remove logs (this stuff predates the crash handler and has been copied

and pasted around since)
This commit is contained in:
Glenn Maynard
2006-01-15 08:51:03 +00:00
parent 2b00a2f62a
commit 9056419cf5
16 changed files with 0 additions and 24 deletions
-2
View File
@@ -39,8 +39,6 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer( CString sName ) : ScreenWithMenuEl
// GAMESTATE->m_bPlayersCanJoin = true;
FOREACH_PlayerNumber( p )
GAMESTATE->m_bSideIsJoined[p] = false;
LOG->Trace( "ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()" );
}
-3
View File
@@ -88,9 +88,6 @@ float GetClosestCharYPos( float fFakeBeat )
REGISTER_SCREEN_CLASS( ScreenNameEntry );
ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
{
LOG->Trace( "ScreenNameEntry::ScreenNameEntry()" );
// update cache
g_fCharsZoomSmall = CHARS_ZOOM_SMALL;
g_fCharsZoomLarge = CHARS_ZOOM_LARGE;
@@ -135,8 +135,6 @@ REGISTER_SCREEN_CLASS( ScreenNameEntryTraditional );
ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : ScreenWithMenuElements( sClassName ),
CHANGE_COMMAND("stoptweening;decelerate,.12")
{
LOG->Trace( "ScreenNameEntryTraditional::ScreenNameEntryTraditional()" );
if( PREFSMAN->m_bScreenTestMode )
{
GAMESTATE->m_bSideIsJoined[PLAYER_1] = true;
-2
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@@ -96,8 +96,6 @@ ScreenOptions::ScreenOptions( CString sClassName ) : ScreenWithMenuElements(sCla
CURSOR_TWEEN_SECONDS (m_sName,"CursorTweenSeconds"),
WRAP_VALUE_IN_ROW (m_sName,"WrapValueInRow")
{
LOG->Trace( "ScreenOptions::ScreenOptions()" );
m_fLockInputSecs = 0.0001f; // always lock for a tiny amount of time so that we throw away any queued inputs during the load.
// These can be overridden in a derived Init().
@@ -77,7 +77,6 @@ static bool ValidateLocalProfileName( const CString &sAnswer, CString &sErrorOut
REGISTER_SCREEN_CLASS( ScreenOptionsManageProfiles );
ScreenOptionsManageProfiles::ScreenOptionsManageProfiles( CString sName ) : ScreenOptions( sName )
{
LOG->Trace( "ScreenOptionsManageProfiles::ScreenOptionsManageProfiles()" );
}
ScreenOptionsManageProfiles::~ScreenOptionsManageProfiles()
-1
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@@ -25,7 +25,6 @@ REGISTER_SCREEN_CLASS( ScreenOptionsMaster );
ScreenOptionsMaster::ScreenOptionsMaster( CString sClassName ):
ScreenOptions( sClassName )
{
LOG->Trace("ScreenOptionsMaster::ScreenOptionsMaster(%s)", m_sName.c_str() );
}
void ScreenOptionsMaster::Init()
@@ -12,7 +12,6 @@
REGISTER_SCREEN_CLASS( ScreenOptionsMemoryCard );
ScreenOptionsMemoryCard::ScreenOptionsMemoryCard( CString sClassName ) : ScreenOptions( sClassName )
{
LOG->Trace( "ScreenOptionsMemoryCard::ScreenOptionsMemoryCard()" );
}
void ScreenOptionsMemoryCard::Init()
-1
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@@ -19,7 +19,6 @@ REGISTER_SCREEN_CLASS( ScreenPlayerOptions );
ScreenPlayerOptions::ScreenPlayerOptions( CString sClassName ) :
ScreenOptionsMaster( sClassName )
{
LOG->Trace( "ScreenPlayerOptions::ScreenPlayerOptions()" );
}
void ScreenPlayerOptions::Init()
-1
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@@ -26,7 +26,6 @@ OptionRowDefinition g_ProfileLine[1] = {
ScreenSMOnlineLogin::ScreenSMOnlineLogin(CString sClassName) : ScreenOptions(sClassName)
{
LOG->Trace( "ScreenSMOnlineLogin::ScreenSMOnlineLogin()" );
}
static LocalizedString DEFINE_A_PROFILE( "ScreenSMOnlineLogin", "You must define a Profile." );
-1
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@@ -49,7 +49,6 @@ const PlayerNumber CPU_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 };
REGISTER_SCREEN_CLASS( ScreenSelectCharacter );
ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithMenuElements( sClassName )
{
LOG->Trace( "ScreenSelectCharacter::ScreenSelectCharacter()" );
}
-1
View File
@@ -25,7 +25,6 @@
REGISTER_SCREEN_CLASS( ScreenSelectGroup );
ScreenSelectGroup::ScreenSelectGroup( CString sClassName ) : ScreenWithMenuElements( sClassName )
{
LOG->Trace( "ScreenSelectGroup::ScreenSelectGroup()" );
}
static LocalizedString ALL_MUSIC_STRING( "ScreenSelectGroup", "ALL MUSIC" );
-2
View File
@@ -67,8 +67,6 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuEleme
SELECT_MENU_AVAILABLE( m_sName, "SelectMenuAvailable" ),
MODE_MENU_AVAILABLE( m_sName, "ModeMenuAvailable" )
{
LOG->Trace( "ScreenSelectMusic::ScreenSelectMusic()" );
LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU );
if( PREFSMAN->m_bScreenTestMode )
-1
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@@ -40,7 +40,6 @@ static float GetValueY( SetTimeSelection s ) { return g_Y[s]; }
REGISTER_SCREEN_CLASS( ScreenSetTime );
ScreenSetTime::ScreenSetTime( CString sClassName ) : ScreenWithMenuElements( sClassName )
{
LOG->Trace( "ScreenSetTime::ScreenSetTime()" );
}
void ScreenSetTime::Init()
-1
View File
@@ -17,7 +17,6 @@
REGISTER_SCREEN_CLASS( ScreenTestInput );
ScreenTestInput::ScreenTestInput( CString sClassName ) : ScreenWithMenuElements( sClassName )
{
LOG->Trace( "ScreenTestInput::ScreenTestInput()" );
}
void ScreenTestInput::Init()
-2
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@@ -14,8 +14,6 @@
REGISTER_SCREEN_CLASS( ScreenTestLights );
ScreenTestLights::ScreenTestLights( CString sClassName ) : ScreenWithMenuElements( sClassName )
{
LOG->Trace( "ScreenTestLights::ScreenTestLights()" );
LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST_AUTO_CYCLE );
}
-2
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@@ -26,8 +26,6 @@ REGISTER_SCREEN_CLASS( ScreenTitleMenu );
ScreenTitleMenu::ScreenTitleMenu( CString sScreenName ) :
ScreenSelectMaster( sScreenName )
{
LOG->Trace( "ScreenTitleMenu::ScreenTitleMenu()" );
/* XXX We really need two common calls: 1, something run when exiting from gameplay
* (to do this reset), and 2, something run when entering gameplay, to apply default
* options. Having special cases in attract screens and the title menu to reset