Commit Graph
1062 Commits
Author SHA1 Message Date
Chris Danford 115cc6be2f always choose lights StepsType from the primary Style of the current Game so that lights are the same for single and double Styles 2008-06-27 19:53:43 +00:00
Mike Hawkins 25b13dfcdf Song Attacks modifier (course-style scripted mods in regular single play) 2008-05-30 01:09:00 +00:00
Chris Danford d377c2b1a4 MENU_BUTTON_ -> GAME_BUTTON_ 2008-05-21 05:36:09 +00:00
Chris Danford ba4b7c4423 Don't disqualify if failing for miss combo. The player should still be eligable for a high score on courses. 2008-05-01 08:41:18 +00:00
Chris Danford c13a36e948 FOREACH_ENUM cleanup 2008-04-24 09:34:01 +00:00
Chris Danford 7fff6b6afa add PlayerState param to DifficutlyDisplay 2008-03-27 10:11:40 +00:00
Chris Danford 2f683bee2f data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua) 2008-03-24 12:00:51 +00:00
Chris Danford defedc2c62 GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized 2008-03-24 08:53:05 +00:00
Chris Danford 36c553b0a3 EditDescription -> Description, set Description to either EditDescription or the localized difficulty string, add AutoGen icon, use DifficultyDisplay in Gameplay 2008-03-24 04:38:14 +00:00
Chris Danford 2a90706887 move decorations into theme 2008-03-19 11:37:33 +00:00
Chris Danford de305ce7b7 title screen cleanup 2008-03-12 09:49:46 +00:00
Chris Danford 7f5657901c better name: DifficultyMeter -> DifficultyDisplay 2008-03-11 10:41:11 +00:00
Chris Danford dafd1ae754 temporarily add stage graphic. Move this and the life frame out into the overlay? 2008-03-11 10:00:31 +00:00
Glenn Maynard 3e36a05c5f fix song.h!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 2008-03-09 01:51:34 +00:00
AJ Kelly d04ed18acc Fix compile 2008-02-20 04:43:47 +00:00
Chris Danford ebde2f6a0a end gameplay when workout goal complete 2008-02-20 04:15:36 +00:00
Chris Danford 0acaeecba0 move m_bMultiplayer conditional into GameState 2007-11-13 10:27:28 +00:00
Chris Danford a9f336acbc fix CommitStageStats not being called 2007-11-13 10:24:42 +00:00
Chris Danford ca58e59490 fix out-of-bounds in GetStepsQueue for Courses that bRepeat 2007-10-28 23:59:33 +00:00
Chris Danford e8bca9e85c fix wrong Steps being used for first multiplayer difficulty 2007-10-27 09:04:27 +00:00
Chris Danford 7ca1ac3fff SurviveSeconds -> AliveSeconds 2007-10-27 01:51:58 +00:00
Chris Danford 6258283f30 clean up multiplayer difficulty choosing logic 2007-10-26 21:50:04 +00:00
Chris Danford a770ba9d9d add GetDummyPlayerInfo 2007-10-26 10:09:43 +00:00
Chris Danford 5272d5994c clean up GetVisible() optimization to not process things that won't show. Fixes editor crash on playback. 2007-09-16 21:22:09 +00:00
Chris Danford 2322929f9c Intermediate-term hack fix for multiplayer trying to load difficulties of Steps that aren't present. 2007-09-16 19:43:14 +00:00
Chris Danford b0008ad8f7 remove unnecessary: m_pPlayer->SetVisible( bShowNoteField ) 2007-09-09 04:06:05 +00:00
Chris Danford df5be11a62 hide Players with no NoteField, always center MultiPlayer Players instead of looking up position metrics 2007-08-27 12:03:17 +00:00
Chris Danford bd9447ede4 remove multiplayer song index hack, replace with UpdateStageStats override that multiplayer can use
fix gameplay fails immediately if all players don't have a LifeMeter.
2007-08-24 20:29:01 +00:00
Chris Danford 6977897945 fix PlayerStageStats pointing to the wrong PossibleSteps in Multiplayer 2007-08-21 01:36:22 +00:00
Chris Danford 2832da8b4c in Multiplayer, have multiple Player objects for each MultiPlayer, then choose the best score from each group of Players on StageFinished 2007-08-20 10:45:28 +00:00
Chris Danford 82cb9aa2ee allow backing out from keyboard in Multiplayer 2007-07-18 02:01:50 +00:00
Chris Danford 663640b0c2 allow multiple dummy players 2007-07-12 11:01:25 +00:00
Glenn Maynard 7f08da77f1 set all lights modes in metrics (except for a couple programmatic ones
for now)
2007-06-14 13:38:26 +00:00
Glenn Maynard d1f0b1719e tweak haste 2007-06-14 01:54:26 +00:00
Glenn Maynard 460c0c4412 deal with music rate changes 2007-06-12 18:33:32 +00:00
Chris Danford f6b8d67f5f fix "noteskin change in a course entry lasts through the next entry if the next entry has no attacks" 2007-06-10 23:47:35 +00:00
Glenn Maynard 6c9c99091f m_vpPlayedSteps is identical to the beginning of m_vpPossibleSteps.
Change to m_iStepsPlayed to avoid the duplicate information.
2007-05-31 04:48:42 +00:00
Glenn Maynard 617712a1cf ScreenGameplay::InitSongQueues adds songs to m_apSongsQueue,
etc.  ScreenJukebox::InitSongQueues trims them.  Init
m_CurStageStats.m_vpPossibleSongs outside of InitSongQueues,
so it isn't initialized differently than the queues.
2007-05-31 01:14:23 +00:00
Glenn Maynard 9b8ef44337 FailAfter30Misses -> FailOnMissCombo 2007-05-30 20:22:57 +00:00
Glenn Maynard 391b708820 AllHumanHaveComboOf30OrMoreMisses -> GetMinimumMissCombo 2007-05-30 20:03:12 +00:00
Chris Danford 92d3778e29 add LifeMeter binding in ScreenHowToPlay and ScreenGameplay
remove GetPlayerInfo binding (currently unused)
2007-05-29 21:19:38 +00:00
Glenn Maynard 08acd04a36 haste tweaks 2007-05-27 06:40:37 +00:00
Glenn Maynard f9f358c89c fix slow FOREACH_EnabledPlayerInfo, etc 2007-05-14 04:04:52 +00:00
Glenn Maynard 8278b2e9a1 make FailType a PlayerOption instead of a SongOption; fixes
peculiarity that GameState::GetPlayerFailType can implement
fail modes per-player and nothing else can
2007-05-12 23:48:29 +00:00
Glenn Maynard 382efb4dd3 exception no longer needed 2007-05-08 02:02:44 +00:00
Glenn Maynard 0146246b94 fix up failed transition timing 2007-05-01 19:43:41 +00:00
Glenn Maynard 79fefa5065 remove unused GivingUpGoesToNextScreen 2007-05-01 19:12:05 +00:00
Glenn Maynard 5cf9e757a0 remove unused m_sprCourseSongNumber 2007-05-01 04:29:28 +00:00
Glenn Maynard f94e5a5ff2 Refactor and make music ending more explicit. If we're going to
fade, set it up at the start; fading is done before buffering, so changing
it is high-latency.
2007-05-01 02:25:38 +00:00
Glenn Maynard b07a3d75d0 tweak 2007-04-29 00:02:37 +00:00