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itgmania212121/stepmania/src/ActorUtil.cpp
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#include "global.h"
#include "ActorUtil.h"
#include "Sprite.h"
#include "Model.h"
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#include "BGAnimation.h"
#include "ThemeManager.h"
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#include "RageFileManager.h"
#include "RageLog.h"
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#include "RageUtil.h"
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#include "EnumHelper.h"
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#include "XmlFile.h"
#include "XmlFileUtil.h"
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#include "LuaManager.h"
#include "Foreach.h"
#include "arch/Dialog/Dialog.h"
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// Actor registration
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static map<RString,CreateActorFn> *g_pmapRegistrees = NULL;
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static bool IsRegistered( const RString& sClassName )
{
return g_pmapRegistrees->find( sClassName ) != g_pmapRegistrees->end();
}
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void ActorUtil::Register( const RString& sClassName, CreateActorFn pfn )
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{
if( g_pmapRegistrees == NULL )
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g_pmapRegistrees = new map<RString,CreateActorFn>;
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map<RString,CreateActorFn>::iterator iter = g_pmapRegistrees->find( sClassName );
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ASSERT_M( iter == g_pmapRegistrees->end(), ssprintf("Actor class '%s' already registered.", sClassName.c_str()) );
(*g_pmapRegistrees)[sClassName] = pfn;
}
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Actor* ActorUtil::Create( const RString& sClassName, const RString& sDir, const XNode* pNode, Actor *pParentActor )
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{
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map<RString,CreateActorFn>::iterator iter = g_pmapRegistrees->find( sClassName );
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ASSERT_M( iter != g_pmapRegistrees->end(), ssprintf("Actor '%s' is not registered.",sClassName.c_str()) );
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CreateActorFn pfn = iter->second;
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return (*pfn)( sDir, pNode, pParentActor );
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}
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void ActorUtil::ResolvePath( RString &sPath, const RString &sName )
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{
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const RString sOriginalPath( sPath );
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retry:
CollapsePath( sPath );
// If we know this is an exact match, don't bother with the GetDirListing,
// so "foo" doesn't partial match "foobar" if "foo" exists.
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RageFileManager::FileType ft = FILEMAN->GetFileType( sPath );
if( ft != RageFileManager::TYPE_FILE && ft != RageFileManager::TYPE_DIR )
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{
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vector<RString> asPaths;
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GetDirListing( sPath + "*", asPaths, false, true ); // return path too
if( asPaths.empty() )
{
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RString sError = ssprintf( "A file in '%s' references a file '%s' which doesn't exist.", sName.c_str(), sPath.c_str() );
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switch( Dialog::AbortRetryIgnore( sError, "BROKEN_FILE_REFERENCE" ) )
{
case Dialog::abort:
RageException::Throw( "%s", sError.c_str() );
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break;
case Dialog::retry:
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// XXX: Do we need to flush everything?
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FlushDirCache();
goto retry;
case Dialog::ignore:
asPaths.push_back( sPath );
if( GetExtension(asPaths[0]) == "" )
asPaths[0] = SetExtension( asPaths[0], "png" );
break;
default:
ASSERT(0);
}
}
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THEME->FilterFileLanguages( asPaths );
if( asPaths.size() > 1 )
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{
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RString sError = ssprintf( "A file in '%s' references a file '%s' which has multiple matches.", sName.c_str(), sPath.c_str() );
sError += "\n" + join( "\n", asPaths );
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switch( Dialog::AbortRetryIgnore( sError, "BROKEN_FILE_REFERENCE" ) )
{
case Dialog::abort:
RageException::Throw( "%s", sError.c_str() );
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break;
case Dialog::retry:
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// XXX: Do we need to flush everything?
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FlushDirCache();
goto retry;
case Dialog::ignore:
asPaths.erase( asPaths.begin()+1, asPaths.end() );
break;
default:
ASSERT(0);
}
}
sPath = asPaths[0];
}
sPath = DerefRedir( sPath );
}
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static void PushParamsTable( Lua *L )
{
lua_pushstring( L, "P" );
lua_rawget( L, LUA_GLOBALSINDEX );
if( lua_isnil(L, -1) )
{
lua_pop( L, 1 );
lua_newtable( L );
lua_pushstring( L, "P" );
lua_pushvalue( L, -2 );
lua_rawset( L, LUA_GLOBALSINDEX );
}
}
/* Set an input parameter to the first value on the stack. If pOld is non-NULL,
* set it to the old value. The value used on the stack will be removed. */
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void ActorUtil::SetParamFromStack( Lua *L, RString sName, LuaReference *pOld )
{
int iValue = lua_gettop(L);
PushParamsTable( L );
int iParams = lua_gettop(L);
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LuaHelpers::Push( L, sName );
int iName = lua_gettop(L);
/* Save the old value. */
if( pOld != NULL )
{
lua_pushvalue( L, iName );
lua_rawget( L, iParams );
pOld->SetFromStack( L );
}
/* Backwards-compatibility: set the value as a global. This is strongly
* deprecated. */
lua_pushvalue( L, iName );
lua_pushvalue( L, iValue );
lua_rawset( L, LUA_GLOBALSINDEX );
/* Set the value in the table. */
lua_pushvalue( L, iName );
lua_pushvalue( L, iValue );
lua_rawset( L, iParams );
lua_settop( L, iValue-1 );
}
/* Look up a param set with SetParamFromStack, and push it on the stack. */
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void ActorUtil::GetParam( Lua *L, const RString &sName )
{
/* Search the params table. */
PushParamsTable( L );
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LuaHelpers::Push( L, sName );
lua_rawget( L, -2 );
lua_remove( L, -2 );
if( lua_isnil(L, -1) )
{
/* Deprecated: search globals. */
lua_pop( L, 1 );
lua_getglobal( L, sName );
}
}
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Actor* ActorUtil::LoadFromNode( const RString& sDir, const XNode* pNode, Actor *pParentActor )
{
ASSERT( pNode );
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{
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bool bCond;
if( pNode->GetAttrValue("Condition", bCond) && !bCond )
return NULL;
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}
// Load Params
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map<RString, LuaReference> setOldParams;
{
FOREACH_CONST_Child( pNode, pChild )
{
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if( pChild->GetName() == "Param" )
{
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RString sName;
if( !pChild->GetAttrValue( "Name", sName ) )
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Dialog::OK( ssprintf("Param node in '%s' is missing the attribute \"Name\"", sDir.c_str()), "MISSING_ATTRIBUTE" );
Lua *L = LUA->Get();
if( !pChild->PushAttrValue( L, "Value" ) )
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Dialog::OK( ssprintf("Param node in '%s' is missing the attribute \"Value\"", sDir.c_str()), "MISSING_ATTRIBUTE" );
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SetParamFromStack( L, sName, &setOldParams[sName] );
LUA->Release(L);
}
}
}
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// Element name is the type in XML.
// Type= is the name in INI.
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// TODO: Remove the backward compat fallback
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RString sClass = pNode->GetName();
bool bHasClass = pNode->GetAttrValue( "Class", sClass );
if( !bHasClass )
bHasClass = pNode->GetAttrValue( "Type", sClass ); // for backward compatibility
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// backward compat hack
if( !bHasClass )
{
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RString sText;
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if( pNode->GetAttrValue( "Text", sText ) )
sClass = "BitmapText";
}
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Actor *pReturn = NULL;
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if( IsRegistered(sClass) )
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{
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pReturn = ActorUtil::Create( sClass, sDir, pNode, pParentActor );
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}
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else // sClass is empty or garbage (e.g. "1" or "0 // 0==Sprite")
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{
// automatically figure out the type
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RString sFile;
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pNode->GetAttrValue( "File", sFile );
bool bIsAbsolutePath = sFile.Left(1) == "/";
FixSlashesInPlace( sFile );
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/* Be careful: if sFile is "", and we don't check it, then we can end up recursively
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* loading the layer we're in. */
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if( sFile == "" )
{
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RString sError = ssprintf( "An xml file in '%s' is missing the File attribute or has an invalid Class \"%s\"",
sDir.c_str(), sClass.c_str() );
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Dialog::OK( sError );
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pReturn = new Actor; // Return a dummy object so that we don't crash in AutoActor later.
goto all_done;
}
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RString sNewPath = bIsAbsolutePath ? sFile : sDir+sFile;
ActorUtil::ResolvePath( sNewPath, sDir );
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pReturn = ActorUtil::MakeActor( sNewPath, pNode, pParentActor );
if( pReturn == NULL )
goto all_done;
}
all_done:
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// Unload Params
{
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Lua *L = LUA->Get();
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FOREACHM( RString, LuaReference, setOldParams, old )
{
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old->second.PushSelf( L );
SetParamFromStack( L, old->first, NULL );
}
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LUA->Release(L);
}
return pReturn;
}
/*
* Merge a parent and child XML. For example,
*
* parent.xml: <Layer File="child" OnCommand="x,10" />
* child.xml: <Layer1 File="image" OffCommand="y,10" />
*
* results in:
*
* <Layer1 File="image" OnCommand="x,10" OffCommand="y,10" />
*
* The result is a copy of the child, with attributes and children
* from the parent merged, excluding the attribute "File". Warn
* about duplicate attributes.
*/
static void MergeActorXML( XNode *pChild, const XNode *pParent )
{
FOREACH_CONST_Child( pParent, p )
pChild->AppendChild( new XNode(*p) );
FOREACH_CONST_Attr( pParent, p )
{
if( p->first == "File" )
continue;
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RString sOld;
if( pChild->GetChildValue(p->first, sOld) )
{
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RString sWarning =
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ssprintf( "Overriding \"%s\" (\"%s\") in XML node \"%s\" with \"%s\" in XML node \"%s\"",
p->first.c_str(),
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p->second->GetValue<RString>().c_str(),
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pChild->GetName().c_str(),
sOld.c_str(),
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pParent->GetName().c_str() );
Dialog::OK( sWarning, "XML_ATTRIB_OVERRIDE" );
}
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pChild->AppendAttrFrom( p->first, p->second->Copy() );
}
}
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namespace
{
void AnnotateXMLTree( XNode *pNode, const RString &sFile )
{
RString sDir = Dirname( sFile );
vector<XNode *> queue;
queue.push_back( pNode );
while( !queue.empty() )
{
pNode = queue.back();
queue.pop_back();
FOREACH_Child( pNode, pChild )
queue.push_back( pChild );
pNode->AppendAttr( "_Dir", sDir );
}
}
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XNode *LoadXNodeFromLuaShowErrors( const RString &sFile )
{
RString sScript;
if( !GetFileContents(sFile, sScript) )
return NULL;
Lua *L = LUA->Get();
RString sError;
if( !LuaHelpers::RunScript(L, sScript, sFile, sError, 1) )
{
lua_pop( L, 1 );
LUA->Release( L );
sError = ssprintf( "Lua runtime error: %s", sError.c_str() );
Dialog::OK( sError, "LUA_ERROR" );
return NULL;
}
XNode *pRet = XmlFileUtil::XNodeFromTable( L );
LUA->Release( L );
return pRet;
}
}
/*
* If pParent is non-NULL, it's the parent node when nesting XML, which is
* used only by ActorUtil::LoadFromNode.
*/
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Actor* ActorUtil::MakeActor( const RString &sPath_, const XNode *pParent, Actor *pParentActor )
{
static const XNode dummy;
if( pParent == NULL )
pParent = &dummy;
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RString sPath( sPath_ );
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/* If @ expressions are allowed through this path, we've already
* evaluated them. Make sure we don't allow double-evaluation. */
ASSERT_M( sPath.empty() || sPath[0] != '@', sPath );
FileType ft = GetFileType( sPath );
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if( ft == FT_Directory && sPath.Right(1) != "/" )
sPath += '/';
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if( ft == FT_Directory )
{
RString sXMLPath = sPath + "default.xml";
if( DoesFileExist(sXMLPath) )
{
sPath = sXMLPath;
ft = FT_Xml;
}
}
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if( ft == FT_Directory )
{
RString sLuaPath = sPath + "default.lua";
if( DoesFileExist(sLuaPath) )
{
sPath = sLuaPath;
ft = FT_Lua;
}
}
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RString sDir = Dirname( sPath );
switch( ft )
{
case FT_Directory:
{
sDir = sPath;
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BGAnimation *pBGA = new BGAnimation;
pBGA->LoadFromAniDir( sDir );
return pBGA;
}
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case FT_Xml:
{
XNode xml;
if( !XmlFileUtil::LoadFromFileShowErrors(xml, sPath) )
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{
// XNode will warn about the error
return new Actor;
}
XmlFileUtil::CompileXNodeTree( &xml, sPath );
AnnotateXMLTree( &xml, sPath );
MergeActorXML( &xml, pParent );
return ActorUtil::LoadFromNode( sDir, &xml );
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}
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case FT_Lua:
{
auto_ptr<XNode> pNode( LoadXNodeFromLuaShowErrors(sPath) );
if( pNode.get() == NULL )
{
// XNode will warn about the error
return new Actor;
}
MergeActorXML( pNode.get(), pParent );
Actor *pRet = ActorUtil::LoadFromNode( sDir, pNode.get() );
return pRet;
}
case FT_Bitmap:
case FT_Movie:
{
XNode xml( *pParent );
xml.AppendAttr( "Texture", sPath );
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return ActorUtil::Create( "Sprite", sDir, &xml, pParentActor );
}
case FT_Model:
{
XNode xml( *pParent );
xml.AppendAttr( "Meshes", sPath );
xml.AppendAttr( "Materials", sPath );
xml.AppendAttr( "Bones", sPath );
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return ActorUtil::Create( "Model", sDir, &xml, pParentActor );
}
default:
RageException::Throw("File \"%s\" has unknown type, \"%s\".",
sPath.c_str(), FileTypeToString(ft).c_str() );
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}
}
bool ActorUtil::GetAttrPath( const XNode *pNode, const RString &sName, RString &sOut )
{
if( !pNode->GetAttrValue(sName, sOut) )
return false;
bool bIsRelativePath = sOut.Left(1) != "/";
if( bIsRelativePath )
{
RString sDir;
if( !pNode->GetAttrValue("_Dir", sDir) )
{
LOG->Warn( "Relative path \"%s\", but path is unknown", sOut.c_str() );
return false;
}
sOut = sDir+sOut;
}
return true;
}
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apActorCommands ActorUtil::ParseActorCommands( const RString &sCommands, const RString &sName )
{
Lua *L = LUA->Get();
LuaHelpers::ParseCommandList( L, sCommands, sName );
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LuaReference *pRet = new LuaReference;
pRet->SetFromStack( L );
LUA->Release( L );
return apActorCommands( pRet );
}
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void ActorUtil::SetXY( Actor& actor, const RString &sType )
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{
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ASSERT( !actor.GetName().empty() );
/*
* Hack: We normally SET_XY in Init(), and run ON_COMMAND in BeginScreen. We
* want to load the actor's commands in Init(), since that takes long enough
* to skip. So, run LoadAllCommands here if it hasn't been run yet.
*/
if( !actor.HasCommand("On") ) // this actor hasn't loaded commands yet
LoadAllCommands( actor, sType );
/*
* Hack: This is run after InitCommand, and InitCommand might set X/Y. If
* these are both 0, leave the actor where it is. If InitCommand doesn't,
* then 0,0 is the default, anyway.
*/
float fX = THEME->GetMetricF(sType,actor.GetName()+"X");
float fY = THEME->GetMetricF(sType,actor.GetName()+"Y");
if( fX != 0 || fY != 0 )
actor.SetXY( fX, fY );
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}
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void ActorUtil::LoadCommand( Actor& actor, const RString &sType, const RString &sCommandName )
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{
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ActorUtil::LoadCommandFromName( actor, sType, sCommandName, actor.GetName() );
}
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void ActorUtil::LoadCommandFromName( Actor& actor, const RString &sType, const RString &sCommandName, const RString &sName )
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{
actor.AddCommand( sCommandName, THEME->GetMetricA(sType,sName+sCommandName+"Command") );
}
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void ActorUtil::LoadAndPlayCommand( Actor& actor, const RString &sType, const RString &sCommandName )
{
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// HACK: It's very often that we command things to TweenOffScreen
// that we aren't drawing. We know that an Actor is not being
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// used if its name is blank. So, do nothing on Actors with a blank name.
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// (Do "playcommand" anyway; BGAs often have no name.)
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if( sCommandName=="Off" && actor.GetName().empty() )
return;
ASSERT_M(
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!actor.GetName().empty(),
ssprintf("!actor.GetName().empty() ('%s', '%s')", sType.c_str(), sCommandName.c_str())
);
if( !actor.HasCommand(sCommandName ) ) // this actor hasn't loaded commands yet
LoadAllCommands( actor, sType );
// If we didn't load the command in LoadAllCommands, load the requested command
// explicitly. The metric is missing, and ThemeManager will prompt.
if( !actor.HasCommand(sCommandName) )
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{
// If this metric exists and we didn't load it in LoadAllCommands, then
// LoadAllCommands has a bug.
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DEBUG_ASSERT( !THEME->HasMetric(sType,actor.GetName()+sCommandName+"Command") );
LoadCommand( actor, sType, sCommandName );
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}
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actor.PlayCommand( sCommandName );
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}
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void ActorUtil::LoadAllCommands( Actor& actor, const RString &sType )
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{
LoadAllCommandsFromName( actor, sType, actor.GetName() );
}
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void ActorUtil::LoadAllCommandsFromName( Actor& actor, const RString &sType, const RString &sName )
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{
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set<RString> vsValueNames;
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THEME->GetMetricsThatBeginWith( sType, sName, vsValueNames );
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FOREACHS_CONST( RString, vsValueNames, v )
{
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const RString &sv = *v;
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static RString sEnding = "Command";
if( EndsWith(sv,sEnding) )
{
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RString sCommandName( sv.begin()+sName.size(), sv.end()-sEnding.size() );
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LoadCommandFromName( actor, sType, sCommandName, sName );
}
}
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}
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static bool CompareActorsByZPosition(const Actor *p1, const Actor *p2)
{
return p1->GetZ() < p2->GetZ();
}
void ActorUtil::SortByZPosition( vector<Actor*> &vActors )
{
// Preserve ordering of Actors with equal Z positions.
stable_sort( vActors.begin(), vActors.end(), CompareActorsByZPosition );
}
static const char *FileTypeNames[] = {
"Bitmap",
"Movie",
"Directory",
"Xml",
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"Lua",
"Model",
};
XToString( FileType, NUM_FileType );
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FileType ActorUtil::GetFileType( const RString &sPath )
{
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RString sExt = GetExtension( sPath );
sExt.MakeLower();
if( sExt=="xml" ) return FT_Xml;
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else if( sExt=="lua" ) return FT_Lua;
else if(
sExt=="png" ||
sExt=="jpg" ||
sExt=="gif" ||
sExt=="bmp" ) return FT_Bitmap;
else if(
sExt=="avi" ||
sExt=="mpeg" ||
sExt=="mpg" ) return FT_Movie;
else if(
sExt=="txt" ) return FT_Model;
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/* Do this last, to avoid the IsADirectory in most cases. */
else if( IsADirectory(sPath) ) return FT_Directory;
else return FT_Invalid;
}
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/* Helper: set actor parameters, and return them to their original value when released. */
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ActorUtil::ActorParam::ActorParam( RString sName, RString sValue )
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{
m_pOld = new LuaReference;
m_sName = sName;
Lua *L = LUA->Get();
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LuaHelpers::Push( L, sValue );
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ActorUtil::SetParamFromStack( L, m_sName, m_pOld );
LUA->Release( L );
}
ActorUtil::ActorParam::~ActorParam()
{
Release();
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delete m_pOld;
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}
void ActorUtil::ActorParam::Release()
{
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if( !m_pOld->IsSet() )
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return;
/* Restore the old value. */
Lua *L = LUA->Get();
m_pOld->PushSelf( L );
ActorUtil::SetParamFromStack( L, m_sName );
m_pOld->Unset();
LUA->Release( L );
}
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/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/