split out ActorUtil::ResolvePath

This commit is contained in:
Glenn Maynard
2005-02-26 10:07:02 +00:00
parent b003670ff3
commit b3a8e8fd4f
2 changed files with 62 additions and 52 deletions
+60 -52
View File
@@ -48,6 +48,65 @@ Actor* ActorUtil::Create( const CString& sClassName, const CString& sDir, const
return pfn( sDir, pNode );
}
/* Return false to retry. */
void ActorUtil::ResolvePath( CString &sPath, const CString &sName )
{
const CString sOriginalPath( sPath );
retry:
CollapsePath( sPath );
// If we know this is an exact match, don't bother with the GetDirListing,
// so "foo" doesn't partial match "foobar" if "foo" exists.
if( !IsAFile(sPath) && !IsADirectory(sPath) )
{
CStringArray asPaths;
GetDirListing( sPath + "*", asPaths, false, true ); // return path too
if( asPaths.empty() )
{
CString sError = ssprintf( "A file in '%s' references a file '%s' which doesn't exist.", sName.c_str(), sPath.c_str() );
switch( Dialog::AbortRetryIgnore( sError, "BROKEN_FILE_REFERENCE" ) )
{
case Dialog::abort:
RageException::Throw( sError );
break;
case Dialog::retry:
FlushDirCache();
goto retry;
case Dialog::ignore:
asPaths.push_back( sPath );
if( GetExtension(asPaths[0]) == "" )
asPaths[0] = SetExtension( asPaths[0], "png" );
break;
default:
ASSERT(0);
}
}
else if( asPaths.size() > 1 )
{
CString sError = ssprintf( "A file in '%s' references a file '%s' which has multiple matches.", sName.c_str(), sPath.c_str() );
switch( Dialog::AbortRetryIgnore( sError, "BROKEN_FILE_REFERENCE" ) )
{
case Dialog::abort:
RageException::Throw( sError );
break;
case Dialog::retry:
FlushDirCache();
goto retry;
case Dialog::ignore:
asPaths.erase( asPaths.begin()+1, asPaths.end() );
break;
default:
ASSERT(0);
}
}
sPath = asPaths[0];
}
sPath = DerefRedir( sPath );
}
Actor* ActorUtil::LoadFromActorFile( const CString& sAniDir, const XNode* pNode )
@@ -174,7 +233,6 @@ Actor* ActorUtil::LoadFromActorFile( const CString& sAniDir, const XNode* pNode
else // sType is empty or garbage (e.g. "1" // 0==Sprite")
{
// automatically figure out the type
retry:
/* Be careful: if sFile is "", and we don't check it, then we can end up recursively
* loading the BGAnimationLayer that we're in. */
if( sFile == "" )
@@ -184,58 +242,8 @@ retry:
/* XXX: We need to do a theme search, since the file we're loading might
* be overridden by the theme. */
CString sNewPath = sAniDir+sFile;
CollapsePath( sNewPath );
// If we know this is an exact match, don't bother with the GetDirListing;
// it's causing problems with partial matching BGAnimation directory names.
if( !IsAFile(sNewPath) && !IsADirectory(sNewPath) )
{
CStringArray asPaths;
GetDirListing( sNewPath + "*", asPaths, false, true ); // return path too
if( asPaths.empty() )
{
CString sError = ssprintf( "The actor file in '%s' references a file '%s' which doesn't exist.", sAniDir.c_str(), sFile.c_str() );
switch( Dialog::AbortRetryIgnore( sError, "BROKEN_ACTOR_REFERENCE" ) )
{
case Dialog::abort:
RageException::Throw( sError );
break;
case Dialog::retry:
FlushDirCache();
goto retry;
case Dialog::ignore:
asPaths.push_back( sNewPath );
if( GetExtension(asPaths[0]) == "" )
asPaths[0] = SetExtension( asPaths[0], "png" );
break;
default:
ASSERT(0);
}
}
else if( asPaths.size() > 1 )
{
CString sError = ssprintf( "The actor file in '%s' references a file '%s' which has multiple matches.", sAniDir.c_str(), sFile.c_str() );
switch( Dialog::AbortRetryIgnore( sError, "DUPLICATE_ACTOR_REFERENCE" ) )
{
case Dialog::abort:
RageException::Throw( sError );
break;
case Dialog::retry:
FlushDirCache();
goto retry;
case Dialog::ignore:
asPaths.erase( asPaths.begin()+1, asPaths.end() );
break;
default:
ASSERT(0);
}
}
sNewPath = asPaths[0];
}
sNewPath = DerefRedir( sNewPath );
ActorUtil::ResolvePath( sNewPath, sAniDir );
Actor *pActor = ActorUtil::MakeActor( sNewPath );
if( pActor == NULL )
+2
View File
@@ -53,6 +53,8 @@ namespace ActorUtil
// Return a Sprite, BitmapText, or Model depending on the file type
Actor* LoadFromActorFile( const CString& sAniDir, const XNode* pNode );
Actor* MakeActor( const RageTextureID &ID );
void ResolvePath( CString &sPath, const CString &sName );
};
#define SET_XY( actor ) ActorUtil::SetXY( actor, m_sName )