Commit Graph
59 Commits
Author SHA1 Message Date
Josh Allen 08a76abd14 Allow selection of different profiles for different users. Two player login is still broken though. 2006-06-25 19:50:08 +00:00
Josh Allen da5b02d2b6 Fix crashing if there are zero profiles defined 2006-04-09 21:49:42 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard 8fd297bdfc phase out vDefs param 2006-01-17 21:31:50 +00:00
Glenn Maynard 2b9bb0ec44 use OptionRowHandler::m_Def 2006-01-17 21:23:26 +00:00
Charles Lohr 86b8d28607 Style? Is this better? 2006-01-17 07:09:29 +00:00
Charles Lohr e86cad1234 Fix SMOnline in StepMania 2006-01-17 06:11:22 +00:00
Glenn Maynard a87993bcb1 finish ctor transition 2006-01-15 20:46:15 +00:00
Glenn Maynard 2b4c9e4516 Transition away from Screen(sName). 2006-01-15 19:49:02 +00:00
Glenn Maynard 9056419cf5 remove logs (this stuff predates the crash handler and has been copied
and pasted around since)
2006-01-15 08:51:03 +00:00
Chris Danford 74749a19bb move localized string to separate file 2005-12-22 03:10:04 +00:00
Chris Danford c4d4f640bb localize text entry 2005-12-21 12:55:20 +00:00
Chris Danford d698a5f1ec CString -> RString in RageUtil
ThemeMetric<CString> -> LocalizedString to eliminate dependencies
2005-12-20 08:35:47 +00:00
Charles Lohr cfecb44f71 Fix: Don't try to get profile lines for people's names. 2005-12-19 04:05:14 +00:00
Chris Danford 37f82b43f7 remove CStringArray #define 2005-12-09 21:36:22 +00:00
Glenn Maynard 4c62c63e84 move m_sDefaultLocalProfileID into ProfileManager 2005-10-27 17:47:42 +00:00
Chris Danford 5d7885c764 move game prefs into PrefsManager 2005-10-27 04:54:45 +00:00
Chris Danford e00a57e05e use Preference1D 2005-10-26 23:09:56 +00:00
Glenn Maynard 6ea2f37a36 Change MenuUp(pn,type) overrides to MenuUp(IEP), so info like DeviceI.ts is always accessible. 2005-09-23 00:44:52 +00:00
Chris Danford 48ebc53549 return NULL -> return CString() for clarity and efficiency 2005-09-04 16:55:21 +00:00
Chris Danford e439ae2a96 return "" -> return NULL 2005-09-02 00:14:07 +00:00
Charles Lohr b4482a42a7 Fix: Use SMOnline Login properly 2005-08-25 00:22:32 +00:00
Glenn Maynard d7d070077e simplify: add SetInputMode, like SetNavigation 2005-07-15 03:31:26 +00:00
Chris Danford 4459393d84 row -> iRow 2005-07-13 19:01:42 +00:00
Chris Danford e9166ac4ab load EditableData for all local profile on startup so that we don't have to load every profile from disk to enumerate names 2005-07-12 20:19:52 +00:00
Glenn Maynard 70f2d0e0e5 cleanup 2005-07-12 06:50:18 +00:00
Glenn Maynard 64db9a3ca9 cleanup 2005-07-12 06:33:01 +00:00
Glenn Maynard c570457834 cleanup: override SM_GoToNextScreen instead of having a different path 2005-07-12 06:33:00 +00:00
Chris Danford 848d6c89e2 OptionRow: member name cleanup, add focus commands 2005-07-06 06:11:56 +00:00
Glenn Maynard 9b08148f60 ScreenTextEntry::TextEntry/ScreenTextEntry::Password 2005-07-03 04:45:34 +00:00
Chris Danford 2a6dcba6e8 cleanup:
"GroupName" -> "SongGroup" to make room for CourseGroup
replace checks for "cvs" with a call to StripCvs()
m_Rows -> m_pRows
broadcast on preferred group changes
2005-06-23 08:05:09 +00:00
Chris Danford e389ba6191 convert the rest to use Preference 2005-05-16 09:36:32 +00:00
Charles Lohr 6cd0dcc3bc Allow for a slightly smarter and more secure way for users to log onto SMOnline. 2005-05-08 04:42:33 +00:00
Chris Danford 134cdb4451 fix skip when changing value in row:
broadcast the row export only once - not for each player
disable export/import on reload - nothing uses it yet
2005-04-03 06:21:02 +00:00
Charles Lohr 9fbabc9860 Grammar fix: Please enter _your_ password 2005-04-02 16:30:52 +00:00
Charles Lohr 8c5909ebe9 Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways.  Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Chris Danford 96852c234c Add a virtual keyboard to ScreenTextEntry 2005-03-22 20:15:24 +00:00
Chris Danford 4b824bbe47 export and import separately for each player 2005-03-13 00:59:03 +00:00
Sean Burke 3c4abc8b9d eol 2005-03-12 08:58:35 +00:00
Charles Lohr 2567f5992b Fix: We need to enable option lines for hardcoded screens for all players. 2005-03-10 18:03:19 +00:00
Chris Danford fb4ab8886c save the Handler in OptionRow so a row can refresh itself without needing the Screen to Import/Export 2005-02-24 13:48:14 +00:00
Chris Danford 7c237be91f export specific rows, not all rows at once, to make it easier to reload certain rows 2005-02-24 01:17:39 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford 36b325a295 cleanup: move code from ScreenOptions into OptionRow 2005-02-19 19:17:28 +00:00
Chris Danford 93b8ba48b6 Move OptionRow to a separate file
Don't init all BitmapText objects for long rows.  Calculate the row width, then init the text.
2005-02-11 07:50:26 +00:00
Charles Lohr da14dc2f55 Clarification and fix for two player login. 2005-02-09 05:00:55 +00:00
Josh Allen 90e386f360 Recode hard coded portions. Still broken with two players. 2005-02-09 04:24:41 +00:00
Josh Allen 891125b2df Fix spacing style 2005-02-08 23:55:07 +00:00
Chris Danford 4223e09cc8 GetPathTo -> GetPath 2005-02-06 03:32:53 +00:00