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itgmania212121/stepmania/src/UnlockSystem.cpp
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/*
-----------------------------------------------------------------------------
Class: UnlockSystem
Desc: See header.
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
Kevin Slaughter
Andrew Wong
-----------------------------------------------------------------------------
*/
#include "global.h"
#include "PrefsManager.h"
#include "RageLog.h"
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#include "song.h"
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#include "Course.h"
#include "RageUtil.h"
#include "UnlockSystem.h"
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#include "SongManager.h"
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#include "GameState.h"
#include "IniFile.h"
#include "MsdFile.h"
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UnlockSystem* UNLOCKSYS = NULL; // global and accessable from anywhere in our program
#define UNLOCKS_PATH "Data/Unlocks.dat"
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#define MEMCARD_PATH "Data/MemCard.ini"
UnlockSystem::UnlockSystem()
{
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UNLOCKSYS = this;
LoadFromDATFile();
ArcadePoints = 0;
DancePoints = 0;
SongPoints = 0;
ExtraClearPoints = 0;
ExtraFailPoints = 0;
ToastyPoints = 0;
StagesCleared = 0;
RouletteSeeds = "1";
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ReadValues( MEMCARD_PATH ); // in case its ever accessed,
// we want the values to be available
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WriteValues( MEMCARD_PATH ); // create if it does not exist
}
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void UnlockSystem::RouletteUnlock( const Song *song )
{
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// if its an extra stage, don't count it
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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return;
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UnlockEntry *p = FindSong( song );
if( !p )
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return; // does not exist
if( p->m_iRouletteSeed == 0 )
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return; // already unlocked
ASSERT( p->m_iRouletteSeed < (int) RouletteSeeds.size() );
RouletteSeeds[p->m_iRouletteSeed] = '1';
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WriteValues( MEMCARD_PATH );
}
bool UnlockSystem::CourseIsLocked( const Course *course )
{
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if( !PREFSMAN->m_bUseUnlockSystem )
return false;
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UnlockEntry *p = FindCourse( course );
if( p == NULL )
return false;
p->UpdateLocked();
return p->isLocked;
}
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bool UnlockSystem::SongIsLocked( const Song *song )
{
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if( !PREFSMAN->m_bUseUnlockSystem )
return false;
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UnlockEntry *p = FindSong( song );
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if( p == NULL )
return false;
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p->UpdateLocked();
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LOG->Trace( "current status: %slocked", p->isLocked? "":"un" );
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return p->isLocked;
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}
bool UnlockSystem::SongIsRoulette( const Song *song )
{
const UnlockEntry *p = FindSong( song );
return p && p->m_iRouletteSeed != 0;
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}
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UnlockEntry *UnlockSystem::FindLockEntry( CString songname )
{
for( unsigned i = 0; i < m_SongEntries.size(); i++ )
if( !songname.CompareNoCase(m_SongEntries[i].m_sSongName) )
return &m_SongEntries[i];
return NULL;
}
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UnlockEntry *UnlockSystem::FindSong( const Song *pSong )
{
for( unsigned i = 0; i < m_SongEntries.size(); i++ )
if( m_SongEntries[i].m_pSong == pSong )
return &m_SongEntries[i];
return NULL;
}
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UnlockEntry *UnlockSystem::FindCourse( const Course *pCourse )
{
for(unsigned i = 0; i < m_SongEntries.size(); i++)
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if (m_SongEntries[i].m_pCourse== pCourse )
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return &m_SongEntries[i];
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return NULL;
}
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UnlockEntry::UnlockEntry()
{
m_fDancePointsRequired = 0;
m_fArcadePointsRequired = 0;
m_fSongPointsRequired = 0;
m_fExtraStagesCleared = 0;
m_fExtraStagesFailed = 0;
m_fStagesCleared = 0;
m_fToastysSeen = 0;
m_iRouletteSeed = 0;
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m_pSong = NULL;
m_pCourse = NULL;
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isLocked = true;
}
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void UnlockEntry::UpdateLocked()
{
if( !isLocked )
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return;
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isLocked = true;
if( m_fArcadePointsRequired && UNLOCKSYS->ArcadePoints >= m_fArcadePointsRequired )
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isLocked = false;
if( m_fDancePointsRequired && UNLOCKSYS->DancePoints >= m_fDancePointsRequired )
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isLocked = false;
if( m_fSongPointsRequired && UNLOCKSYS->SongPoints >= m_fSongPointsRequired )
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isLocked = false;
if( m_fExtraStagesCleared && UNLOCKSYS->ExtraClearPoints >= m_fExtraStagesCleared )
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isLocked = false;
if( m_fExtraStagesFailed && UNLOCKSYS->ExtraFailPoints >= m_fExtraStagesFailed )
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isLocked = false;
if( m_fStagesCleared && UNLOCKSYS->StagesCleared >= m_fStagesCleared )
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isLocked = false;
if( m_fToastysSeen && UNLOCKSYS->ToastyPoints >= m_fToastysSeen )
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isLocked = false;
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if ( m_iRouletteSeed )
{
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const CString &tmp = UNLOCKSYS->RouletteSeeds;
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LOG->Trace("Seed in question: %d Roulette seeds: %s", m_iRouletteSeed, tmp.c_str() );
if( tmp[m_iRouletteSeed] == '1' )
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isLocked = false;
}
}
bool UnlockSystem::LoadFromDATFile()
{
LOG->Trace( "UnlockSystem::LoadFromDATFile()" );
MsdFile msd;
if( !msd.ReadFile( UNLOCKS_PATH ) )
{
LOG->Warn( "Error opening file '%s' for reading: %s.", UNLOCKS_PATH, msd.GetError().c_str() );
return false;
}
int MaxRouletteSlot = 0;
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unsigned i, j;
for( i=0; i<msd.GetNumValues(); i++ )
{
int iNumParams = msd.GetNumParams(i);
const MsdFile::value_t &sParams = msd.GetValue(i);
CString sValueName = sParams[0];
if( iNumParams < 1 )
{
LOG->Warn("Got \"%s\" tag with no parameters", sValueName.c_str());
continue;
}
if( stricmp(sParams[0],"UNLOCK") )
{
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LOG->Warn("Unrecognized unlock tag \"%s\", ignored.", sValueName.c_str());
continue;
}
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UnlockEntry current;
current.m_sSongName = sParams[1];
LOG->Trace("Song entry: %s", current.m_sSongName.c_str() );
CStringArray UnlockTypes;
split( sParams[2], ",", UnlockTypes );
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for( j=0; j<UnlockTypes.size(); ++j )
{
CStringArray readparam;
split(UnlockTypes[j], "=", readparam);
CString unlock_type = readparam[0];
float datavalue = (float) atof(readparam[1]);
LOG->Trace("UnlockTypes line: %s", UnlockTypes[j].c_str() );
LOG->Trace("Unlock info: %s %f", unlock_type.c_str(), datavalue);
if( unlock_type == "AP" )
current.m_fArcadePointsRequired = datavalue;
if( unlock_type == "DP" )
current.m_fDancePointsRequired = datavalue;
if( unlock_type == "SP" )
current.m_fSongPointsRequired = datavalue;
if( unlock_type == "EC" )
current.m_fExtraStagesCleared = datavalue;
if( unlock_type == "EF" )
current.m_fExtraStagesFailed = datavalue;
if( unlock_type == "CS" )
current.m_fStagesCleared = datavalue;
if( unlock_type == "!!" )
current.m_fToastysSeen = datavalue;
if( unlock_type == "RO" )
{
current.m_iRouletteSeed = (int)datavalue;
MaxRouletteSlot = max( MaxRouletteSlot, (int) datavalue );
}
}
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current.UpdateLocked();
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m_SongEntries.push_back(current);
}
InitRouletteSeeds( MaxRouletteSlot ); // resize roulette seeds for more efficient use of file
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UpdateSongs();
for(i=0; i < m_SongEntries.size(); i++)
{
CString tmp = " ";
if (!m_SongEntries[i].isLocked) tmp = "un";
LOG->Trace( "UnlockSystem Entry %s", m_SongEntries[i].m_sSongName.c_str() );
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if (m_SongEntries[i].m_pSong != NULL)
LOG->Trace( " Translit %s", m_SongEntries[i].m_pSong->GetTranslitMainTitle().c_str() );
LOG->Trace( " AP %f", m_SongEntries[i].m_fArcadePointsRequired );
LOG->Trace( " DP %f", m_SongEntries[i].m_fDancePointsRequired );
LOG->Trace( " SP %f", m_SongEntries[i].m_fSongPointsRequired );
LOG->Trace( " CS %f", m_SongEntries[i].m_fStagesCleared );
LOG->Trace( " RO %i", m_SongEntries[i].m_iRouletteSeed );
LOG->Trace( " Status %slocked", tmp.c_str() );
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if (m_SongEntries[i].m_pSong)
LOG->Trace( " Found matching song entry" );
if (m_SongEntries[i].m_pCourse)
LOG->Trace( " Found matching course entry" );
}
return true;
}
bool UnlockEntry::SelectableWheel() const
{
return !isLocked; // cached
}
bool UnlockEntry::SelectableRoulette() const
{
if( !isLocked )
return true;
if( m_iRouletteSeed != 0 )
return true;
return false;
}
float UnlockSystem::DancePointsUntilNextUnlock()
{
float fSmallestPoints = 400000000; // or an arbitrarily large value
for( unsigned a=0; a<m_SongEntries.size(); a++ )
if( m_SongEntries[a].m_fDancePointsRequired > DancePoints)
fSmallestPoints = min(fSmallestPoints, m_SongEntries[a].m_fDancePointsRequired);
if( fSmallestPoints == 400000000 )
return 0; // no match found
return fSmallestPoints - DancePoints;
}
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float UnlockSystem::ArcadePointsUntilNextUnlock()
{
float fSmallestPoints = 400000000; // or an arbitrarily large value
for( unsigned a=0; a<m_SongEntries.size(); a++ )
if( m_SongEntries[a].m_fArcadePointsRequired > ArcadePoints)
fSmallestPoints = min(fSmallestPoints, m_SongEntries[a].m_fArcadePointsRequired);
if( fSmallestPoints == 400000000 )
return 0; // no match found
return fSmallestPoints - ArcadePoints;
}
float UnlockSystem::SongPointsUntilNextUnlock()
{
float fSmallestPoints = 400000000; // or an arbitrarily large value
for( unsigned a=0; a<m_SongEntries.size(); a++ )
if( m_SongEntries[a].m_fSongPointsRequired > SongPoints )
fSmallestPoints = min(fSmallestPoints, m_SongEntries[a].m_fSongPointsRequired);
if( fSmallestPoints == 400000000 )
return 0; // no match found
return fSmallestPoints - SongPoints;
}
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/* Update the song pointer. Only call this when it's likely to have changed,
* such as on load, or when a song title changes in the editor. */
void UnlockSystem::UpdateSongs()
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{
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for( unsigned i = 0; i < m_SongEntries.size(); ++i )
{
m_SongEntries[i].m_pSong = NULL;
m_SongEntries[i].m_pCourse = NULL;
m_SongEntries[i].m_pSong = SONGMAN->FindSong( m_SongEntries[i].m_sSongName );
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if( m_SongEntries[i].m_pSong == NULL )
m_SongEntries[i].m_pCourse = SONGMAN->FindCourse( m_SongEntries[i].m_sSongName );
// display warning on invalid song entry
if (m_SongEntries[i].m_pSong == NULL &&
m_SongEntries[i].m_pCourse == NULL)
{
LOG->Warn("UnlockSystem::UpdateSongs(): Cannot find a "
"matching entry for %s.\nPlease check the song title. "
"Song titles should include the title and song title, e.g. "
"Can't Stop Fallin' In Love -Speed Mix-.",
m_SongEntries[i].m_sSongName.c_str() );
m_SongEntries.erase(m_SongEntries.begin() + i);
}
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}
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}
// This is mainly to streamline the INI for unnecessary values.
void UnlockSystem::InitRouletteSeeds(int MaxRouletteSlot)
{
MaxRouletteSlot++; // we actually need one more
// Truncate the value if we have too many seeds:
if ( (int)RouletteSeeds.size() > MaxRouletteSlot )
RouletteSeeds = RouletteSeeds.Left( MaxRouletteSlot );
// Lengthen the value if we have too few seeds:
while ( (int)RouletteSeeds.size() < MaxRouletteSlot )
RouletteSeeds += "0";
}
bool UnlockSystem::ReadValues( CString filename)
{
IniFile data;
data.SetPath( filename );
if( !data.ReadFile() )
return false;
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data.GetValue ( "Unlock", "ArcadePointsAccumulated", ArcadePoints );
data.GetValue ( "Unlock", "DancePointsAccumulated", DancePoints );
data.GetValue ( "Unlock", "SongPointsAccumulated", SongPoints );
data.GetValue ( "Unlock", "ExtraStagesCleared", ExtraClearPoints );
data.GetValue ( "Unlock", "ExtraStagesFailed", ExtraFailPoints );
data.GetValue ( "Unlock", "TotalStagesCleared", StagesCleared );
data.GetValue ( "Unlock", "TotalToastysSeen", ToastyPoints );
data.GetValue ( "Unlock", "RouletteSeeds", RouletteSeeds );
return true;
}
bool UnlockSystem::WriteValues( CString filename)
{
IniFile data;
data.SetPath( filename );
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data.SetValue( "Unlock", "ArcadePointsAccumulated", ArcadePoints );
data.SetValue( "Unlock", "DancePointsAccumulated", DancePoints );
data.SetValue( "Unlock", "SongPointsAccumulated", SongPoints );
data.SetValue( "Unlock", "ExtraStagesCleared", ExtraClearPoints );
data.SetValue( "Unlock", "ExtraStagesFailed", ExtraFailPoints );
data.SetValue( "Unlock", "TotalStagesCleared", StagesCleared );
data.SetValue( "Unlock", "TotalToastysSeen", ToastyPoints );
data.SetValue( "Unlock", "RouletteSeeds", RouletteSeeds );
data.WriteFile();
return true;
}
float UnlockSystem::UnlockAddAP(float credit)
{
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ReadValues( MEMCARD_PATH );
ArcadePoints += credit;
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WriteValues( MEMCARD_PATH );
return ArcadePoints;
}
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float UnlockSystem::UnlockAddAP(Grade grade)
{
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ReadValues( MEMCARD_PATH );
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switch( grade )
{
case GRADE_FAILED:
; // no points
break;
case GRADE_TIER_1:
case GRADE_TIER_2:
ArcadePoints += 9;
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break;
case GRADE_NO_DATA:
ASSERT(0);
break;
default:
ArcadePoints += 1;
break;
}
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WriteValues( MEMCARD_PATH );
return ArcadePoints;
}
float UnlockSystem::UnlockAddDP(float credit)
{
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ReadValues( MEMCARD_PATH );
// we don't want to ever take away dance points
if( credit > 0 )
DancePoints += credit;
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WriteValues( MEMCARD_PATH );
return DancePoints;
}
float UnlockSystem::UnlockAddSP(float credit)
{
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ReadValues( MEMCARD_PATH );
SongPoints += credit;
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WriteValues( MEMCARD_PATH );
return SongPoints;
}
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float UnlockSystem::UnlockAddSP( Grade grade )
{
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ReadValues( MEMCARD_PATH );
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// TODO: move these to PREFS
switch( grade )
{
case GRADE_TIER_1:/*AAAA*/ SongPoints += 20; break;
case GRADE_TIER_2:/*AAA*/ SongPoints += 10; break;
case GRADE_TIER_3:/*AA*/ SongPoints += 5; break;
case GRADE_TIER_4:/*A*/ SongPoints += 4; break;
case GRADE_TIER_5:/*B*/ SongPoints += 3; break;
case GRADE_TIER_6:/*C*/ SongPoints += 2; break;
case GRADE_TIER_7:/*D*/ SongPoints += 1; break;
}
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WriteValues( MEMCARD_PATH );
return SongPoints;
}
float UnlockSystem::UnlockClearExtraStage()
{
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ReadValues( MEMCARD_PATH );
ExtraClearPoints++;
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WriteValues( MEMCARD_PATH );
return ExtraClearPoints;
}
float UnlockSystem::UnlockFailExtraStage()
{
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ReadValues( MEMCARD_PATH );
ExtraFailPoints++;
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WriteValues( MEMCARD_PATH );
return ExtraFailPoints;
}
float UnlockSystem::UnlockClearStage()
{
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ReadValues( MEMCARD_PATH );
StagesCleared++;
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WriteValues( MEMCARD_PATH );
return StagesCleared;
}
float UnlockSystem::UnlockToasty()
{
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ReadValues( MEMCARD_PATH );
ToastyPoints++;
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WriteValues( MEMCARD_PATH );
return ToastyPoints;
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}
int UnlockSystem::GetNumUnlocks() const
{
return m_SongEntries.size();
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}