warn, don't throw on an invalid Actor
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@@ -254,7 +254,8 @@ Actor* ActorUtil::LoadFromActorFile( const CString& sAniDir, const XNode* pNode
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{
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CString sError = ssprintf( "The actor file in '%s' is missing the File attribute or has an invalid Class \"%s\"",
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sAniDir.c_str(), sClass.c_str() );
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RageException::Throw( sError );
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Dialog::OK( sError );
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return NULL;
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}
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CString sNewPath = bIsAbsolutePath ? sFile : sAniDir+sFile;
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