|
{ TRACK_2, -DANCE_COL_SPACING*2.5f },
|
|
{ TRACK_3, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_4, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_5, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_6, +DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_7, +DANCE_COL_SPACING*2.5f },
|
|
{ TRACK_8, +DANCE_COL_SPACING*3.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, -DANCE_COL_SPACING*3.5f },
|
|
{ TRACK_2, -DANCE_COL_SPACING*2.5f },
|
|
{ TRACK_3, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_4, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_5, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_6, +DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_7, +DANCE_COL_SPACING*2.5f },
|
|
{ TRACK_8, +DANCE_COL_SPACING*3.5f },
|
|
},
|
|
},
|
|
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
|
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, Style::END_MAPPING },
|
|
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, Style::END_MAPPING },
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5,6,7
|
|
},
|
|
false, // m_bNeedsZoomOutWith2Players
|
|
false, // m_bCanUseBeginnerHelper
|
|
},
|
|
};
|
|
|
|
#define NUM_STYLES ARRAYSIZE(g_Styles)
|
|
|
|
|
|
GameManager::GameManager()
|
|
{
|
|
}
|
|
|
|
GameManager::~GameManager()
|
|
{
|
|
}
|
|
|
|
void GameManager::GetStylesForGame( const Game *pGame, vector<const Style*>& aStylesAddTo, bool editor )
|
|
{
|
|
for( unsigned s=0; s<NUM_STYLES; s++ )
|
|
{
|
|
const Style* style = &g_Styles[s];
|
|
if( style->m_pGame != pGame)
|
|
continue;
|
|
if( !editor && !style->m_bUsedForGameplay )
|
|
continue;
|
|
if( editor && !style->m_bUsedForEdit )
|
|
continue;
|
|
|
|
aStylesAddTo.push_back( style );
|
|
}
|
|
}
|
|
|
|
const Style* GameManager::GetEditorStyleForStepsType( StepsType st )
|
|
{
|
|
for( unsigned s=0; s<NUM_STYLES; s++ )
|
|
{
|
|
const Style* style = &g_Styles[s];
|
|
if( style->m_StepsType == st && style->m_bUsedForEdit )
|
|
return style;
|
|
}
|
|
|
|
ASSERT(0); // this Game is missing a Style that can be used with the editor
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void GameManager::GetStepsTypesForGame( const Game *pGame, vector<StepsType>& aStepsTypeAddTo )
|
|
{
|
|
FOREACH_StepsType( st )
|
|
{
|
|
bool found = false;
|
|
for( unsigned s=0; !found && s<NUM_STYLES; s++ )
|
|
{
|
|
const Style* style = &g_Styles[s];
|
|
if( style->m_pGame != pGame || style->m_StepsType != st )
|
|
continue;
|
|
|
|
found = true;
|
|
}
|
|
if( found )
|
|
aStepsTypeAddTo.push_back( st );
|
|
}
|
|
}
|
|
|
|
const Style* GameManager::GetDemonstrationStyleForGame( const Game *pGame )
|
|
{
|
|
for( unsigned s=0; s<NUM_STYLES; s++ )
|
|
{
|
|
const Style* style = &g_Styles[s];
|
|
if( style->m_pGame == pGame && style->m_bUsedForDemonstration )
|
|
return style;
|
|
}
|
|
|
|
ASSERT(0); // this Game is missing a Style that can be used with the demonstration
|
|
return NULL;
|
|
}
|
|
|
|
const Style* GameManager::GetHowToPlayStyleForGame( const Game *pGame )
|
|
{
|
|
for( unsigned s=0; s<NUM_STYLES; s++ )
|
|
{
|
|
const Style* style = &g_Styles[s];
|
|
if( style->m_pGame == pGame && style->m_bUsedForHowToPlay )
|
|
return style;
|
|
}
|
|
|
|
ASSERT(0); // this Game is missing a Style that can be used with HowToPlay
|
|
return NULL;
|
|
}
|
|
|
|
void GameManager::GetEnabledGames( vector<const Game*>& aGamesOut )
|
|
{
|
|
for( int g=0; g<NUM_GAMES; g++ )
|
|
{
|
|
const Game *pGame = &g_Games[g];
|
|
if( IsGameEnabled( pGame ) )
|
|
aGamesOut.push_back( pGame );
|
|
}
|
|
}
|
|
|
|
const Game* GameManager::GetDefaultGame()
|
|
{
|
|
return &g_Games[0];
|
|
}
|
|
|
|
int GameManager::GetIndexFromGame( const Game* pGame )
|
|
{
|
|
for( int g=0; g<NUM_GAMES; g++ )
|
|
{
|
|
if( &g_Games[g] == pGame )
|
|
return g;
|
|
}
|
|
ASSERT(0);
|
|
return 0;
|
|
}
|
|
|
|
const Game* GameManager::GetGameFromIndex( int index )
|
|
{
|
|
ASSERT( index >= 0 );
|
|
ASSERT( index < NUM_GAMES );
|
|
return &g_Games[index];
|
|
}
|
|
|
|
bool GameManager::IsGameEnabled( const Game *pGame )
|
|
{
|
|
CStringArray asNoteSkins;
|
|
NOTESKIN->GetNoteSkinNames( pGame, asNoteSkins, false ); /* don't omit default */
|
|
return asNoteSkins.size() > 0;
|
|
}
|
|
|
|
int GameManager::StepsTypeToNumTracks( StepsType st )
|
|
{
|
|
ASSERT_M( st < NUM_STEPS_TYPES, ssprintf("%i", st) );
|
|
return StepsTypes[st].NumTracks;
|
|
}
|
|
|
|
StepsType GameManager::StringToStepsType( CString sStepsType )
|
|
{
|
|
sStepsType.MakeLower();
|
|
|
|
// HACK! We elminitated "ez2-single-hard", but we should still handle it.
|
|
if( sStepsType == "ez2-single-hard" )
|
|
sStepsType = "ez2-single";
|
|
|
|
// HACK! "para-single" used to be called just "para"
|
|
if( sStepsType == "para" )
|
|
sStepsType = "para-single";
|
|
|
|
for( int i=0; i<NUM_STEPS_TYPES; i++ )
|
|
if( StepsTypes[i].name == sStepsType )
|
|
return StepsType(i);
|
|
|
|
// invalid StepsType
|
|
LOG->Warn( "Invalid StepsType string '%s' encountered. Assuming this is 'dance-single'.", sStepsType.c_str() );
|
|
return STEPS_TYPE_DANCE_SINGLE;
|
|
}
|
|
|
|
CString GameManager::StepsTypeToString( StepsType st )
|
|
{
|
|
ASSERT_M( st < NUM_STEPS_TYPES, ssprintf("%i", st) );
|
|
return StepsTypes[st].name;
|
|
}
|
|
|
|
CString GameManager::StepsTypeToThemedString( StepsType st )
|
|
{
|
|
CString s = StepsTypeToString( st );
|
|
if( THEME->HasMetric( "StepsType", s ) )
|
|
return THEME->GetMetric( "StepsType", s );
|
|
else
|
|
return s;
|
|
}
|
|
|
|
CString GameManager::StyleToThemedString( const Style* style )
|
|
{
|
|
CString s = style->m_szName;
|
|
s = Capitalize( s );
|
|
if( THEME->HasMetric( "Style", s ) )
|
|
return THEME->GetMetric( "Style", s );
|
|
else
|
|
return s;
|
|
}
|
|
|
|
const Game* GameManager::StringToGameType( CString sGameType )
|
|
{
|
|
for( int i=0; i<NUM_GAMES; i++ )
|
|
if( !sGameType.CompareNoCase(g_Games[i].m_szName) )
|
|
return &g_Games[i];
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
const Style* GameManager::GameAndStringToStyle( const Game *game, CString sStyle )
|
|
{
|
|
for( unsigned s=0; s<NUM_STYLES; s++ )
|
|
{
|
|
const Style* style = &g_Styles[s];
|
|
if( style->m_pGame != game )
|
|
continue;
|
|
if( sStyle.CompareNoCase(style->m_szName) == 0 )
|
|
return style;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
* (c) 2001-2004 Chris Danford, Glenn Maynard
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|