fix skip when changing value in row:
broadcast the row export only once - not for each player disable export/import on reload - nothing uses it yet
This commit is contained in:
+68
-31
@@ -720,9 +720,17 @@ void OptionRow::Reload()
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if( m_pHand == NULL )
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return;
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if( m_RowDef.m_bExportOnChange )
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FOREACH_HumanPlayer( p )
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ExportOptions( p, false );
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vector<PlayerNumber> vpns;
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FOREACH_HumanPlayer( p )
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vpns.push_back( p );
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// TODO: Nothing uses this yet and it causes skips when changing options.
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//if( m_RowDef.m_bExportOnChange )
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//{
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// bool bRowHasFocus[NUM_PLAYERS];
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// ZERO( bRowHasFocus );
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// ExportOptions( vpns, bRowHasFocus );
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//}
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m_pHand->Reload( m_RowDef );
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ASSERT( !m_RowDef.choices.empty() );
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@@ -730,8 +738,8 @@ void OptionRow::Reload()
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FOREACH_PlayerNumber( p )
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m_vbSelected[p].resize( m_RowDef.choices.size(), false );
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FOREACH_HumanPlayer( p )
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ImportOptions( p );
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// TODO: Nothing uses this yet and it causes skips when changing options.
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//ImportOptions( vpns );
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switch( m_RowDef.selectType )
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{
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@@ -747,9 +755,13 @@ void OptionRow::Reload()
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ASSERT(0);
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}
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if( m_RowDef.m_bExportOnChange )
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FOREACH_HumanPlayer( p )
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ExportOptions( p, false );
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// TODO: Nothing uses this yet and it causes skips when changing options.
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//if( m_RowDef.m_bExportOnChange )
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//{
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// bool bRowHasFocus[NUM_PLAYERS];
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// ZERO( bRowHasFocus );
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// ExportOptions( vpns, bRowHasFocus );
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//}
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UpdateEnabledDisabled();
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UpdateText();
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@@ -792,24 +804,36 @@ static void VerifySelected( SelectType st, const vector<bool> &vbSelected, const
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}
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}
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void OptionRow::ImportOptions( PlayerNumber pn )
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void OptionRow::ImportOptions( const vector<PlayerNumber> &vpns )
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{
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if( m_pHand == NULL )
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return;
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ASSERT( m_RowDef.choices.size() > 0 );
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FOREACH( bool, m_vbSelected[pn], b )
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*b = false;
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FOREACH_CONST( PlayerNumber, vpns, iter )
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{
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PlayerNumber p = *iter;
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ASSERT( m_vbSelected[pn].size() == m_RowDef.choices.size() );
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ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[pn] );
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m_pHand->ImportOption( m_RowDef, pn, m_vbSelected[pn] );
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INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[pn] );
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VerifySelected( m_RowDef.selectType, m_vbSelected[pn], m_RowDef.name );
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FOREACH( bool, m_vbSelected[p], b )
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*b = false;
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ASSERT( m_vbSelected[p].size() == m_RowDef.choices.size() );
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ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[p] );
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}
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m_pHand->ImportOption( m_RowDef, vpns, m_vbSelected );
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FOREACH_CONST( PlayerNumber, vpns, iter )
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{
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PlayerNumber p = *iter;
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INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[p] );
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VerifySelected( m_RowDef.selectType, m_vbSelected[p], m_RowDef.name );
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}
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}
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int OptionRow::ExportOptions( PlayerNumber pn, bool bRowHasFocus )
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int OptionRow::ExportOptions( const vector<PlayerNumber> &vpns, bool bRowHasFocus[NUM_PLAYERS] )
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{
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if( m_pHand == NULL )
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return 0;
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@@ -818,23 +842,36 @@ int OptionRow::ExportOptions( PlayerNumber pn, bool bRowHasFocus )
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int iChangeMask = 0;
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VerifySelected( m_RowDef.selectType, m_vbSelected[pn], m_RowDef.name );
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ASSERT( m_vbSelected[pn].size() == m_RowDef.choices.size() );
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ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[pn] );
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FOREACH_CONST( PlayerNumber, vpns, iter )
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{
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PlayerNumber p = *iter;
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bool bFocus = bRowHasFocus[p];
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// SELECT_NONE rows get exported if they have focus when the user presses
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// Start.
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int iChoice = GetChoiceInRowWithFocus( pn );
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if( m_RowDef.selectType == SELECT_NONE && bRowHasFocus )
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m_vbSelected[pn][iChoice] = true;
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VerifySelected( m_RowDef.selectType, m_vbSelected[p], m_RowDef.name );
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ASSERT( m_vbSelected[p].size() == m_RowDef.choices.size() );
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ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[p] );
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iChangeMask |= m_pHand->ExportOption( m_RowDef, pn, m_vbSelected[pn] );
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if( m_RowDef.selectType == SELECT_NONE && bRowHasFocus )
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m_vbSelected[pn][iChoice] = false;
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INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[pn] );
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// SELECT_NONE rows get exported if they have focus when the user presses
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// Start.
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int iChoice = GetChoiceInRowWithFocus( p );
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if( m_RowDef.selectType == SELECT_NONE && bFocus )
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m_vbSelected[p][iChoice] = true;
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}
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iChangeMask |= m_pHand->ExportOption( m_RowDef, vpns, m_vbSelected );
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FOREACH_CONST( PlayerNumber, vpns, iter )
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{
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PlayerNumber p = *iter;
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bool bFocus = bRowHasFocus[p];
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int iChoice = GetChoiceInRowWithFocus( p );
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if( m_RowDef.selectType == SELECT_NONE && bFocus )
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m_vbSelected[p][iChoice] = false;
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INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[p] );
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}
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return iChangeMask;
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}
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@@ -90,8 +90,8 @@ public:
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CString GetRowTitle() const;
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void ImportOptions( PlayerNumber pn );
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int ExportOptions( PlayerNumber pn, bool bRowHasFocus );
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void ImportOptions( const vector<PlayerNumber> &vpns );
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int ExportOptions( const vector<PlayerNumber> &vpns, bool bRowHasFocus[NUM_PLAYERS] );
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void AfterImportOptions( float fY );
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void DetachHandler();
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+376
-301
@@ -151,75 +151,87 @@ public:
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defOut.choices.push_back( sChoice );
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}
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}
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void ImportOption( const OptionRowDefinition &def, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
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void ImportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
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{
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int FallbackOption = -1;
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bool UseFallbackOption = true;
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for( unsigned e = 0; e < ListEntries.size(); ++e )
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FOREACH_CONST( PlayerNumber, vpns, pn )
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{
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const GameCommand &mc = ListEntries[e];
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PlayerNumber p = *pn;
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vector<bool> &vbSelOut = vbSelectedOut[p];
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vbSelectedOut[e] = false;
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if( mc.IsZero() )
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for( unsigned e = 0; e < ListEntries.size(); ++e )
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{
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/* The entry has no effect. This is usually a default "none of the
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* above" entry. It will always return true for DescribesCurrentMode().
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* It's only the selected choice if nothing else matches. */
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if( def.selectType != SELECT_MULTIPLE )
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FallbackOption = e;
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continue;
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}
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const GameCommand &mc = ListEntries[e];
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if( def.bOneChoiceForAllPlayers )
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{
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if( mc.DescribesCurrentModeForAllPlayers() )
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vbSelOut[e] = false;
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if( mc.IsZero() )
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{
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UseFallbackOption = false;
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/* The entry has no effect. This is usually a default "none of the
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* above" entry. It will always return true for DescribesCurrentMode().
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* It's only the selected choice if nothing else matches. */
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if( def.selectType != SELECT_MULTIPLE )
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SelectExactlyOne( e, vbSelectedOut );
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else
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vbSelectedOut[e] = true;
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FallbackOption = e;
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continue;
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}
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if( def.bOneChoiceForAllPlayers )
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{
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if( mc.DescribesCurrentModeForAllPlayers() )
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{
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UseFallbackOption = false;
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if( def.selectType != SELECT_MULTIPLE )
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SelectExactlyOne( e, vbSelOut );
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else
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vbSelOut[e] = true;
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}
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}
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else
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{
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if( mc.DescribesCurrentMode( p) )
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{
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UseFallbackOption = false;
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if( def.selectType != SELECT_MULTIPLE )
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SelectExactlyOne( e, vbSelOut );
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else
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vbSelOut[e] = true;
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}
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}
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}
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else
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if( UseFallbackOption && FallbackOption == -1 )
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{
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if( mc.DescribesCurrentMode( pn) )
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{
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UseFallbackOption = false;
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if( def.selectType != SELECT_MULTIPLE )
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SelectExactlyOne( e, vbSelectedOut );
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else
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vbSelectedOut[e] = true;
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}
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LOG->Warn( "No options in row \"%s\" were selected, and no fallback row found; selected entry 0", m_sName.c_str() );
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FallbackOption = 0;
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}
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}
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if( UseFallbackOption && FallbackOption == -1 )
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{
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LOG->Warn( "No options in row \"%s\" were selected, and no fallback row found; selected entry 0", m_sName.c_str() );
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FallbackOption = 0;
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}
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if( def.selectType == SELECT_ONE &&
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UseFallbackOption &&
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FallbackOption != -1 )
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{
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SelectExactlyOne( FallbackOption, vbSelectedOut );
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if( def.selectType == SELECT_ONE &&
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UseFallbackOption &&
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FallbackOption != -1 )
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{
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SelectExactlyOne( FallbackOption, vbSelOut );
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}
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}
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}
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int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
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int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
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{
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Default.Apply( pn );
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for( unsigned i=0; i<vbSelected.size(); i++ )
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FOREACH_CONST( PlayerNumber, vpns, pn )
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{
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if( vbSelected[i] )
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ListEntries[i].Apply( pn );
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PlayerNumber p = *pn;
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const vector<bool> &vbSel = vbSelected[p];
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Default.Apply( p );
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for( unsigned i=0; i<vbSel.size(); i++ )
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{
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if( vbSel[i] )
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ListEntries[i].Apply( p );
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}
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FOREACH_CONST( CString, m_vsBroadcastOnExport, s )
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MESSAGEMAN->Broadcast( *s );
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}
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FOREACH_CONST( CString, m_vsBroadcastOnExport, s )
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MESSAGEMAN->Broadcast( *s );
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return 0;
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}
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@@ -500,55 +512,103 @@ public:
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if( m_pLuaTable->GetLuaType() != LUA_TTABLE )
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RageException::Throw( "Result of \"%s\" is not a table", sLuaFunction.c_str() );
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m_pLuaTable->PushSelf( LUA->L );
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lua_pushstring( LUA->L, "Name" );
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lua_gettable( LUA->L, -2 );
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const char *pStr = lua_tostring( LUA->L, -1 );
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if( pStr == NULL )
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RageException::Throw( "\"%s\" \"Name\" entry is not a string", sLuaFunction.c_str() );
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defOut.name = pStr;
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lua_pop( LUA->L, 1 );
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lua_pushstring( LUA->L, "OneChoiceForAllPlayers" );
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lua_gettable( LUA->L, -2 );
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defOut.bOneChoiceForAllPlayers = !!lua_toboolean( LUA->L, -1 );
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lua_pop( LUA->L, 1 );
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lua_pushstring( LUA->L, "ExportOnChange" );
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lua_gettable( LUA->L, -2 );
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defOut.m_bExportOnChange = !!lua_toboolean( LUA->L, -1 );
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lua_pop( LUA->L, 1 );
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lua_pushstring( LUA->L, "LayoutType" );
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lua_gettable( LUA->L, -2 );
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pStr = lua_tostring( LUA->L, -1 );
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if( pStr == NULL )
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RageException::Throw( "\"%s\" \"LayoutType\" entry is not a string", sLuaFunction.c_str() );
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defOut.layoutType = StringToLayoutType( pStr );
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ASSERT( defOut.layoutType != LAYOUT_INVALID );
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lua_pop( LUA->L, 1 );
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lua_pushstring( LUA->L, "SelectType" );
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lua_gettable( LUA->L, -2 );
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pStr = lua_tostring( LUA->L, -1 );
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if( pStr == NULL )
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RageException::Throw( "\"%s\" \"SelectType\" entry is not a string", sLuaFunction.c_str() );
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defOut.selectType = StringToSelectType( pStr );
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ASSERT( defOut.selectType != SELECT_INVALID );
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lua_pop( LUA->L, 1 );
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/* Iterate over the "Choices" table. */
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lua_pushstring( LUA->L, "Choices" );
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lua_gettable( LUA->L, -2 );
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if( !lua_istable( LUA->L, -1 ) )
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RageException::Throw( "\"%s\" \"Choices\" is not a table", sLuaFunction.c_str() );
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lua_pushnil( LUA->L );
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while( lua_next(LUA->L, -2) != 0 )
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{
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m_pLuaTable->PushSelf( LUA->L );
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/* `key' is at index -2 and `value' at index -1 */
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const char *pValue = lua_tostring( LUA->L, -1 );
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if( pValue == NULL )
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RageException::Throw( "\"%s\" Column entry is not a string", sLuaFunction.c_str() );
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// LOG->Trace( "'%s'", pValue);
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lua_pushstring( LUA->L, "Name" );
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lua_gettable( LUA->L, -2 );
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const char *pStr = lua_tostring( LUA->L, -1 );
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if( pStr == NULL )
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RageException::Throw( "\"%s\" \"Name\" entry is not a string", sLuaFunction.c_str() );
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defOut.name = pStr;
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lua_pop( LUA->L, 1 );
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defOut.choices.push_back( pValue );
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lua_pop( LUA->L, 1 ); /* removes `value'; keeps `key' for next iteration */
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}
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lua_pop( LUA->L, 1 ); /* pop choices table */
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lua_pushstring( LUA->L, "OneChoiceForAllPlayers" );
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lua_gettable( LUA->L, -2 );
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defOut.bOneChoiceForAllPlayers = !!lua_toboolean( LUA->L, -1 );
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lua_pop( LUA->L, 1 );
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lua_pushstring( LUA->L, "ExportOnChange" );
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lua_gettable( LUA->L, -2 );
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defOut.m_bExportOnChange = !!lua_toboolean( LUA->L, -1 );
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lua_pop( LUA->L, 1 );
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||||
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lua_pushstring( LUA->L, "LayoutType" );
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lua_gettable( LUA->L, -2 );
|
||||
pStr = lua_tostring( LUA->L, -1 );
|
||||
if( pStr == NULL )
|
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RageException::Throw( "\"%s\" \"LayoutType\" entry is not a string", sLuaFunction.c_str() );
|
||||
defOut.layoutType = StringToLayoutType( pStr );
|
||||
ASSERT( defOut.layoutType != LAYOUT_INVALID );
|
||||
lua_pop( LUA->L, 1 );
|
||||
|
||||
|
||||
lua_pushstring( LUA->L, "SelectType" );
|
||||
lua_gettable( LUA->L, -2 );
|
||||
pStr = lua_tostring( LUA->L, -1 );
|
||||
if( pStr == NULL )
|
||||
RageException::Throw( "\"%s\" \"SelectType\" entry is not a string", sLuaFunction.c_str() );
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||||
defOut.selectType = StringToSelectType( pStr );
|
||||
ASSERT( defOut.selectType != SELECT_INVALID );
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||||
lua_pop( LUA->L, 1 );
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||||
|
||||
|
||||
/* Iterate over the "Choices" table. */
|
||||
lua_pushstring( LUA->L, "Choices" );
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||||
lua_gettable( LUA->L, -2 );
|
||||
/* Iterate over the "EnabledForPlayers" table. */
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lua_pushstring( LUA->L, "EnabledForPlayers" );
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lua_gettable( LUA->L, -2 );
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if( !lua_isnil( LUA->L, -1 ) )
|
||||
{
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if( !lua_istable( LUA->L, -1 ) )
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RageException::Throw( "\"%s\" \"Choices\" is not a table", sLuaFunction.c_str() );
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||||
RageException::Throw( "\"%s\" \"EnabledForPlayers\" is not a table", sLuaFunction.c_str() );
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||||
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defOut.m_vEnabledForPlayers.clear(); // and fill in with supplied PlayerNumbers below
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lua_pushnil( LUA->L );
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while( lua_next(LUA->L, -2) != 0 )
|
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{
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||||
/* `key' is at index -2 and `value' at index -1 */
|
||||
PlayerNumber pn = (PlayerNumber)luaL_checkint( LUA->L, -1 );
|
||||
|
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defOut.m_vEnabledForPlayers.insert( pn );
|
||||
|
||||
lua_pop( LUA->L, 1 ); /* removes `value'; keeps `key' for next iteration */
|
||||
}
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||||
}
|
||||
lua_pop( LUA->L, 1 ); /* pop EnabledForPlayers table */
|
||||
|
||||
|
||||
/* Iterate over the "ReloadRowMessages" table. */
|
||||
lua_pushstring( LUA->L, "ReloadRowMessages" );
|
||||
lua_gettable( LUA->L, -2 );
|
||||
if( !lua_isnil( LUA->L, -1 ) )
|
||||
{
|
||||
if( !lua_istable( LUA->L, -1 ) )
|
||||
RageException::Throw( "\"%s\" \"ReloadRowMessages\" is not a table", sLuaFunction.c_str() );
|
||||
|
||||
lua_pushnil( LUA->L );
|
||||
while( lua_next(LUA->L, -2) != 0 )
|
||||
@@ -557,192 +617,165 @@ public:
|
||||
const char *pValue = lua_tostring( LUA->L, -1 );
|
||||
if( pValue == NULL )
|
||||
RageException::Throw( "\"%s\" Column entry is not a string", sLuaFunction.c_str() );
|
||||
// LOG->Trace( "'%s'", pValue);
|
||||
LOG->Trace( "Found ReloadRowMessage '%s'", pValue);
|
||||
|
||||
defOut.choices.push_back( pValue );
|
||||
m_vsReloadRowMessages.push_back( pValue );
|
||||
|
||||
lua_pop( LUA->L, 1 ); /* removes `value'; keeps `key' for next iteration */
|
||||
}
|
||||
}
|
||||
lua_pop( LUA->L, 1 ); /* pop ReloadRowMessages table */
|
||||
|
||||
lua_pop( LUA->L, 1 ); /* pop choices table */
|
||||
|
||||
/* Look for "ExportOnChange" value. */
|
||||
lua_pushstring( LUA->L, "ExportOnChange" );
|
||||
lua_gettable( LUA->L, -2 );
|
||||
if( !lua_isnil( LUA->L, -1 ) )
|
||||
{
|
||||
defOut.m_bExportOnChange = !!MyLua_checkboolean( LUA->L, -1 );
|
||||
}
|
||||
lua_pop( LUA->L, 1 ); /* pop ExportOnChange value */
|
||||
|
||||
|
||||
/* Iterate over the "EnabledForPlayers" table. */
|
||||
lua_pushstring( LUA->L, "EnabledForPlayers" );
|
||||
lua_gettable( LUA->L, -2 );
|
||||
if( !lua_isnil( LUA->L, -1 ) )
|
||||
lua_pop( LUA->L, 1 ); /* pop main table */
|
||||
ASSERT( lua_gettop(LUA->L) == 0 );
|
||||
}
|
||||
virtual void Reload( OptionRowDefinition &defOut )
|
||||
{
|
||||
/* Run the Lua expression. It should return a table. */
|
||||
m_pLuaTable->SetFromExpression( m_sName );
|
||||
|
||||
if( m_pLuaTable->GetLuaType() != LUA_TTABLE )
|
||||
RageException::Throw( "Result of \"%s\" is not a table", m_sName.c_str() );
|
||||
|
||||
m_pLuaTable->PushSelf( LUA->L );
|
||||
|
||||
|
||||
/* Iterate over the "EnabledForPlayers" table. */
|
||||
lua_pushstring( LUA->L, "EnabledForPlayers" );
|
||||
lua_gettable( LUA->L, -2 );
|
||||
if( !lua_isnil( LUA->L, -1 ) )
|
||||
{
|
||||
if( !lua_istable( LUA->L, -1 ) )
|
||||
RageException::Throw( "\"%s\" \"EnabledForPlayers\" is not a table", m_sName.c_str() );
|
||||
|
||||
defOut.m_vEnabledForPlayers.clear(); // and fill in with supplied PlayerNumbers below
|
||||
|
||||
lua_pushnil( LUA->L );
|
||||
while( lua_next(LUA->L, -2) != 0 )
|
||||
{
|
||||
if( !lua_istable( LUA->L, -1 ) )
|
||||
RageException::Throw( "\"%s\" \"EnabledForPlayers\" is not a table", sLuaFunction.c_str() );
|
||||
/* `key' is at index -2 and `value' at index -1 */
|
||||
PlayerNumber pn = (PlayerNumber)luaL_checkint( LUA->L, -1 );
|
||||
|
||||
defOut.m_vEnabledForPlayers.clear(); // and fill in with supplied PlayerNumbers below
|
||||
defOut.m_vEnabledForPlayers.insert( pn );
|
||||
|
||||
lua_pushnil( LUA->L );
|
||||
while( lua_next(LUA->L, -2) != 0 )
|
||||
{
|
||||
/* `key' is at index -2 and `value' at index -1 */
|
||||
PlayerNumber pn = (PlayerNumber)luaL_checkint( LUA->L, -1 );
|
||||
|
||||
defOut.m_vEnabledForPlayers.insert( pn );
|
||||
|
||||
lua_pop( LUA->L, 1 ); /* removes `value'; keeps `key' for next iteration */
|
||||
}
|
||||
lua_pop( LUA->L, 1 ); /* removes `value'; keeps `key' for next iteration */
|
||||
}
|
||||
lua_pop( LUA->L, 1 ); /* pop EnabledForPlayers table */
|
||||
}
|
||||
lua_pop( LUA->L, 1 ); /* pop EnabledForPlayers table */
|
||||
|
||||
|
||||
lua_pop( LUA->L, 1 ); /* pop main table */
|
||||
ASSERT( lua_gettop(LUA->L) == 0 );
|
||||
}
|
||||
virtual void ImportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
||||
{
|
||||
ASSERT( lua_gettop(LUA->L) == 0 );
|
||||
|
||||
FOREACH_CONST( PlayerNumber, vpns, pn )
|
||||
{
|
||||
PlayerNumber p = *pn;
|
||||
vector<bool> &vbSelOut = vbSelectedOut[p];
|
||||
|
||||
/* Evaluate the LoadSelections(self,array,pn) function, where array is a table
|
||||
* representing vbSelectedOut. */
|
||||
|
||||
/* All selections default to false. */
|
||||
for( unsigned i = 0; i < vbSelOut.size(); ++i )
|
||||
vbSelOut[i] = false;
|
||||
|
||||
/* Create the vbSelectedOut table. */
|
||||
LUA->CreateTableFromArrayB( vbSelOut );
|
||||
ASSERT( lua_gettop(LUA->L) == 1 ); /* vbSelectedOut table */
|
||||
|
||||
/* Get the function to call from m_LuaTable. */
|
||||
m_pLuaTable->PushSelf( LUA->L );
|
||||
ASSERT( lua_istable( LUA->L, -1 ) );
|
||||
|
||||
lua_pushstring( LUA->L, "LoadSelections" );
|
||||
lua_gettable( LUA->L, -2 );
|
||||
if( !lua_isfunction( LUA->L, -1 ) )
|
||||
RageException::Throw( "\"%s\" \"LoadSelections\" entry is not a function", def.name.c_str() );
|
||||
|
||||
/* Argument 1 (self): */
|
||||
m_pLuaTable->PushSelf( LUA->L );
|
||||
|
||||
/* Argument 2 (vbSelectedOut): */
|
||||
lua_pushvalue( LUA->L, 1 );
|
||||
|
||||
/* Argument 3 (pn): */
|
||||
LuaHelpers::PushStack( (int) p );
|
||||
|
||||
ASSERT( lua_gettop(LUA->L) == 6 ); /* vbSelectedOut, m_iLuaTable, function, self, arg, arg */
|
||||
|
||||
lua_call( LUA->L, 3, 0 ); // call function with 3 arguments and 0 results
|
||||
ASSERT( lua_gettop(LUA->L) == 2 );
|
||||
|
||||
lua_pop( LUA->L, 1 ); /* pop option table */
|
||||
|
||||
LUA->ReadArrayFromTableB( vbSelOut );
|
||||
|
||||
/* Iterate over the "ReloadRowMessages" table. */
|
||||
lua_pushstring( LUA->L, "ReloadRowMessages" );
|
||||
lua_gettable( LUA->L, -2 );
|
||||
if( !lua_isnil( LUA->L, -1 ) )
|
||||
{
|
||||
if( !lua_istable( LUA->L, -1 ) )
|
||||
RageException::Throw( "\"%s\" \"ReloadRowMessages\" is not a table", sLuaFunction.c_str() );
|
||||
lua_pop( LUA->L, 1 ); /* pop vbSelectedOut table */
|
||||
|
||||
lua_pushnil( LUA->L );
|
||||
while( lua_next(LUA->L, -2) != 0 )
|
||||
{
|
||||
/* `key' is at index -2 and `value' at index -1 */
|
||||
const char *pValue = lua_tostring( LUA->L, -1 );
|
||||
if( pValue == NULL )
|
||||
RageException::Throw( "\"%s\" Column entry is not a string", sLuaFunction.c_str() );
|
||||
LOG->Trace( "'%s'", pValue);
|
||||
|
||||
m_vsReloadRowMessages.push_back( pValue );
|
||||
|
||||
lua_pop( LUA->L, 1 ); /* removes `value'; keeps `key' for next iteration */
|
||||
}
|
||||
}
|
||||
lua_pop( LUA->L, 1 ); /* pop ReloadRowMessages table */
|
||||
|
||||
|
||||
/* Look for "ExportOnChange" value. */
|
||||
lua_pushstring( LUA->L, "ExportOnChange" );
|
||||
lua_gettable( LUA->L, -2 );
|
||||
if( !lua_isnil( LUA->L, -1 ) )
|
||||
{
|
||||
defOut.m_bExportOnChange = !!MyLua_checkboolean( LUA->L, -1 );
|
||||
}
|
||||
lua_pop( LUA->L, 1 ); /* pop ExportOnChange value */
|
||||
|
||||
|
||||
/* Iterate over the "ReloadRowMessages" table. */
|
||||
lua_pushstring( LUA->L, "ReloadRowMessages" );
|
||||
lua_gettable( LUA->L, -2 );
|
||||
if( !lua_isnil( LUA->L, -1 ) )
|
||||
{
|
||||
if( !lua_istable( LUA->L, -1 ) )
|
||||
RageException::Throw( "\"%s\" \"ReloadRowMessages\" is not a table", sLuaFunction.c_str() );
|
||||
|
||||
m_vsReloadRowMessages.clear(); // and fill in with supplied PlayerNumbers below
|
||||
|
||||
lua_pushnil( LUA->L );
|
||||
while( lua_next(LUA->L, -2) != 0 )
|
||||
{
|
||||
/* `key' is at index -2 and `value' at index -1 */
|
||||
const char *pValue = lua_tostring( LUA->L, -1 );
|
||||
if( pValue == NULL )
|
||||
RageException::Throw( "\"%s\" Column entry is not a string", sLuaFunction.c_str() );
|
||||
LOG->Trace( "'%s'", pValue);
|
||||
|
||||
m_vsReloadRowMessages.push_back( pValue );
|
||||
|
||||
lua_pop( LUA->L, 1 ); /* removes `value'; keeps `key' for next iteration */
|
||||
}
|
||||
}
|
||||
lua_pop( LUA->L, 1 ); /* pop ReloadRowMessages table */
|
||||
|
||||
|
||||
lua_pop( LUA->L, 1 ); /* pop main table */
|
||||
ASSERT( lua_gettop(LUA->L) == 0 );
|
||||
}
|
||||
}
|
||||
virtual void ImportOption( const OptionRowDefinition &def, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
|
||||
virtual int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
|
||||
{
|
||||
ASSERT( lua_gettop(LUA->L) == 0 );
|
||||
|
||||
/* Evaluate the LoadSelections(self,array,pn) function, where array is a table
|
||||
* representing vbSelectedOut. */
|
||||
FOREACH_CONST( PlayerNumber, vpns, pn )
|
||||
{
|
||||
PlayerNumber p = *pn;
|
||||
const vector<bool> &vbSel = vbSelected[p];
|
||||
|
||||
/* All selections default to false. */
|
||||
for( unsigned i = 0; i < vbSelectedOut.size(); ++i )
|
||||
vbSelectedOut[i] = false;
|
||||
/* Evaluate SaveSelections(self,array,pn) function, where array is a table
|
||||
* representing vbSelectedOut. */
|
||||
|
||||
/* Create the vbSelectedOut table. */
|
||||
LUA->CreateTableFromArrayB( vbSelectedOut );
|
||||
ASSERT( lua_gettop(LUA->L) == 1 ); /* vbSelectedOut table */
|
||||
vector<bool> vbSelectedCopy = vbSel;
|
||||
|
||||
/* Get the function to call from m_LuaTable. */
|
||||
m_pLuaTable->PushSelf( LUA->L );
|
||||
ASSERT( lua_istable( LUA->L, -1 ) );
|
||||
/* Create the vbSelectedOut table. */
|
||||
LUA->CreateTableFromArrayB( vbSelectedCopy );
|
||||
ASSERT( lua_gettop(LUA->L) == 1 ); /* vbSelectedOut table */
|
||||
|
||||
lua_pushstring( LUA->L, "LoadSelections" );
|
||||
lua_gettable( LUA->L, -2 );
|
||||
if( !lua_isfunction( LUA->L, -1 ) )
|
||||
RageException::Throw( "\"%s\" \"LoadSelections\" entry is not a function", def.name.c_str() );
|
||||
/* Get the function to call. */
|
||||
m_pLuaTable->PushSelf( LUA->L );
|
||||
ASSERT( lua_istable( LUA->L, -1 ) );
|
||||
|
||||
/* Argument 1 (self): */
|
||||
m_pLuaTable->PushSelf( LUA->L );
|
||||
lua_pushstring( LUA->L, "SaveSelections" );
|
||||
lua_gettable( LUA->L, -2 );
|
||||
if( !lua_isfunction( LUA->L, -1 ) )
|
||||
RageException::Throw( "\"%s\" \"SaveSelections\" entry is not a function", def.name.c_str() );
|
||||
|
||||
/* Argument 2 (vbSelectedOut): */
|
||||
lua_pushvalue( LUA->L, 1 );
|
||||
/* Argument 1 (self): */
|
||||
m_pLuaTable->PushSelf( LUA->L );
|
||||
|
||||
/* Argument 3 (pn): */
|
||||
LuaHelpers::PushStack( (int) pn );
|
||||
/* Argument 2 (vbSelectedOut): */
|
||||
lua_pushvalue( LUA->L, 1 );
|
||||
|
||||
ASSERT( lua_gettop(LUA->L) == 6 ); /* vbSelectedOut, m_iLuaTable, function, self, arg, arg */
|
||||
/* Argument 3 (pn): */
|
||||
LuaHelpers::PushStack( (int) p );
|
||||
|
||||
lua_call( LUA->L, 3, 0 ); // call function with 3 arguments and 0 results
|
||||
ASSERT( lua_gettop(LUA->L) == 2 );
|
||||
ASSERT( lua_gettop(LUA->L) == 6 ); /* vbSelectedOut, m_iLuaTable, function, self, arg, arg */
|
||||
|
||||
lua_pop( LUA->L, 1 ); /* pop option table */
|
||||
lua_call( LUA->L, 3, 0 ); // call function with 3 arguments and 0 results
|
||||
ASSERT( lua_gettop(LUA->L) == 2 );
|
||||
|
||||
LUA->ReadArrayFromTableB( vbSelectedOut );
|
||||
|
||||
lua_pop( LUA->L, 1 ); /* pop vbSelectedOut table */
|
||||
lua_pop( LUA->L, 1 ); /* pop option table */
|
||||
lua_pop( LUA->L, 1 ); /* pop vbSelected table */
|
||||
|
||||
ASSERT( lua_gettop(LUA->L) == 0 );
|
||||
}
|
||||
virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
|
||||
{
|
||||
ASSERT( lua_gettop(LUA->L) == 0 );
|
||||
|
||||
/* Evaluate SaveSelections(self,array,pn) function, where array is a table
|
||||
* representing vbSelectedOut. */
|
||||
|
||||
vector<bool> vbSelectedCopy = vbSelected;
|
||||
|
||||
/* Create the vbSelectedOut table. */
|
||||
LUA->CreateTableFromArrayB( vbSelectedCopy );
|
||||
ASSERT( lua_gettop(LUA->L) == 1 ); /* vbSelectedOut table */
|
||||
|
||||
/* Get the function to call. */
|
||||
m_pLuaTable->PushSelf( LUA->L );
|
||||
ASSERT( lua_istable( LUA->L, -1 ) );
|
||||
|
||||
lua_pushstring( LUA->L, "SaveSelections" );
|
||||
lua_gettable( LUA->L, -2 );
|
||||
if( !lua_isfunction( LUA->L, -1 ) )
|
||||
RageException::Throw( "\"%s\" \"SaveSelections\" entry is not a function", def.name.c_str() );
|
||||
|
||||
/* Argument 1 (self): */
|
||||
m_pLuaTable->PushSelf( LUA->L );
|
||||
|
||||
/* Argument 2 (vbSelectedOut): */
|
||||
lua_pushvalue( LUA->L, 1 );
|
||||
|
||||
/* Argument 3 (pn): */
|
||||
LuaHelpers::PushStack( (int) pn );
|
||||
|
||||
ASSERT( lua_gettop(LUA->L) == 6 ); /* vbSelectedOut, m_iLuaTable, function, self, arg, arg */
|
||||
|
||||
lua_call( LUA->L, 3, 0 ); // call function with 3 arguments and 0 results
|
||||
ASSERT( lua_gettop(LUA->L) == 2 );
|
||||
|
||||
lua_pop( LUA->L, 1 ); /* pop option table */
|
||||
lua_pop( LUA->L, 1 ); /* pop vbSelected table */
|
||||
|
||||
ASSERT( lua_gettop(LUA->L) == 0 );
|
||||
ASSERT( lua_gettop(LUA->L) == 0 );
|
||||
}
|
||||
|
||||
// XXX: allow specifying the mask
|
||||
return 0;
|
||||
@@ -781,29 +814,43 @@ public:
|
||||
|
||||
defOut.name = opt->name;
|
||||
}
|
||||
virtual void ImportOption( const OptionRowDefinition &def, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
|
||||
virtual void ImportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
||||
{
|
||||
int iSelection = opt->Get();
|
||||
SelectExactlyOne( iSelection, vbSelectedOut );
|
||||
FOREACH_CONST( PlayerNumber, vpns, pn )
|
||||
{
|
||||
PlayerNumber p = *pn;
|
||||
vector<bool> &vbSelOut = vbSelectedOut[p];
|
||||
|
||||
int iSelection = opt->Get();
|
||||
SelectExactlyOne( iSelection, vbSelOut );
|
||||
}
|
||||
}
|
||||
virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
|
||||
virtual int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
|
||||
{
|
||||
int sel = GetOneSelection(vbSelected);
|
||||
bool bChanged = false;
|
||||
|
||||
/* Get the original choice. */
|
||||
int Original = opt->Get();
|
||||
FOREACH_CONST( PlayerNumber, vpns, pn )
|
||||
{
|
||||
PlayerNumber p = *pn;
|
||||
const vector<bool> &vbSel = vbSelected[p];
|
||||
|
||||
/* Apply. */
|
||||
opt->Put( sel );
|
||||
int sel = GetOneSelection(vbSel);
|
||||
|
||||
/* Get the new choice. */
|
||||
int New = opt->Get();
|
||||
/* Get the original choice. */
|
||||
int Original = opt->Get();
|
||||
|
||||
/* If it didn't change, don't return any side-effects. */
|
||||
if( Original == New )
|
||||
return 0;
|
||||
/* Apply. */
|
||||
opt->Put( sel );
|
||||
|
||||
return opt->GetEffects();
|
||||
/* Get the new choice. */
|
||||
int New = opt->Get();
|
||||
|
||||
/* If it didn't change, don't return any side-effects. */
|
||||
if( Original != New )
|
||||
bChanged = true;
|
||||
}
|
||||
|
||||
return bChanged ? opt->GetEffects() : 0;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -864,25 +911,38 @@ public:
|
||||
if( *m_pstToFill == STEPS_TYPE_INVALID )
|
||||
m_pstToFill->Set( m_vStepsTypesToShow[0] );
|
||||
}
|
||||
virtual void ImportOption( const OptionRowDefinition &def, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
|
||||
virtual void ImportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
||||
{
|
||||
if( GAMESTATE->m_pCurSteps[0] )
|
||||
FOREACH_CONST( PlayerNumber, vpns, pn )
|
||||
{
|
||||
StepsType st = GAMESTATE->m_pCurSteps[0]->m_StepsType;
|
||||
vector<StepsType>::const_iterator iter = find( m_vStepsTypesToShow.begin(), m_vStepsTypesToShow.end(), st );
|
||||
if( iter != m_vStepsTypesToShow.end() )
|
||||
PlayerNumber p = *pn;
|
||||
vector<bool> &vbSelOut = vbSelectedOut[p];
|
||||
|
||||
if( GAMESTATE->m_pCurSteps[0] )
|
||||
{
|
||||
unsigned i = iter - m_vStepsTypesToShow.begin();
|
||||
vbSelectedOut[i] = true;
|
||||
return;
|
||||
StepsType st = GAMESTATE->m_pCurSteps[0]->m_StepsType;
|
||||
vector<StepsType>::const_iterator iter = find( m_vStepsTypesToShow.begin(), m_vStepsTypesToShow.end(), st );
|
||||
if( iter != m_vStepsTypesToShow.end() )
|
||||
{
|
||||
unsigned i = iter - m_vStepsTypesToShow.begin();
|
||||
vbSelOut[i] = true;
|
||||
continue; // done with this player
|
||||
}
|
||||
}
|
||||
vbSelOut[0] = true;
|
||||
}
|
||||
vbSelectedOut[0] = true;
|
||||
}
|
||||
virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
|
||||
virtual int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
|
||||
{
|
||||
int index = GetOneSelection( vbSelected );
|
||||
m_pstToFill->Set( m_vStepsTypesToShow[index] );
|
||||
FOREACH_CONST( PlayerNumber, vpns, pn )
|
||||
{
|
||||
PlayerNumber p = *pn;
|
||||
const vector<bool> &vbSel = vbSelected[p];
|
||||
|
||||
int index = GetOneSelection( vbSel );
|
||||
m_pstToFill->Set( m_vStepsTypesToShow[index] );
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
@@ -992,43 +1052,58 @@ public:
|
||||
m_pDifficultyToFill->Set( m_vDifficulties[0] );
|
||||
m_ppStepsToFill->Set( m_vSteps[0] );
|
||||
}
|
||||
virtual void ImportOption( const OptionRowDefinition &def, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
|
||||
virtual void ImportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
||||
{
|
||||
ASSERT( m_vSteps.size() == vbSelectedOut.size() );
|
||||
FOREACH_CONST( PlayerNumber, vpns, pn )
|
||||
{
|
||||
PlayerNumber p = *pn;
|
||||
vector<bool> &vbSelOut = vbSelectedOut[p];
|
||||
|
||||
// look for matching steps
|
||||
vector<Steps*>::const_iterator iter = find( m_vSteps.begin(), m_vSteps.end(), m_ppStepsToFill->Get() );
|
||||
if( iter != m_vSteps.end() )
|
||||
{
|
||||
unsigned i = iter - m_vSteps.begin();
|
||||
vbSelectedOut[i] = true;
|
||||
return;
|
||||
}
|
||||
// look for matching difficulty
|
||||
if( m_pDifficultyToFill )
|
||||
{
|
||||
FOREACH_CONST( Difficulty, m_vDifficulties, d )
|
||||
ASSERT( m_vSteps.size() == vbSelOut.size() );
|
||||
|
||||
// look for matching steps
|
||||
vector<Steps*>::const_iterator iter = find( m_vSteps.begin(), m_vSteps.end(), m_ppStepsToFill->Get() );
|
||||
if( iter != m_vSteps.end() )
|
||||
{
|
||||
unsigned i = d - m_vDifficulties.begin();
|
||||
if( *d == GAMESTATE->m_PreferredDifficulty[0] )
|
||||
unsigned i = iter - m_vSteps.begin();
|
||||
vbSelOut[i] = true;
|
||||
return;
|
||||
}
|
||||
// look for matching difficulty
|
||||
if( m_pDifficultyToFill )
|
||||
{
|
||||
FOREACH_CONST( Difficulty, m_vDifficulties, d )
|
||||
{
|
||||
vbSelectedOut[i] = true;
|
||||
ExportOption( def, pn, vbSelectedOut ); // current steps changed
|
||||
return;
|
||||
unsigned i = d - m_vDifficulties.begin();
|
||||
if( *d == GAMESTATE->m_PreferredDifficulty[0] )
|
||||
{
|
||||
vbSelOut[i] = true;
|
||||
vector<PlayerNumber> v;
|
||||
v.push_back( p );
|
||||
ExportOption( def, v, vbSelectedOut ); // current steps changed
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
// default to 1st
|
||||
vbSelOut[0] = true;
|
||||
}
|
||||
// default to 1st
|
||||
vbSelectedOut[0] = true;
|
||||
}
|
||||
virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
|
||||
virtual int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
|
||||
{
|
||||
int index = GetOneSelection( vbSelected );
|
||||
Difficulty dc = m_vDifficulties[index];
|
||||
Steps *pSteps = m_vSteps[index];
|
||||
if( m_pDifficultyToFill )
|
||||
m_pDifficultyToFill->Set( dc );
|
||||
m_ppStepsToFill->Set( pSteps );
|
||||
FOREACH_CONST( PlayerNumber, vpns, pn )
|
||||
{
|
||||
PlayerNumber p = *pn;
|
||||
const vector<bool> &vbSel = vbSelected[p];
|
||||
|
||||
int index = GetOneSelection( vbSel );
|
||||
Difficulty dc = m_vDifficulties[index];
|
||||
Steps *pSteps = m_vSteps[index];
|
||||
if( m_pDifficultyToFill )
|
||||
m_pDifficultyToFill->Set( dc );
|
||||
m_ppStepsToFill->Set( pSteps );
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -23,10 +23,10 @@ public:
|
||||
m_vsReloadRowMessages.clear();
|
||||
}
|
||||
virtual void Load( OptionRowDefinition &defOut, CString sParam ) = 0;
|
||||
void Reload( OptionRowDefinition &defOut ) { this->Load(defOut,m_sName); }
|
||||
virtual void ImportOption( const OptionRowDefinition &row, PlayerNumber pn, vector<bool> &vbSelectedOut ) const = 0;
|
||||
virtual void Reload( OptionRowDefinition &defOut ) { this->Load(defOut,m_sName); }
|
||||
virtual void ImportOption( const OptionRowDefinition &row, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const = 0;
|
||||
/* Returns an OPT mask. */
|
||||
virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const = 0;
|
||||
virtual int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const = 0;
|
||||
virtual CString GetIconText( const OptionRowDefinition &def, int iFirstSelection ) const { return ""; }
|
||||
virtual bool HasScreen( int iChoice ) const { return false; }
|
||||
};
|
||||
|
||||
@@ -86,7 +86,7 @@ void ScreenMiniMenu::Init( const Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMe
|
||||
ScreenOptions::InitMenu( INPUTMODE_SHARE_CURSOR, vDefs, vHands );
|
||||
}
|
||||
|
||||
void ScreenMiniMenu::ImportOptions( int r, PlayerNumber pn )
|
||||
void ScreenMiniMenu::ImportOptions( int r, const vector<PlayerNumber> &vpns )
|
||||
{
|
||||
OptionRow &optrow = *m_Rows[r];
|
||||
MenuRow &mr = m_vMenuRows[r];
|
||||
@@ -94,7 +94,7 @@ void ScreenMiniMenu::ImportOptions( int r, PlayerNumber pn )
|
||||
optrow.SetOneSharedSelection( mr.iDefaultChoice );
|
||||
}
|
||||
|
||||
void ScreenMiniMenu::ExportOptions( int r, PlayerNumber pn )
|
||||
void ScreenMiniMenu::ExportOptions( int r, const vector<PlayerNumber> &vpns )
|
||||
{
|
||||
if( r == GetCurrentRow() )
|
||||
s_iLastRowCode = m_vMenuRows[r].iRowCode;
|
||||
|
||||
@@ -58,8 +58,8 @@ public:
|
||||
ScreenMiniMenu( CString sScreenClass );
|
||||
void Init( const Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel );
|
||||
protected:
|
||||
virtual void ImportOptions( int row, PlayerNumber pn );
|
||||
virtual void ExportOptions( int row, PlayerNumber pn );
|
||||
virtual void ImportOptions( int row, const vector<PlayerNumber> &vpns );
|
||||
virtual void ExportOptions( int row, const vector<PlayerNumber> &vpns );
|
||||
|
||||
virtual void GoToNextScreen();
|
||||
virtual void GoToPrevScreen();
|
||||
|
||||
@@ -154,8 +154,8 @@ void ScreenNetworkOptions::MenuStart( PlayerNumber pn, const InputEventType type
|
||||
#endif
|
||||
}
|
||||
|
||||
void ScreenNetworkOptions::ImportOptions( int row, PlayerNumber pn ) { }
|
||||
void ScreenNetworkOptions::ExportOptions( int row, PlayerNumber pn ) { }
|
||||
void ScreenNetworkOptions::ImportOptions( int row, const vector<PlayerNumber> &vpns ) { }
|
||||
void ScreenNetworkOptions::ExportOptions( int row, const vector<PlayerNumber> &vpns ) { }
|
||||
|
||||
void ScreenNetworkOptions::UpdateConnectStatus( )
|
||||
{
|
||||
|
||||
@@ -14,8 +14,8 @@ public:
|
||||
virtual void MenuStart( PlayerNumber pn, const InputEventType type );
|
||||
|
||||
private:
|
||||
void ImportOptions( int row, PlayerNumber pn );
|
||||
void ExportOptions( int row, PlayerNumber pn );
|
||||
void ImportOptions( int row, const vector<PlayerNumber> &vpns );
|
||||
void ExportOptions( int row, const vector<PlayerNumber> &vpns );
|
||||
|
||||
void GoToNextScreen();
|
||||
void GoToPrevScreen();
|
||||
|
||||
@@ -154,8 +154,10 @@ void ScreenOptions::InitMenu( InputMode im, const vector<OptionRowDefinition> &v
|
||||
row.LoadMetrics( m_sName );
|
||||
row.LoadNormal( def, hand, bFirstRowGoesDown );
|
||||
|
||||
vector<PlayerNumber> vpns;
|
||||
FOREACH_HumanPlayer( p )
|
||||
this->ImportOptions( r, p );
|
||||
vpns.push_back( p );
|
||||
this->ImportOptions( r, vpns );
|
||||
|
||||
CHECKPOINT_M( ssprintf("row %i: %s", r, row.GetRowDef().name.c_str()) );
|
||||
|
||||
@@ -511,8 +513,12 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
|
||||
break;
|
||||
case SM_GoToNextScreen:
|
||||
for( unsigned r=0; r<m_Rows.size(); r++ ) // foreach row
|
||||
{
|
||||
vector<PlayerNumber> vpns;
|
||||
FOREACH_HumanPlayer( p )
|
||||
this->ExportOptions( r, p );
|
||||
vpns.push_back( p );
|
||||
this->ExportOptions( r, vpns );
|
||||
}
|
||||
this->GoToNextScreen();
|
||||
break;
|
||||
case SM_BeginFadingOut:
|
||||
@@ -999,8 +1005,12 @@ void ScreenOptions::ChangeValueInRow( PlayerNumber pn, int iDelta, bool Repeat )
|
||||
m_SoundChangeCol.Play();
|
||||
|
||||
if( row.GetRowDef().m_bExportOnChange )
|
||||
{
|
||||
vector<PlayerNumber> vpns;
|
||||
FOREACH_HumanPlayer( p )
|
||||
ExportOptions( iCurRow, p );
|
||||
vpns.push_back( p );
|
||||
ExportOptions( iCurRow, vpns );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -34,8 +34,8 @@ public:
|
||||
virtual void HandleScreenMessage( const ScreenMessage SM );
|
||||
|
||||
protected:
|
||||
virtual void ImportOptions( int row, PlayerNumber pn ) = 0;
|
||||
virtual void ExportOptions( int row, PlayerNumber pn ) = 0;
|
||||
virtual void ImportOptions( int row, const vector<PlayerNumber> &vpns ) = 0;
|
||||
virtual void ExportOptions( int row, const vector<PlayerNumber> &vpns ) = 0;
|
||||
|
||||
void InitOptionsText();
|
||||
void GetWidthXY( PlayerNumber pn, int iRow, int iChoiceOnRow, int &iWidthOut, int &iXOut, int &iYOut );
|
||||
|
||||
@@ -105,18 +105,22 @@ ScreenOptionsMaster::~ScreenOptionsMaster()
|
||||
OptionRowHandlers.clear();
|
||||
}
|
||||
|
||||
void ScreenOptionsMaster::ImportOptions( int r, PlayerNumber pn )
|
||||
void ScreenOptionsMaster::ImportOptions( int r, const vector<PlayerNumber> &vpns )
|
||||
{
|
||||
ASSERT( GAMESTATE->IsHumanPlayer(pn) );
|
||||
FOREACH_CONST( PlayerNumber, vpns, pn )
|
||||
ASSERT( GAMESTATE->IsHumanPlayer(*pn) );
|
||||
OptionRow &row = *m_Rows[r];
|
||||
row.ImportOptions( pn );
|
||||
row.ImportOptions( vpns );
|
||||
}
|
||||
|
||||
void ScreenOptionsMaster::ExportOptions( int r, PlayerNumber pn )
|
||||
void ScreenOptionsMaster::ExportOptions( int r, const vector<PlayerNumber> &vpns )
|
||||
{
|
||||
OptionRow &row = *m_Rows[r];
|
||||
bool bRowHasFocus = m_iCurrentRow[pn] == r;
|
||||
m_iChangeMask |= row.ExportOptions( pn, bRowHasFocus );
|
||||
bool bRowHasFocus[NUM_PLAYERS];
|
||||
ZERO( bRowHasFocus );
|
||||
FOREACH_CONST( PlayerNumber, vpns, pn )
|
||||
bRowHasFocus[*pn] = m_iCurrentRow[*pn] == r;
|
||||
m_iChangeMask |= row.ExportOptions( vpns, bRowHasFocus );
|
||||
}
|
||||
|
||||
void ScreenOptionsMaster::BeginFadingOut()
|
||||
@@ -216,8 +220,10 @@ void ScreenOptionsMaster::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
CHECKPOINT_M( ssprintf("%i/%i", r, int(OptionRowHandlers.size())) );
|
||||
|
||||
vector<PlayerNumber> vpns;
|
||||
FOREACH_OptionsPlayer( p )
|
||||
ExportOptions( r, p );
|
||||
vpns.push_back( p );
|
||||
ExportOptions( r, vpns );
|
||||
}
|
||||
|
||||
if( m_iChangeMask & OPT_APPLY_ASPECT_RATIO )
|
||||
|
||||
@@ -21,8 +21,8 @@ protected:
|
||||
protected:
|
||||
void HandleScreenMessage( const ScreenMessage SM );
|
||||
|
||||
virtual void ImportOptions( int row, PlayerNumber pn );
|
||||
virtual void ExportOptions( int row, PlayerNumber pn );
|
||||
virtual void ImportOptions( int row, const vector<PlayerNumber> &vpns );
|
||||
virtual void ExportOptions( int row, const vector<PlayerNumber> &vpns );
|
||||
|
||||
virtual void BeginFadingOut();
|
||||
virtual void GoToNextScreen();
|
||||
|
||||
@@ -150,7 +150,9 @@ void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventTyp
|
||||
|
||||
for( unsigned r=0; r<m_Rows.size(); r++ )
|
||||
{
|
||||
this->ImportOptions( r, pn );
|
||||
vector<PlayerNumber> v;
|
||||
v.push_back( pn );
|
||||
this->ImportOptions( r, v );
|
||||
this->PositionUnderlines( r, pn );
|
||||
this->UpdateDisqualified( r, pn );
|
||||
}
|
||||
@@ -205,7 +207,9 @@ void ScreenPlayerOptions::UpdateDisqualified( int row, PlayerNumber pn )
|
||||
// Find out if the current row when exprorted causes disqualification.
|
||||
// Exporting the row will fill GAMESTATE->m_PlayerOptions.
|
||||
GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions = PlayerOptions();
|
||||
ExportOptions( row, pn );
|
||||
vector<PlayerNumber> v;
|
||||
v.push_back( pn );
|
||||
ExportOptions( row, v );
|
||||
bool bRowCausesDisqualified = GAMESTATE->IsDisqualified( pn );
|
||||
m_bRowCausesDisqualified[pn][row] = bRowCausesDisqualified;
|
||||
|
||||
|
||||
@@ -84,12 +84,8 @@ void ScreenProfileOptions::Init()
|
||||
SOUND->PlayMusic( THEME->GetPathS("ScreenMachineOptions","music") );
|
||||
}
|
||||
|
||||
void ScreenProfileOptions::ImportOptions( int row, PlayerNumber pn )
|
||||
void ScreenProfileOptions::ImportOptions( int row, const vector<PlayerNumber> &vpns )
|
||||
{
|
||||
// Only take action for the master player
|
||||
if( pn != GAMESTATE->m_MasterPlayerNumber )
|
||||
return;
|
||||
|
||||
switch( row )
|
||||
{
|
||||
case PO_PLAYER1:
|
||||
@@ -110,12 +106,8 @@ void ScreenProfileOptions::ImportOptions( int row, PlayerNumber pn )
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenProfileOptions::ExportOptions( int row, PlayerNumber pn )
|
||||
void ScreenProfileOptions::ExportOptions( int row, const vector<PlayerNumber> &vpns )
|
||||
{
|
||||
// Only take action for the master player
|
||||
if( pn != GAMESTATE->m_MasterPlayerNumber )
|
||||
return;
|
||||
|
||||
switch( row )
|
||||
{
|
||||
case PO_PLAYER1:
|
||||
|
||||
@@ -14,8 +14,8 @@ public:
|
||||
virtual void MenuStart( PlayerNumber pn, const InputEventType type );
|
||||
|
||||
private:
|
||||
void ImportOptions( int row, PlayerNumber pn );
|
||||
void ExportOptions( int row, PlayerNumber pn );
|
||||
void ImportOptions( int row, const vector<PlayerNumber> &vpns );
|
||||
void ExportOptions( int row, const vector<PlayerNumber> &vpns );
|
||||
|
||||
void GoToNextScreen();
|
||||
void GoToPrevScreen();
|
||||
|
||||
@@ -58,12 +58,8 @@ void ScreenSMOnlineLogin::Init()
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenSMOnlineLogin::ImportOptions( int row, PlayerNumber pn )
|
||||
void ScreenSMOnlineLogin::ImportOptions( int row, const vector<PlayerNumber> &vpns )
|
||||
{
|
||||
// Only take action for the master player
|
||||
if( pn != GAMESTATE->m_MasterPlayerNumber )
|
||||
return;
|
||||
|
||||
switch( row )
|
||||
{
|
||||
case 0:
|
||||
@@ -84,12 +80,8 @@ void ScreenSMOnlineLogin::ImportOptions( int row, PlayerNumber pn )
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenSMOnlineLogin::ExportOptions( int row, PlayerNumber pn )
|
||||
void ScreenSMOnlineLogin::ExportOptions( int row, const vector<PlayerNumber> &vpns )
|
||||
{
|
||||
// Only take action for the master player
|
||||
if( pn != GAMESTATE->m_MasterPlayerNumber )
|
||||
return;
|
||||
|
||||
switch( row )
|
||||
{
|
||||
case 0:
|
||||
@@ -113,8 +105,11 @@ void ScreenSMOnlineLogin::GoToPrevScreen()
|
||||
|
||||
void ScreenSMOnlineLogin::GoToNextScreen()
|
||||
{
|
||||
vector<PlayerNumber> v;
|
||||
v.push_back( GAMESTATE->m_MasterPlayerNumber );
|
||||
for( unsigned r=0; r<m_Rows.size(); r++ )
|
||||
ExportOptions( r, GAMESTATE->m_MasterPlayerNumber );
|
||||
ExportOptions( r, v );
|
||||
|
||||
PREFSMAN->SaveGlobalPrefsToDisk();
|
||||
FOREACH_EnabledPlayer(pn)
|
||||
{
|
||||
|
||||
@@ -13,8 +13,8 @@ public:
|
||||
void SendLogin(CString sPassword);
|
||||
|
||||
private:
|
||||
void ImportOptions( int row, PlayerNumber pn );
|
||||
void ExportOptions( int row, PlayerNumber pn );
|
||||
void ImportOptions( int row, const vector<PlayerNumber> &vpns );
|
||||
void ExportOptions( int row, const vector<PlayerNumber> &vpns );
|
||||
void GoToNextScreen();
|
||||
void GoToPrevScreen();
|
||||
CString GetSelectedProfileID();
|
||||
|
||||
Reference in New Issue
Block a user