Use ActorUtil::GetAttrPath to look up a path, with automatic handling of relative paths. This way, we don't need to do it in every place we look up paths. (For Lua nodes, this will be set by Lua.)
Use ActorUtil::GetAttrPath to look up a path, with automatic handling of relative paths. This way, we don't need to do it in every place we look up paths. (For Lua nodes, this will be set by Lua.)