lua
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@@ -385,6 +385,35 @@ int UnlockManager::GetNumUnlocks() const
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return m_SongEntries.size();
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}
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#include "LuaBinding.h"
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template<class T>
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class LunaUnlockManager: public Luna<T>
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{
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public:
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LunaUnlockManager() { LUA->Register( Register ); }
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static int UnlockCode( T* p, lua_State *L ) { int iCode = IArg(1); p->UnlockCode(iCode); return 0; }
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static void Register(lua_State *L)
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{
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ADD_METHOD( UnlockCode )
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Luna<T>::Register( L );
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// Add global singleton if constructed already. If it's not constructed yet,
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// then we'll register it later when we reinit Lua just before
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// initializing the display.
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if( UNLOCKMAN )
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{
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lua_pushstring(L, "UNLOCKMAN");
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UNLOCKMAN->PushSelf( LUA->L );
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lua_settable(L, LUA_GLOBALSINDEX);
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}
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}
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};
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LUA_REGISTER_CLASS( UnlockManager )
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/*
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* (c) 2001-2004 Kevin Slaughter, Andrew Wong, Glenn Maynard
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* All rights reserved.
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@@ -8,6 +8,7 @@
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class Song;
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class Profile;
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struct lua_State;
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enum UnlockType
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{
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@@ -67,9 +68,10 @@ public:
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void GetPoints( const Profile *pProfile, float fScores[NUM_UNLOCK_TYPES] ) const;
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// Unlock an entry by code.
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void UnlockCode( int num );
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// unlocks the song's code
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// Unlocks a song.
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void UnlockSong( const Song *song );
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// All locked songs are stored here
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@@ -78,6 +80,9 @@ public:
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// If global song or course points change, call to update
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void UpdateSongs();
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// Lua
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void PushSelf( lua_State *L );
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private:
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// read unlocks
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bool Load();
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