simplify
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@@ -319,19 +319,15 @@ void MusicWheel::GetSongList(vector<Song*> &arraySongs, SongSortOrder so, CStrin
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continue;
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}
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// If we're using unlocks, check it here to prevent from being shown
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if( so!=SORT_ROULETTE && GAMESTATE->m_pUnlockingSys->SongIsLocked(pSong) )
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continue;
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vector<Notes*> arraySteps;
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pSong->GetNotes( arraySteps, GAMESTATE->GetCurrentStyleDef()->m_NotesType, DIFFICULTY_INVALID, -1, -1, "", PREFSMAN->m_bAutogenMissingTypes );
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if( !arraySteps.empty() )
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{
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// If we're using unlocks, check it here to prevent from being shown
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if( PREFSMAN->m_bUseUnlockSystem && so!=SORT_ROULETTE )
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{
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if( GAMESTATE->m_pUnlockingSys->SongIsLocked(pSong) )
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continue;
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}
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arraySongs.push_back( pSong );
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}
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}
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}
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@@ -553,9 +549,8 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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Course* pCourse = apCourses[c];
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// if unlocks are on, make sure it is unlocked
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if ( PREFSMAN->m_bUseUnlockSystem)
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if ( GAMESTATE->m_pUnlockingSys->CourseIsLocked( pCourse) )
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continue;
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if ( GAMESTATE->m_pUnlockingSys->CourseIsLocked(pCourse) )
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continue;
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// check that this course has at least one song playable in the current style
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if( pCourse->IsPlayableIn(GAMESTATE->GetCurrentStyleDef()->m_NotesType) )
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@@ -1120,8 +1115,7 @@ bool MusicWheel::Select() // return true if this selection ends the screen
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StartRandom();
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return false;
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case TYPE_SONG:
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if (PREFSMAN->m_bUseUnlockSystem)
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GAMESTATE->m_pUnlockingSys->RouletteUnlock( m_CurWheelItemData[m_iSelection]->m_pSong );
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GAMESTATE->m_pUnlockingSys->RouletteUnlock( m_CurWheelItemData[m_iSelection]->m_pSong );
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// fall-through - we want to check for unlocking only if its a song
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case TYPE_COURSE:
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return true;
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@@ -98,6 +98,7 @@ PrefsManager::PrefsManager()
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m_bFirstRun = true;
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m_bAutoMapJoysticks = true;
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m_fGlobalOffsetSeconds = 0;
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m_bShowConsole = false;
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m_bTenFooterInRed = true;
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@@ -223,6 +224,8 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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#endif
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ini.GetValueB( "Options", "AntiAliasing", m_bAntiAliasing );
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ini.GetValueF( "Options", "GlobalOffsetSeconds", m_fGlobalOffsetSeconds );
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ini.GetValueB( "Options", "ShowConsole", m_bShowConsole );
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m_asAdditionalSongFolders.clear();
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CString sAdditionalSongFolders;
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@@ -317,6 +320,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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#endif
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ini.SetValueB( "Options", "AntiAliasing", m_bAntiAliasing );
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ini.SetValueF( "Options", "GlobalOffsetSeconds", m_fGlobalOffsetSeconds );
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ini.SetValueB( "Options", "ShowConsole", m_bShowConsole );
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ini.SetValueB( "Options", "TenFooterInRed", m_bTenFooterInRed );
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@@ -44,19 +44,23 @@ UnlockSystem::UnlockSystem()
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WriteValues("Data/MemCard.ini"); // create if it does not exist
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}
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bool UnlockSystem::RouletteUnlock( const Song *song )
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void UnlockSystem::RouletteUnlock( const Song *song )
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{
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SongEntry *p = FindSong( song );
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if (!p) return false; // does not exist
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if (p->m_iRouletteSeed == 0) return false; // already unlocked
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if (!p)
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return; // does not exist
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if (p->m_iRouletteSeed == 0)
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return; // already unlocked
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RouletteSeeds[p->m_iRouletteSeed] = '1';
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WriteValues("Data/MemCard.ini");
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return true;
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}
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bool UnlockSystem::CourseIsLocked( const Course *course )
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{
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if( !PREFSMAN->m_bUseUnlockSystem )
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return false;
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// I know, its not a song, but for purposes of title
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// comparison, its the same thing.
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SongEntry *p = FindCourse( course );
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@@ -69,6 +73,9 @@ bool UnlockSystem::CourseIsLocked( const Course *course )
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bool UnlockSystem::SongIsLocked( const Song *song )
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{
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if( !PREFSMAN->m_bUseUnlockSystem )
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return false;
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SongEntry *p = FindSong( song );
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if( p == NULL )
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return false;
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@@ -83,7 +83,7 @@ public:
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float UnlockClearStage();
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float UnlockToasty();
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bool RouletteUnlock( const Song *song );
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void RouletteUnlock( const Song *song );
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// unlocks given song in roulette
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// read and write unlock in values
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