Files
itgmania212121/stepmania/src/ScreenSMOnlineLogin.cpp
T
2005-07-13 19:01:42 +00:00

227 lines
7.0 KiB
C++

#if !defined(WITHOUT_NETWORKING)
#include "global.h"
#include "ScreenSMOnlineLogin.h"
#include "RageLog.h"
#include "ProfileManager.h"
#include "GameSoundManager.h"
#include "ThemeManager.h"
#include "PrefsManager.h"
#include "ScreenManager.h"
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
#include "GameState.h"
#include "NetworkSyncManager.h"
#include "ScreenTextEntry.h"
#include "Profile.h"
REGISTER_SCREEN_CLASS(ScreenSMOnlineLogin);
AutoScreenMessage( SM_SMOnlinePack )
AutoScreenMessage( SM_PasswordDone )
OptionRowDefinition g_ProfileLine[1] = {
OptionRowDefinition("Profile",false)
};
ScreenSMOnlineLogin::ScreenSMOnlineLogin(CString sClassName) : ScreenOptions(sClassName)
{
LOG->Trace( "ScreenSMOnlineLogin::ScreenSMOnlineLogin()" );
}
void ScreenSMOnlineLogin::Init()
{
ScreenOptions::Init();
g_ProfileLine[0].m_vsChoices.clear();
PROFILEMAN->GetLocalProfileDisplayNames( g_ProfileLine[0].m_vsChoices );
if( g_ProfileLine[0].m_vsChoices.empty() )
{
SCREENMAN->SystemMessage("You Must Define A Profile!");
SCREENMAN->SetNewScreen("ScreenProfileOptions");
}
else
{
FOREACH_PlayerNumber( pn )
g_ProfileLine[0].m_vEnabledForPlayers.insert( pn );
vector<OptionRowDefinition> vDefs( &g_ProfileLine[0], &g_ProfileLine[ARRAYSIZE(g_ProfileLine)] );
vector<OptionRowHandler*> vHands( vDefs.size(), NULL );
InitMenu( INPUTMODE_SHARE_CURSOR, vDefs, vHands );
SOUND->PlayMusic( THEME->GetPathS("ScreenMachineOptions", "music"));
OptionRow &row = *m_pRows.back();
row.SetExitText("Login");
}
}
void ScreenSMOnlineLogin::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
{
switch( iRow )
{
case 0:
{
vector<CString> vsProfiles;
PROFILEMAN->GetLocalProfileIDs( vsProfiles );
FOREACH_PlayerNumber( pn )
{
CStringArray::iterator iter = find(vsProfiles.begin(), vsProfiles.end(), PREFSMAN->GetDefaultLocalProfileID(pn).Get() );
if( iter != vsProfiles.end() )
m_pRows[0]->SetOneSelection((PlayerNumber) pn, iter - vsProfiles.begin());
}
}
break;
}
}
void ScreenSMOnlineLogin::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
{
switch( iRow )
{
case 0:
{
vector<CString> vsProfiles;
PROFILEMAN->GetLocalProfileIDs( vsProfiles );
FOREACH_EnabledPlayer( pn )
PREFSMAN->GetDefaultLocalProfileID(pn).Set( vsProfiles[m_pRows[0]->GetOneSelection(pn)] );
}
break;
}
}
void ScreenSMOnlineLogin::HandleScreenMessage(const ScreenMessage SM)
{
if( SM == SM_PasswordDone )
{
if(!ScreenTextEntry::s_bCancelledLast)
SendLogin(ScreenTextEntry::s_sLastAnswer);
else
SCREENMAN->PostMessageToTopScreen( SM_GoToPrevScreen, 0 );
}
else if( SM == SM_SMOnlinePack )
{
int ResponceCode = NSMAN->m_SMOnlinePacket.Read1();
if (ResponceCode == 0)
{
int Status = NSMAN->m_SMOnlinePacket.Read1();
if(Status == 0)
{
NSMAN->isSMOLoggedIn[m_iPlayer] = true;
m_iPlayer++;
if( GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer) && m_iPlayer < NUM_PLAYERS )
ScreenTextEntry::Password(SM_PasswordDone, "You are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter your password.", NULL );
else
SCREENMAN->PostMessageToTopScreen( SM_GoToNextScreen, 0 );
}
else
{
CString Responce = NSMAN->m_SMOnlinePacket.ReadNT();
ScreenTextEntry::Password( SM_PasswordDone, Responce + "\n\nYou are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter your password.", NULL );
}
}
}
else if( SM == SM_GoToNextScreen )
{
vector<PlayerNumber> v;
v.push_back( GAMESTATE->m_MasterPlayerNumber );
for( unsigned r=0; r<m_pRows.size(); r++ )
ExportOptions( r, v );
PREFSMAN->SaveGlobalPrefsToDisk();
FOREACH_EnabledPlayer(pn)
{
PROFILEMAN->LoadLocalProfileFromMachine((PlayerNumber) pn);
}
if(GAMESTATE->IsPlayerEnabled((PlayerNumber) 0) && GAMESTATE->IsPlayerEnabled((PlayerNumber) 1) &&
(GAMESTATE->GetPlayerDisplayName((PlayerNumber) 0) == GAMESTATE->GetPlayerDisplayName((PlayerNumber) 1)))
{
SCREENMAN->SystemMessage("Each Player Needs A Unique Profile!");
SCREENMAN->SetNewScreen("ScreenSMOnlineLogin");
}
else
{
m_iPlayer=0;
while(!GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer))
++m_iPlayer;
ScreenTextEntry::Password(SM_PasswordDone, "You are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter your password.", NULL );
}
return;
}
else if( SM == SM_GoToPrevScreen )
{
SCREENMAN->PostMessageToTopScreen( SM_GoToPrevScreen, 0 );
return;
}
ScreenOptions::HandleScreenMessage(SM);
}
void ScreenSMOnlineLogin::MenuStart(PlayerNumber pn,const InputEventType type)
{
ScreenOptions::MenuStart(pn,type);
}
CString ScreenSMOnlineLogin::GetSelectedProfileID()
{
vector<CString> vsProfiles;
PROFILEMAN->GetLocalProfileIDs( vsProfiles );
const OptionRow &row = *m_pRows[GetCurrentRow()];
const int Selection = row.GetOneSharedSelection();
if( !Selection )
return "";
return vsProfiles[ Selection-1 ];
}
void ScreenSMOnlineLogin::SendLogin(CString sPassword)
{
CString PlayerName = GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer);
CString HashedName = NSMAN->MD5Hex( sPassword );
int authMethod = 0;
if ( NSMAN->GetSMOnlineSalt() != 0 )
{
authMethod = 1;
HashedName = NSMAN->MD5Hex( HashedName + ssprintf( "%d", NSMAN->GetSMOnlineSalt() ) );
}
NSMAN->m_SMOnlinePacket.ClearPacket();
NSMAN->m_SMOnlinePacket.Write1((uint8_t)0); //Login command
NSMAN->m_SMOnlinePacket.Write1((uint8_t)m_iPlayer); //Player
NSMAN->m_SMOnlinePacket.Write1((uint8_t)authMethod); //MD5 hash style
NSMAN->m_SMOnlinePacket.WriteNT(PlayerName);
NSMAN->m_SMOnlinePacket.WriteNT(HashedName);
NSMAN->SendSMOnline( );
}
#endif
/*
* (c) 2004 Charles Lohr Adam Lowman
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/