241 lines
7.3 KiB
C++
241 lines
7.3 KiB
C++
#if !defined(WITHOUT_NETWORKING)
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#include "global.h"
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#include "ScreenSMOnlineLogin.h"
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#include "RageLog.h"
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#include "ProfileManager.h"
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#include "GameSoundManager.h"
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#include "ThemeManager.h"
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#include "PrefsManager.h"
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#include "ScreenManager.h"
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#include "ScreenTextEntry.h"
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#include "ScreenPrompt.h"
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#include "GameState.h"
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#include "NetworkSyncManager.h"
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#include "ScreenTextEntry.h"
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#include "Profile.h"
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#include "LocalizedString.h"
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#include "OptionRowHandler.h"
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REGISTER_SCREEN_CLASS(ScreenSMOnlineLogin);
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AutoScreenMessage( SM_SMOnlinePack )
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AutoScreenMessage( SM_PasswordDone )
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AutoScreenMessage( SM_NoProfilesDefined )
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static LocalizedString DEFINE_A_PROFILE( "ScreenSMOnlineLogin", "You must define a Profile." );
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void ScreenSMOnlineLogin::Init()
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{
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ScreenOptions::Init();
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m_iPlayer = 0;
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vector<OptionRowHandler*> vHands;
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OptionRowHandler *pHand = OptionRowHandlerUtil::MakeNull();
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pHand->m_Def.m_sName = "Profile";
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pHand->m_Def.m_bOneChoiceForAllPlayers = false;
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pHand->m_Def.m_bAllowThemeItems = false;
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pHand->m_Def.m_vEnabledForPlayers.clear();
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FOREACH_PlayerNumber( pn )
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pHand->m_Def.m_vEnabledForPlayers.insert( pn );
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PROFILEMAN->GetLocalProfileDisplayNames( pHand->m_Def.m_vsChoices );
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if( pHand->m_Def.m_vsChoices.empty() )
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{
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//Give myself a message so that I can bail out later
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PostScreenMessage(SM_NoProfilesDefined, 0);
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SAFE_DELETE(pHand);
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}
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else
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vHands.push_back( pHand );
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InitMenu( vHands );
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SOUND->PlayMusic( THEME->GetPathS("ScreenMachineOptions", "music"));
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OptionRow &row = *m_pRows.back();
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row.SetExitText("Login");
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}
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void ScreenSMOnlineLogin::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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switch( iRow )
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{
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case 0:
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{
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vector<RString> vsProfiles;
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PROFILEMAN->GetLocalProfileIDs( vsProfiles );
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FOREACH_PlayerNumber( pn )
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{
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vector<RString>::iterator iter = find(vsProfiles.begin(), vsProfiles.end(), ProfileManager::m_sDefaultLocalProfileID[pn].Get() );
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if( iter != vsProfiles.end() )
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m_pRows[0]->SetOneSelection((PlayerNumber) pn, iter - vsProfiles.begin());
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}
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}
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break;
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}
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}
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void ScreenSMOnlineLogin::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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switch( iRow )
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{
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case 0:
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{
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vector<RString> vsProfiles;
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PROFILEMAN->GetLocalProfileIDs( vsProfiles );
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FOREACH_EnabledPlayer( pn )
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ProfileManager::m_sDefaultLocalProfileID[pn].Set( vsProfiles[m_pRows[0]->GetOneSelection(pn)] );
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}
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break;
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}
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}
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static LocalizedString UNIQUE_PROFILE ( "ScreenSMOnlineLogin", "Each player needs a unique Profile." );
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static LocalizedString YOU_ARE_LOGGING_ON_AS ( "ScreenSMOnlineLogin", "You are logging on as:" );
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static LocalizedString ENTER_YOUR_PASSWORD ( "ScreenSMOnlineLogin", "Enter your password." );
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void ScreenSMOnlineLogin::HandleScreenMessage(const ScreenMessage SM)
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{
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RString sLoginQuestion;
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if( GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer) )
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sLoginQuestion = YOU_ARE_LOGGING_ON_AS.GetValue() + "\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n" + ENTER_YOUR_PASSWORD.GetValue();
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if( SM == SM_PasswordDone )
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{
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if(!ScreenTextEntry::s_bCancelledLast)
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SendLogin(ScreenTextEntry::s_sLastAnswer);
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else
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SCREENMAN->PostMessageToTopScreen( SM_GoToPrevScreen, 0 );
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}
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else if( SM == SM_NoProfilesDefined )
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{
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SCREENMAN->SystemMessage(DEFINE_A_PROFILE);
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SCREENMAN->SetNewScreen("ScreenOptionsManageProfiles");
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}
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else if( SM == SM_SMOnlinePack )
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{
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int ResponceCode = NSMAN->m_SMOnlinePacket.Read1();
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if (ResponceCode == 0)
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{
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int Status = NSMAN->m_SMOnlinePacket.Read1();
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if(Status == 0)
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{
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NSMAN->isSMOLoggedIn[m_iPlayer] = true;
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m_iPlayer++;
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if( GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer) && m_iPlayer < NUM_PLAYERS )
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{
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ScreenTextEntry::Password(SM_PasswordDone, sLoginQuestion, NULL );
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}
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else
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{
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SCREENMAN->SetNewScreen( THEME->GetMetric (m_sName,"NextScreen") );
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}
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}
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else
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{
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RString Responce = NSMAN->m_SMOnlinePacket.ReadNT();
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ScreenTextEntry::Password( SM_PasswordDone, Responce + "\n\n"+sLoginQuestion, NULL );
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}
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}
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}
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else if( SM == SM_GoToNextScreen )
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{
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vector<PlayerNumber> v;
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v.push_back( GAMESTATE->m_MasterPlayerNumber );
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for( unsigned r=0; r<m_pRows.size(); r++ )
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ExportOptions( r, v );
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PREFSMAN->SavePrefsToDisk();
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FOREACH_EnabledPlayer(pn)
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{
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PROFILEMAN->LoadLocalProfileFromMachine((PlayerNumber) pn);
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}
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if(GAMESTATE->IsPlayerEnabled((PlayerNumber) 0) && GAMESTATE->IsPlayerEnabled((PlayerNumber) 1) &&
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(GAMESTATE->GetPlayerDisplayName((PlayerNumber) 0) == GAMESTATE->GetPlayerDisplayName((PlayerNumber) 1)))
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{
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SCREENMAN->SystemMessage( UNIQUE_PROFILE );
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SCREENMAN->SetNewScreen("ScreenSMOnlineLogin");
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}
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else
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{
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m_iPlayer=0;
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while(!GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer))
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++m_iPlayer;
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ScreenTextEntry::Password(SM_PasswordDone, sLoginQuestion, NULL );
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}
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return;
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}
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ScreenOptions::HandleScreenMessage(SM);
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}
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void ScreenSMOnlineLogin::MenuStart( const InputEventPlus &input )
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{
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ScreenOptions::MenuStart( input );
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}
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RString ScreenSMOnlineLogin::GetSelectedProfileID()
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{
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vector<RString> vsProfiles;
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PROFILEMAN->GetLocalProfileIDs( vsProfiles );
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const OptionRow &row = *m_pRows[GetCurrentRow()];
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const int Selection = row.GetOneSharedSelection();
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if( !Selection )
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return RString();
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return vsProfiles[ Selection-1 ];
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}
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void ScreenSMOnlineLogin::SendLogin(RString sPassword)
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{
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RString PlayerName = GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer);
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RString HashedName = NSMAN->MD5Hex( sPassword );
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int authMethod = 0;
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if ( NSMAN->GetSMOnlineSalt() != 0 )
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{
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authMethod = 1;
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HashedName = NSMAN->MD5Hex( HashedName + ssprintf( "%d", NSMAN->GetSMOnlineSalt() ) );
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}
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NSMAN->m_SMOnlinePacket.ClearPacket();
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NSMAN->m_SMOnlinePacket.Write1((uint8_t)0); //Login command
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NSMAN->m_SMOnlinePacket.Write1((uint8_t)m_iPlayer); //Player
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NSMAN->m_SMOnlinePacket.Write1((uint8_t)authMethod); //MD5 hash style
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NSMAN->m_SMOnlinePacket.WriteNT(PlayerName);
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NSMAN->m_SMOnlinePacket.WriteNT(HashedName);
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NSMAN->SendSMOnline( );
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}
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#endif
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/*
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* (c) 2004-2005 Charles Lohr Adam Lowman
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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