implemented unlock by roulette method [RO] (not ragnarok online, silly)

This commit is contained in:
Andrew Wong
2003-07-09 11:38:50 +00:00
parent 2f99e4bfdc
commit 68eeaae034
3 changed files with 59 additions and 12 deletions
+7 -5
View File
@@ -314,9 +314,8 @@ void MusicWheel::GetSongList(vector<Song*> &arraySongs, SongSortOrder so, CStrin
/* Hide songs that asked to be hidden via #SELECTABLE. */
if( so!=SORT_ROULETTE && !pSong->NormallyDisplayed() )
continue;
if( so==SORT_ROULETTE && !pSong->RouletteDisplayed() )
continue;
if( so==SORT_ROULETTE && GAMESTATE->m_pUnlockingSys->SongIsRoulette( pSong ) )
if( so==SORT_ROULETTE && !(pSong->RouletteDisplayed()
|| GAMESTATE->m_pUnlockingSys->SongIsRoulette( pSong )) )
continue;
}
@@ -326,7 +325,7 @@ void MusicWheel::GetSongList(vector<Song*> &arraySongs, SongSortOrder so, CStrin
if( !arraySteps.empty() )
{
// If we're using unlocks, check it here to prevent from being shown
if( PREFSMAN->m_bUseUnlockSystem )
if( PREFSMAN->m_bUseUnlockSystem && so!=SORT_ROULETTE )
{
pSong->m_bIsLocked = GAMESTATE->m_pUnlockingSys->SongIsLocked( pSong );
if( pSong->m_bIsLocked ) { continue; }
@@ -1109,13 +1108,16 @@ bool MusicWheel::Select() // return true if this selection ends the screen
SetOpenGroup(m_sExpandedSectionName);
}
return false;
case TYPE_ROULETTE:
case TYPE_ROULETTE:
StartRoulette();
return false;
case TYPE_RANDOM:
StartRandom();
return false;
case TYPE_SONG:
if (PREFSMAN->m_bUseUnlockSystem)
GAMESTATE->m_pUnlockingSys->RouletteUnlock( m_CurWheelItemData[m_iSelection]->m_pSong );
// fall-through - we want to check for unlocking only if its a song
case TYPE_COURSE:
return true;
case TYPE_SORT:
+51 -6
View File
@@ -28,17 +28,48 @@ UnlockSystem::UnlockSystem()
{
}
bool UnlockSystem::RouletteUnlock( const Song *song )
{
SongEntry *p = FindSong( song );
if (p->m_iRouletteSeed == 0) return false; // already unlocked
PREFSMAN->m_RouletteSeeds[p->m_iRouletteSeed] = '1';
return true;
}
bool UnlockSystem::SongIsLocked( const Song *song )
{
SongEntry *p = FindSong( song );
CString tmp;
if (p)
{
p->updateLocked();
if (!p->isLocked) tmp = "un";
LOG->Trace( "UnlockSystem entry: %s", (p->m_sSongName).c_str() );
LOG->Trace( "current status: %slocked", tmp.c_str() );
}
return p && p->isLocked;
}
bool UnlockSystem::SongIsRoulette( const Song *song )
{
SongEntry *p = FindSong( song );
return p && p->m_iRouletteSeed != 0;
CString item;
if (p && (p->m_iRouletteSeed != 0))
LOG->Trace("Item %s is roulettable.");
else
LOG->Trace("Item %s is not roulettable.");
return p && (p->m_iRouletteSeed != 0) ;
}
SongEntry *UnlockSystem::FindSong( const Song *pSong )
@@ -116,7 +147,7 @@ bool UnlockSystem::ParseRow(CString text, CString &type, float &qty,
bool SongEntry::updateLocked()
{
if (!isLocked) return true; // if its already true
if (!(isLocked)) return true; // if its already true
if (m_fArcadePointsRequired != 0)
isLocked = (PREFSMAN->m_fArcadePointsAccumulated < m_fArcadePointsRequired);
@@ -140,7 +171,18 @@ bool SongEntry::updateLocked()
isLocked = (PREFSMAN->m_fTotalToastysSeen < m_fToastysSeen);
if (m_iRouletteSeed != 0)
isLocked = (PREFSMAN->m_RouletteSeeds[m_iRouletteSeed] == '0');
{
CString tmp = PREFSMAN->m_RouletteSeeds;
LOG->Trace("Seed in question: %d Roulette seeds: %s",
m_iRouletteSeed, tmp.c_str() );
isLocked = (tmp[m_iRouletteSeed] != '1');
if (isLocked)
LOG->Trace("Song is currently LOCKED");
else
LOG->Trace("Song is currently UNLOCKED");
}
return !isLocked;
}
@@ -216,7 +258,7 @@ bool UnlockSystem::LoadFromDATFile( CString sPath )
if (unlock_type == "RO")
{
current.m_iRouletteSeed = (int)datavalue;
current.isLocked = (PREFSMAN->m_fArcadePointsAccumulated < datavalue);
current.isLocked = ((PREFSMAN->m_RouletteSeeds)[(int)datavalue] != '1');
}
m_SongEntries.push_back(current);
@@ -225,10 +267,13 @@ bool UnlockSystem::LoadFromDATFile( CString sPath )
sort( m_SongEntries.begin(), m_SongEntries.end(), CompareSongEntries );
for(unsigned i=0; i < m_SongEntries.size(); i++)
{
CString tmp = " ";
if (!m_SongEntries[i].isLocked) tmp = "un";
LOG->Trace( "UnlockSystem entry: %s", m_SongEntries[i].m_sSongName.c_str() );
LOG->Trace( "Initial status:%slocked", tmp.c_str() );
}
return true;
}
+1 -1
View File
@@ -67,7 +67,7 @@ public:
float UnlockFailExtraStage();
float UnlockClearStage();
float UnlockToasty();
bool UnlockRouletteSeed(int seed);
bool RouletteUnlock( const Song *song );
private:
void SortSongEntriesArray(); // sorts unlocks