Recode hard coded portions. Still broken with two players.
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@@ -54,16 +54,12 @@ void ScreenSMOnlineLogin::ImportOptions()
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CStringArray::iterator iter;
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iter = find(
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vsProfiles.begin(),
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vsProfiles.end(),
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PREFSMAN->m_sDefaultLocalProfileID[0] );
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if( iter != vsProfiles.end() )
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m_Rows[0]->SetOneSelection((PlayerNumber) 0, iter - vsProfiles.begin());
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iter = find(vsProfiles.begin(), vsProfiles.end(), PREFSMAN->m_sDefaultLocalProfileID[1] );
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if( iter != vsProfiles.end() )
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m_Rows[0]->SetOneSelection((PlayerNumber) 1, iter - vsProfiles.begin());
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FOREACH_PlayerNumber( pn )
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{
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iter = find(vsProfiles.begin(), vsProfiles.end(), PREFSMAN->m_sDefaultLocalProfileID[pn] );
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if( iter != vsProfiles.end() )
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m_Rows[0]->SetOneSelection((PlayerNumber) pn, iter - vsProfiles.begin());
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}
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}
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void ScreenSMOnlineLogin::ExportOptions()
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@@ -71,11 +67,10 @@ void ScreenSMOnlineLogin::ExportOptions()
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vector<CString> vsProfiles;
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PROFILEMAN->GetLocalProfileIDs( vsProfiles );
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if(GAMESTATE->IsPlayerEnabled((PlayerNumber) 0))
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PREFSMAN->m_sDefaultLocalProfileID[0] = vsProfiles[m_Rows[0]->GetOneSelection((PlayerNumber) 0)];
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if(GAMESTATE->IsPlayerEnabled((PlayerNumber) 1))
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PREFSMAN->m_sDefaultLocalProfileID[0] = vsProfiles[m_Rows[0]->GetOneSelection((PlayerNumber) 1)];
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FOREACH_EnabledPlayer( pn )
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{
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PREFSMAN->m_sDefaultLocalProfileID[pn] = vsProfiles[m_Rows[0]->GetOneSelection((PlayerNumber) pn)];
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}
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}
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void ScreenSMOnlineLogin::GoToPrevScreen()
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@@ -86,8 +81,10 @@ void ScreenSMOnlineLogin::GoToPrevScreen()
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void ScreenSMOnlineLogin::GoToNextScreen()
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{
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PREFSMAN->SaveGlobalPrefsToDisk();
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PROFILEMAN->LoadLocalProfileFromMachine((PlayerNumber) 0);
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PROFILEMAN->LoadLocalProfileFromMachine((PlayerNumber) 1); //Update Profiles
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FOREACH_EnabledPlayer(pn)
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{
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PROFILEMAN->LoadLocalProfileFromMachine((PlayerNumber) pn);
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}
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if(GAMESTATE->IsPlayerEnabled((PlayerNumber) 0) && GAMESTATE->IsPlayerEnabled((PlayerNumber) 1) &&
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(GAMESTATE->GetPlayerDisplayName((PlayerNumber) 0) == GAMESTATE->GetPlayerDisplayName((PlayerNumber) 1)))
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