load EditableData for all local profile on startup so that we don't have to load every profile from disk to enumerate names
This commit is contained in:
@@ -260,7 +260,7 @@ void GameState::Reset()
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m_bBackedOutOfFinalStage = false;
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m_sEditingProfileID = "";
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m_sLastSelectedProfileID = "";
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ApplyCmdline();
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}
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@@ -2035,7 +2035,7 @@ public:
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lua_pushboolean(L, p->GetStageResult(pn)==RESULT_WIN); return 1;
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}
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static int GetCurrentGame( T* p, lua_State *L ) { const_cast<Game*>(p->GetCurrentGame())->PushSelf( L ); return 1; }
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static int GetEditingProfileID( T* p, lua_State *L ) { lua_pushstring(L, p->m_sEditingProfileID ); return 1; }
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static int GetLastSelectedProfileID( T* p, lua_State *L ) { lua_pushstring(L, p->m_sLastSelectedProfileID ); return 1; }
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static void Register(lua_State *L)
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{
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ADD_METHOD( IsPlayerEnabled )
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@@ -2086,7 +2086,7 @@ public:
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ADD_METHOD( IsSyncDataChanged )
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ADD_METHOD( IsWinner )
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ADD_METHOD( GetCurrentGame )
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ADD_METHOD( GetEditingProfileID )
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ADD_METHOD( GetLastSelectedProfileID )
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Luna<T>::Register( L );
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@@ -312,7 +312,7 @@ public:
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void RevertSyncChanges();
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// profile stuff
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CString m_sEditingProfileID;
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CString m_sLastSelectedProfileID;
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// Lua
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void PushSelf( lua_State *L );
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@@ -450,13 +450,6 @@ float Profile::GetSongsAndCoursesPercentCompleteAllDifficulties( StepsType st )
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return fActual / fPossible;
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}
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CString Profile::GetProfileDisplayNameFromDir( CString sDir )
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{
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Profile profile;
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profile.LoadEditableDataFromDir( sDir );
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return profile.GetDisplayName();
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}
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int Profile::GetSongNumTimesPlayed( const Song* pSong ) const
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{
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SongID songID;
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@@ -1835,6 +1828,7 @@ class LunaProfile: public Luna<Profile>
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public:
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LunaProfile() { LUA->Register( Register ); }
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static int GetDisplayName( T* p, lua_State *L ) { lua_pushstring(L, p->m_sDisplayName ); return 1; }
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static int GetWeightPounds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iWeightPounds ); return 1; }
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static int SetWeightPounds( T* p, lua_State *L ) { p->m_iWeightPounds = IArg(1); return 0; }
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static int GetGoalType( T* p, lua_State *L ) { lua_pushnumber(L, p->m_GoalType ); return 1; }
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@@ -1858,6 +1852,7 @@ public:
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static void Register(lua_State *L)
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{
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ADD_METHOD( GetDisplayName )
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ADD_METHOD( GetWeightPounds )
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ADD_METHOD( SetWeightPounds )
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ADD_METHOD( GetGoalType )
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@@ -78,7 +78,6 @@ public:
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float GetSongsPercentComplete( StepsType st, Difficulty dc ) const;
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float GetCoursesPercentComplete( StepsType st, CourseDifficulty cd ) const;
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float GetSongsAndCoursesPercentCompleteAllDifficulties( StepsType st ) const;
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static CString GetProfileDisplayNameFromDir( CString sDir );
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bool GetDefaultModifiers( const Game* pGameType, CString &sModifiersOut ) const;
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void SetDefaultModifiers( const Game* pGameType, const CString &sModifiers );
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bool IsCodeUnlocked( int iCode ) const;
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@@ -38,6 +38,10 @@ static ThemeMetric<CString> NEW_PROFILE_DEFAULT_NAME( "ProfileManager", "NewProf
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// exist, separated by ";":
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static Preference<CString> g_sMemoryCardProfileImportSubdirs( "MemoryCardProfileImportSubdirs", "" );
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static CString LocalProfileIdToDir( const CString &sProfileID ) { return USER_PROFILES_DIR + sProfileID + "/"; }
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static map<CString,Profile> g_mapLocalProfileIdToEditableData;
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ProfileManager::ProfileManager()
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{
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@@ -48,9 +52,9 @@ ProfileManager::ProfileManager()
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ProfileManager::~ProfileManager()
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{
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delete m_pMachineProfile;
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SAFE_DELETE( m_pMachineProfile );
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FOREACH_PlayerNumber(pn)
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delete m_pProfile[pn];
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SAFE_DELETE( m_pProfile[pn] );
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}
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void ProfileManager::Init()
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@@ -63,30 +67,8 @@ void ProfileManager::Init()
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}
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LoadMachineProfile();
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}
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void ProfileManager::GetLocalProfileIDs( vector<CString> &asProfileIDsOut ) const
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{
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GetDirListing( USER_PROFILES_DIR "*", asProfileIDsOut, true, false );
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}
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void ProfileManager::GetLocalProfileNames( vector<CString> &asNamesOut ) const
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{
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asNamesOut.clear();
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CStringArray vsProfileIDs;
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GetLocalProfileIDs( vsProfileIDs );
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LOG->Trace("GetLocalProfileNames: %u", unsigned(vsProfileIDs.size()));
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FOREACH_CONST( CString, vsProfileIDs, s )
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asNamesOut.push_back( ProfileIDToName(*s) );
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}
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CString ProfileManager::ProfileIDToName( const CString &sProfileID ) const
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{
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CString sProfileDir = USER_PROFILES_DIR + sProfileID + "/";
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CString sDisplayName = Profile::GetProfileDisplayNameFromDir( sProfileDir );
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LOG->Trace(" '%s'", sDisplayName.c_str());
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return sDisplayName;
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RefreshLocalProfilesEditableData();
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}
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int ProfileManager::LoadProfile( PlayerNumber pn, CString sProfileDir, bool bIsMemCard )
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@@ -148,7 +130,7 @@ bool ProfileManager::LoadLocalProfileFromMachine( PlayerNumber pn )
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return false;
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}
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CString sDir = USER_PROFILES_DIR + sProfileID + "/";
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CString sDir = LocalProfileIdToDir( sProfileID );
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return LoadProfile( pn, sDir, false ) == Profile::success;
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}
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@@ -305,6 +287,34 @@ CString ProfileManager::GetPlayerName( PlayerNumber pn ) const
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}
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void ProfileManager::RefreshLocalProfilesEditableData()
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{
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g_mapLocalProfileIdToEditableData.clear();
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vector<CString> vsProfileID;
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GetDirListing( USER_PROFILES_DIR "*", vsProfileID, true, false );
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FOREACH_CONST( CString, vsProfileID, s )
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{
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Profile &pro = g_mapLocalProfileIdToEditableData[*s];
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CString sProfileDir = LocalProfileIdToDir( *s );
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LOG->Trace(" '%s'", pro.GetDisplayName().c_str());
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pro.LoadEditableDataFromDir( sProfileDir );
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}
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}
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Profile &ProfileManager::GetLocalProfileEditableData( const CString &sProfileID )
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{
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map<CString,Profile>::iterator iter = g_mapLocalProfileIdToEditableData.find( sProfileID );
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if( iter == g_mapLocalProfileIdToEditableData.end() )
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{
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LOG->Warn( "ProfileID '%s' doesn't exist", sProfileID.c_str() );
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static Profile s_pro;
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s_pro.InitAll();
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return s_pro;
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}
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return iter->second;
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}
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bool ProfileManager::CreateLocalProfile( CString sName )
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{
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ASSERT( !sName.empty() );
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@@ -318,22 +328,23 @@ bool ProfileManager::CreateLocalProfile( CString sName )
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for( i=0; i<MAX_TRIES; i++ )
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{
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sProfileID = ssprintf("%08d",i);
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sProfileDir = USER_PROFILES_DIR + sProfileID;
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sProfileDir = LocalProfileIdToDir( sProfileID );
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if( !DoesFileExist(sProfileDir) )
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break;
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}
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if( i == MAX_TRIES )
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return false;
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sProfileDir += "/";
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return Profile::CreateNewProfile( sProfileDir, sName );
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bool bResult = Profile::CreateNewProfile( sProfileDir, sName );
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RefreshLocalProfilesEditableData();
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return bResult;
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}
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bool ProfileManager::RenameLocalProfile( CString sProfileID, CString sNewName )
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{
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ASSERT( !sProfileID.empty() );
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CString sProfileDir = USER_PROFILES_DIR + sProfileID + "/";
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CString sProfileDir = LocalProfileIdToDir( sProfileID );
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Profile pro;
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Profile::LoadResult lr;
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@@ -342,25 +353,27 @@ bool ProfileManager::RenameLocalProfile( CString sProfileID, CString sNewName )
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return false;
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pro.m_sDisplayName = sNewName;
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return pro.SaveAllToDir( sProfileDir, PREFSMAN->m_bSignProfileData );
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bool bResult = pro.SaveAllToDir( sProfileDir, PREFSMAN->m_bSignProfileData );
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RefreshLocalProfilesEditableData();
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return bResult;
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}
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bool ProfileManager::DeleteLocalProfile( CString sProfileID )
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{
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// delete all files in profile dir
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CString sProfileDir = USER_PROFILES_DIR + sProfileID;
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CString sProfileDir = LocalProfileIdToDir( sProfileID );
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CStringArray asFilesToDelete;
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GetDirListing( sProfileDir + "/*", asFilesToDelete, false, true );
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GetDirListing( sProfileDir + "*", asFilesToDelete, false, true );
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for( unsigned i=0; i<asFilesToDelete.size(); i++ )
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FILEMAN->Remove( asFilesToDelete[i] );
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// delete edits
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GetDirListing( sProfileDir + "/" + EDITS_SUBDIR + "*", asFilesToDelete, false, true );
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GetDirListing( sProfileDir + EDITS_SUBDIR + "*", asFilesToDelete, false, true );
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for( unsigned i=0; i<asFilesToDelete.size(); i++ )
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FILEMAN->Remove( asFilesToDelete[i] );
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// delete lastgood
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GetDirListing( sProfileDir + "/" + LASTGOOD_SUBDIR + "*", asFilesToDelete, false, true );
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GetDirListing( sProfileDir + LASTGOOD_SUBDIR + "*", asFilesToDelete, false, true );
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for( unsigned i=0; i<asFilesToDelete.size(); i++ )
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FILEMAN->Remove( asFilesToDelete[i] );
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@@ -371,7 +384,10 @@ bool ProfileManager::DeleteLocalProfile( CString sProfileID )
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FILEMAN->Remove( sProfileDir + "/" + LASTGOOD_SUBDIR );
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// remove profile dir
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return FILEMAN->Remove( sProfileDir );
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bool bResult = FILEMAN->Remove( sProfileDir );
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RefreshLocalProfilesEditableData();
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return bResult;
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}
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void ProfileManager::SaveMachineProfile() const
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@@ -638,22 +654,37 @@ bool ProfileManager::IsPersistentProfile( ProfileSlot slot ) const
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}
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}
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CString ProfileManager::GetNewProfileDefaultName() const
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CString ProfileManager::GetNewLocalProfileDefaultName() const
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{
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vector<CString> vsNames;
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GetLocalProfileNames( vsNames );
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vector<CString> vsUsedNames;
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PROFILEMAN->GetLocalProfileDisplayNames( vsUsedNames );
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CString sPotentialName;
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for( int i=1; i<1000; i++ )
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{
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sPotentialName = ssprintf( "%s%04d", NEW_PROFILE_DEFAULT_NAME.GetValue().c_str(), i );
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bool bNameIsUsed = find( vsNames.begin(), vsNames.end(), sPotentialName ) != vsNames.end();
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bool bNameIsUsed = find( vsUsedNames.begin(), vsUsedNames.end(), sPotentialName ) != vsUsedNames.end();
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if( !bNameIsUsed )
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return sPotentialName;
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}
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return sPotentialName;
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}
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void ProfileManager::GetLocalProfileIDs( vector<CString> &vsProfileIDsOut ) const
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{
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vsProfileIDsOut.clear();
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FOREACHM_CONST( CString, Profile, g_mapLocalProfileIdToEditableData, iter )
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vsProfileIDsOut.push_back( iter->first );
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}
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void ProfileManager::GetLocalProfileDisplayNames( vector<CString> &vsProfileDisplayNamesOut ) const
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{
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vsProfileDisplayNamesOut.clear();
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FOREACHM_CONST( CString, Profile, g_mapLocalProfileIdToEditableData, iter )
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vsProfileDisplayNamesOut.push_back( iter->second.m_sDisplayName );
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}
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// lua start
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#include "LuaBinding.h"
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@@ -666,6 +697,7 @@ public:
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static int GetProfile( T* p, lua_State *L ) { PlayerNumber pn = (PlayerNumber)IArg(1); Profile* pP = p->GetProfile(pn); ASSERT(pP); pP->PushSelf(L); return 1; }
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static int GetMachineProfile( T* p, lua_State *L ) { p->GetMachineProfile()->PushSelf(L); return 1; }
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static int SaveMachineProfile( T* p, lua_State *L ) { p->SaveMachineProfile(); return 1; }
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static int GetLocalProfileEditableData( T* p, lua_State *L ) { Profile &pro = p->GetLocalProfileEditableData(SArg(1)); pro.PushSelf(L); return 1; }
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static void Register(lua_State *L)
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{
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@@ -673,6 +705,7 @@ public:
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ADD_METHOD( GetProfile )
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ADD_METHOD( GetMachineProfile )
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ADD_METHOD( SaveMachineProfile )
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ADD_METHOD( GetLocalProfileEditableData )
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Luna<T>::Register( L );
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// Add global singleton if constructed already. If it's not constructed yet,
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@@ -24,15 +24,17 @@ public:
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void Init();
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// local profiles
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void RefreshLocalProfilesEditableData();
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Profile &GetLocalProfileEditableData( const CString &sProfileID );
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bool CreateLocalProfile( CString sName );
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bool RenameLocalProfile( CString sProfileID, CString sNewName );
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bool DeleteLocalProfile( CString sProfileID );
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CString GetNewLocalProfileDefaultName() const;
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void GetLocalProfileIDs( vector<CString> &vsProfileIDsOut ) const;
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void GetLocalProfileDisplayNames( vector<CString> &vsProfileDisplayNamesOut ) const;
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void GetLocalProfileIDs( vector<CString> &asProfileIDsOut ) const;
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void GetLocalProfileNames( vector<CString> &asNamesOut ) const;
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CString ProfileIDToName( const CString &sProfileID ) const;
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CString GetNewProfileDefaultName() const;
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bool LoadFirstAvailableProfile( PlayerNumber pn ); // memory card or local profile
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bool LoadLocalProfileFromMachine( PlayerNumber pn );
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@@ -9,6 +9,7 @@
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#include "ScreenTextEntry.h"
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#include "ScreenPrompt.h"
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#include "GameState.h"
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#include "Profile.h"
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enum {
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@@ -48,19 +49,19 @@ void ScreenProfileOptions::Init()
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g_ProfileOptionsLines[PO_PLAYER1].m_vsChoices.clear();
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g_ProfileOptionsLines[PO_PLAYER1].m_vsChoices.push_back( "-NONE-" );
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PROFILEMAN->GetLocalProfileNames( g_ProfileOptionsLines[PO_PLAYER1].m_vsChoices );
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PROFILEMAN->GetLocalProfileDisplayNames( g_ProfileOptionsLines[PO_PLAYER1].m_vsChoices );
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g_ProfileOptionsLines[PO_PLAYER2].m_vsChoices.clear();
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g_ProfileOptionsLines[PO_PLAYER2].m_vsChoices.push_back( "-NONE-" );
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PROFILEMAN->GetLocalProfileNames( g_ProfileOptionsLines[PO_PLAYER2].m_vsChoices );
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PROFILEMAN->GetLocalProfileDisplayNames( g_ProfileOptionsLines[PO_PLAYER2].m_vsChoices );
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g_ProfileOptionsLines[PO_DELETE_].m_vsChoices.clear();
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g_ProfileOptionsLines[PO_DELETE_].m_vsChoices.push_back( "-NONE-" );
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PROFILEMAN->GetLocalProfileNames( g_ProfileOptionsLines[PO_DELETE_].m_vsChoices );
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PROFILEMAN->GetLocalProfileDisplayNames( g_ProfileOptionsLines[PO_DELETE_].m_vsChoices );
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g_ProfileOptionsLines[PO_RENAME_].m_vsChoices.clear();
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g_ProfileOptionsLines[PO_RENAME_].m_vsChoices.push_back( "-NONE-" );
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PROFILEMAN->GetLocalProfileNames( g_ProfileOptionsLines[PO_RENAME_].m_vsChoices );
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PROFILEMAN->GetLocalProfileDisplayNames( g_ProfileOptionsLines[PO_RENAME_].m_vsChoices );
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if( PREFSMAN->GetMemoryCardOsMountPoint(PLAYER_1).Get().empty() )
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g_ProfileOptionsLines[PO_OS_MOUNT_1].m_vsChoices[0] = "-NOT SET IN INI-";
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@@ -12,6 +12,7 @@
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#include "GameState.h"
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#include "NetworkSyncManager.h"
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#include "ScreenTextEntry.h"
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#include "Profile.h"
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REGISTER_SCREEN_CLASS(ScreenSMOnlineLogin);
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@@ -32,9 +33,9 @@ void ScreenSMOnlineLogin::Init()
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ScreenOptions::Init();
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g_ProfileLine[0].m_vsChoices.clear();
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PROFILEMAN->GetLocalProfileNames( g_ProfileLine[0].m_vsChoices );
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PROFILEMAN->GetLocalProfileDisplayNames( g_ProfileLine[0].m_vsChoices );
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if(!g_ProfileLine[0].m_vsChoices.size())
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if( g_ProfileLine[0].m_vsChoices.empty() )
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{
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SCREENMAN->SystemMessage("You Must Define A Profile!");
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SCREENMAN->SetNewScreen("ScreenProfileOptions");
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@@ -63,11 +64,9 @@ void ScreenSMOnlineLogin::ImportOptions( int row, const vector<PlayerNumber> &vp
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vector<CString> vsProfiles;
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PROFILEMAN->GetLocalProfileIDs( vsProfiles );
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CStringArray::iterator iter;
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FOREACH_PlayerNumber( pn )
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{
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iter = find(vsProfiles.begin(), vsProfiles.end(), PREFSMAN->GetDefaultLocalProfileID(pn).Get() );
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CStringArray::iterator iter = find(vsProfiles.begin(), vsProfiles.end(), PREFSMAN->GetDefaultLocalProfileID(pn).Get() );
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if( iter != vsProfiles.end() )
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m_pRows[0]->SetOneSelection((PlayerNumber) pn, iter - vsProfiles.begin());
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}
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@@ -7,6 +7,7 @@
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#include "ScreenPrompt.h"
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#include "RageUtil.h"
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#include "GameState.h"
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#include "Profile.h"
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AutoScreenMessage( SM_BackFromEnterName )
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AutoScreenMessage( SM_BackFromProfileContextMenu )
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@@ -14,12 +15,19 @@ AutoScreenMessage( SM_BackFromDelete )
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const int PROFILE_MAX_NAME_LENGTH = 64;
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static CString GetLastSelectedProfileName()
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{
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Profile &pro = PROFILEMAN->GetLocalProfileEditableData( GAMESTATE->m_sLastSelectedProfileID );
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return pro.m_sDisplayName;
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}
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static bool ValidateProfileName( const CString &sAnswer, CString &sErrorOut )
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{
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CString sCurrentProfileOldName = PROFILEMAN->ProfileIDToName( GAMESTATE->m_sEditingProfileID );
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vector<CString> vsProfileNames;
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PROFILEMAN->GetLocalProfileNames( vsProfileNames );
|
||||
bool bAlreadyAProfileWithThisName = find( vsProfileNames.begin(), vsProfileNames.end(), sAnswer ) != vsProfileNames.end();
|
||||
const CString &sCurrentProfileOldName = GetLastSelectedProfileName();
|
||||
|
||||
vector<CString> vsUsedNames;
|
||||
PROFILEMAN->GetLocalProfileDisplayNames( vsUsedNames );
|
||||
bool bAlreadyAProfileWithThisName = find( vsUsedNames.begin(), vsUsedNames.end(), sAnswer ) != vsUsedNames.end();
|
||||
|
||||
if( sAnswer == "" )
|
||||
{
|
||||
@@ -47,13 +55,6 @@ enum ContextMenuAnswer
|
||||
A_CANCEL,
|
||||
};
|
||||
|
||||
static MenuDef g_ProfileContextMenu(
|
||||
"ScreenMiniMenuProfiles",
|
||||
MenuRowDef( A_EDIT, "Edit", true, EDIT_MODE_PRACTICE, 0, "" ),
|
||||
MenuRowDef( A_RENAME, "Rename", true, EDIT_MODE_PRACTICE, 0, "" ),
|
||||
MenuRowDef( A_DELETE, "Delete", true, EDIT_MODE_PRACTICE, 0, "" ),
|
||||
MenuRowDef( A_CANCEL, "Cancel", true, EDIT_MODE_PRACTICE, 0, "" )
|
||||
);
|
||||
|
||||
REGISTER_SCREEN_CLASS( ScreenSelectProfile );
|
||||
ScreenSelectProfile::ScreenSelectProfile( CString sName ) :
|
||||
@@ -71,16 +72,17 @@ void ScreenSelectProfile::Init()
|
||||
gc.m_sName = "create";
|
||||
m_aGameCommands.push_back( gc );
|
||||
|
||||
vector<CString> vsProfileNames;
|
||||
PROFILEMAN->GetLocalProfileNames( vsProfileNames );
|
||||
|
||||
FOREACH_CONST( CString, vsProfileNames, s )
|
||||
vector<CString> vProfileIDs;
|
||||
PROFILEMAN->GetLocalProfileIDs( vProfileIDs );
|
||||
FOREACH_CONST( CString, vProfileIDs, s )
|
||||
{
|
||||
gc.m_sName = "profile";
|
||||
gc.m_sProfileID = *s;
|
||||
m_aGameCommands.push_back( gc );
|
||||
}
|
||||
|
||||
gc.m_sName = "exit";
|
||||
gc.m_sProfileID = "";
|
||||
m_aGameCommands.push_back( gc );
|
||||
|
||||
|
||||
@@ -101,7 +103,7 @@ void ScreenSelectProfile::HandleScreenMessage( const ScreenMessage SM )
|
||||
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
|
||||
|
||||
CString sNewName = ScreenTextEntry::s_sLastAnswer;
|
||||
if( GAMESTATE->m_sEditingProfileID.empty() )
|
||||
if( GAMESTATE->m_sLastSelectedProfileID.empty() )
|
||||
{
|
||||
// create
|
||||
bool bResult = PROFILEMAN->CreateLocalProfile( sNewName );
|
||||
@@ -113,7 +115,7 @@ void ScreenSelectProfile::HandleScreenMessage( const ScreenMessage SM )
|
||||
else
|
||||
{
|
||||
// rename
|
||||
bool bResult = PROFILEMAN->RenameLocalProfile( GAMESTATE->m_sEditingProfileID, sNewName );
|
||||
bool bResult = PROFILEMAN->RenameLocalProfile( GAMESTATE->m_sLastSelectedProfileID, sNewName );
|
||||
if( bResult )
|
||||
SCREENMAN->SetNewScreen( m_sName ); // reload
|
||||
else
|
||||
@@ -134,14 +136,12 @@ void ScreenSelectProfile::HandleScreenMessage( const ScreenMessage SM )
|
||||
break;
|
||||
case A_RENAME:
|
||||
{
|
||||
CString sCurrentProfileName = PROFILEMAN->ProfileIDToName( GAMESTATE->m_sEditingProfileID );
|
||||
ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", sCurrentProfileName, PROFILE_MAX_NAME_LENGTH, ValidateProfileName );
|
||||
ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", GetLastSelectedProfileName(), PROFILE_MAX_NAME_LENGTH, ValidateProfileName );
|
||||
}
|
||||
break;
|
||||
case A_DELETE:
|
||||
{
|
||||
CString sCurrentProfileName = PROFILEMAN->ProfileIDToName( GAMESTATE->m_sEditingProfileID );
|
||||
CString sMessage = ssprintf( "Are you sure you want to delete the profile '%s'?", sCurrentProfileName.c_str() );
|
||||
CString sMessage = ssprintf( "Are you sure you want to delete the profile '%s'?", GetLastSelectedProfileName().c_str() );
|
||||
ScreenPrompt::Prompt( SM_BackFromDelete, sMessage, PROMPT_YES_NO );
|
||||
}
|
||||
break;
|
||||
@@ -155,7 +155,7 @@ void ScreenSelectProfile::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
|
||||
{
|
||||
PROFILEMAN->DeleteLocalProfile( GAMESTATE->m_sEditingProfileID );
|
||||
PROFILEMAN->DeleteLocalProfile( GAMESTATE->m_sLastSelectedProfileID );
|
||||
SCREENMAN->SetNewScreen( m_sName ); // reload
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user