load all commands from metrics when the On command is played. This fixes skips when playing the Off command.

This commit is contained in:
Chris Danford
2005-03-13 20:44:26 +00:00
parent ca8106297e
commit ade579667b
5 changed files with 89 additions and 19 deletions
+42 -13
View File
@@ -16,6 +16,7 @@
#include "FontCharAliases.h"
#include "LuaManager.h"
#include "MessageManager.h"
#include "Foreach.h"
#include "arch/Dialog/Dialog.h"
@@ -341,31 +342,59 @@ void ActorUtil::SetXY( Actor& actor, const CString &sType )
actor.SetXY( THEME->GetMetricF(sType,actor.GetID()+"X"), THEME->GetMetricF(sType,actor.GetID()+"Y") );
}
void ActorUtil::RunCommand( Actor& actor, const CString &sType, const CString &sCommandName )
void ActorUtil::LoadCommand( Actor& actor, const CString &sType, const CString &sCommandName )
{
actor.PlayCommand( sCommandName );
actor.AddCommand( sCommandName, THEME->GetMetricA(sType,actor.GetID()+sCommandName+"Command") );
}
void ActorUtil::LoadAndPlayCommand( Actor& actor, const CString &sType, const CString &sCommandName )
{
// HACK: It's very often that we command things to TweenOffScreen
// that we aren't drawing. We know that an Actor is not being
// used if its name is blank. So, do nothing on Actors with a blank name.
// (Do "playcommand" anyway; BGAs often have no name.)
if( sCommandName=="Off" )
if( sCommandName=="Off" && actor.GetID().empty() )
return;
ASSERT_M(
!actor.GetID().empty(),
ssprintf("!actor.GetID().empty() ('%s', '%s')", sType.c_str(), sCommandName.c_str())
);
if( !actor.HasCommand(sCommandName ) ) // this actor hasn't loaded commands yet
LoadAllCommands( actor, sType );
// If we didn't load the command in LoadAllCommands, load the requested command
// explicitly. The metric is missing, and ThemeManager will prompt.
if( !actor.HasCommand(sCommandName) )
{
if( actor.GetID().empty() )
return;
}
else
{
ASSERT_M( !actor.GetID().empty(), ssprintf("!actor.GetID().empty() ('%s', '%s')",
sType.c_str(), sCommandName.c_str()) );
// If this metric exists and we didn't load it in LoadAllCommands, then
// LoadAllCommands has a bug.
DEBUG_ASSERT( !THEME->HasMetric(sType,actor.GetID()+sCommandName+"Command") );
LoadCommand( actor, sType, sCommandName );
}
actor.RunCommands( THEME->GetMetricA(sType,actor.GetID()+sCommandName+"Command") );
actor.PlayCommand( sCommandName );
}
void ActorUtil::LoadCommand( Actor& actor, const CString &sType, const CString &sCommandName )
void ActorUtil::LoadAllCommands( Actor& actor, const CString &sType )
{
actor.AddCommand( sCommandName, THEME->GetMetricA(sType,actor.GetID()+sCommandName+"Command") );
set<CString> vsValueNames;
THEME->GetMetricsThatBeginWith( sType, actor.GetID(), vsValueNames );
FOREACHS_CONST( CString, vsValueNames, v )
{
const CString &sv = *v;
if( sv.Right(7) == "Command" )
{
// Ugh. Where did StdString::Mid go?
CString sCommandName = sv;
sCommandName = sCommandName.Left( sCommandName.size()-7 ); // strip off "Command"
sCommandName = sCommandName.Right( sCommandName.size()-actor.GetID().size() ); // strip off actor ID
LoadCommand( actor, sType, sCommandName );
}
}
}
/*
+6 -6
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@@ -31,15 +31,15 @@ namespace ActorUtil
Actor* Create( const CString& sClassName, const CString& sDir, const XNode* pNode );
void SetXY( Actor& actor, const CString &sType );
inline void SetXY( Actor* pActor, const CString &sType ) { SetXY( *pActor, sType ); }
void RunCommand( Actor& actor, const CString &sType, const CString &sCommandName );
void LoadCommand( Actor& actor, const CString &sType, const CString &sCommandName );
void LoadAndPlayCommand( Actor& actor, const CString &sType, const CString &sCommandName );
void LoadAllCommands( Actor& actor, const CString &sType );
inline void OnCommand( Actor& actor, const CString &sType ) { RunCommand( actor, sType, "On" ); }
inline void OffCommand( Actor& actor, const CString &sType ) { RunCommand( actor, sType, "Off" ); }
inline void OnCommand( Actor& actor, const CString &sType ) { LoadAndPlayCommand( actor, sType, "On" ); }
inline void OffCommand( Actor& actor, const CString &sType ) { LoadAndPlayCommand( actor, sType, "Off" ); }
inline void SetXYAndOnCommand( Actor& actor, const CString &sType )
{
SetXY( actor, sType );
@@ -47,7 +47,7 @@ namespace ActorUtil
}
/* convenience */
inline void RunCommand( Actor* pActor, const CString &sType, const CString &sCommandName ) { if(pActor) RunCommand( *pActor, sType, sCommandName ); }
inline void LoadAndPlayCommand( Actor* pActor, const CString &sType, const CString &sCommandName ) { if(pActor) LoadAndPlayCommand( *pActor, sType, sCommandName ); }
inline void OnCommand( Actor* pActor, const CString &sType ) { if(pActor) OnCommand( *pActor, sType ); }
inline void OffCommand( Actor* pActor, const CString &sType ) { if(pActor) OffCommand( *pActor, sType ); }
inline void SetXYAndOnCommand( Actor* pActor, const CString &sType ) { if(pActor) SetXYAndOnCommand( *pActor, sType ); }
@@ -63,7 +63,7 @@ namespace ActorUtil
#define ON_COMMAND( actor ) ActorUtil::OnCommand( actor, m_sName )
#define OFF_COMMAND( actor ) ActorUtil::OffCommand( actor, m_sName )
#define SET_XY_AND_ON_COMMAND( actor ) ActorUtil::SetXYAndOnCommand( actor, m_sName )
#define COMMAND( actor, command_name ) ActorUtil::RunCommand( actor, m_sName, command_name )
#define COMMAND( actor, command_name ) ActorUtil::LoadAndPlayCommand( actor, m_sName, command_name )
#endif
+1
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@@ -317,6 +317,7 @@ void ScreenSelectMusic::Init()
m_sprOptionsMessage.StopAnimating();
m_sprOptionsMessage.SetHidden( true );
SET_XY( m_sprOptionsMessage );
ActorUtil::LoadAllCommands( m_sprOptionsMessage, m_sName );
//this->AddChild( &m_sprOptionsMessage ); // we have to draw this manually over the top of transitions
FOREACH_PlayerNumber( p )
+38
View File
@@ -821,6 +821,44 @@ void ThemeManager::GetMetric( const CString &sClassName, const CString &sValueNa
valueOut.SetFromExpression( "function(self) " + sValue + "end" );
}
void ThemeManager::GetMetricsThatBeginWith( const CString &_sClassName, const CString &sValueName, set<CString> &vsValueNamesOut )
{
CString sClassName = _sClassName;
while( !sClassName.empty() )
{
// Iterate over themes in the chain.
for( deque<Theme>::const_iterator i = g_vThemes.begin();
i != g_vThemes.end();
++i )
{
const XNode *cur = i->iniMetrics->GetChild( sClassName );
if( cur == NULL )
continue;
// Iterate over all metrics that match.
XAttrs::const_iterator j = cur->m_attrs.lower_bound( sValueName );
if( j == cur->m_attrs.end() )
continue;
for( ; true; j++ )
{
const CString &sv = j->first;
if( sv.Left(sValueName.size()) == sValueName )
vsValueNamesOut.insert( sv );
else
break;
}
}
// put the fallback (if any) in sClassName
CString sFallback;
if( GetMetricRaw( sClassName, "Fallback", sFallback ) )
sClassName = sFallback;
else
sClassName = "";
}
}
// lua start
#include "LuaBinding.h"
+2
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@@ -89,6 +89,8 @@ public:
void GetMetric( const CString &sClassName, const CString &sValueName, LuaExpression &valueOut );
void GetMetric( const CString &sClassName, const CString &sValueName, apActorCommands &valueOut );
void GetMetricsThatBeginWith( const CString &sClassName, const CString &sValueName, set<CString> &vsValueNamesOut );
//
// For self-registering metrics
//