Files
itgmania212121/stepmania/src/UnlockManager.cpp
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#include "global.h"
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#include "UnlockManager.h"
#include "PrefsManager.h"
#include "RageLog.h"
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#include "song.h"
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#include "Course.h"
#include "RageUtil.h"
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#include "SongManager.h"
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#include "GameState.h"
#include "ProfileManager.h"
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#include "Profile.h"
#include "ThemeManager.h"
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#include "Foreach.h"
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#include "Steps.h"
#include <float.h>
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#include "CommonMetrics.h"
#include "LuaFunctions.h"
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UnlockManager* UNLOCKMAN = NULL; // global and accessable from anywhere in our program
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#define UNLOCK_NAMES THEME->GetMetric ("Unlocks","UnlockNames")
#define UNLOCK(sLineName) THEME->GetMetric ("Unlocks",ssprintf("Unlock%s",sLineName.c_str()))
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static const char *UnlockRequirementNames[] =
{
"ArcadePoints",
"DancePoints",
"SongPoints",
"ExtraCleared",
"ExtraFailed",
"Toasties",
"StagesCleared"
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};
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XToString( UnlockRequirement, NUM_UnlockRequirement );
StringToX( UnlockRequirement );
LuaXType( UnlockRequirement, NUM_UnlockRequirement, "UnlockRequirement_", false )
static const char *UnlockRewardTypeNames[] =
{
"Song",
"Steps",
"Course",
"Modifier",
};
XToString( UnlockRewardType, NUM_UnlockRewardType );
XToLocalizedString( UnlockRewardType );
LuaFunction( UnlockRewardTypeToLocalizedString, UnlockRewardTypeToLocalizedString((UnlockRewardType) IArg(1)) );
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UnlockManager::UnlockManager()
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{
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UNLOCKMAN = this;
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Load();
}
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void UnlockManager::UnlockSong( const Song *song )
{
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const UnlockEntry *p = FindSong( song );
if( !p )
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return; // does not exist
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if( p->m_iEntryID == -1 )
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return;
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UnlockEntryID( p->m_iEntryID );
}
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int UnlockManager::FindEntryID( const RString &sName ) const
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{
const UnlockEntry *pEntry = NULL;
const Song *pSong = SONGMAN->FindSong( sName );
if( pSong != NULL )
pEntry = FindSong( pSong );
const Course *pCourse = SONGMAN->FindCourse( sName );
if( pCourse != NULL )
pEntry = FindCourse( pCourse );
if( pEntry == NULL )
pEntry = FindModifier( sName );
if( pEntry == NULL )
{
LOG->Warn( "Couldn't find locked entry \"%s\"", sName.c_str() );
return -1;
}
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return pEntry->m_iEntryID;
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}
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bool UnlockManager::CourseIsLocked( const Course *course ) const
{
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if( !PREFSMAN->m_bUseUnlockSystem )
return false;
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const UnlockEntry *p = FindCourse( course );
if( p == NULL )
return false;
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return p->IsLocked();
}
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bool UnlockManager::SongIsLocked( const Song *song ) const
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{
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if( !PREFSMAN->m_bUseUnlockSystem )
return false;
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const UnlockEntry *p = FindSong( song );
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if( p == NULL )
return false;
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return p->IsLocked();
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}
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/* Return true if the song is *only* available in roulette. */
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bool UnlockManager::SongIsRouletteOnly( const Song *song ) const
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{
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if( !PREFSMAN->m_bUseUnlockSystem )
return false;
const UnlockEntry *p = FindSong( song );
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if( p == NULL )
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return false;
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/* If the song is locked by a code, and it's a roulette code, honor IsLocked. */
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if( p->m_iEntryID == -1 || m_RouletteCodes.find( p->m_iEntryID ) == m_RouletteCodes.end() )
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return false;
return p->IsLocked();
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}
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bool UnlockManager::StepsIsLocked( const Song *pSong, const Steps *pSteps ) const
{
if( !PREFSMAN->m_bUseUnlockSystem )
return false;
const UnlockEntry *p = FindSteps( pSong, pSteps );
if( p == NULL )
return false;
return p->IsLocked();
}
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bool UnlockManager::ModifierIsLocked( const RString &sOneMod ) const
{
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if( !PREFSMAN->m_bUseUnlockSystem )
return false;
const UnlockEntry *p = FindModifier( sOneMod );
if( p == NULL )
return false;
return p->IsLocked();
}
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const UnlockEntry *UnlockManager::FindSong( const Song *pSong ) const
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{
FOREACH_CONST( UnlockEntry, m_UnlockEntries, e )
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if( e->m_pSong == pSong && e->m_dc == DIFFICULTY_INVALID )
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return &(*e);
return NULL;
}
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const UnlockEntry *UnlockManager::FindSteps( const Song *pSong, const Steps *pSteps ) const
{
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ASSERT( pSong && pSteps );
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FOREACH_CONST( UnlockEntry, m_UnlockEntries, e )
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if( e->m_pSong == pSong && e->m_dc == pSteps->GetDifficulty() )
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return &(*e);
return NULL;
}
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const UnlockEntry *UnlockManager::FindCourse( const Course *pCourse ) const
{
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FOREACH_CONST( UnlockEntry, m_UnlockEntries, e )
if( e->m_pCourse == pCourse )
return &(*e);
return NULL;
}
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const UnlockEntry *UnlockManager::FindModifier( const RString &sOneMod ) const
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{
FOREACH_CONST( UnlockEntry, m_UnlockEntries, e )
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if( e->GetModifier() == 0 )
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return &(*e);
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return NULL;
}
static float GetArcadePoints( const Profile *pProfile )
{
float fAP = 0;
FOREACH_Grade(g)
{
switch(g)
{
case Grade_Tier01:
case Grade_Tier02: fAP += 9 * pProfile->m_iNumStagesPassedByGrade[g]; break;
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default: fAP += 1 * pProfile->m_iNumStagesPassedByGrade[g]; break;
case Grade_Failed:
case Grade_NoData:
; // no points
break;
}
}
FOREACH_PlayMode(pm)
{
switch(pm)
{
case PLAY_MODE_NONSTOP:
case PLAY_MODE_ONI:
case PLAY_MODE_ENDLESS:
fAP += pProfile->m_iNumSongsPlayedByPlayMode[pm];
break;
}
}
return fAP;
}
static float GetSongPoints( const Profile *pProfile )
{
float fSP = 0;
FOREACH_Grade(g)
{
switch( g )
{
case Grade_Tier01:/*AAAA*/ fSP += 20 * pProfile->m_iNumStagesPassedByGrade[g]; break;
case Grade_Tier02:/*AAA*/ fSP += 10* pProfile->m_iNumStagesPassedByGrade[g]; break;
case Grade_Tier03:/*AA*/ fSP += 5* pProfile->m_iNumStagesPassedByGrade[g]; break;
case Grade_Tier04:/*A*/ fSP += 4* pProfile->m_iNumStagesPassedByGrade[g]; break;
case Grade_Tier05:/*B*/ fSP += 3* pProfile->m_iNumStagesPassedByGrade[g]; break;
case Grade_Tier06:/*C*/ fSP += 2* pProfile->m_iNumStagesPassedByGrade[g]; break;
case Grade_Tier07:/*D*/ fSP += 1* pProfile->m_iNumStagesPassedByGrade[g]; break;
case Grade_Failed:
case Grade_NoData:
; // no points
break;
}
}
FOREACH_PlayMode(pm)
{
switch(pm)
{
case PLAY_MODE_NONSTOP:
case PLAY_MODE_ONI:
case PLAY_MODE_ENDLESS:
fSP += pProfile->m_iNumSongsPlayedByPlayMode[pm];
break;
}
}
return fSP;
}
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void UnlockManager::GetPoints( const Profile *pProfile, float fScores[NUM_UnlockRequirement] ) const
{
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fScores[UnlockRequirement_ArcadePoints] = GetArcadePoints( pProfile );
fScores[UnlockRequirement_SongPoints] = GetSongPoints( pProfile );
fScores[UnlockRequirement_DancePoints] = (float) pProfile->m_iTotalDancePoints;
fScores[UnlockRequirement_StagesCleared] = (float) pProfile->GetTotalNumSongsPassed();
}
/* Return true if all songs and/or courses referenced by an unlock are available. */
bool UnlockEntry::IsValid() const
{
switch( m_Type )
{
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case UnlockRewardType_Song:
return m_pSong != NULL;
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case UnlockRewardType_Steps:
return m_pSong != NULL && m_dc != DIFFICULTY_INVALID;
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case UnlockRewardType_Course:
return m_pCourse != NULL;
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case UnlockRewardType_Modifier:
return true;
default:
WARN( ssprintf("%i", m_Type) );
return false;
}
}
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bool UnlockEntry::IsLocked() const
{
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float fScores[NUM_UnlockRequirement];
UNLOCKMAN->GetPoints( PROFILEMAN->GetMachineProfile(), fScores );
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for( int i = 0; i < NUM_UnlockRequirement; ++i )
if( m_fRequirement[i] && fScores[i] >= m_fRequirement[i] )
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return false;
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if( m_iEntryID != -1 && PROFILEMAN->GetMachineProfile()->m_UnlockedEntryIDs.find(m_iEntryID) != PROFILEMAN->GetMachineProfile()->m_UnlockedEntryIDs.end() )
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return false;
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return true;
}
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RString UnlockEntry::GetDescription() const
{
switch( m_Type )
{
default:
ASSERT(0);
return "";
case UnlockRewardType_Song:
return m_pSong ? m_pSong->GetDisplayFullTitle() : "";
case UnlockRewardType_Steps:
return DifficultyToLocalizedString( m_dc );
case UnlockRewardType_Course:
return m_pCourse ? m_pCourse->GetDisplayFullTitle() : "";
case UnlockRewardType_Modifier:
return CommonMetrics::LocalizeOptionItem( GetModifier(), false );
}
}
RString UnlockEntry::GetBannerFile() const
{
switch( m_Type )
{
default:
ASSERT(0);
return "";
case UnlockRewardType_Song:
return m_pSong ? m_pSong->GetBannerPath() : "";
case UnlockRewardType_Steps:
return "";
case UnlockRewardType_Course:
return m_pCourse ? m_pCourse->m_sBannerPath : "";
case UnlockRewardType_Modifier:
return "";
}
}
RString UnlockEntry::GetBackgroundFile() const
{
switch( m_Type )
{
default:
ASSERT(0);
return "";
case UnlockRewardType_Song:
case UnlockRewardType_Steps:
return m_pSong ? m_pSong->GetBackgroundPath() : "";
case UnlockRewardType_Course:
return "";
case UnlockRewardType_Modifier:
return "";
}
}
/////////////////////////////////////////////////////////
void UnlockManager::Load()
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{
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LOG->Trace( "UnlockManager::Load()" );
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vector<RString> asUnlockNames;
split( UNLOCK_NAMES, ",", asUnlockNames );
if( asUnlockNames.empty() )
return;
for( unsigned i = 0; i < asUnlockNames.size(); ++i )
{
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const RString &sUnlockName = asUnlockNames[i];
RString sUnlock = UNLOCK(sUnlockName);
Commands vCommands;
ParseCommands( sUnlock, vCommands );
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UnlockEntry current;
bool bRoulette = false;
for( unsigned j = 0; j < vCommands.v.size(); ++j )
{
const Command &cmd = vCommands.v[j];
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RString sName = cmd.GetName();
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if( sName == "song" )
{
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current.m_Type = UnlockRewardType_Song;
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current.m_cmd = cmd;
}
if( sName == "steps" )
{
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current.m_Type = UnlockRewardType_Steps;
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current.m_cmd = cmd;
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}
if( sName == "course" )
{
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current.m_Type = UnlockRewardType_Course;
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current.m_cmd = cmd;
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}
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if( sName == "mod" )
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{
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current.m_Type = UnlockRewardType_Modifier;
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current.m_cmd = cmd;
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}
else if( sName == "code" )
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{
// Hack: Lua only has a floating point type, and codes may be big enough
// that converting them from string to float to int introduces rounding
// error. Convert directly to int.
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current.m_iEntryID = atoi( (RString) cmd.GetArg(1) );
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}
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else if( sName == "roulette" )
{
bRoulette = true;
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}
else
{
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const UnlockRequirement ut = StringToUnlockRequirement( cmd.GetName() );
if( ut != UnlockRequirement_INVALID )
current.m_fRequirement[ut] = cmd.GetArg(1);
}
}
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if( bRoulette )
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m_RouletteCodes.insert( current.m_iEntryID );
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// TODO: Persist celebrated info?
if( !current.IsLocked() )
current.m_bCelebrated = false;
// Make sure that we don't have duplicate unlock IDs. This can cause problems
// with UnlockCelebrate and with codes.
FOREACH_CONST( UnlockEntry, m_UnlockEntries, ue )
ASSERT( ue->m_iEntryID != current.m_iEntryID );
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m_UnlockEntries.push_back( current );
}
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UpdateCachedPointers();
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FOREACH_CONST( UnlockEntry, m_UnlockEntries, e )
{
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RString str = ssprintf( "Unlock: %s; ", join("\n",e->m_cmd.m_vsArgs).c_str() );
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FOREACH_ENUM2( UnlockRequirement, j )
if( e->m_fRequirement[j] )
str += ssprintf( "%s = %f; ", UnlockRequirementToString(j).c_str(), e->m_fRequirement[j] );
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str += ssprintf( "entryID = %i ", e->m_iEntryID );
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str += e->IsLocked()? "locked":"unlocked";
if( e->m_pSong )
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str += ( " (found song)" );
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if( e->m_pCourse )
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str += ( " (found course)" );
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LOG->Trace( "%s", str.c_str() );
}
return;
}
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float UnlockManager::PointsUntilNextUnlock( UnlockRequirement t ) const
{
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float fScores[NUM_UnlockRequirement];
UNLOCKMAN->GetPoints( PROFILEMAN->GetMachineProfile(), fScores );
float fSmallestPoints = FLT_MAX; // or an arbitrarily large value
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for( unsigned a=0; a<m_UnlockEntries.size(); a++ )
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if( m_UnlockEntries[a].m_fRequirement[t] > fScores[t] )
fSmallestPoints = min( fSmallestPoints, m_UnlockEntries[a].m_fRequirement[t] );
if( fSmallestPoints == FLT_MAX )
return 0; // no match found
return fSmallestPoints - fScores[t];
}
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/* Update the cached pointers. Only call this when it's likely to have changed,
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* such as on load, or when a song title changes in the editor. */
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void UnlockManager::UpdateCachedPointers()
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{
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FOREACH( UnlockEntry, m_UnlockEntries, e )
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{
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switch( e->m_Type )
{
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case UnlockRewardType_Song:
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e->m_pSong = SONGMAN->FindSong( e->m_cmd.GetArg(1) );
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if( e->m_pSong == NULL )
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LOG->Warn( "Unlock: Cannot find song matching \"%s\"", e->m_cmd.GetArg(1).s.c_str() );
break;
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case UnlockRewardType_Steps:
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e->m_pSong = SONGMAN->FindSong( e->m_cmd.GetArg(1) );
if( e->m_pSong == NULL )
{
LOG->Warn( "Unlock: Cannot find song matching \"%s\"", e->m_cmd.GetArg(1).s.c_str() );
break;
}
e->m_dc = StringToDifficulty( e->m_cmd.GetArg(2) );
if( e->m_dc == DIFFICULTY_INVALID )
{
LOG->Warn( "Unlock: Invalid difficulty \"%s\"", e->m_cmd.GetArg(2).s.c_str() );
break;
}
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break;
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case UnlockRewardType_Course:
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e->m_pCourse = SONGMAN->FindCourse( e->m_cmd.GetArg(1) );
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if( e->m_pCourse == NULL )
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LOG->Warn( "Unlock: Cannot find course matching \"%s\"", e->m_cmd.GetArg(1).s.c_str() );
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break;
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case UnlockRewardType_Modifier:
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// nothing to cache
break;
default:
ASSERT(0);
}
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}
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}
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void UnlockManager::UnlockEntryID( int iEntryID )
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{
FOREACH_PlayerNumber( pn )
if( PROFILEMAN->IsPersistentProfile(pn) )
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PROFILEMAN->GetProfile(pn)->m_UnlockedEntryIDs.insert( iEntryID );
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PROFILEMAN->GetMachineProfile()->m_UnlockedEntryIDs.insert( iEntryID );
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}
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void UnlockManager::PreferUnlockEntryID( int iUnlockEntryID )
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{
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for( unsigned i = 0; i < m_UnlockEntries.size(); ++i )
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{
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UnlockEntry &pEntry = m_UnlockEntries[i];
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if( pEntry.m_iEntryID != iUnlockEntryID )
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continue;
if( pEntry.m_pSong != NULL )
GAMESTATE->m_pPreferredSong = pEntry.m_pSong;
if( pEntry.m_pCourse != NULL )
GAMESTATE->m_pPreferredCourse = pEntry.m_pCourse;
}
}
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int UnlockManager::GetNumUnlocks() const
{
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return m_UnlockEntries.size();
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}
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bool UnlockManager::AllAreLocked() const
{
FOREACH_CONST( UnlockEntry, m_UnlockEntries, ue )
{
if( !ue->IsLocked() )
return false;
}
return true;
}
int UnlockManager::GetUnlockIndexToCelebrate() const
{
FOREACH_CONST( UnlockEntry, m_UnlockEntries, ue )
{
if( !ue->IsLocked() && !ue->m_bCelebrated )
return ue - m_UnlockEntries.begin();
}
return -1;
}
bool UnlockManager::AnyUnlocksToCelebrate() const
{
return GetUnlockIndexToCelebrate() != -1;
}
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void UnlockManager::GetUnlocksByType( UnlockRewardType t, vector<UnlockEntry *> &apEntries )
{
for( unsigned i = 0; i < m_UnlockEntries.size(); ++i )
if( m_UnlockEntries[i].IsValid() && m_UnlockEntries[i].m_Type == t )
apEntries.push_back( &m_UnlockEntries[i] );
}
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void UnlockManager::GetSongsUnlockedByEntryID( vector<Song *> &apSongsOut, int iUnlockEntryID )
{
vector<UnlockEntry *> apEntries;
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GetUnlocksByType( UnlockRewardType_Song, apEntries );
for( unsigned i = 0; i < apEntries.size(); ++i )
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if( apEntries[i]->m_iEntryID == iUnlockEntryID )
apSongsOut.push_back( apEntries[i]->m_pSong );
}
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void UnlockManager::GetStepsUnlockedByEntryID( vector<Song *> &apSongsOut, vector<Difficulty> &apDifficultyOut, int iUnlockEntryID )
{
vector<UnlockEntry *> apEntries;
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GetUnlocksByType( UnlockRewardType_Steps, apEntries );
for( unsigned i = 0; i < apEntries.size(); ++i )
{
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if( apEntries[i]->m_iEntryID == iUnlockEntryID )
{
apSongsOut.push_back( apEntries[i]->m_pSong );
apDifficultyOut.push_back( apEntries[i]->m_dc );
}
}
}
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// lua start
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#include "LuaBinding.h"
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class LunaUnlockEntry: public Luna<UnlockEntry>
{
public:
LunaUnlockEntry() { LUA->Register( Register ); }
static int IsLocked( T* p, lua_State *L ) { lua_pushboolean(L, p->IsLocked() ); return 1; }
static int GetDescription( T* p, lua_State *L ) { lua_pushstring(L, p->GetDescription() ); return 1; }
static int GetUnlockRewardType( T* p, lua_State *L ) { lua_pushnumber(L, p->m_Type ); return 1; }
static int GetRequirement( T* p, lua_State *L ) { UnlockRequirement i = (UnlockRequirement)IArg(1); lua_pushnumber(L, p->m_fRequirement[i] ); return 1; }
static void Register(lua_State *L)
{
ADD_METHOD( IsLocked );
ADD_METHOD( GetDescription );
ADD_METHOD( GetUnlockRewardType );
ADD_METHOD( GetRequirement );
Luna<T>::Register( L );
}
};
LUA_REGISTER_CLASS( UnlockEntry )
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class LunaUnlockManager: public Luna<UnlockManager>
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{
public:
LunaUnlockManager() { LUA->Register( Register ); }
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static int FindEntryID( T* p, lua_State *L ) { RString sName = SArg(1); int i = p->FindEntryID(sName); if( i == -1 ) lua_pushnil(L); else lua_pushnumber(L, i); return 1; }
static int UnlockEntryID( T* p, lua_State *L ) { int iUnlockEntryID = IArg(1); p->UnlockEntryID(iUnlockEntryID); return 0; }
static int PreferUnlockEntryID( T* p, lua_State *L ) { int iUnlockEntryID = IArg(1); p->PreferUnlockEntryID(iUnlockEntryID); return 0; }
static int GetNumUnlocks( T* p, lua_State *L ) { lua_pushnumber( L, p->GetNumUnlocks() ); return 1; }
static int AllAreLocked( T* p, lua_State *L ) { lua_pushboolean( L, p->AllAreLocked() ); return 1; }
static int GetUnlockIndexToCelebrate( T* p, lua_State *L ) { lua_pushnumber( L, p->GetUnlockIndexToCelebrate() ); return 1; }
static int AnyUnlocksToCelebrate( T* p, lua_State *L ) { lua_pushboolean( L, p->AnyUnlocksToCelebrate() ); return 1; }
static int GetUnlockEntry( T* p, lua_State *L ) { int iIndex = IArg(1); p->m_UnlockEntries[iIndex].PushSelf(L); return 1; }
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static int GetSongsUnlockedByEntryID( T* p, lua_State *L )
{
vector<Song *> apSongs;
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UNLOCKMAN->GetSongsUnlockedByEntryID( apSongs, IArg(1) );
LuaHelpers::CreateTableFromArray( apSongs, L );
return 1;
}
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static int GetStepsUnlockedByEntryID( T* p, lua_State *L )
{
// Return the song each steps are associated with, too.
vector<Song *> apSongs;
vector<Difficulty> apDifficulty;
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UNLOCKMAN->GetStepsUnlockedByEntryID( apSongs, apDifficulty, IArg(1) );
LuaHelpers::CreateTableFromArray( apSongs, L );
LuaHelpers::CreateTableFromArray( apDifficulty, L );
return 2;
}
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static void Register(lua_State *L)
{
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ADD_METHOD( FindEntryID );
ADD_METHOD( UnlockEntryID );
ADD_METHOD( PreferUnlockEntryID );
ADD_METHOD( GetNumUnlocks );
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ADD_METHOD( AllAreLocked );
ADD_METHOD( GetUnlockIndexToCelebrate );
ADD_METHOD( AnyUnlocksToCelebrate );
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ADD_METHOD( GetUnlockEntry );
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ADD_METHOD( GetSongsUnlockedByEntryID );
ADD_METHOD( GetStepsUnlockedByEntryID );
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Luna<T>::Register( L );
// Add global singleton if constructed already. If it's not constructed yet,
// then we'll register it later when we reinit Lua just before
// initializing the display.
if( UNLOCKMAN )
{
lua_pushstring(L, "UNLOCKMAN");
UNLOCKMAN->PushSelf( L );
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lua_settable(L, LUA_GLOBALSINDEX);
}
}
};
LUA_REGISTER_CLASS( UnlockManager )
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// lua end
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/*
* (c) 2001-2004 Kevin Slaughter, Andrew Wong, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/