implemented unlock by roulette method [RO] (not ragnarok online, silly)
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@@ -314,9 +314,8 @@ void MusicWheel::GetSongList(vector<Song*> &arraySongs, SongSortOrder so, CStrin
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/* Hide songs that asked to be hidden via #SELECTABLE. */
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if( so!=SORT_ROULETTE && !pSong->NormallyDisplayed() )
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continue;
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if( so==SORT_ROULETTE && !pSong->RouletteDisplayed() )
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continue;
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if( so==SORT_ROULETTE && GAMESTATE->m_pUnlockingSys->SongIsRoulette( pSong ) )
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if( so==SORT_ROULETTE && !(pSong->RouletteDisplayed()
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|| GAMESTATE->m_pUnlockingSys->SongIsRoulette( pSong )) )
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continue;
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}
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@@ -326,7 +325,7 @@ void MusicWheel::GetSongList(vector<Song*> &arraySongs, SongSortOrder so, CStrin
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if( !arraySteps.empty() )
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{
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// If we're using unlocks, check it here to prevent from being shown
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if( PREFSMAN->m_bUseUnlockSystem )
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if( PREFSMAN->m_bUseUnlockSystem && so!=SORT_ROULETTE )
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{
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pSong->m_bIsLocked = GAMESTATE->m_pUnlockingSys->SongIsLocked( pSong );
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if( pSong->m_bIsLocked ) { continue; }
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@@ -1109,13 +1108,16 @@ bool MusicWheel::Select() // return true if this selection ends the screen
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SetOpenGroup(m_sExpandedSectionName);
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}
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return false;
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case TYPE_ROULETTE:
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case TYPE_ROULETTE:
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StartRoulette();
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return false;
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case TYPE_RANDOM:
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StartRandom();
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return false;
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case TYPE_SONG:
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if (PREFSMAN->m_bUseUnlockSystem)
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GAMESTATE->m_pUnlockingSys->RouletteUnlock( m_CurWheelItemData[m_iSelection]->m_pSong );
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// fall-through - we want to check for unlocking only if its a song
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case TYPE_COURSE:
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return true;
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case TYPE_SORT:
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@@ -28,17 +28,48 @@ UnlockSystem::UnlockSystem()
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{
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}
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bool UnlockSystem::RouletteUnlock( const Song *song )
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{
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SongEntry *p = FindSong( song );
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if (p->m_iRouletteSeed == 0) return false; // already unlocked
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PREFSMAN->m_RouletteSeeds[p->m_iRouletteSeed] = '1';
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return true;
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}
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bool UnlockSystem::SongIsLocked( const Song *song )
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{
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SongEntry *p = FindSong( song );
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CString tmp;
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if (p)
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{
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p->updateLocked();
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if (!p->isLocked) tmp = "un";
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LOG->Trace( "UnlockSystem entry: %s", (p->m_sSongName).c_str() );
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LOG->Trace( "current status: %slocked", tmp.c_str() );
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}
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return p && p->isLocked;
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}
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bool UnlockSystem::SongIsRoulette( const Song *song )
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{
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SongEntry *p = FindSong( song );
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return p && p->m_iRouletteSeed != 0;
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CString item;
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if (p && (p->m_iRouletteSeed != 0))
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LOG->Trace("Item %s is roulettable.");
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else
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LOG->Trace("Item %s is not roulettable.");
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return p && (p->m_iRouletteSeed != 0) ;
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}
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SongEntry *UnlockSystem::FindSong( const Song *pSong )
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@@ -116,7 +147,7 @@ bool UnlockSystem::ParseRow(CString text, CString &type, float &qty,
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bool SongEntry::updateLocked()
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{
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if (!isLocked) return true; // if its already true
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if (!(isLocked)) return true; // if its already true
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if (m_fArcadePointsRequired != 0)
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isLocked = (PREFSMAN->m_fArcadePointsAccumulated < m_fArcadePointsRequired);
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@@ -140,7 +171,18 @@ bool SongEntry::updateLocked()
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isLocked = (PREFSMAN->m_fTotalToastysSeen < m_fToastysSeen);
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if (m_iRouletteSeed != 0)
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isLocked = (PREFSMAN->m_RouletteSeeds[m_iRouletteSeed] == '0');
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{
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CString tmp = PREFSMAN->m_RouletteSeeds;
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LOG->Trace("Seed in question: %d Roulette seeds: %s",
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m_iRouletteSeed, tmp.c_str() );
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isLocked = (tmp[m_iRouletteSeed] != '1');
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if (isLocked)
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LOG->Trace("Song is currently LOCKED");
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else
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LOG->Trace("Song is currently UNLOCKED");
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}
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return !isLocked;
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}
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@@ -216,7 +258,7 @@ bool UnlockSystem::LoadFromDATFile( CString sPath )
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if (unlock_type == "RO")
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{
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current.m_iRouletteSeed = (int)datavalue;
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current.isLocked = (PREFSMAN->m_fArcadePointsAccumulated < datavalue);
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current.isLocked = ((PREFSMAN->m_RouletteSeeds)[(int)datavalue] != '1');
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}
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m_SongEntries.push_back(current);
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@@ -225,10 +267,13 @@ bool UnlockSystem::LoadFromDATFile( CString sPath )
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sort( m_SongEntries.begin(), m_SongEntries.end(), CompareSongEntries );
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for(unsigned i=0; i < m_SongEntries.size(); i++)
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{
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CString tmp = " ";
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if (!m_SongEntries[i].isLocked) tmp = "un";
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LOG->Trace( "UnlockSystem entry: %s", m_SongEntries[i].m_sSongName.c_str() );
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LOG->Trace( "Initial status:%slocked", tmp.c_str() );
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}
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return true;
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}
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@@ -67,7 +67,7 @@ public:
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float UnlockFailExtraStage();
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float UnlockClearStage();
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float UnlockToasty();
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bool UnlockRouletteSeed(int seed);
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bool RouletteUnlock( const Song *song );
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private:
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void SortSongEntriesArray(); // sorts unlocks
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