enum name cleanup
add Lua bindings
This commit is contained in:
@@ -102,7 +102,7 @@ void ScreenUnlockStatus::Init()
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switch( entry.m_Type )
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{
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case UnlockEntry::TYPE_SONG:
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case UnlockRewardType_Song:
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{
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const Song *pSong = entry.m_pSong;
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ASSERT( pSong );
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@@ -115,7 +115,7 @@ void ScreenUnlockStatus::Init()
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text->SetText( title );
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}
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break;
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case UnlockEntry::TYPE_COURSE:
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case UnlockRewardType_Course:
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{
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const Course *pCourse = entry.m_pCourse;
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ASSERT( pCourse );
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+134
-37
@@ -13,13 +13,15 @@
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#include "Foreach.h"
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#include "Steps.h"
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#include <float.h>
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#include "CommonMetrics.h"
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#include "LuaFunctions.h"
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UnlockManager* UNLOCKMAN = NULL; // global and accessable from anywhere in our program
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#define UNLOCK_NAMES THEME->GetMetric ("Unlocks","UnlockNames")
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#define UNLOCK(sLineName) THEME->GetMetric ("Unlocks",ssprintf("Unlock%s",sLineName.c_str()))
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static const char *UnlockTriggerNames[] =
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static const char *UnlockRequirementNames[] =
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{
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"ArcadePoints",
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"DancePoints",
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@@ -29,8 +31,20 @@ static const char *UnlockTriggerNames[] =
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"Toasties",
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"StagesCleared"
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};
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XToString( UnlockTrigger, NUM_UnlockTrigger );
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StringToX( UnlockTrigger );
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XToString( UnlockRequirement, NUM_UnlockRequirement );
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StringToX( UnlockRequirement );
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LuaXType( UnlockRequirement, NUM_UnlockRequirement, "UnlockRequirement_", false )
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static const char *UnlockRewardTypeNames[] =
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{
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"Song",
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"Steps",
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"Course",
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"Modifier",
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};
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XToString( UnlockRewardType, NUM_UnlockRewardType );
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XToLocalizedString( UnlockRewardType );
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LuaFunction( UnlockRewardTypeToLocalizedString, UnlockRewardTypeToLocalizedString((UnlockRewardType) IArg(1)) );
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UnlockManager::UnlockManager()
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{
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@@ -167,7 +181,7 @@ const UnlockEntry *UnlockManager::FindCourse( const Course *pCourse ) const
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const UnlockEntry *UnlockManager::FindModifier( const RString &sOneMod ) const
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{
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FOREACH_CONST( UnlockEntry, m_UnlockEntries, e )
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if( e->m_cmd.GetArg(1).s.CompareNoCase(sOneMod) == 0 )
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if( e->GetModifier() == 0 )
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return &(*e);
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return NULL;
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}
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@@ -245,12 +259,12 @@ static float GetSongPoints( const Profile *pProfile )
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return fSP;
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}
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void UnlockManager::GetPoints( const Profile *pProfile, float fScores[NUM_UnlockTrigger] ) const
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void UnlockManager::GetPoints( const Profile *pProfile, float fScores[NUM_UnlockRequirement] ) const
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{
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fScores[UnlockTrigger_ArcadePoints] = GetArcadePoints( pProfile );
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fScores[UnlockTrigger_SongPoints] = GetSongPoints( pProfile );
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fScores[UnlockTrigger_DancePoints] = (float) pProfile->m_iTotalDancePoints;
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fScores[UnlockTrigger_StagesCleared] = (float) pProfile->GetTotalNumSongsPassed();
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fScores[UnlockRequirement_ArcadePoints] = GetArcadePoints( pProfile );
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fScores[UnlockRequirement_SongPoints] = GetSongPoints( pProfile );
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fScores[UnlockRequirement_DancePoints] = (float) pProfile->m_iTotalDancePoints;
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fScores[UnlockRequirement_StagesCleared] = (float) pProfile->GetTotalNumSongsPassed();
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}
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/* Return true if all songs and/or courses referenced by an unlock are available. */
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@@ -258,16 +272,16 @@ bool UnlockEntry::IsValid() const
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{
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switch( m_Type )
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{
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case TYPE_SONG:
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case UnlockRewardType_Song:
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return m_pSong != NULL;
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case TYPE_STEPS:
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case UnlockRewardType_Steps:
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return m_pSong != NULL && m_dc != DIFFICULTY_INVALID;
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case TYPE_COURSE:
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case UnlockRewardType_Course:
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return m_pCourse != NULL;
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case TYPE_MODIFIER:
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case UnlockRewardType_Modifier:
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return true;
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default:
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@@ -278,11 +292,11 @@ bool UnlockEntry::IsValid() const
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bool UnlockEntry::IsLocked() const
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{
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float fScores[NUM_UnlockTrigger];
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float fScores[NUM_UnlockRequirement];
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UNLOCKMAN->GetPoints( PROFILEMAN->GetMachineProfile(), fScores );
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for( int i = 0; i < NUM_UnlockTrigger; ++i )
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if( m_fRequired[i] && fScores[i] >= m_fRequired[i] )
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for( int i = 0; i < NUM_UnlockRequirement; ++i )
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if( m_fRequirement[i] && fScores[i] >= m_fRequirement[i] )
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return false;
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if( m_iEntryID != -1 && PROFILEMAN->GetMachineProfile()->m_UnlockedEntryIDs.find(m_iEntryID) != PROFILEMAN->GetMachineProfile()->m_UnlockedEntryIDs.end() )
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@@ -291,6 +305,61 @@ bool UnlockEntry::IsLocked() const
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return true;
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}
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RString UnlockEntry::GetDescription() const
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{
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switch( m_Type )
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{
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default:
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ASSERT(0);
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return "";
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case UnlockRewardType_Song:
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return m_pSong ? m_pSong->GetDisplayFullTitle() : "";
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case UnlockRewardType_Steps:
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return DifficultyToLocalizedString( m_dc );
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case UnlockRewardType_Course:
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return m_pCourse ? m_pCourse->GetDisplayFullTitle() : "";
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case UnlockRewardType_Modifier:
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return CommonMetrics::LocalizeOptionItem( GetModifier(), false );
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}
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}
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RString UnlockEntry::GetBannerFile() const
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{
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switch( m_Type )
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{
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default:
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ASSERT(0);
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return "";
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case UnlockRewardType_Song:
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return m_pSong ? m_pSong->GetBannerPath() : "";
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case UnlockRewardType_Steps:
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return "";
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case UnlockRewardType_Course:
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return m_pCourse ? m_pCourse->m_sBannerPath : "";
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case UnlockRewardType_Modifier:
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return "";
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}
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}
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RString UnlockEntry::GetBackgroundFile() const
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{
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switch( m_Type )
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{
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default:
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ASSERT(0);
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return "";
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case UnlockRewardType_Song:
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case UnlockRewardType_Steps:
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return m_pSong ? m_pSong->GetBackgroundPath() : "";
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case UnlockRewardType_Course:
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return "";
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case UnlockRewardType_Modifier:
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return "";
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}
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}
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/////////////////////////////////////////////////////////
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void UnlockManager::Load()
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{
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LOG->Trace( "UnlockManager::Load()" );
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@@ -318,22 +387,22 @@ void UnlockManager::Load()
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if( sName == "song" )
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{
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current.m_Type = UnlockEntry::TYPE_SONG;
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current.m_Type = UnlockRewardType_Song;
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current.m_cmd = cmd;
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}
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if( sName == "steps" )
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{
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current.m_Type = UnlockEntry::TYPE_STEPS;
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current.m_Type = UnlockRewardType_Steps;
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current.m_cmd = cmd;
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}
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if( sName == "course" )
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{
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current.m_Type = UnlockEntry::TYPE_COURSE;
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current.m_Type = UnlockRewardType_Course;
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current.m_cmd = cmd;
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}
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if( sName == "mod" )
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{
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current.m_Type = UnlockEntry::TYPE_MODIFIER;
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current.m_Type = UnlockRewardType_Modifier;
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current.m_cmd = cmd;
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}
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else if( sName == "code" )
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@@ -349,9 +418,9 @@ void UnlockManager::Load()
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}
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else
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{
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const UnlockTrigger ut = StringToUnlockTrigger( cmd.GetName() );
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if( ut != UnlockTrigger_INVALID )
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current.m_fRequired[ut] = cmd.GetArg(1);
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const UnlockRequirement ut = StringToUnlockRequirement( cmd.GetName() );
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if( ut != UnlockRequirement_INVALID )
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current.m_fRequirement[ut] = cmd.GetArg(1);
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}
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}
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@@ -366,9 +435,9 @@ void UnlockManager::Load()
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FOREACH_CONST( UnlockEntry, m_UnlockEntries, e )
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{
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RString str = ssprintf( "Unlock: %s; ", join("\n",e->m_cmd.m_vsArgs).c_str() );
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FOREACH_ENUM2( UnlockTrigger, j )
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if( e->m_fRequired[j] )
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str += ssprintf( "%s = %f; ", UnlockTriggerToString(j).c_str(), e->m_fRequired[j] );
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FOREACH_ENUM2( UnlockRequirement, j )
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if( e->m_fRequirement[j] )
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str += ssprintf( "%s = %f; ", UnlockRequirementToString(j).c_str(), e->m_fRequirement[j] );
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str += ssprintf( "entryID = %i ", e->m_iEntryID );
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str += e->IsLocked()? "locked":"unlocked";
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@@ -382,15 +451,15 @@ void UnlockManager::Load()
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return;
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}
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float UnlockManager::PointsUntilNextUnlock( UnlockTrigger t ) const
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float UnlockManager::PointsUntilNextUnlock( UnlockRequirement t ) const
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{
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float fScores[NUM_UnlockTrigger];
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float fScores[NUM_UnlockRequirement];
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UNLOCKMAN->GetPoints( PROFILEMAN->GetMachineProfile(), fScores );
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float fSmallestPoints = FLT_MAX; // or an arbitrarily large value
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for( unsigned a=0; a<m_UnlockEntries.size(); a++ )
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if( m_UnlockEntries[a].m_fRequired[t] > fScores[t] )
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fSmallestPoints = min( fSmallestPoints, m_UnlockEntries[a].m_fRequired[t] );
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if( m_UnlockEntries[a].m_fRequirement[t] > fScores[t] )
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fSmallestPoints = min( fSmallestPoints, m_UnlockEntries[a].m_fRequirement[t] );
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if( fSmallestPoints == FLT_MAX )
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return 0; // no match found
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@@ -405,12 +474,12 @@ void UnlockManager::UpdateCachedPointers()
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{
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switch( e->m_Type )
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{
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case UnlockEntry::TYPE_SONG:
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case UnlockRewardType_Song:
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e->m_pSong = SONGMAN->FindSong( e->m_cmd.GetArg(1) );
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if( e->m_pSong == NULL )
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LOG->Warn( "Unlock: Cannot find song matching \"%s\"", e->m_cmd.GetArg(1).s.c_str() );
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break;
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case UnlockEntry::TYPE_STEPS:
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case UnlockRewardType_Steps:
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e->m_pSong = SONGMAN->FindSong( e->m_cmd.GetArg(1) );
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if( e->m_pSong == NULL )
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{
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@@ -426,12 +495,12 @@ void UnlockManager::UpdateCachedPointers()
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}
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break;
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case UnlockEntry::TYPE_COURSE:
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case UnlockRewardType_Course:
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e->m_pCourse = SONGMAN->FindCourse( e->m_cmd.GetArg(1) );
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if( e->m_pCourse == NULL )
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LOG->Warn( "Unlock: Cannot find course matching \"%s\"", e->m_cmd.GetArg(1).s.c_str() );
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break;
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case UnlockEntry::TYPE_MODIFIER:
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case UnlockRewardType_Modifier:
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// nothing to cache
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break;
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default:
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@@ -471,7 +540,7 @@ int UnlockManager::GetNumUnlocks() const
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return m_UnlockEntries.size();
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}
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void UnlockManager::GetUnlocksByType( UnlockEntry::Type t, vector<UnlockEntry *> &apEntries )
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void UnlockManager::GetUnlocksByType( UnlockRewardType t, vector<UnlockEntry *> &apEntries )
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{
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for( unsigned i = 0; i < m_UnlockEntries.size(); ++i )
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if( m_UnlockEntries[i].IsValid() && m_UnlockEntries[i].m_Type == t )
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@@ -481,7 +550,7 @@ void UnlockManager::GetUnlocksByType( UnlockEntry::Type t, vector<UnlockEntry *>
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void UnlockManager::GetSongsUnlockedByEntryID( vector<Song *> &apSongsOut, int iUnlockEntryID )
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{
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vector<UnlockEntry *> apEntries;
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GetUnlocksByType( UnlockEntry::TYPE_SONG, apEntries );
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GetUnlocksByType( UnlockRewardType_Song, apEntries );
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for( unsigned i = 0; i < apEntries.size(); ++i )
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if( apEntries[i]->m_iEntryID == iUnlockEntryID )
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@@ -491,7 +560,7 @@ void UnlockManager::GetSongsUnlockedByEntryID( vector<Song *> &apSongsOut, int i
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void UnlockManager::GetStepsUnlockedByEntryID( vector<Song *> &apSongsOut, vector<Difficulty> &apDifficultyOut, int iUnlockEntryID )
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{
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vector<UnlockEntry *> apEntries;
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GetUnlocksByType( UnlockEntry::TYPE_STEPS, apEntries );
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GetUnlocksByType( UnlockRewardType_Steps, apEntries );
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for( unsigned i = 0; i < apEntries.size(); ++i )
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{
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@@ -503,8 +572,33 @@ void UnlockManager::GetStepsUnlockedByEntryID( vector<Song *> &apSongsOut, vecto
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}
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}
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// lua start
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#include "LuaBinding.h"
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class LunaUnlockEntry: public Luna<UnlockEntry>
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{
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public:
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LunaUnlockEntry() { LUA->Register( Register ); }
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static int IsLocked( T* p, lua_State *L ) { lua_pushboolean(L, p->IsLocked() ); return 1; }
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static int GetDescription( T* p, lua_State *L ) { lua_pushstring(L, p->GetDescription() ); return 1; }
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static int GetUnlockRewardType( T* p, lua_State *L ) { lua_pushnumber(L, p->m_Type ); return 1; }
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static int GetRequirement( T* p, lua_State *L ) { UnlockRequirement i = (UnlockRequirement)IArg(1); lua_pushnumber(L, p->m_fRequirement[i] ); return 1; }
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static void Register(lua_State *L)
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{
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ADD_METHOD( IsLocked );
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ADD_METHOD( GetDescription );
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ADD_METHOD( GetUnlockRewardType );
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ADD_METHOD( GetRequirement );
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Luna<T>::Register( L );
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}
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};
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LUA_REGISTER_CLASS( UnlockEntry )
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class LunaUnlockManager: public Luna<UnlockManager>
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{
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public:
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@@ -514,6 +608,7 @@ public:
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static int UnlockEntryID( T* p, lua_State *L ) { int iUnlockEntryID = IArg(1); p->UnlockEntryID(iUnlockEntryID); return 0; }
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static int PreferUnlockEntryID( T* p, lua_State *L ) { int iUnlockEntryID = IArg(1); p->PreferUnlockEntryID(iUnlockEntryID); return 0; }
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static int GetNumUnlocks( T* p, lua_State *L ) { lua_pushnumber( L, p->GetNumUnlocks() ); return 1; }
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static int GetUnlockEntry( T* p, lua_State *L ) { int iIndex = IArg(1); p->m_UnlockEntries[iIndex].PushSelf(L); return 1; }
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static int GetSongsUnlockedByEntryID( T* p, lua_State *L )
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{
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vector<Song *> apSongs;
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@@ -539,6 +634,7 @@ public:
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ADD_METHOD( UnlockEntryID );
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ADD_METHOD( PreferUnlockEntryID );
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ADD_METHOD( GetNumUnlocks );
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ADD_METHOD( GetUnlockEntry );
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ADD_METHOD( GetSongsUnlockedByEntryID );
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ADD_METHOD( GetStepsUnlockedByEntryID );
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@@ -557,6 +653,7 @@ public:
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};
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LUA_REGISTER_CLASS( UnlockManager )
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// lua end
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/*
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* (c) 2001-2004 Kevin Slaughter, Andrew Wong, Glenn Maynard
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@@ -14,43 +14,48 @@ class Steps;
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class Profile;
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struct lua_State;
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enum UnlockTrigger
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enum UnlockRequirement
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{
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UnlockTrigger_ArcadePoints,
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UnlockTrigger_DancePoints,
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UnlockTrigger_SongPoints,
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UnlockTrigger_ExtraCleared,
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UnlockTrigger_ExtraFailed,
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UnlockTrigger_Toasties,
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UnlockTrigger_StagesCleared,
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NUM_UnlockTrigger,
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UnlockTrigger_INVALID,
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UnlockRequirement_ArcadePoints,
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UnlockRequirement_DancePoints,
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UnlockRequirement_SongPoints,
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UnlockRequirement_ExtraCleared,
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UnlockRequirement_ExtraFailed,
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UnlockRequirement_Toasties,
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UnlockRequirement_StagesCleared,
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NUM_UnlockRequirement,
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UnlockRequirement_INVALID,
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};
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struct UnlockEntry
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enum UnlockRewardType {
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UnlockRewardType_Song,
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UnlockRewardType_Steps,
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UnlockRewardType_Course,
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UnlockRewardType_Modifier,
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NUM_UnlockRewardType,
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UnlockRewardType_INVALID
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};
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const RString& UnlockRewardTypeToString( UnlockRewardType i );
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const RString& UnlockRewardTypeToLocalizedString( UnlockRewardType i );
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class UnlockEntry
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{
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public:
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UnlockEntry()
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{
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m_Type = TYPE_INVALID;
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m_Type = UnlockRewardType_INVALID;
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m_pSong = NULL;
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m_dc = DIFFICULTY_INVALID;
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m_pCourse = NULL;
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ZERO( m_fRequired );
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ZERO( m_fRequirement );
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m_iEntryID = -1;
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}
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enum Type {
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TYPE_SONG,
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TYPE_STEPS,
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TYPE_COURSE,
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TYPE_MODIFIER,
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NUM_TYPES,
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TYPE_INVALID
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};
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Type m_Type;
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UnlockRewardType m_Type;
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Command m_cmd;
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/* A cached pointer to the song or course this entry refers to. Only one of
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@@ -59,25 +64,32 @@ struct UnlockEntry
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Difficulty m_dc;
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Course *m_pCourse;
|
||||
|
||||
float m_fRequired[NUM_UnlockTrigger];
|
||||
float m_fRequirement[NUM_UnlockRequirement];
|
||||
int m_iEntryID;
|
||||
|
||||
bool IsValid() const;
|
||||
bool IsLocked() const;
|
||||
RString GetModifier() const { return m_cmd.GetArg(1).s; }
|
||||
RString GetDescription() const;
|
||||
RString GetBannerFile() const;
|
||||
RString GetBackgroundFile() const;
|
||||
|
||||
// Lua
|
||||
void PushSelf( lua_State *L );
|
||||
};
|
||||
|
||||
class UnlockManager
|
||||
{
|
||||
friend struct UnlockEntry;
|
||||
friend class UnlockEntry;
|
||||
|
||||
public:
|
||||
UnlockManager();
|
||||
|
||||
// returns # of points till next unlock - used for ScreenUnlock
|
||||
float PointsUntilNextUnlock( UnlockTrigger t ) const;
|
||||
float ArcadePointsUntilNextUnlock() const { return PointsUntilNextUnlock(UnlockTrigger_ArcadePoints); }
|
||||
float DancePointsUntilNextUnlock() const { return PointsUntilNextUnlock(UnlockTrigger_DancePoints); }
|
||||
float SongPointsUntilNextUnlock() const { return PointsUntilNextUnlock(UnlockTrigger_SongPoints); }
|
||||
float PointsUntilNextUnlock( UnlockRequirement t ) const;
|
||||
float ArcadePointsUntilNextUnlock() const { return PointsUntilNextUnlock(UnlockRequirement_ArcadePoints); }
|
||||
float DancePointsUntilNextUnlock() const { return PointsUntilNextUnlock(UnlockRequirement_DancePoints); }
|
||||
float SongPointsUntilNextUnlock() const { return PointsUntilNextUnlock(UnlockRequirement_SongPoints); }
|
||||
|
||||
// Used on select screens:
|
||||
bool SongIsLocked( const Song *song ) const;
|
||||
@@ -89,7 +101,7 @@ public:
|
||||
// Gets number of unlocks for title screen
|
||||
int GetNumUnlocks() const;
|
||||
|
||||
void GetPoints( const Profile *pProfile, float fScores[NUM_UnlockTrigger] ) const;
|
||||
void GetPoints( const Profile *pProfile, float fScores[NUM_UnlockRequirement] ) const;
|
||||
|
||||
// Unlock an entry by code.
|
||||
void UnlockEntryID( int iEntryID );
|
||||
@@ -112,7 +124,7 @@ public:
|
||||
// If global song or course points change, call to update
|
||||
void UpdateCachedPointers();
|
||||
|
||||
void GetUnlocksByType( UnlockEntry::Type t, vector<UnlockEntry *> &apEntries );
|
||||
void GetUnlocksByType( UnlockRewardType t, vector<UnlockEntry *> &apEntries );
|
||||
void GetSongsUnlockedByEntryID( vector<Song *> &apSongsOut, int iEntryID );
|
||||
void GetStepsUnlockedByEntryID( vector<Song *> &apSongsOut, vector<Difficulty> &apStepsOut, int iEntryID );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user