enum name cleanup

add Lua bindings
This commit is contained in:
Chris Danford
2006-01-29 22:17:43 +00:00
parent 000c7997ef
commit 880cf1591e
3 changed files with 178 additions and 69 deletions
+2 -2
View File
@@ -102,7 +102,7 @@ void ScreenUnlockStatus::Init()
switch( entry.m_Type )
{
case UnlockEntry::TYPE_SONG:
case UnlockRewardType_Song:
{
const Song *pSong = entry.m_pSong;
ASSERT( pSong );
@@ -115,7 +115,7 @@ void ScreenUnlockStatus::Init()
text->SetText( title );
}
break;
case UnlockEntry::TYPE_COURSE:
case UnlockRewardType_Course:
{
const Course *pCourse = entry.m_pCourse;
ASSERT( pCourse );
+134 -37
View File
@@ -13,13 +13,15 @@
#include "Foreach.h"
#include "Steps.h"
#include <float.h>
#include "CommonMetrics.h"
#include "LuaFunctions.h"
UnlockManager* UNLOCKMAN = NULL; // global and accessable from anywhere in our program
#define UNLOCK_NAMES THEME->GetMetric ("Unlocks","UnlockNames")
#define UNLOCK(sLineName) THEME->GetMetric ("Unlocks",ssprintf("Unlock%s",sLineName.c_str()))
static const char *UnlockTriggerNames[] =
static const char *UnlockRequirementNames[] =
{
"ArcadePoints",
"DancePoints",
@@ -29,8 +31,20 @@ static const char *UnlockTriggerNames[] =
"Toasties",
"StagesCleared"
};
XToString( UnlockTrigger, NUM_UnlockTrigger );
StringToX( UnlockTrigger );
XToString( UnlockRequirement, NUM_UnlockRequirement );
StringToX( UnlockRequirement );
LuaXType( UnlockRequirement, NUM_UnlockRequirement, "UnlockRequirement_", false )
static const char *UnlockRewardTypeNames[] =
{
"Song",
"Steps",
"Course",
"Modifier",
};
XToString( UnlockRewardType, NUM_UnlockRewardType );
XToLocalizedString( UnlockRewardType );
LuaFunction( UnlockRewardTypeToLocalizedString, UnlockRewardTypeToLocalizedString((UnlockRewardType) IArg(1)) );
UnlockManager::UnlockManager()
{
@@ -167,7 +181,7 @@ const UnlockEntry *UnlockManager::FindCourse( const Course *pCourse ) const
const UnlockEntry *UnlockManager::FindModifier( const RString &sOneMod ) const
{
FOREACH_CONST( UnlockEntry, m_UnlockEntries, e )
if( e->m_cmd.GetArg(1).s.CompareNoCase(sOneMod) == 0 )
if( e->GetModifier() == 0 )
return &(*e);
return NULL;
}
@@ -245,12 +259,12 @@ static float GetSongPoints( const Profile *pProfile )
return fSP;
}
void UnlockManager::GetPoints( const Profile *pProfile, float fScores[NUM_UnlockTrigger] ) const
void UnlockManager::GetPoints( const Profile *pProfile, float fScores[NUM_UnlockRequirement] ) const
{
fScores[UnlockTrigger_ArcadePoints] = GetArcadePoints( pProfile );
fScores[UnlockTrigger_SongPoints] = GetSongPoints( pProfile );
fScores[UnlockTrigger_DancePoints] = (float) pProfile->m_iTotalDancePoints;
fScores[UnlockTrigger_StagesCleared] = (float) pProfile->GetTotalNumSongsPassed();
fScores[UnlockRequirement_ArcadePoints] = GetArcadePoints( pProfile );
fScores[UnlockRequirement_SongPoints] = GetSongPoints( pProfile );
fScores[UnlockRequirement_DancePoints] = (float) pProfile->m_iTotalDancePoints;
fScores[UnlockRequirement_StagesCleared] = (float) pProfile->GetTotalNumSongsPassed();
}
/* Return true if all songs and/or courses referenced by an unlock are available. */
@@ -258,16 +272,16 @@ bool UnlockEntry::IsValid() const
{
switch( m_Type )
{
case TYPE_SONG:
case UnlockRewardType_Song:
return m_pSong != NULL;
case TYPE_STEPS:
case UnlockRewardType_Steps:
return m_pSong != NULL && m_dc != DIFFICULTY_INVALID;
case TYPE_COURSE:
case UnlockRewardType_Course:
return m_pCourse != NULL;
case TYPE_MODIFIER:
case UnlockRewardType_Modifier:
return true;
default:
@@ -278,11 +292,11 @@ bool UnlockEntry::IsValid() const
bool UnlockEntry::IsLocked() const
{
float fScores[NUM_UnlockTrigger];
float fScores[NUM_UnlockRequirement];
UNLOCKMAN->GetPoints( PROFILEMAN->GetMachineProfile(), fScores );
for( int i = 0; i < NUM_UnlockTrigger; ++i )
if( m_fRequired[i] && fScores[i] >= m_fRequired[i] )
for( int i = 0; i < NUM_UnlockRequirement; ++i )
if( m_fRequirement[i] && fScores[i] >= m_fRequirement[i] )
return false;
if( m_iEntryID != -1 && PROFILEMAN->GetMachineProfile()->m_UnlockedEntryIDs.find(m_iEntryID) != PROFILEMAN->GetMachineProfile()->m_UnlockedEntryIDs.end() )
@@ -291,6 +305,61 @@ bool UnlockEntry::IsLocked() const
return true;
}
RString UnlockEntry::GetDescription() const
{
switch( m_Type )
{
default:
ASSERT(0);
return "";
case UnlockRewardType_Song:
return m_pSong ? m_pSong->GetDisplayFullTitle() : "";
case UnlockRewardType_Steps:
return DifficultyToLocalizedString( m_dc );
case UnlockRewardType_Course:
return m_pCourse ? m_pCourse->GetDisplayFullTitle() : "";
case UnlockRewardType_Modifier:
return CommonMetrics::LocalizeOptionItem( GetModifier(), false );
}
}
RString UnlockEntry::GetBannerFile() const
{
switch( m_Type )
{
default:
ASSERT(0);
return "";
case UnlockRewardType_Song:
return m_pSong ? m_pSong->GetBannerPath() : "";
case UnlockRewardType_Steps:
return "";
case UnlockRewardType_Course:
return m_pCourse ? m_pCourse->m_sBannerPath : "";
case UnlockRewardType_Modifier:
return "";
}
}
RString UnlockEntry::GetBackgroundFile() const
{
switch( m_Type )
{
default:
ASSERT(0);
return "";
case UnlockRewardType_Song:
case UnlockRewardType_Steps:
return m_pSong ? m_pSong->GetBackgroundPath() : "";
case UnlockRewardType_Course:
return "";
case UnlockRewardType_Modifier:
return "";
}
}
/////////////////////////////////////////////////////////
void UnlockManager::Load()
{
LOG->Trace( "UnlockManager::Load()" );
@@ -318,22 +387,22 @@ void UnlockManager::Load()
if( sName == "song" )
{
current.m_Type = UnlockEntry::TYPE_SONG;
current.m_Type = UnlockRewardType_Song;
current.m_cmd = cmd;
}
if( sName == "steps" )
{
current.m_Type = UnlockEntry::TYPE_STEPS;
current.m_Type = UnlockRewardType_Steps;
current.m_cmd = cmd;
}
if( sName == "course" )
{
current.m_Type = UnlockEntry::TYPE_COURSE;
current.m_Type = UnlockRewardType_Course;
current.m_cmd = cmd;
}
if( sName == "mod" )
{
current.m_Type = UnlockEntry::TYPE_MODIFIER;
current.m_Type = UnlockRewardType_Modifier;
current.m_cmd = cmd;
}
else if( sName == "code" )
@@ -349,9 +418,9 @@ void UnlockManager::Load()
}
else
{
const UnlockTrigger ut = StringToUnlockTrigger( cmd.GetName() );
if( ut != UnlockTrigger_INVALID )
current.m_fRequired[ut] = cmd.GetArg(1);
const UnlockRequirement ut = StringToUnlockRequirement( cmd.GetName() );
if( ut != UnlockRequirement_INVALID )
current.m_fRequirement[ut] = cmd.GetArg(1);
}
}
@@ -366,9 +435,9 @@ void UnlockManager::Load()
FOREACH_CONST( UnlockEntry, m_UnlockEntries, e )
{
RString str = ssprintf( "Unlock: %s; ", join("\n",e->m_cmd.m_vsArgs).c_str() );
FOREACH_ENUM2( UnlockTrigger, j )
if( e->m_fRequired[j] )
str += ssprintf( "%s = %f; ", UnlockTriggerToString(j).c_str(), e->m_fRequired[j] );
FOREACH_ENUM2( UnlockRequirement, j )
if( e->m_fRequirement[j] )
str += ssprintf( "%s = %f; ", UnlockRequirementToString(j).c_str(), e->m_fRequirement[j] );
str += ssprintf( "entryID = %i ", e->m_iEntryID );
str += e->IsLocked()? "locked":"unlocked";
@@ -382,15 +451,15 @@ void UnlockManager::Load()
return;
}
float UnlockManager::PointsUntilNextUnlock( UnlockTrigger t ) const
float UnlockManager::PointsUntilNextUnlock( UnlockRequirement t ) const
{
float fScores[NUM_UnlockTrigger];
float fScores[NUM_UnlockRequirement];
UNLOCKMAN->GetPoints( PROFILEMAN->GetMachineProfile(), fScores );
float fSmallestPoints = FLT_MAX; // or an arbitrarily large value
for( unsigned a=0; a<m_UnlockEntries.size(); a++ )
if( m_UnlockEntries[a].m_fRequired[t] > fScores[t] )
fSmallestPoints = min( fSmallestPoints, m_UnlockEntries[a].m_fRequired[t] );
if( m_UnlockEntries[a].m_fRequirement[t] > fScores[t] )
fSmallestPoints = min( fSmallestPoints, m_UnlockEntries[a].m_fRequirement[t] );
if( fSmallestPoints == FLT_MAX )
return 0; // no match found
@@ -405,12 +474,12 @@ void UnlockManager::UpdateCachedPointers()
{
switch( e->m_Type )
{
case UnlockEntry::TYPE_SONG:
case UnlockRewardType_Song:
e->m_pSong = SONGMAN->FindSong( e->m_cmd.GetArg(1) );
if( e->m_pSong == NULL )
LOG->Warn( "Unlock: Cannot find song matching \"%s\"", e->m_cmd.GetArg(1).s.c_str() );
break;
case UnlockEntry::TYPE_STEPS:
case UnlockRewardType_Steps:
e->m_pSong = SONGMAN->FindSong( e->m_cmd.GetArg(1) );
if( e->m_pSong == NULL )
{
@@ -426,12 +495,12 @@ void UnlockManager::UpdateCachedPointers()
}
break;
case UnlockEntry::TYPE_COURSE:
case UnlockRewardType_Course:
e->m_pCourse = SONGMAN->FindCourse( e->m_cmd.GetArg(1) );
if( e->m_pCourse == NULL )
LOG->Warn( "Unlock: Cannot find course matching \"%s\"", e->m_cmd.GetArg(1).s.c_str() );
break;
case UnlockEntry::TYPE_MODIFIER:
case UnlockRewardType_Modifier:
// nothing to cache
break;
default:
@@ -471,7 +540,7 @@ int UnlockManager::GetNumUnlocks() const
return m_UnlockEntries.size();
}
void UnlockManager::GetUnlocksByType( UnlockEntry::Type t, vector<UnlockEntry *> &apEntries )
void UnlockManager::GetUnlocksByType( UnlockRewardType t, vector<UnlockEntry *> &apEntries )
{
for( unsigned i = 0; i < m_UnlockEntries.size(); ++i )
if( m_UnlockEntries[i].IsValid() && m_UnlockEntries[i].m_Type == t )
@@ -481,7 +550,7 @@ void UnlockManager::GetUnlocksByType( UnlockEntry::Type t, vector<UnlockEntry *>
void UnlockManager::GetSongsUnlockedByEntryID( vector<Song *> &apSongsOut, int iUnlockEntryID )
{
vector<UnlockEntry *> apEntries;
GetUnlocksByType( UnlockEntry::TYPE_SONG, apEntries );
GetUnlocksByType( UnlockRewardType_Song, apEntries );
for( unsigned i = 0; i < apEntries.size(); ++i )
if( apEntries[i]->m_iEntryID == iUnlockEntryID )
@@ -491,7 +560,7 @@ void UnlockManager::GetSongsUnlockedByEntryID( vector<Song *> &apSongsOut, int i
void UnlockManager::GetStepsUnlockedByEntryID( vector<Song *> &apSongsOut, vector<Difficulty> &apDifficultyOut, int iUnlockEntryID )
{
vector<UnlockEntry *> apEntries;
GetUnlocksByType( UnlockEntry::TYPE_STEPS, apEntries );
GetUnlocksByType( UnlockRewardType_Steps, apEntries );
for( unsigned i = 0; i < apEntries.size(); ++i )
{
@@ -503,8 +572,33 @@ void UnlockManager::GetStepsUnlockedByEntryID( vector<Song *> &apSongsOut, vecto
}
}
// lua start
#include "LuaBinding.h"
class LunaUnlockEntry: public Luna<UnlockEntry>
{
public:
LunaUnlockEntry() { LUA->Register( Register ); }
static int IsLocked( T* p, lua_State *L ) { lua_pushboolean(L, p->IsLocked() ); return 1; }
static int GetDescription( T* p, lua_State *L ) { lua_pushstring(L, p->GetDescription() ); return 1; }
static int GetUnlockRewardType( T* p, lua_State *L ) { lua_pushnumber(L, p->m_Type ); return 1; }
static int GetRequirement( T* p, lua_State *L ) { UnlockRequirement i = (UnlockRequirement)IArg(1); lua_pushnumber(L, p->m_fRequirement[i] ); return 1; }
static void Register(lua_State *L)
{
ADD_METHOD( IsLocked );
ADD_METHOD( GetDescription );
ADD_METHOD( GetUnlockRewardType );
ADD_METHOD( GetRequirement );
Luna<T>::Register( L );
}
};
LUA_REGISTER_CLASS( UnlockEntry )
class LunaUnlockManager: public Luna<UnlockManager>
{
public:
@@ -514,6 +608,7 @@ public:
static int UnlockEntryID( T* p, lua_State *L ) { int iUnlockEntryID = IArg(1); p->UnlockEntryID(iUnlockEntryID); return 0; }
static int PreferUnlockEntryID( T* p, lua_State *L ) { int iUnlockEntryID = IArg(1); p->PreferUnlockEntryID(iUnlockEntryID); return 0; }
static int GetNumUnlocks( T* p, lua_State *L ) { lua_pushnumber( L, p->GetNumUnlocks() ); return 1; }
static int GetUnlockEntry( T* p, lua_State *L ) { int iIndex = IArg(1); p->m_UnlockEntries[iIndex].PushSelf(L); return 1; }
static int GetSongsUnlockedByEntryID( T* p, lua_State *L )
{
vector<Song *> apSongs;
@@ -539,6 +634,7 @@ public:
ADD_METHOD( UnlockEntryID );
ADD_METHOD( PreferUnlockEntryID );
ADD_METHOD( GetNumUnlocks );
ADD_METHOD( GetUnlockEntry );
ADD_METHOD( GetSongsUnlockedByEntryID );
ADD_METHOD( GetStepsUnlockedByEntryID );
@@ -557,6 +653,7 @@ public:
};
LUA_REGISTER_CLASS( UnlockManager )
// lua end
/*
* (c) 2001-2004 Kevin Slaughter, Andrew Wong, Glenn Maynard
+42 -30
View File
@@ -14,43 +14,48 @@ class Steps;
class Profile;
struct lua_State;
enum UnlockTrigger
enum UnlockRequirement
{
UnlockTrigger_ArcadePoints,
UnlockTrigger_DancePoints,
UnlockTrigger_SongPoints,
UnlockTrigger_ExtraCleared,
UnlockTrigger_ExtraFailed,
UnlockTrigger_Toasties,
UnlockTrigger_StagesCleared,
NUM_UnlockTrigger,
UnlockTrigger_INVALID,
UnlockRequirement_ArcadePoints,
UnlockRequirement_DancePoints,
UnlockRequirement_SongPoints,
UnlockRequirement_ExtraCleared,
UnlockRequirement_ExtraFailed,
UnlockRequirement_Toasties,
UnlockRequirement_StagesCleared,
NUM_UnlockRequirement,
UnlockRequirement_INVALID,
};
struct UnlockEntry
enum UnlockRewardType {
UnlockRewardType_Song,
UnlockRewardType_Steps,
UnlockRewardType_Course,
UnlockRewardType_Modifier,
NUM_UnlockRewardType,
UnlockRewardType_INVALID
};
const RString& UnlockRewardTypeToString( UnlockRewardType i );
const RString& UnlockRewardTypeToLocalizedString( UnlockRewardType i );
class UnlockEntry
{
public:
UnlockEntry()
{
m_Type = TYPE_INVALID;
m_Type = UnlockRewardType_INVALID;
m_pSong = NULL;
m_dc = DIFFICULTY_INVALID;
m_pCourse = NULL;
ZERO( m_fRequired );
ZERO( m_fRequirement );
m_iEntryID = -1;
}
enum Type {
TYPE_SONG,
TYPE_STEPS,
TYPE_COURSE,
TYPE_MODIFIER,
NUM_TYPES,
TYPE_INVALID
};
Type m_Type;
UnlockRewardType m_Type;
Command m_cmd;
/* A cached pointer to the song or course this entry refers to. Only one of
@@ -59,25 +64,32 @@ struct UnlockEntry
Difficulty m_dc;
Course *m_pCourse;
float m_fRequired[NUM_UnlockTrigger];
float m_fRequirement[NUM_UnlockRequirement];
int m_iEntryID;
bool IsValid() const;
bool IsLocked() const;
RString GetModifier() const { return m_cmd.GetArg(1).s; }
RString GetDescription() const;
RString GetBannerFile() const;
RString GetBackgroundFile() const;
// Lua
void PushSelf( lua_State *L );
};
class UnlockManager
{
friend struct UnlockEntry;
friend class UnlockEntry;
public:
UnlockManager();
// returns # of points till next unlock - used for ScreenUnlock
float PointsUntilNextUnlock( UnlockTrigger t ) const;
float ArcadePointsUntilNextUnlock() const { return PointsUntilNextUnlock(UnlockTrigger_ArcadePoints); }
float DancePointsUntilNextUnlock() const { return PointsUntilNextUnlock(UnlockTrigger_DancePoints); }
float SongPointsUntilNextUnlock() const { return PointsUntilNextUnlock(UnlockTrigger_SongPoints); }
float PointsUntilNextUnlock( UnlockRequirement t ) const;
float ArcadePointsUntilNextUnlock() const { return PointsUntilNextUnlock(UnlockRequirement_ArcadePoints); }
float DancePointsUntilNextUnlock() const { return PointsUntilNextUnlock(UnlockRequirement_DancePoints); }
float SongPointsUntilNextUnlock() const { return PointsUntilNextUnlock(UnlockRequirement_SongPoints); }
// Used on select screens:
bool SongIsLocked( const Song *song ) const;
@@ -89,7 +101,7 @@ public:
// Gets number of unlocks for title screen
int GetNumUnlocks() const;
void GetPoints( const Profile *pProfile, float fScores[NUM_UnlockTrigger] ) const;
void GetPoints( const Profile *pProfile, float fScores[NUM_UnlockRequirement] ) const;
// Unlock an entry by code.
void UnlockEntryID( int iEntryID );
@@ -112,7 +124,7 @@ public:
// If global song or course points change, call to update
void UpdateCachedPointers();
void GetUnlocksByType( UnlockEntry::Type t, vector<UnlockEntry *> &apEntries );
void GetUnlocksByType( UnlockRewardType t, vector<UnlockEntry *> &apEntries );
void GetSongsUnlockedByEntryID( vector<Song *> &apSongsOut, int iEntryID );
void GetStepsUnlockedByEntryID( vector<Song *> &apSongsOut, vector<Difficulty> &apStepsOut, int iEntryID );