support loading BGAs from XML

This commit is contained in:
Chris Danford
2005-01-07 22:01:57 +00:00
parent 6b885a56a2
commit ea43f8ee1b
6 changed files with 87 additions and 39 deletions
+20 -4
View File
@@ -16,6 +16,7 @@
#include "RageTextureManager.h"
#include "SongManager.h"
#include "Course.h"
#include "XmlFile.h"
#include "FontCharAliases.h"
#include "arch/Dialog/Dialog.h"
@@ -39,10 +40,12 @@ Actor* LoadFromActorFile( const CString &sIniPath, const CString &sLayer )
Actor* LoadFromActorFile( const CString& sAniDir, const XNode& layer )
{
Actor* pActor = NULL; // fill this in before we return;
Actor* pActor = NULL; // fill this in before we return
CString sType = layer.m_sName;
if( sType.empty() )
layer.GetAttrValue( "Type", sType );
CString sType;
layer.GetAttrValue( "Type", sType );
CString sFile;
layer.GetAttrValue( "File", sFile );
FixSlashesInPlace( sFile );
@@ -51,6 +54,12 @@ Actor* LoadFromActorFile( const CString& sAniDir, const XNode& layer )
{
pActor = new SongCreditDisplay;
}
else if( sType == "BGAnimation" )
{
BGAnimation *pBGA = new BGAnimation;
pBGA->LoadFromNode( sAniDir, layer );
pActor = pBGA;
}
else
{
@@ -274,7 +283,14 @@ Actor* MakeActor( const RageTextureID &ID )
CString sExt = GetExtension( ID.filename );
sExt.MakeLower();
if( sExt=="actor" )
if( sExt=="xml" )
{
XNode xml;
xml.LoadFromFile( ID.filename );
CString sDir = Dirname( ID.filename );
return LoadFromActorFile( sDir, xml );
}
else if( sExt=="actor" )
{
return LoadFromActorFile( ID.filename );
}
+56 -29
View File
@@ -30,7 +30,7 @@ void BGAnimation::Unload()
DeleteAllChildren();
}
void BGAnimation::LoadFromStaticGraphic( CString sPath )
void BGAnimation::LoadFromStaticGraphic( const CString &sPath )
{
Unload();
@@ -51,11 +51,12 @@ static bool CompareLayerNames( const CString& s1, const CString& s2 )
return i1 < i2;
}
void AddLayersFromAniDir( CString sAniDir, vector<Actor*> &layersAddTo, bool Generic )
void AddLayersFromAniDir( const CString &_sAniDir, vector<Actor*> &layersAddTo, bool Generic )
{
if( sAniDir.empty() )
if( _sAniDir.empty() )
return;
CString sAniDir = _sAniDir;
if( sAniDir.Right(1) != "/" )
sAniDir += "/";
@@ -118,13 +119,14 @@ void AddLayersFromAniDir( CString sAniDir, vector<Actor*> &layersAddTo, bool Gen
}
}
void BGAnimation::LoadFromAniDir( CString sAniDir )
void BGAnimation::LoadFromAniDir( const CString &_sAniDir )
{
Unload();
if( sAniDir.empty() )
if( _sAniDir.empty() )
return;
CString sAniDir = _sAniDir;
if( sAniDir.Right(1) != "/" )
sAniDir += "/";
@@ -139,34 +141,19 @@ void BGAnimation::LoadFromAniDir( CString sAniDir )
IniFile ini;
ini.ReadFile( sPathToIni );
if( !ini.GetValue( "BGAnimation", "LengthSeconds", m_fLengthSeconds ) )
{
/* XXX: if m_bGeneric, simply constructing the BG layer won't run "On",
* so at this point GetMaxTweenTimeLeft is probably 0 */
m_fLengthSeconds = this->GetTweenTimeLeft();
}
const XNode* pBGAnimation = ini.GetChild( "BGAnimation" );
XNode dummy;
dummy.m_sName = "BGAnimation";
if( pBGAnimation == NULL )
pBGAnimation = &dummy;
LoadFromNode( sAniDir, *pBGAnimation );
bool bUseScroller;
if( ini.GetValue( "BGAnimation", "UseScroller", bUseScroller ) && bUseScroller )
{
ActorScroller::LoadFromIni( ini, "Scroller" );
}
CString sInitCommand;
if( ini.GetValue( "BGAnimation", "InitCommand", sInitCommand ) )
{
/* There's an InitCommand. Run it now. This can be used to eg. change Z to
* modify draw order between BGAs in a Foreground. Most things should be done
* in metrics.ini commands, not here. */
this->RunCommands( ParseCommands(sInitCommand) );
}
Command cmd;
cmd.Load( "PlayCommand,Init" );
this->RunCommandOnChildren( cmd );
if( !m_bGeneric )
PlayCommand( "On" );
}
else
{
@@ -198,7 +185,7 @@ void BGAnimation::LoadFromAniDir( CString sAniDir )
}
}
void BGAnimation::LoadFromMovie( CString sMoviePath )
void BGAnimation::LoadFromMovie( const CString &sMoviePath )
{
Unload();
@@ -207,7 +194,7 @@ void BGAnimation::LoadFromMovie( CString sMoviePath )
AddChild( pLayer );
}
void BGAnimation::LoadFromVisualization( CString sVisPath )
void BGAnimation::LoadFromVisualization( const CString &sVisPath )
{
Unload();
BGAnimationLayer* pLayer;
@@ -224,6 +211,46 @@ void BGAnimation::LoadFromVisualization( CString sVisPath )
AddChild( pLayer );
}
void BGAnimation::LoadFromNode( const CString &sDir, const XNode& node )
{
DEBUG_ASSERT( node.m_sName == "BGAnimation" );
if( !node.GetAttrValue( "LengthSeconds", m_fLengthSeconds ) )
{
/* XXX: if m_bGeneric, simply constructing the BG layer won't run "On",
* so at this point GetMaxTweenTimeLeft is probably 0 */
m_fLengthSeconds = this->GetTweenTimeLeft();
}
CString sInitCommand;
if( node.GetAttrValue( "InitCommand", sInitCommand ) )
{
/* There's an InitCommand. Run it now. This can be used to eg. change Z to
* modify draw order between BGAs in a Foreground. Most things should be done
* in metrics.ini commands, not here. */
this->RunCommands( ParseCommands(sInitCommand) );
}
const XNode* pChildren = node.GetChild("children");
if( pChildren )
{
FOREACH_CONST_Child( pChildren, pChild )
{
Actor* pChildActor = LoadFromActorFile( sDir, *pChild );
AddChild( pChildActor );
}
}
Command cmd;
cmd.Load( "PlayCommand,Init" );
this->RunCommandOnChildren( cmd );
if( !m_bGeneric )
PlayCommand( "On" );
}
/*
* (c) 2001-2004 Ben Nordstrom, Chris Danford
* All rights reserved.
+7 -4
View File
@@ -7,6 +7,8 @@
* is used for many things other than backgrounds. */
#include "ActorScroller.h"
struct XNode;
class BGAnimation : public ActorScroller
{
public:
@@ -15,10 +17,11 @@ public:
void Unload();
void LoadFromStaticGraphic( CString sPath );
void LoadFromAniDir( CString sAniDir );
void LoadFromMovie( CString sMoviePath );
void LoadFromVisualization( CString sMoviePath );
void LoadFromStaticGraphic( const CString &sPath );
void LoadFromAniDir( const CString &sAniDir );
void LoadFromMovie( const CString &sMoviePath );
void LoadFromVisualization( const CString &sMoviePath );
void LoadFromNode( const CString &sDir, const XNode& node );
float GetLengthSeconds() const { return m_fLengthSeconds; }
+1
View File
@@ -819,6 +819,7 @@ void BGAnimationLayer::PlayCommand( const CString &sCommandName )
ActorFrame::PlayCommand( sCommandName );
}
/*
* (c) 2001-2004 Ben Nordstrom, Chris Danford, Glenn Maynard
* All rights reserved.
+1
View File
@@ -290,6 +290,7 @@ CString NoteSkinManager::GetPathToFromDir( const CString &sDir, const CString &s
CStringArray matches; // fill this with the possible files
GetDirListing( sDir+sFileName+"*.redir", matches, false, true );
GetDirListing( sDir+sFileName+"*.xml", matches, false, true );
GetDirListing( sDir+sFileName+"*.actor", matches, false, true );
GetDirListing( sDir+sFileName+"*.model", matches, false, true );
GetDirListing( sDir+sFileName+"*.txt", matches, false, true );
+2 -2
View File
@@ -333,10 +333,10 @@ try_element_again:
for( unsigned p = 0; p < asPaths.size(); ++p )
{
static const char *masks[NUM_ELEMENT_CATEGORIES][12] = {
static const char *masks[NUM_ELEMENT_CATEGORIES][13] = {
{ "", NULL },
{ "ini", NULL },
{ "actor", "sprite", "png", "jpg", "bmp", "gif","avi", "mpg", "mpeg", "txt", "", NULL},
{ "xml", "actor", "sprite", "png", "jpg", "bmp", "gif","avi", "mpg", "mpeg", "txt", "", NULL},
{ "png", NULL },
{ "mp3", "ogg", "wav", NULL },
{ "sm", NULL },