remove the .model format; it's obsoleted by .xml Type="Model"
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@@ -443,8 +443,7 @@ FileType ActorUtil::GetFileType( const CString &sPath )
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else if(
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sExt=="sprite" ) return FT_Sprite;
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else if(
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sExt=="txt" ||
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sExt=="model" ) return FT_Model;
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sExt=="txt" ) return FT_Model;
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else return FT_Invalid;
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}
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