split out ActorUtil::ResolvePath
This commit is contained in:
+60
-52
@@ -48,6 +48,65 @@ Actor* ActorUtil::Create( const CString& sClassName, const CString& sDir, const
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return pfn( sDir, pNode );
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}
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/* Return false to retry. */
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void ActorUtil::ResolvePath( CString &sPath, const CString &sName )
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{
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const CString sOriginalPath( sPath );
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retry:
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CollapsePath( sPath );
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// If we know this is an exact match, don't bother with the GetDirListing,
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// so "foo" doesn't partial match "foobar" if "foo" exists.
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if( !IsAFile(sPath) && !IsADirectory(sPath) )
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{
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CStringArray asPaths;
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GetDirListing( sPath + "*", asPaths, false, true ); // return path too
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if( asPaths.empty() )
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{
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CString sError = ssprintf( "A file in '%s' references a file '%s' which doesn't exist.", sName.c_str(), sPath.c_str() );
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switch( Dialog::AbortRetryIgnore( sError, "BROKEN_FILE_REFERENCE" ) )
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{
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case Dialog::abort:
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RageException::Throw( sError );
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break;
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case Dialog::retry:
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FlushDirCache();
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goto retry;
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case Dialog::ignore:
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asPaths.push_back( sPath );
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if( GetExtension(asPaths[0]) == "" )
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asPaths[0] = SetExtension( asPaths[0], "png" );
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break;
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default:
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ASSERT(0);
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}
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}
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else if( asPaths.size() > 1 )
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{
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CString sError = ssprintf( "A file in '%s' references a file '%s' which has multiple matches.", sName.c_str(), sPath.c_str() );
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switch( Dialog::AbortRetryIgnore( sError, "BROKEN_FILE_REFERENCE" ) )
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{
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case Dialog::abort:
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RageException::Throw( sError );
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break;
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case Dialog::retry:
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FlushDirCache();
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goto retry;
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case Dialog::ignore:
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asPaths.erase( asPaths.begin()+1, asPaths.end() );
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break;
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default:
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ASSERT(0);
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}
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}
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sPath = asPaths[0];
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}
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sPath = DerefRedir( sPath );
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}
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Actor* ActorUtil::LoadFromActorFile( const CString& sAniDir, const XNode* pNode )
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@@ -174,7 +233,6 @@ Actor* ActorUtil::LoadFromActorFile( const CString& sAniDir, const XNode* pNode
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else // sType is empty or garbage (e.g. "1" // 0==Sprite")
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{
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// automatically figure out the type
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retry:
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/* Be careful: if sFile is "", and we don't check it, then we can end up recursively
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* loading the BGAnimationLayer that we're in. */
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if( sFile == "" )
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@@ -184,58 +242,8 @@ retry:
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/* XXX: We need to do a theme search, since the file we're loading might
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* be overridden by the theme. */
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CString sNewPath = sAniDir+sFile;
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CollapsePath( sNewPath );
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// If we know this is an exact match, don't bother with the GetDirListing;
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// it's causing problems with partial matching BGAnimation directory names.
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if( !IsAFile(sNewPath) && !IsADirectory(sNewPath) )
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{
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CStringArray asPaths;
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GetDirListing( sNewPath + "*", asPaths, false, true ); // return path too
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if( asPaths.empty() )
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{
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CString sError = ssprintf( "The actor file in '%s' references a file '%s' which doesn't exist.", sAniDir.c_str(), sFile.c_str() );
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switch( Dialog::AbortRetryIgnore( sError, "BROKEN_ACTOR_REFERENCE" ) )
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{
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case Dialog::abort:
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RageException::Throw( sError );
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break;
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case Dialog::retry:
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FlushDirCache();
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goto retry;
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case Dialog::ignore:
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asPaths.push_back( sNewPath );
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if( GetExtension(asPaths[0]) == "" )
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asPaths[0] = SetExtension( asPaths[0], "png" );
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break;
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default:
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ASSERT(0);
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}
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}
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else if( asPaths.size() > 1 )
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{
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CString sError = ssprintf( "The actor file in '%s' references a file '%s' which has multiple matches.", sAniDir.c_str(), sFile.c_str() );
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switch( Dialog::AbortRetryIgnore( sError, "DUPLICATE_ACTOR_REFERENCE" ) )
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{
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case Dialog::abort:
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RageException::Throw( sError );
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break;
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case Dialog::retry:
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FlushDirCache();
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goto retry;
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case Dialog::ignore:
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asPaths.erase( asPaths.begin()+1, asPaths.end() );
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break;
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default:
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ASSERT(0);
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}
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}
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sNewPath = asPaths[0];
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}
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sNewPath = DerefRedir( sNewPath );
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ActorUtil::ResolvePath( sNewPath, sAniDir );
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Actor *pActor = ActorUtil::MakeActor( sNewPath );
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if( pActor == NULL )
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@@ -53,6 +53,8 @@ namespace ActorUtil
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// Return a Sprite, BitmapText, or Model depending on the file type
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Actor* LoadFromActorFile( const CString& sAniDir, const XNode* pNode );
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Actor* MakeActor( const RageTextureID &ID );
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void ResolvePath( CString &sPath, const CString &sName );
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};
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#define SET_XY( actor ) ActorUtil::SetXY( actor, m_sName )
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