load EditableData for all local profile on startup so that we don't have to load every profile from disk to enumerate names

This commit is contained in:
Chris Danford
2005-07-12 20:19:52 +00:00
parent 1e17954eff
commit e9166ac4ab
9 changed files with 117 additions and 88 deletions
+3 -3
View File
@@ -260,7 +260,7 @@ void GameState::Reset()
m_bBackedOutOfFinalStage = false;
m_sEditingProfileID = "";
m_sLastSelectedProfileID = "";
ApplyCmdline();
}
@@ -2035,7 +2035,7 @@ public:
lua_pushboolean(L, p->GetStageResult(pn)==RESULT_WIN); return 1;
}
static int GetCurrentGame( T* p, lua_State *L ) { const_cast<Game*>(p->GetCurrentGame())->PushSelf( L ); return 1; }
static int GetEditingProfileID( T* p, lua_State *L ) { lua_pushstring(L, p->m_sEditingProfileID ); return 1; }
static int GetLastSelectedProfileID( T* p, lua_State *L ) { lua_pushstring(L, p->m_sLastSelectedProfileID ); return 1; }
static void Register(lua_State *L)
{
ADD_METHOD( IsPlayerEnabled )
@@ -2086,7 +2086,7 @@ public:
ADD_METHOD( IsSyncDataChanged )
ADD_METHOD( IsWinner )
ADD_METHOD( GetCurrentGame )
ADD_METHOD( GetEditingProfileID )
ADD_METHOD( GetLastSelectedProfileID )
Luna<T>::Register( L );
+1 -1
View File
@@ -312,7 +312,7 @@ public:
void RevertSyncChanges();
// profile stuff
CString m_sEditingProfileID;
CString m_sLastSelectedProfileID;
// Lua
void PushSelf( lua_State *L );
+2 -7
View File
@@ -450,13 +450,6 @@ float Profile::GetSongsAndCoursesPercentCompleteAllDifficulties( StepsType st )
return fActual / fPossible;
}
CString Profile::GetProfileDisplayNameFromDir( CString sDir )
{
Profile profile;
profile.LoadEditableDataFromDir( sDir );
return profile.GetDisplayName();
}
int Profile::GetSongNumTimesPlayed( const Song* pSong ) const
{
SongID songID;
@@ -1835,6 +1828,7 @@ class LunaProfile: public Luna<Profile>
public:
LunaProfile() { LUA->Register( Register ); }
static int GetDisplayName( T* p, lua_State *L ) { lua_pushstring(L, p->m_sDisplayName ); return 1; }
static int GetWeightPounds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iWeightPounds ); return 1; }
static int SetWeightPounds( T* p, lua_State *L ) { p->m_iWeightPounds = IArg(1); return 0; }
static int GetGoalType( T* p, lua_State *L ) { lua_pushnumber(L, p->m_GoalType ); return 1; }
@@ -1858,6 +1852,7 @@ public:
static void Register(lua_State *L)
{
ADD_METHOD( GetDisplayName )
ADD_METHOD( GetWeightPounds )
ADD_METHOD( SetWeightPounds )
ADD_METHOD( GetGoalType )
-1
View File
@@ -78,7 +78,6 @@ public:
float GetSongsPercentComplete( StepsType st, Difficulty dc ) const;
float GetCoursesPercentComplete( StepsType st, CourseDifficulty cd ) const;
float GetSongsAndCoursesPercentCompleteAllDifficulties( StepsType st ) const;
static CString GetProfileDisplayNameFromDir( CString sDir );
bool GetDefaultModifiers( const Game* pGameType, CString &sModifiersOut ) const;
void SetDefaultModifiers( const Game* pGameType, const CString &sModifiers );
bool IsCodeUnlocked( int iCode ) const;
+73 -40
View File
@@ -38,6 +38,10 @@ static ThemeMetric<CString> NEW_PROFILE_DEFAULT_NAME( "ProfileManager", "NewProf
// exist, separated by ";":
static Preference<CString> g_sMemoryCardProfileImportSubdirs( "MemoryCardProfileImportSubdirs", "" );
static CString LocalProfileIdToDir( const CString &sProfileID ) { return USER_PROFILES_DIR + sProfileID + "/"; }
static map<CString,Profile> g_mapLocalProfileIdToEditableData;
ProfileManager::ProfileManager()
{
@@ -48,9 +52,9 @@ ProfileManager::ProfileManager()
ProfileManager::~ProfileManager()
{
delete m_pMachineProfile;
SAFE_DELETE( m_pMachineProfile );
FOREACH_PlayerNumber(pn)
delete m_pProfile[pn];
SAFE_DELETE( m_pProfile[pn] );
}
void ProfileManager::Init()
@@ -63,30 +67,8 @@ void ProfileManager::Init()
}
LoadMachineProfile();
}
void ProfileManager::GetLocalProfileIDs( vector<CString> &asProfileIDsOut ) const
{
GetDirListing( USER_PROFILES_DIR "*", asProfileIDsOut, true, false );
}
void ProfileManager::GetLocalProfileNames( vector<CString> &asNamesOut ) const
{
asNamesOut.clear();
CStringArray vsProfileIDs;
GetLocalProfileIDs( vsProfileIDs );
LOG->Trace("GetLocalProfileNames: %u", unsigned(vsProfileIDs.size()));
FOREACH_CONST( CString, vsProfileIDs, s )
asNamesOut.push_back( ProfileIDToName(*s) );
}
CString ProfileManager::ProfileIDToName( const CString &sProfileID ) const
{
CString sProfileDir = USER_PROFILES_DIR + sProfileID + "/";
CString sDisplayName = Profile::GetProfileDisplayNameFromDir( sProfileDir );
LOG->Trace(" '%s'", sDisplayName.c_str());
return sDisplayName;
RefreshLocalProfilesEditableData();
}
int ProfileManager::LoadProfile( PlayerNumber pn, CString sProfileDir, bool bIsMemCard )
@@ -148,7 +130,7 @@ bool ProfileManager::LoadLocalProfileFromMachine( PlayerNumber pn )
return false;
}
CString sDir = USER_PROFILES_DIR + sProfileID + "/";
CString sDir = LocalProfileIdToDir( sProfileID );
return LoadProfile( pn, sDir, false ) == Profile::success;
}
@@ -305,6 +287,34 @@ CString ProfileManager::GetPlayerName( PlayerNumber pn ) const
}
void ProfileManager::RefreshLocalProfilesEditableData()
{
g_mapLocalProfileIdToEditableData.clear();
vector<CString> vsProfileID;
GetDirListing( USER_PROFILES_DIR "*", vsProfileID, true, false );
FOREACH_CONST( CString, vsProfileID, s )
{
Profile &pro = g_mapLocalProfileIdToEditableData[*s];
CString sProfileDir = LocalProfileIdToDir( *s );
LOG->Trace(" '%s'", pro.GetDisplayName().c_str());
pro.LoadEditableDataFromDir( sProfileDir );
}
}
Profile &ProfileManager::GetLocalProfileEditableData( const CString &sProfileID )
{
map<CString,Profile>::iterator iter = g_mapLocalProfileIdToEditableData.find( sProfileID );
if( iter == g_mapLocalProfileIdToEditableData.end() )
{
LOG->Warn( "ProfileID '%s' doesn't exist", sProfileID.c_str() );
static Profile s_pro;
s_pro.InitAll();
return s_pro;
}
return iter->second;
}
bool ProfileManager::CreateLocalProfile( CString sName )
{
ASSERT( !sName.empty() );
@@ -318,22 +328,23 @@ bool ProfileManager::CreateLocalProfile( CString sName )
for( i=0; i<MAX_TRIES; i++ )
{
sProfileID = ssprintf("%08d",i);
sProfileDir = USER_PROFILES_DIR + sProfileID;
sProfileDir = LocalProfileIdToDir( sProfileID );
if( !DoesFileExist(sProfileDir) )
break;
}
if( i == MAX_TRIES )
return false;
sProfileDir += "/";
return Profile::CreateNewProfile( sProfileDir, sName );
bool bResult = Profile::CreateNewProfile( sProfileDir, sName );
RefreshLocalProfilesEditableData();
return bResult;
}
bool ProfileManager::RenameLocalProfile( CString sProfileID, CString sNewName )
{
ASSERT( !sProfileID.empty() );
CString sProfileDir = USER_PROFILES_DIR + sProfileID + "/";
CString sProfileDir = LocalProfileIdToDir( sProfileID );
Profile pro;
Profile::LoadResult lr;
@@ -342,25 +353,27 @@ bool ProfileManager::RenameLocalProfile( CString sProfileID, CString sNewName )
return false;
pro.m_sDisplayName = sNewName;
return pro.SaveAllToDir( sProfileDir, PREFSMAN->m_bSignProfileData );
bool bResult = pro.SaveAllToDir( sProfileDir, PREFSMAN->m_bSignProfileData );
RefreshLocalProfilesEditableData();
return bResult;
}
bool ProfileManager::DeleteLocalProfile( CString sProfileID )
{
// delete all files in profile dir
CString sProfileDir = USER_PROFILES_DIR + sProfileID;
CString sProfileDir = LocalProfileIdToDir( sProfileID );
CStringArray asFilesToDelete;
GetDirListing( sProfileDir + "/*", asFilesToDelete, false, true );
GetDirListing( sProfileDir + "*", asFilesToDelete, false, true );
for( unsigned i=0; i<asFilesToDelete.size(); i++ )
FILEMAN->Remove( asFilesToDelete[i] );
// delete edits
GetDirListing( sProfileDir + "/" + EDITS_SUBDIR + "*", asFilesToDelete, false, true );
GetDirListing( sProfileDir + EDITS_SUBDIR + "*", asFilesToDelete, false, true );
for( unsigned i=0; i<asFilesToDelete.size(); i++ )
FILEMAN->Remove( asFilesToDelete[i] );
// delete lastgood
GetDirListing( sProfileDir + "/" + LASTGOOD_SUBDIR + "*", asFilesToDelete, false, true );
GetDirListing( sProfileDir + LASTGOOD_SUBDIR + "*", asFilesToDelete, false, true );
for( unsigned i=0; i<asFilesToDelete.size(); i++ )
FILEMAN->Remove( asFilesToDelete[i] );
@@ -371,7 +384,10 @@ bool ProfileManager::DeleteLocalProfile( CString sProfileID )
FILEMAN->Remove( sProfileDir + "/" + LASTGOOD_SUBDIR );
// remove profile dir
return FILEMAN->Remove( sProfileDir );
bool bResult = FILEMAN->Remove( sProfileDir );
RefreshLocalProfilesEditableData();
return bResult;
}
void ProfileManager::SaveMachineProfile() const
@@ -638,22 +654,37 @@ bool ProfileManager::IsPersistentProfile( ProfileSlot slot ) const
}
}
CString ProfileManager::GetNewProfileDefaultName() const
CString ProfileManager::GetNewLocalProfileDefaultName() const
{
vector<CString> vsNames;
GetLocalProfileNames( vsNames );
vector<CString> vsUsedNames;
PROFILEMAN->GetLocalProfileDisplayNames( vsUsedNames );
CString sPotentialName;
for( int i=1; i<1000; i++ )
{
sPotentialName = ssprintf( "%s%04d", NEW_PROFILE_DEFAULT_NAME.GetValue().c_str(), i );
bool bNameIsUsed = find( vsNames.begin(), vsNames.end(), sPotentialName ) != vsNames.end();
bool bNameIsUsed = find( vsUsedNames.begin(), vsUsedNames.end(), sPotentialName ) != vsUsedNames.end();
if( !bNameIsUsed )
return sPotentialName;
}
return sPotentialName;
}
void ProfileManager::GetLocalProfileIDs( vector<CString> &vsProfileIDsOut ) const
{
vsProfileIDsOut.clear();
FOREACHM_CONST( CString, Profile, g_mapLocalProfileIdToEditableData, iter )
vsProfileIDsOut.push_back( iter->first );
}
void ProfileManager::GetLocalProfileDisplayNames( vector<CString> &vsProfileDisplayNamesOut ) const
{
vsProfileDisplayNamesOut.clear();
FOREACHM_CONST( CString, Profile, g_mapLocalProfileIdToEditableData, iter )
vsProfileDisplayNamesOut.push_back( iter->second.m_sDisplayName );
}
// lua start
#include "LuaBinding.h"
@@ -666,6 +697,7 @@ public:
static int GetProfile( T* p, lua_State *L ) { PlayerNumber pn = (PlayerNumber)IArg(1); Profile* pP = p->GetProfile(pn); ASSERT(pP); pP->PushSelf(L); return 1; }
static int GetMachineProfile( T* p, lua_State *L ) { p->GetMachineProfile()->PushSelf(L); return 1; }
static int SaveMachineProfile( T* p, lua_State *L ) { p->SaveMachineProfile(); return 1; }
static int GetLocalProfileEditableData( T* p, lua_State *L ) { Profile &pro = p->GetLocalProfileEditableData(SArg(1)); pro.PushSelf(L); return 1; }
static void Register(lua_State *L)
{
@@ -673,6 +705,7 @@ public:
ADD_METHOD( GetProfile )
ADD_METHOD( GetMachineProfile )
ADD_METHOD( SaveMachineProfile )
ADD_METHOD( GetLocalProfileEditableData )
Luna<T>::Register( L );
// Add global singleton if constructed already. If it's not constructed yet,
+7 -5
View File
@@ -24,15 +24,17 @@ public:
void Init();
// local profiles
void RefreshLocalProfilesEditableData();
Profile &GetLocalProfileEditableData( const CString &sProfileID );
bool CreateLocalProfile( CString sName );
bool RenameLocalProfile( CString sProfileID, CString sNewName );
bool DeleteLocalProfile( CString sProfileID );
CString GetNewLocalProfileDefaultName() const;
void GetLocalProfileIDs( vector<CString> &vsProfileIDsOut ) const;
void GetLocalProfileDisplayNames( vector<CString> &vsProfileDisplayNamesOut ) const;
void GetLocalProfileIDs( vector<CString> &asProfileIDsOut ) const;
void GetLocalProfileNames( vector<CString> &asNamesOut ) const;
CString ProfileIDToName( const CString &sProfileID ) const;
CString GetNewProfileDefaultName() const;
bool LoadFirstAvailableProfile( PlayerNumber pn ); // memory card or local profile
bool LoadLocalProfileFromMachine( PlayerNumber pn );
+5 -4
View File
@@ -9,6 +9,7 @@
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
#include "GameState.h"
#include "Profile.h"
enum {
@@ -48,19 +49,19 @@ void ScreenProfileOptions::Init()
g_ProfileOptionsLines[PO_PLAYER1].m_vsChoices.clear();
g_ProfileOptionsLines[PO_PLAYER1].m_vsChoices.push_back( "-NONE-" );
PROFILEMAN->GetLocalProfileNames( g_ProfileOptionsLines[PO_PLAYER1].m_vsChoices );
PROFILEMAN->GetLocalProfileDisplayNames( g_ProfileOptionsLines[PO_PLAYER1].m_vsChoices );
g_ProfileOptionsLines[PO_PLAYER2].m_vsChoices.clear();
g_ProfileOptionsLines[PO_PLAYER2].m_vsChoices.push_back( "-NONE-" );
PROFILEMAN->GetLocalProfileNames( g_ProfileOptionsLines[PO_PLAYER2].m_vsChoices );
PROFILEMAN->GetLocalProfileDisplayNames( g_ProfileOptionsLines[PO_PLAYER2].m_vsChoices );
g_ProfileOptionsLines[PO_DELETE_].m_vsChoices.clear();
g_ProfileOptionsLines[PO_DELETE_].m_vsChoices.push_back( "-NONE-" );
PROFILEMAN->GetLocalProfileNames( g_ProfileOptionsLines[PO_DELETE_].m_vsChoices );
PROFILEMAN->GetLocalProfileDisplayNames( g_ProfileOptionsLines[PO_DELETE_].m_vsChoices );
g_ProfileOptionsLines[PO_RENAME_].m_vsChoices.clear();
g_ProfileOptionsLines[PO_RENAME_].m_vsChoices.push_back( "-NONE-" );
PROFILEMAN->GetLocalProfileNames( g_ProfileOptionsLines[PO_RENAME_].m_vsChoices );
PROFILEMAN->GetLocalProfileDisplayNames( g_ProfileOptionsLines[PO_RENAME_].m_vsChoices );
if( PREFSMAN->GetMemoryCardOsMountPoint(PLAYER_1).Get().empty() )
g_ProfileOptionsLines[PO_OS_MOUNT_1].m_vsChoices[0] = "-NOT SET IN INI-";
+4 -5
View File
@@ -12,6 +12,7 @@
#include "GameState.h"
#include "NetworkSyncManager.h"
#include "ScreenTextEntry.h"
#include "Profile.h"
REGISTER_SCREEN_CLASS(ScreenSMOnlineLogin);
@@ -32,9 +33,9 @@ void ScreenSMOnlineLogin::Init()
ScreenOptions::Init();
g_ProfileLine[0].m_vsChoices.clear();
PROFILEMAN->GetLocalProfileNames( g_ProfileLine[0].m_vsChoices );
PROFILEMAN->GetLocalProfileDisplayNames( g_ProfileLine[0].m_vsChoices );
if(!g_ProfileLine[0].m_vsChoices.size())
if( g_ProfileLine[0].m_vsChoices.empty() )
{
SCREENMAN->SystemMessage("You Must Define A Profile!");
SCREENMAN->SetNewScreen("ScreenProfileOptions");
@@ -63,11 +64,9 @@ void ScreenSMOnlineLogin::ImportOptions( int row, const vector<PlayerNumber> &vp
vector<CString> vsProfiles;
PROFILEMAN->GetLocalProfileIDs( vsProfiles );
CStringArray::iterator iter;
FOREACH_PlayerNumber( pn )
{
iter = find(vsProfiles.begin(), vsProfiles.end(), PREFSMAN->GetDefaultLocalProfileID(pn).Get() );
CStringArray::iterator iter = find(vsProfiles.begin(), vsProfiles.end(), PREFSMAN->GetDefaultLocalProfileID(pn).Get() );
if( iter != vsProfiles.end() )
m_pRows[0]->SetOneSelection((PlayerNumber) pn, iter - vsProfiles.begin());
}
+22 -22
View File
@@ -7,6 +7,7 @@
#include "ScreenPrompt.h"
#include "RageUtil.h"
#include "GameState.h"
#include "Profile.h"
AutoScreenMessage( SM_BackFromEnterName )
AutoScreenMessage( SM_BackFromProfileContextMenu )
@@ -14,12 +15,19 @@ AutoScreenMessage( SM_BackFromDelete )
const int PROFILE_MAX_NAME_LENGTH = 64;
static CString GetLastSelectedProfileName()
{
Profile &pro = PROFILEMAN->GetLocalProfileEditableData( GAMESTATE->m_sLastSelectedProfileID );
return pro.m_sDisplayName;
}
static bool ValidateProfileName( const CString &sAnswer, CString &sErrorOut )
{
CString sCurrentProfileOldName = PROFILEMAN->ProfileIDToName( GAMESTATE->m_sEditingProfileID );
vector<CString> vsProfileNames;
PROFILEMAN->GetLocalProfileNames( vsProfileNames );
bool bAlreadyAProfileWithThisName = find( vsProfileNames.begin(), vsProfileNames.end(), sAnswer ) != vsProfileNames.end();
const CString &sCurrentProfileOldName = GetLastSelectedProfileName();
vector<CString> vsUsedNames;
PROFILEMAN->GetLocalProfileDisplayNames( vsUsedNames );
bool bAlreadyAProfileWithThisName = find( vsUsedNames.begin(), vsUsedNames.end(), sAnswer ) != vsUsedNames.end();
if( sAnswer == "" )
{
@@ -47,13 +55,6 @@ enum ContextMenuAnswer
A_CANCEL,
};
static MenuDef g_ProfileContextMenu(
"ScreenMiniMenuProfiles",
MenuRowDef( A_EDIT, "Edit", true, EDIT_MODE_PRACTICE, 0, "" ),
MenuRowDef( A_RENAME, "Rename", true, EDIT_MODE_PRACTICE, 0, "" ),
MenuRowDef( A_DELETE, "Delete", true, EDIT_MODE_PRACTICE, 0, "" ),
MenuRowDef( A_CANCEL, "Cancel", true, EDIT_MODE_PRACTICE, 0, "" )
);
REGISTER_SCREEN_CLASS( ScreenSelectProfile );
ScreenSelectProfile::ScreenSelectProfile( CString sName ) :
@@ -71,16 +72,17 @@ void ScreenSelectProfile::Init()
gc.m_sName = "create";
m_aGameCommands.push_back( gc );
vector<CString> vsProfileNames;
PROFILEMAN->GetLocalProfileNames( vsProfileNames );
FOREACH_CONST( CString, vsProfileNames, s )
vector<CString> vProfileIDs;
PROFILEMAN->GetLocalProfileIDs( vProfileIDs );
FOREACH_CONST( CString, vProfileIDs, s )
{
gc.m_sName = "profile";
gc.m_sProfileID = *s;
m_aGameCommands.push_back( gc );
}
gc.m_sName = "exit";
gc.m_sProfileID = "";
m_aGameCommands.push_back( gc );
@@ -101,7 +103,7 @@ void ScreenSelectProfile::HandleScreenMessage( const ScreenMessage SM )
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
CString sNewName = ScreenTextEntry::s_sLastAnswer;
if( GAMESTATE->m_sEditingProfileID.empty() )
if( GAMESTATE->m_sLastSelectedProfileID.empty() )
{
// create
bool bResult = PROFILEMAN->CreateLocalProfile( sNewName );
@@ -113,7 +115,7 @@ void ScreenSelectProfile::HandleScreenMessage( const ScreenMessage SM )
else
{
// rename
bool bResult = PROFILEMAN->RenameLocalProfile( GAMESTATE->m_sEditingProfileID, sNewName );
bool bResult = PROFILEMAN->RenameLocalProfile( GAMESTATE->m_sLastSelectedProfileID, sNewName );
if( bResult )
SCREENMAN->SetNewScreen( m_sName ); // reload
else
@@ -134,14 +136,12 @@ void ScreenSelectProfile::HandleScreenMessage( const ScreenMessage SM )
break;
case A_RENAME:
{
CString sCurrentProfileName = PROFILEMAN->ProfileIDToName( GAMESTATE->m_sEditingProfileID );
ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", sCurrentProfileName, PROFILE_MAX_NAME_LENGTH, ValidateProfileName );
ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", GetLastSelectedProfileName(), PROFILE_MAX_NAME_LENGTH, ValidateProfileName );
}
break;
case A_DELETE:
{
CString sCurrentProfileName = PROFILEMAN->ProfileIDToName( GAMESTATE->m_sEditingProfileID );
CString sMessage = ssprintf( "Are you sure you want to delete the profile '%s'?", sCurrentProfileName.c_str() );
CString sMessage = ssprintf( "Are you sure you want to delete the profile '%s'?", GetLastSelectedProfileName().c_str() );
ScreenPrompt::Prompt( SM_BackFromDelete, sMessage, PROMPT_YES_NO );
}
break;
@@ -155,7 +155,7 @@ void ScreenSelectProfile::HandleScreenMessage( const ScreenMessage SM )
{
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
{
PROFILEMAN->DeleteLocalProfile( GAMESTATE->m_sEditingProfileID );
PROFILEMAN->DeleteLocalProfile( GAMESTATE->m_sLastSelectedProfileID );
SCREENMAN->SetNewScreen( m_sName ); // reload
}
}